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Darkrenown posted:I dunno, why jump in to the conversation if you don't actually want to have it? If you don't like HoI3 I really don't care, but if you post blatantly false things about it I am going to dispute them. Takes two to tango. You replied to me, after all. Game sucks, sorry.
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# ? Jan 9, 2013 23:51 |
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# ? May 28, 2024 06:07 |
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Gorgo Primus posted:There is a link in the "Scrap Book of Fond Memories" for the Dev Diary for MM about it; it was creepy at the time and hilarious to us now. I just reread it, and it's still too creepy to be funny.
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# ? Jan 9, 2013 23:53 |
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I played the HoI3 demo way way back and managed to invade France & the Low Countries while most of my army was still in Poland. (as Germany.) It was a long dumb slog for a while (the french actually pushed me back out of Belgium!), and then suddenly Italy made a breakthrough in the south and took 90% of France. It was pretty funny. That was my HoI3 story!
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# ? Jan 10, 2013 00:06 |
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Gorgo Primus posted:There is a link in the "Scrap Book of Fond Memories" for the Dev Diary for MM about it; it was creepy at the time and hilarious to us now. Uh, yeah, this is something that professional game developers should definitely produce and post for the promotion of their historical strategy game.
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# ? Jan 10, 2013 00:17 |
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Is there any way to mod the "distant overseas" penalty in EU3? I'm playing a game as Granada and it's dumb as hell that most of my North African holdings get this penalty.
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# ? Jan 10, 2013 01:47 |
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Kersch posted:And to be honest, I haven't really thought of modding for a while. Any time I've spent with EU3 lately has been spent trying out the EU3Plus betas. I want to take a moment and mention that your take on MiscMods is still my favorite way to play EU3. EU3+ is fantastic, but I like a more laid-back game that's still got lots of neat features. It's too bad you haven't given thought to updating it but I doubt the final EU3 patch will break it or anything.
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# ? Jan 10, 2013 01:54 |
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telcontar posted:Is there any way to mod the "distant overseas" penalty in EU3? I'm playing a game as Granada and it's dumb as hell that most of my North African holdings get this penalty. If the provinces are connected by land then the penalty goes away, though it comes back if the pathway is blocked by a siege/controlled by someone else. So you all need to do is carve a path through Europe, the Middle East, and North Africa ! Note that straits don't count, i.e. Thrace-Bithynia. Or you can just mod it, I think it's in static modifiers. Changing it here will effect the actual colonizers of course.
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# ? Jan 10, 2013 02:15 |
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Gorgo Primus posted:There is a link in the "Scrap Book of Fond Memories" for the Dev Diary for MM about it; it was creepy at the time and hilarious to us now. I still think it's amazing that Steppe Wolf of all things got released, gets regular updates and is actually improving, while Magna Mundi is the one that never saw the light of day.
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# ? Jan 10, 2013 02:19 |
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gradenko_2000 posted:I still think it's amazing that Steppe Wolf of all things got released, gets regular updates and is actually improving, while Magna Mundi is the one that never saw the light of day. To be fair, Steppe Wolfe was a fan-made mod, whereas Magna Mundi was a project costing Paradox money to maintain.
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# ? Jan 10, 2013 02:28 |
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AnoMouse posted:If the provinces are connected by land then the penalty goes away, though it comes back if the pathway is blocked by a siege/controlled by someone else. So you all need to do is carve a path through Europe, the Middle East, and North Africa ! Note that straits don't count, i.e. Thrace-Bithynia.
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# ? Jan 10, 2013 02:37 |
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Rogue0071 posted:To be fair, Steppe Wolfe was a fan-made mod, whereas Magna Mundi was a project costing Paradox money to maintain. But even the free MM mod stopped getting developed a while ago and it's still not DW compatible. For all we laugh at SW, it did take a lot of effort to make. It's just that it was mostly misplaced because EUIII just can't do thinks like have migrating nomad populations or model Stalinism.
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# ? Jan 10, 2013 02:38 |
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DrProsek posted:But even the free MM mod stopped getting developed a while ago and it's still not DW compatible. For all we laugh at SW, it did take a lot of effort to make. It's just that it was mostly misplaced because EUIII just can't do thinks like have migrating nomad populations or model Stalinism. So you're saying Victoria Wolfe would be the most perfect mod ever
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# ? Jan 10, 2013 02:47 |
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gradenko_2000 posted:So you're saying Victoria Wolfe would be the most perfect mod ever ... yes . I will die happy the day I can get the Christian Democratic Union elected in the Gothic Republic.
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# ? Jan 10, 2013 02:52 |
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I had a completely moment this afternoon, playing as the Ming Empire. I had absorbed Dai Viet several decades ago in a peaceful annexation. Periodically, the provinces would be afflicted by some minor rebellions, but this time something like 25 regiments rose up eventually while my armies were occupied in dealing with Manchu rebels in the far northeast. So I march an army down and it gets defeated. No problem I'll just raise a bunch of longspear infantry and cavalry archers to crush these rebels, an army so large that they'll surely be crushed. Imagine my surprise when a stack of 92 regiments is defeated by a plucky band of mere 17,000 Vietnamese patriots. I was frustrated by this constant persistence but, as a Vietnamese person, I couldn't help but feel a bit of pride.
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# ? Jan 10, 2013 02:58 |
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Gort posted:Takes two to tango. You replied to me, after all. Why is the number of provinces a bad thing? How else would you model rapid blitzkrieg envelopments in the eastern front? I mean the classic answer is 'use a hex map'. I guess I just equate the individual provinces more as hexes and less as little unique diamonds to worry over. I find HOI3 fun but I also don't use theater level AI for anything. To each their own I guess
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# ? Jan 10, 2013 03:12 |
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DrSunshine posted:
I've always been amazed at how Vietnamese people really can hit way above their weight in terms of taking on empires that want to own them and their land. Not many countries can claim to have defeated occupations by china, america(+south korea, australia, and others), france and japan all within about 30 years (1945 - 1975).
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# ? Jan 10, 2013 03:20 |
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Baloogan posted:I've always been amazed at how Vietnamese people really can hit way above their weight in terms of taking on empires that want to own them and their land. Not many countries can claim to have defeated occupations by china, america(+south korea, australia, and others), france and japan all within about 30 years (1945 - 1975). Don't forget how they kicked the Mongols out on three separate occasions.
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# ? Jan 10, 2013 03:24 |
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Jabarto posted:Don't forget how they kicked the Mongols out on three separate occasions. Being one of the few countries that actually managed to resist the Mongols, apparently! But then again, I suppose that jungle fighting is hell no matter what century you're in. And plus we're just incredibly stubborn and independent. I wonder if Paradox programmed in different values for rebelliousness for different cultures?
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# ? Jan 10, 2013 03:28 |
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telcontar posted:Is there any way to mod the "distant overseas" penalty in EU3? I'm playing a game as Granada and it's dumb as hell that most of my North African holdings get this penalty. Put a strait in between Gibraltar and Ceuta/Tangier.
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# ? Jan 10, 2013 03:45 |
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Gorgo Primus posted:Was gonna say... with all the mechanics you'd need to cover all that, you'd almost certainly end up with a slightly more polished Steppe Wolfe. There is just no way to code for the Roman Empire, and 1400s France, and 19th century Prussian, and the USSR, and the modern US without having tons of abstraction (and we already have Civilization) and/or being utterly unplayable horrible. I think he meant the UI/Gameplay would change seamlessly (You have entered the era of individualization!) DrSunshine posted:I was frustrated by this constant persistence but, as a Vietnamese person, I couldn't help but feel a bit of pride. That reminds me of one of my first Ricky games, playing as Brazil. I controlled Colombia as a satellite, and had pretty much conquered the rest of South America. So I tell Colombia to take down the last independent country: Ecuador. I was more than a bit surprised to see them still resisting 3 or 4 years, but it made me feel so I decided to leave them alone. Wiz posted:Out of curiousity, why have you left the central/south american natives alone? You're missing out on a lot of gold. Maybe he just wants to be nice, you ever think about that? Life isn't only about gold and trade goods, you soulless monster
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# ? Jan 10, 2013 04:06 |
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Farecoal posted:I think he meant the UI/Gameplay would change seamlessly (You have entered the era of individualization!) Then you may as well just have separate games with separate budgets, development cycles, etc, with far better save conversions than currently available. Trying to cram everything into one product is a recipe for disaster.
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# ? Jan 10, 2013 04:19 |
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orphean posted:Why is the number of provinces a bad thing? How else would you model rapid blitzkrieg envelopments in the eastern front? I mean the classic answer is 'use a hex map'. I guess I just equate the individual provinces more as hexes and less as little unique diamonds to worry over. Same with me. I'll assign theater AI to man the Atlantic Wall and Norway, but I actually really like micromanaging Barbarossa-style operations. When part of the front is stabilized I can then assign a simple goal (take Leningrad) at army group level and concentrate on more critical areas. HOI3 gives you a lot more freedom on the strategic/tactical levels, and that's exactly where I think the focus needs to be on a WWII simulation. There are still a lot of AI quirks and stuff that need to be ironed out, but the game has improved by leaps and bounds with each expansion and I think it's just a matter of adding polish at this point.
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# ? Jan 10, 2013 04:56 |
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I really want to play HoI3 and I don't mind dealing with a million provinces etc but its the only game I've ever had that genuinely takes 20 minutes to load the main menu. Every other paradox game, hell everything else ever, is fine but I've launched HoI3 twice and I just can't deal with that.
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# ? Jan 10, 2013 06:24 |
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Gort posted:Takes two to tango. You replied to me, after all. Yes, I have no problem talking about how you're wrong when you post lies: You're the one who hopped in with some snark and wants to back out when I reply to your terrible posts. Tell me more about how everyone who likes the game is wrong and you're the one true font of correct video game opinions though Darkrenown fucked around with this message at 09:31 on Jan 10, 2013 |
# ? Jan 10, 2013 07:46 |
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Does anyone else have a Japan that just ruins everyone's poo poo in HoI3? Japan typically defeats nationalist China before WW2 even starts, and when it does start, will quickly set about conquering southeast Asia and Australia. In my current game Japan has conquered the entire Pacific and India with the exception of the Philippines before 1942. They recently brought the United States into the war and are now conquering the Philippines and minor US islands with no signs of slowing down.
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# ? Jan 10, 2013 08:30 |
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Shanakin posted:I really want to play HoI3 and I don't mind dealing with a million provinces etc but its the only game I've ever had that genuinely takes 20 minutes to load the main menu. Every other paradox game, hell everything else ever, is fine but I've launched HoI3 twice and I just can't deal with that. What version are you using? And did you let it load up fully before trying again? The only reason it should take extra long to load up is if it has to generate the map cache (you'll see lots of messages about quads) which should only happen the first time you load it, and even then it should be like 5 mins max on a PC that can run the game.
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# ? Jan 10, 2013 09:34 |
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Yeah, I've tried it a few times. I've even timed it all the way to the main menu (it was about 19 minutes). I well and truly surpass the minimum requirements. Semper Fi seems to be the only expansion I have and a couple of sprite packs. I think I bought them on a steam sale a couple of years ago.
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# ? Jan 10, 2013 09:40 |
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DrProsek posted:But even the free MM mod stopped getting developed a while ago and it's still not DW compatible. For all we laugh at SW, it did take a lot of effort to make. It's just that it was mostly misplaced because EUIII just can't do thinks like have migrating nomad populations or model Stalinism.
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# ? Jan 10, 2013 10:03 |
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Darkrenown posted:Yes, I have no problem talking about how you're wrong when you post lies: You're the one who hopped in with some snark and wants to back out when I reply to your terrible posts. Please show me some "lies" I told about a game I don't like.
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# ? Jan 10, 2013 10:04 |
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DrSunshine posted:I wonder if Paradox programmed in different values for rebelliousness for different cultures? Not in EU3, but it is in Victoria 2.
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# ? Jan 10, 2013 10:12 |
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A Buttery Pastry posted:Is it that weird that the free mod stops getting developed while they (prepare to) make a game? quote:Besides, MM does exist for DW now, it's just a different team making it. (Thank god) Huh, really? I may have to look at that, MM had some good ideas that I actually wonder if a good team could do more with, at the very least it'd be amusing to relive the glory of Framed! again.
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# ? Jan 10, 2013 10:24 |
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Gort posted:Please show me some "lies" I told about a game I don't like. "Game sucks, sorry." Can you prove the game objectively sucks? Are you actually honestly sorry? "rally points/auto armies etc are an example of good automation that Hearts of Iron 3 doesn't have" The claim that HoI3 doesn't have automated armies is false, as is the claim that GC2 has better automated fleets than HoI3 has automated units, and condemning the lack of rally points without acknowledging the different production models is at least dishonest. "lie" was the wrong word though, I posted in a rush, I meant to say "post dishonestly". When you post or agree with posts saying that it's impossible to play the game without automating everything, it's dishonest. When I say HoI3 is not the only game with automation options and you bring up Moo3 it's a dishonest attempt to imply that only bad games have such options when it is in fact a fairly common thing in strategy games. When you present your opinion as fact that is dishonest.
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# ? Jan 10, 2013 10:40 |
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Shanakin posted:Yeah, I've tried it a few times. I've even timed it all the way to the main menu (it was about 19 minutes). I well and truly surpass the minimum requirements. Semper Fi seems to be the only expansion I have and a couple of sprite packs. I think I bought them on a steam sale a couple of years ago. Do you get the message about "creating quads" etc? Or if not, what's it saying at the bottom of the screen for most of the time? Are you running it as an Admin? Have you tried just reinstalling it?
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# ? Jan 10, 2013 10:52 |
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DrProsek posted:As I recall they stopped development long before the MM game was announced but I may be totally wrong on that. If the two coincided then never-mind that would make sense. DrProsek posted:Huh, really? I may have to look at that, MM had some good ideas that I actually wonder if a good team could do more with, at the very least it'd be amusing to relive the glory of Framed! again.
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# ? Jan 10, 2013 12:32 |
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Darkrenown posted:"Game sucks, sorry." OK, expressing my opinion that a game sucks is lying. Got it. I am a bit sorry actually, yeah, because it can't be easy to hear that people don't like your work. That's part of the reason I didn't really want to turn this into a big argument - people have expressed fears that devs might get butthurt and flee the thread if people are too negative. quote:"rally points/auto armies etc are an example of good automation that Hearts of Iron 3 doesn't have" Eh? The game doesn't have rally points. It would be nice if I could set a rule where every time I had, say, six divisions of infantry built I could have them automatically. I have no experience with GalCiv, so I think saying that's a lie is either bad writing on my part or bad reading on yours. quote:"lie" was the wrong word though, I posted in a rush, I meant to say "post dishonestly". When you post or agree with posts saying that it's impossible to play the game without automating everything, it's dishonest. When I say HoI3 is not the only game with automation options and you bring up Moo3 it's a dishonest attempt to imply that only bad games have such options when it is in fact a fairly common thing in strategy games. When you present your opinion as fact that is dishonest. It honestly annoys me that I own both games as a result of loving their prequels and yet get no play out of either. A widely broadcast design decision in MOO3 was to give the player too much to do and then give them automation options to let them control it, which lead to the (probably somewhat hyperbolic) objections that people couldn't stop the game building invasion transports and that if you hit "end turn" enough you could win with no other input. In short, the failure was in including too much stuff that needed to be done, and including rather shoddy AI automation tools to do it for you. Likewise, HoI3. There comes a point when the inflated province counts make conducting a war an unfun slog. You then fall back on the AI generals, who do dumb stuff like getting your units cut off and destroyed, but will generally win since you gave them a good start. You then feel kinda hollow about the whole thing since the game played itself for you. Hope you didn't find these lies too dishonest.
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# ? Jan 10, 2013 12:42 |
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Oh Gort and Darkrenown, never stop.
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# ? Jan 10, 2013 13:14 |
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Gort posted:I am a bit sorry actually, yeah, because it can't be easy to hear that people don't like your work. That's part of the reason I didn't really want to turn this into a big argument - people have expressed fears that devs might get butthurt and flee the thread if people are too negative. Meh, if we would flee because people are negative in this thread, we'd all be gone years ago. Part of the reason why I enjoy reading the SA thread for Paradox games is that this thread quite often has a different opinion of things compared to our own forums.
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# ? Jan 10, 2013 13:24 |
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Gort posted:Eh? The game doesn't have rally points. It would be nice if I could set a rule where every time I had, say, six divisions of infantry built I could have them automatically. I have no experience with GalCiv, so I think saying that's a lie is either bad writing on my part or bad reading on yours. The example of rally points and auto fleets I gave was from GC2, I said "Galciv2 has rally points/auto fleets/and neat automated constructor ships" to which you replied "rally points/auto armies etc are an example of good automation that Hearts of Iron 3 doesn't have", so I explained that GC2 style rally points make no sense in HoI3 and that it does have "auto armies". The rest of it is you presenting your opinion as fact, saying you don't like the game or that you think it sucks is one thing, that is your opinion. Saying flat out that it sucks or that you can't play without automating everything is false though, plenty of other people, some posting in this very thread in the last few pages, play it differently and enjoy it. That there's a difference between saying "I think something is X" and "Something is X" should not be news to you. Rudi Starnberg posted:Oh Gort and Darkrenown, never stop. We're the gift that keeps on giving. Still, in other news, did you see the CK2 1.09 patch notes yet? quote:MAJOR:
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# ? Jan 10, 2013 13:25 |
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I've actually had long conversations with Darkrenown on HOI3 where he managed to change my mind from 'HOI3 is terrible' to 'HOI3 suffers from a number of design decisions which I would not have made and which negatively impact the experience, but is overall a somewhat interesting game right up until you try to launch Barbarossa, at which point all fun suffers from death by micromanagment'. Key problems with that are: 1) The game should sell itself, it shouldn't need a Dev to sell it. 2) For a WW2 game the signature land campaign shouldn't be the lowest point of the user experience. 3) Automation is supposed to be a tool to allow the player to focus on the fun bits of the game, not replace the fun bits of the game.
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# ? Jan 10, 2013 13:35 |
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# ? May 28, 2024 06:07 |
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Tanist succession! loving yes.
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# ? Jan 10, 2013 13:38 |