Cat Mattress posted:Have you tried killing him? Items run their special when picked up, but monsters do so when killed. (And technically, a helper marine is a monster.) Oooh, the level demands a human sacrifice (although I don't remember this particular issue being a problem when I ran through ZPack with BD a while back, which is strange). While we're on the subject, those BD buddy "power ups" are really growing on me. AI-wise, they're still dumb as poo poo, but at least they seem to be smarter than they were in the beginning. They'll actually follow you around and make an honest effort to kill things, which is especially nice when you're a loser and don't have anybody to co-op with. There's something distinctly satisfying about running around while one or two AI marines go crazy with chainguns / plasma rifles, like killing demons is suddenly a team effort.
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# ? Jan 15, 2013 23:58 |
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# ? May 14, 2024 01:09 |
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Cat Mattress posted:Have you tried killing him? Items run their special when picked up, but monsters do so when killed. (And technically, a helper marine is a monster.) Yeah, I did as a last resort. Still didn't fire.
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# ? Jan 16, 2013 00:59 |
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Cream-of-Plenty posted:Oooh, the level demands a human sacrifice (although I don't remember this particular issue being a problem when I ran through ZPack with BD a while back, which is strange). While we're on the subject, those BD buddy "power ups" are really growing on me. AI-wise, they're still dumb as poo poo, but at least they seem to be smarter than they were in the beginning. They'll actually follow you around and make an honest effort to kill things, which is especially nice when you're a loser and don't have anybody to co-op with. There's something distinctly satisfying about running around while one or two AI marines go crazy with chainguns / plasma rifles, like killing demons is suddenly a team effort. Except when they have a rocket launcher and blow your poo poo up
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# ? Jan 16, 2013 17:13 |
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SavageMessiah posted:Except when they have a rocket launcher and blow your poo poo up This is war, Mrs. Peacock! Casualties are inevitable!
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# ? Jan 16, 2013 17:16 |
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WHOIS John Galt posted:This is war, Mrs. Peacock! Casualties are inevitable! I just "preemptively pacify" the dangerous ones!
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# ? Jan 16, 2013 19:43 |
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Thompsons posted:I hope the Brutal Doom guy goes back to the Brutal Arsenal soon enough because using it with the latest GZDoom keeps giving me "expected a name but got something else" errors when I die in a level and reload any save. For anyone still having this problem, someone made a hotfix: http://www.mediafire.com/?ibyx2fv0be5xhla
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# ? Jan 16, 2013 20:06 |
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So yeah, Scourge of Armagon was pretty darn good. The enemy distribution felt more Doom-like, some clever secrets and level design in general. If I had to make a complaint, the armor pacing seemed awful. I spent half the time naked and half the time in red armor. A couple times I found a gold armor in a secret and then the IMMEDIATE NEXT ROOM had a gold armor in plain sight. That, and gently caress Vores. Thanks again for the inspiration, Johnny Law, good to be quaking again. The sound sample rate thing seemed to clear up my Quakespasm issue without causing any weirdness. I'd like to do some dumb rune deathmatching, it's been too long since I used a janky grappling hook in an fps.
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# ? Jan 16, 2013 21:26 |
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ExMortis posted:That, and gently caress Vores. Yes, though it's pretty hilarious when you have very little health and are futilely circling around things trying to lose a Vore bomb. I did that for almost a minute once. Those things can turn on a dime. Edit: I should clarify that it was right behind me.
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# ? Jan 16, 2013 22:02 |
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Wait, are we talking about Quake without mentioning speedruns or treating physics with a complete lack of respect? What's happening? Here's the entirety of Quake 1 finished on Nightmare in 15 minutes. The monsters almost seem confused in the end-of-level camera views. https://www.youtube.com/watch?v=VpiNDxssUL0 Here's the entirety of Quake 1 on Nightmare again, but with every level 100%ed in a little under an hour. Because if you're going to do something, do all of it. https://www.youtube.com/watch?v=ZhzXKMqZBBc And here's my favorite trick video ever, Tricking iT2. I love how well edited to the music it is! https://www.youtube.com/watch?v=pfhA9EAN77g
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# ? Jan 17, 2013 12:30 |
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I remember watching the original Quake Done Quick in the 90s with my co-workers and all of us were dumbfounded by the skill and creativity. It still looks loving amazing and like magic.
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# ? Jan 17, 2013 17:32 |
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The Kins posted:And here's my favorite trick video ever, Tricking iT2. I love how well edited to the music it is! Tricking iT2 is alright but I really prefer defrag runs https://www.youtube.com/watch?v=VAVsJI2PCiM https://www.youtube.com/watch?v=QYBs_lslyuY
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# ? Jan 17, 2013 18:01 |
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Thompsons posted:Edit: Nevermind, switching to Zandorum fixed it. Also, am I the only one who really kinda hates software rendering in these engines? It makes everything all super dark and pixelly and fuckin butt-ugly. Most source ports require you to fiddle with the options a lot to get an experience close to original Doom. I can't stand anisotropic filtering, and yeah, its usually super dark by default; change that. They have more options than the original Doom for a reason.
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# ? Jan 18, 2013 00:01 |
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Anyone remember Necrodome? That game had a great combination of vehicle and FPS combat. (Also, if you know how to get it running in modern Windows, please let me know.)
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# ? Jan 18, 2013 01:01 |
Commander Keenan posted:Anyone remember Necrodome? That game had a great combination of vehicle and FPS combat. (Also, if you know how to get it running in modern Windows, please let me know.) I remember an advertisement for Necrodome in a copy of PC Gamer. It looked like the most goddamned radical thing ever. Naturally, I assumed a demo would be available on AOL's Games website, but it wasn't. It also wasn't sold in any stores nearby, so no. No I don't remember Necrodome.
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# ? Jan 18, 2013 01:08 |
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Cream-of-Plenty posted:I remember an advertisement for Necrodome in a copy of PC Gamer. It looked like the most goddamned radical thing ever. Naturally, I assumed a demo would be available on AOL's Games website, but it wasn't. It also wasn't sold in any stores nearby, so no. No I don't remember Necrodome. There is disappointingly little footage of the game anywhere. Sounds like I'll be setting up a Windows 95 VM this weekend to record!
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# ? Jan 18, 2013 01:31 |
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Commander Keenan posted:Anyone remember Necrodome? https://www.youtube.com/watch?v=EDy5lV9tejA
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# ? Jan 18, 2013 02:59 |
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Xaser is some kind of freakish content-creation engine now, barely even recognizable as human. I also need to play that mod right now.
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# ? Jan 18, 2013 03:03 |
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Hey ho got another Quake map recommendation. Something Wicked This Way Comes: http://www.quaddicted.com/reviews/something_wicked.html (too dark?) This is an experiment of sorts with the new-ish "BSP2" format. It's a super-large map that came out of some work toward earlier maps. I was skeptical about a cobbled together giant Frankenstein map but IMO it's a pretty impressive construction really. It also uses the Drake mod to add some new monsters which work pretty well in a Quake-ish setting. I had a lot of fun fighting through it on Hard mode. It's Quake so there's key-hunting and criss-crossing back and forth through this giant swiss-cheese fortress structure. One little bit of cleverness to help with this, although it comes across as a bit artificial, is the way that arrow symbols light up to point you in the general direction of the next door to unlock. You also unlock various shortcuts as you go. It's obvious that there was a bit of a struggle to try to keep people from being terribly lost. (But I don't mind getting a little lost.) There's a big arena fight at the end which I wasn't a superfan of, but eh whatever. Edit: oh yeah and there's over thirty secrets. The catch is, because this is using BSP2, most Quake engines can't handle it. Pay attention to the stuff on that webpage that says that you need the latest/experimental build of RMQ or FTEQW. I had some problems getting hold of the right RMQ so I used the experimental FTEQW client (from Dec 2012): http://www.fteqw.com/ftedownloads/experimental If you're using FTEQW and you have the files for this map/mod in the "wicked" folder, then to play it you would: - start FTEQW - open the console - enter "gamedir wicked" - to start, enter "map wickedstart" ... otherwise just ESC back out of the console and load your savegame I've got a few more architecture screenshots as the most recent 5 or so on my Steam profile, although if you're gonna play this thing you should wait and see stuff yourself: http://steamcommunity.com/id/jlaw/screenshots/?appid=2310&sort=newestfirst&browsefilter=myfiles&view=imagewall&privacy=8 ExMortis posted:I'd like to do some dumb rune deathmatching, it's been too long since I used a janky grappling hook in an fps. Speaking of Frankenstein things... yeah those mods that were MacGyvered together using singleplayer assets like runes and voreballs were adorable. Dudes just being creative and resourceful. Good times, good times. * rocks porch-chair back and forth * * spits thoughtfully * JLaw fucked around with this message at 07:43 on Jan 18, 2013 |
# ? Jan 18, 2013 07:10 |
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I just tried it, and it really satisfies my need for stomping on people as a giant robot man. I need to play through Heretic/Hexen with it.
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# ? Jan 18, 2013 09:46 |
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With all this Armagon talk and with the posting of speedruns I just have to post my favorite speedrun of all time: https://www.youtube.com/watch?v=SibdQvgsGJo https://www.youtube.com/watch?v=XlnDvsa-Ork "Scourge Done Slick" is a speedrun with a story and little one-liners that were hilarious ten years ago and it's still a very enjoyable twenty minutes of rocket jumping and physics abuse; I am still not sure how he kills the final boss the way he does but it is very impressive nonetheless. I still say "George! You brought the key!" whenever I get a chance which is unfortunately very rare as I do not know anyone named George presently.
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# ? Jan 18, 2013 16:53 |
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DXH posted:With all this Armagon talk and with the posting of speedruns I just have to post my favorite speedrun of all time: The first movie has some of the most entertainingly bad one-liners I've heard in a long time. Holy poo poo.
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# ? Jan 18, 2013 18:18 |
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I forgot that the Quake Done Quick dudes used to shoehorn silly plotlines into their runs! It's been a long, strange trip from recammed demo files to Source Filmmaker... which I guess gives me a convenient excuse to post this model port I played with recently.
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# ? Jan 18, 2013 18:24 |
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bbcisdabomb posted:The first movie has some of the most entertainingly bad one-liners I've heard in a long time. Holy poo poo. Quake Machinima's foundation is horrible comic timing, horrible voice acting done with horrible equipment, featuring horrible dialog and horrible mapping/environment/texturing/modelling. I don't think I can remember any of those things that did not make me cringe at least a dozen times (including the ones I helped make).
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# ? Jan 18, 2013 19:05 |
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Essobie posted:Quake Machinima's foundation is horrible comic timing, horrible voice acting done with horrible equipment, featuring horrible dialog and horrible mapping/environment/texturing/modelling. I don't think I can remember any of those things that did not make me cringe at least a dozen times (including the ones I helped make). Edit: Found it! https://www.youtube.com/watch?v=i-pc2qvOcIM My memory was wrong about which guest had the mosquito voice, though. Ohvee fucked around with this message at 21:41 on Jan 18, 2013 |
# ? Jan 18, 2013 19:17 |
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Essobie posted:Quake Machinima's foundation is horrible comic timing, horrible voice acting done with horrible equipment, featuring horrible dialog and horrible mapping/environment/texturing/modelling. I don't think I can remember any of those things that did not make me cringe at least a dozen times (including the ones I helped make). It was a different age, lower standards. It was impressive as hell if you could just get your lovely quake machinima working, having actual *jokes* was a crazy plus. Who cares if they're good? Lol. I still hold up The Seal of Nehahra as one of the greatest machinima projects of all loving time. But if you go back now and try to watch it, the audio quality is just loving horrendous. Its like everybody is shouting their lines, and they're halfway through swallowing the microphone while they do it. Nehahra is pretty funny though, and at times has good comedic timing. (Phil!) Othertimes not so much. I also like Nehahra a lot because it actually explains the Quake backstory through cutscenes, which back in the Quake days was just something written on the inside of the manual.
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# ? Jan 18, 2013 19:34 |
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The site for Darkplaces is down, is there an alternative site for it?
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# ? Jan 19, 2013 05:35 |
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Zaphod42 posted:It was a different age, lower standards. It was impressive as hell if you could just get your lovely quake machinima working, having actual *jokes* was a crazy plus. Who cares if they're good? Lol. Wait Quake had a plot, what was it?
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# ? Jan 19, 2013 06:09 |
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xanthan posted:Wait Quake had a plot, what was it? You are a
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# ? Jan 19, 2013 06:25 |
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xanthan posted:Wait Quake had a plot, what was it? Mill Village posted:The site for Darkplaces is down, is there an alternative site for it? The developer of Russian Overkill has released a pack of leftovers that were cut from the mod and its expansion. I haven't tried it yet, but it promises "Yeast Grenades".
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# ? Jan 19, 2013 06:30 |
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That Ignorant Sap posted:You are a So Doom only instead of them teleporting to where YOU are you teleport to where they are and Does Niggurath sound racist to anyone else? Fantastic Alice fucked around with this message at 06:43 on Jan 19, 2013 |
# ? Jan 19, 2013 06:30 |
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xanthan posted:Does Niggurath sound racist to anyone else?
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# ? Jan 19, 2013 06:34 |
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xanthan posted:Does Niggurath sound racist to anyone else? Nope. Shub-Niggurath is a real fake name from the Cthulhu Mythos. e:
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# ? Jan 19, 2013 06:34 |
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RyokoTK posted:Nope. Shub-Niggurath is a real fake name from the Cthulhu Mythos. Then again, the Cthulhu Mythos manages to sound pretty racist itself. Oh no, I got beaten to the Lovecraft cat joke.
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# ? Jan 19, 2013 06:36 |
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xanthan posted:Wait Quake had a plot, what was it? Basically what other people said, the military was experimenting with slipgates (on earth instead of mars, so different from doom!) There was a malfunction and they got sent to some weird other dimension, they went through to set up an outpost and found monsters and got murdered, the monsters went back through the slipgate and murdered lots of people. You're the sole survivor marine surrounded by monsters. You have to go from slipgate to slipgate trying to kill everything. That's why one minute you're in a techbase, and the next minute your'e in a medieval castle, and the next minute you're just in some hellhole. The idea is you're constantly warping around between the military bases on Earth and the different castles / wastelands in the monster dimension, trying to find which slipgate will lead you to the final boss. Its easier to just run through all the slipgates than to try to redirect one of them, right? You're no scientist. So, its actually both Doom and Half-Life's stories combined, and HL didn't come out until much later. Nehahra adds some extra flavor though that I like. Zaphod42 fucked around with this message at 17:16 on Jan 19, 2013 |
# ? Jan 19, 2013 17:13 |
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I thought the plot of Quake was "id made 3/4 of a fantasy game, then decided it wasn't working and added some tried and true stuff from Doom and a couple of text scrolls to hold it all together".
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# ? Jan 19, 2013 17:20 |
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As I have the Quake CD sitting nearby...Quake Manual posted:Background: You get the phone call at 4 a.m. By 5:30 you're in the secret installation. The commander explains tersely, "It's about the Slipgate device. Once we perfect these, we'll be able to use them to transport people and cargo from one place to another instantly. I love that this means absolutely nothing. The bad guy in the game isn't even called 'Quake'
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# ? Jan 19, 2013 18:22 |
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And this is why they actually have actual writers at game studios nowadays.gooby on rails posted:I thought the plot of Quake was "id made 3/4 of a fantasy game, then decided it wasn't working and added some tried and true stuff from Doom and a couple of text scrolls to hold it all together".
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# ? Jan 19, 2013 18:49 |
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Convex posted:As I have the Quake CD sitting nearby... I don't know, for a slapped together plot it sounds pretty good. Hell it could even work semiwell for a stealth game OR an action game.
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# ? Jan 19, 2013 19:00 |
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The Kins posted:And this is why they actually have actual writers at game studios nowadays.
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# ? Jan 19, 2013 19:15 |
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# ? May 14, 2024 01:09 |
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They never did manage to do an Ultima ripoff. Weird, seeing how into Ultima and D&D they were.
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# ? Jan 19, 2013 19:18 |