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I died about 10 times and finally scrimped enough to get a boomerang. Insanely useful and the rest of the castle went by like a breeze. Appreciate all the help! Now I have a cat
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# ? Dec 9, 2012 00:07 |
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# ? May 13, 2024 04:11 |
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Wendell posted:Why would the randomness of the battles have any effect on what you think of the camera in the battles themselves? They are random because the monsters randomly spawn and run around, and the fact that you can see them coming on the field doesn't make them less random. And then the field camera is like three feet from my head on the field and I can't see where the battles are coming from means I don't have a good time playing.
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# ? Dec 9, 2012 00:12 |
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I remember DQ5 got a lot easier once I recruited one of those killer apple(?) monsters. Got a ton of mileage out of that guy.
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# ? Dec 9, 2012 00:15 |
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neongrey posted:They are random because the monsters randomly spawn and run around, and the fact that you can see them coming on the field doesn't make them less random. Ok but when people refer to "random battles" in JRPGs that's not what they mean and you know it.
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# ? Dec 9, 2012 00:42 |
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neongrey posted:They are random because the monsters randomly spawn and run around, and the fact that you can see them coming on the field doesn't make them less random. This is a really dumb post.
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# ? Dec 9, 2012 01:00 |
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voltron lion force posted:Ok but when people refer to "random battles" in JRPGs that's not what they mean and you know it. Yeah because this seems to be a bizarre chain of misinterpretations, including me misremembering what I meant the first time, compounded by a lengthy delay in the conversation. What I actually meant, rereading what I said originally, is a) The camera in Joker 2 is close enough that I had a hard time seeing monsters coming. b) Therefore, if the camera is so close, I would prefer not having the monsters show up on the field. That is all.
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# ? Dec 9, 2012 01:28 |
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It never ceases to baffle me why a metal slime knight gives less experience than a metal slime. It is a guy on top of a metal slime, right?
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# ? Dec 9, 2012 12:40 |
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Vegetable posted:It never ceases to baffle me why a metal slime knight gives less experience than a metal slime. It is a guy on top of a metal slime, right? The knight's just riding it, the slime runs away afterwards, much like a spooked horse.
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# ? Dec 9, 2012 12:55 |
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New DQ7 3DS trailer. http://www.dragonquest.jp/dq7/promotion/movie01_fl_hd.php (http://www.dragonquest.jp/dq7/promotion/ if you want another resolution) edit: https://www.youtube.com/watch?v=cN9ns2sMrak&hd=1 Gyoru fucked around with this message at 03:34 on Dec 14, 2012 |
# ? Dec 14, 2012 03:18 |
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Gyoru posted:New DQ7 3DS trailer. I'm digging the redesign, though the exploration perspective is a little close for my tastes. Hopefully there will be a variable height camera angle or something. I sure hope it comes out in the U.S.
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# ? Dec 14, 2012 03:26 |
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I warmed up on the Joker 2 camera once I realized it did a good job of making big things feel appropriately big by keeping the camera to a point where it's more or less the perspective of the actual character you're playing. But I'm pretty sure DQ7 doesn't have as many giant screen-filling monsters as Joker 2 did so I'm not sure if I'll like it as much here.
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# ? Dec 14, 2012 04:37 |
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Nate RFB posted:I remember DQ5 got a lot easier once I recruited one of those killer apple(?) monsters. Got a ton of mileage out of that guy. But by that point you can get Slime Knights, and those are all kinds of awesome.
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# ? Dec 14, 2012 05:12 |
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Brother Entropy posted:I warmed up on the Joker 2 camera once I realized it did a good job of making big things feel appropriately big by keeping the camera to a point where it's more or less the perspective of the actual character you're playing. But I'm pretty sure DQ7 doesn't have as many giant screen-filling monsters as Joker 2 did so I'm not sure if I'll like it as much here. The world was designed for a high up zoomed out perspective, so unless they redesign the world it will be weird playing it from a closer view.
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# ? Dec 14, 2012 05:59 |
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loving. The remake still has shards. gently caress. gently caress.
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# ? Dec 14, 2012 06:32 |
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weird bleep posted:The world was designed for a high up zoomed out perspective, so unless they redesign the world it will be weird playing it from a closer view. Yeah, it's gonna be interesting to see where this game balances between the spectrum of 'direct port with better graphics' and 'total reimagining ala FFIV DS'. The reputation the game has(crazy long intro, grinding for Jobs, shards being a huge pain in the rear end) means it'd probably be better to be more like the latter in being willing to change things up but who knows how far they're willing to go with that.
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# ? Dec 14, 2012 06:46 |
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Himuro posted:loving. The remake still has shards. gently caress. gently caress. It does, but there's an option on the menu that lets you ask the little bug fella where the next shard is located at any time.
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# ? Dec 14, 2012 06:57 |
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Thank you for telling me this. I was considering not even purchasing it because it still has shards.
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# ? Dec 14, 2012 07:08 |
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I don't even see how they could have made the game without it, given what a major plot item those things are.
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# ? Dec 14, 2012 07:16 |
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Himuro posted:loving. The remake still has shards. gently caress. gently caress. Did you really think a core element of the plot and exploration would not be in it.
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# ? Dec 14, 2012 07:18 |
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Dr Pepper posted:Did you really think a core element of the plot and exploration would not be in it. They could have very well made it so that you don't look for shards, but they're all given to you upon defeating a boss so you can't miss one. So in the end, you still have shards, but you don't actively have to search every nook and cranny for them. Because ideally, looking through every nook and cranny to find a puzzle piece in order to continue the story in an rpg is asinine and only serves to pad out the story.
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# ? Dec 14, 2012 07:41 |
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So I just decided to start playing the Dragon Quest series for the first time despite being a life long RPG fan. I was aware of Dragon Warrior back in the day but never had the opportunity to play it so I was always a Final Fantasy fan. But Final Fantasy sucks now and it looks like Dragon Quest is everything I always wanted Final Fantasy to be. Starting with IV, but looking forward to working my way up through whichever ones I can play on my 3DS. I can't believe it took me this long to try it out.
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# ? Dec 15, 2012 03:02 |
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Himuro posted:Because ideally, looking through every nook and cranny to find a puzzle piece in order to continue the story in an rpg is asinine and only serves to pad out the story.
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# ? Dec 15, 2012 03:23 |
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I've literally shattered every urn and opened every drawer in my current playrun of Dragon Quest V. God drat urns have nothing Also seconding opinions that this is the best Dragon Quest around. Haven't fallen so hard for the depressing turns of an RPG in a long time
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# ? Dec 15, 2012 04:41 |
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Dr Pepper posted:You're saying you don't already look through every nook and cranny in a Dragon Quest game? Haha, you got me there. But sometimes you'll miss something and then you have to look through every nook a second or third or fourth time. It's a tedious affair that has no place in a traditional rpg.
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# ? Dec 15, 2012 04:49 |
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Himuro posted:They could have very well made it so that you don't look for shards, but they're all given to you upon defeating a boss so you can't miss one. So in the end, you still have shards, but you don't actively have to search every nook and cranny for them. Because ideally, looking through every nook and cranny to find a puzzle piece in order to continue the story in an rpg is asinine and only serves to pad out the story. Those are called fyggs! Having a lot of fun with Dragon Quest IX, finished the story and onto having Metal King Slimes flee from every battle. Any tips for bringing them down?
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# ? Dec 15, 2012 05:15 |
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Somebody needs enough points in Spears and/or Axes to learn Hatchet Man and/or Thunder Thrust.
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# ? Dec 15, 2012 05:22 |
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Himuro posted:They could have very well made it so that you don't look for shards, but they're all given to you upon defeating a boss so you can't miss one. So in the end, you still have shards, but you don't actively have to search every nook and cranny for them. Because ideally, looking through every nook and cranny to find a puzzle piece in order to continue the story in an rpg is asinine and only serves to pad out the story. Is it blasphemy to say that I just looked them up in a FAQ.
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# ? Dec 15, 2012 05:33 |
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There's some seriously dumb shards, like the ? Shard in Coastal that requires you to talk to like five people in in different locations in a really specific order
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# ? Dec 15, 2012 05:35 |
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The "break all pots" activity in Dragon Quest games was nothing but a warm-up for what they did in Blue Dragon. Not only can you search drat near every single loving thing, but they almost always have a couple gold or some cheap item instead of nothing, while a few here and there will give something useful (not that finding thousands of gold over time isn't handy).Unoriginal posted:So I just decided to start playing the Dragon Quest series for the first time despite being a life long RPG fan. I was aware of Dragon Warrior back in the day but never had the opportunity to play it so I was always a Final Fantasy fan. But Final Fantasy sucks now and it looks like Dragon Quest is everything I always wanted Final Fantasy to be. Starting with IV, but looking forward to working my way up through whichever ones I can play on my 3DS. I can't believe it took me this long to try it out. You should start with 3 but unless you find a ROM your only options would be NES or GBC. Pyroxene Stigma posted:Those are called fyggs! Give everyone Thunder Thrust and get all the +agility/deftness you can. Faster classes will end up going before them.
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# ? Dec 15, 2012 15:59 |
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Evil Fluffy posted:You should start with 3 but unless you find a ROM your only options would be NES or GBC. Is it really so terrible to start with 4? I thought the stories weren't connected between 3 and 4. Either way, I'm about 10 hours in so I don't see myself starting over with 3 right now.
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# ? Dec 15, 2012 19:31 |
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They're not connected. 4-6 is the Zenithian trilogy, but there really isn't much of a connection between them, other than general themes. 3 is just a really solid game, though.
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# ? Dec 15, 2012 19:34 |
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Evil Fluffy posted:The "break all pots" activity in Dragon Quest games was nothing but a warm-up for what they did in Blue Dragon. Not only can you search drat near every single loving thing, but they almost always have a couple gold or some cheap item instead of nothing, while a few here and there will give something useful (not that finding thousands of gold over time isn't handy). gently caress yes. And you get those nothings to collect!
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# ? Dec 16, 2012 10:21 |
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Nihnoz posted:Is it blasphemy to say that I just looked them up in a FAQ. No, it's perfectly reasonable.
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# ? Dec 16, 2012 18:08 |
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Dragon Quest 7 is the first game I ever went and looked up in a walk through because of some of those drat shards. The Suikoden games only reinforced the habit because stumbling around to find vague people (Clive ) was just as bad at times. DQ7 giving hints for where the next shard is sounds like a good change.Himuro posted:gently caress yes. And you get those nothings to collect! God, I'd forgotten about those drat things.
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# ? Dec 17, 2012 23:19 |
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Been playing through DQ7 for the first time the last few days, currently up to Dharma Temple. (More accurately, messing around in the Casino there). I like it, even though the pacing is glacial, and the developers expected everyone who played to be psychic. Feels pretty easy by DQ standards, but that's not necessarily a bad thing.
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# ? Dec 19, 2012 22:03 |
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Saigyouji posted:Been playing through DQ7 for the first time the last few days, currently up to Dharma Temple. (More accurately, messing around in the Casino there). I like it, even though the pacing is glacial, and the developers expected everyone who played to be psychic. Feels pretty easy by DQ standards, but that's not necessarily a bad thing. You're in for a treat soon WRT the easy thing.
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# ? Dec 19, 2012 22:16 |
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Unless you get Gabo and the Hero trained up as battlemasters and Marabel going in to Sage. Then you just quad hit and explodet the gently caress out of everything while working the first two up as paladins to become Godhands. Then you lose her and get Melvin and realize he sucks and oh god why did you have to lose a good caster at that point jesus christ this old guy's awful.
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# ? Dec 20, 2012 02:34 |
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I wonder if the DQ7 remake will let you get Kiefer back at some point in the game. Even if it's just a new secret sidequest.
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# ? Dec 20, 2012 02:43 |
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Mr. Trampoline posted:I wonder if the DQ7 remake will let you get Kiefer back at some point in the game. Even if it's just a new secret sidequest. If it's anything like older entries, maybe for the Postgame activities.
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# ? Dec 20, 2012 20:30 |
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# ? May 13, 2024 04:11 |
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Dragon Quest VII 3DS News: There's now a Shard Radar on the bottom screen's mini map. It glows as you get closer to shards, and if you're close enough for the shard's location to appear on the bottom screen's minimap the location of the shard will actually be marked for you. Life keeps getting more convenient. Dragon Quest X News: Luminary is in DQX. The Body Guard skill makes me giggle, as does the Golden Shower thing (although that one is old news).
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# ? Dec 26, 2012 22:32 |