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The Kins posted:They never did manage to do an Ultima ripoff. Weird, seeing how into Ultima and D&D they were. Excuse me, you are forgetting about the greatest fps of all time: Its actually really funny, because if you look at how Daikatana expects you to play it, and how Left 4 Dead plays, they are basically the same sort of FPS. One just has the advantage of having a working AI engine that makes the swarms of small guys and the coop play possible.
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# ? Jan 19, 2013 20:40 |
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# ? May 15, 2024 00:14 |
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If you have a beefy computer, RC1 of the second ZDoom Community Map Project is released. You can grab it here. You need ZDoom 2.6.1 or a development build of GZDoom. More info here or here; but before following any link to realm667.com, disable JavaScript because that site has been infected with iframe injectors several times in the last few months so I wouldn't trust it too much.
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# ? Jan 19, 2013 22:02 |
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Cat Mattress posted:If you have a beefy computer, RC1 of the second ZDoom Community Map Project is released. You can grab it here. You need ZDoom 2.6.1 or a development build of GZDoom. Goddamn. For those who were just skimming, this is a single-level collaboration between 19 of the best and brightest mappers (led by Tormentor667) in the Doom scene, plus a dozen more for music, weapons, graphical modding and new enemies. It is a very big level. Dominic White fucked around with this message at 00:00 on Jan 20, 2013 |
# ? Jan 19, 2013 23:57 |
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gooby on rails posted:I thought the plot of Quake was "id made 3/4 of a fantasy game, then decided it wasn't working and added some tried and true stuff from Doom and a couple of text scrolls to hold it all together". And y'know, there are some good things about that. This article is not written by me but I like the cut of its jib: http://www.lunaran.com/page.php?id=200 At least some of that has to be post-facto justification of something that we like nostalgically, but I think there's a kernel of truth.
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# ? Jan 20, 2013 00:14 |
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I agree with quite a bit of that. You can see the result of the opposite viewpoint in a game like Bulletstorm, which spends a lot time justifying how the planet came to be full of psycho mutants and why you get points for shooting a guy in the rear end and it just feels like deadweight and tonal dissonance.
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# ? Jan 20, 2013 02:23 |
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Bulletstorm is an interesting case because on one hand you have the devs from People Can Fly, who were happy with a Doom/Quake-style premise in Painkiller: You are a guy fighting ridiculous demons and here are some guns, have fun. On the other hand you have Epic's influence, with their odd plot justifications for gameplay elements in the Unreal and Gears of War games (Unreal 3 was particularly bad about this from what I remember). I can't imagine how awful Bulletstorm would have been if they hadn't played it as a comedy. Add me to the list of people who never opened the Quake manual and had no idea what the story was supposed to be about.
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# ? Jan 20, 2013 02:48 |
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deadpan posted:Epic's influence, with their odd plot justifications for gameplay elements in the Unreal and Gears of War games (Unreal 3 was particularly bad about this from what I remember) I loved how (edit: in UT3) they tied both the small amount of players per team and the respawn system together into the plot element of "We could send armies to fight and die on the battlefields, but gently caress it, let's just keep sending the same dozen hand-picked psychos over and over"
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# ? Jan 20, 2013 03:19 |
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Dominic White posted:Goddamn. For those who were just skimming, this is a single-level collaboration between 19 of the best and brightest mappers (led by Tormentor667) in the Doom scene, plus a dozen more for music, weapons, graphical modding and new enemies. I just sat down to play this. I didn't expect "very big" to mean "four hour mega-adventure" but there you go. It's pretty good for the most part, but pretty much every new enemy is an obnoxious gently caress. The last part of the game was rear end. The final boss was, well, whatever, and then the escape from Hell bit was so terrible with all of the flying assholes that poison you. Most of the new big enemies (Cybruisers, Angels of Death, etc) have far too much health to be any fun. Basically the first 3/4 of the game was great, and then you get to the dig site and Hell and it just blows. Also, 10 seconds to reload the map every time I died (and I died a lot, it's really hard) wasn't so much fun. Still, a drat cool effort, to be sure.
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# ? Jan 20, 2013 03:48 |
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DoombatINC posted:I loved how (edit: in UT3) they tied both the small amount of players per team and the respawn system together into the plot element of "We could send armies to fight and die on the battlefields, but gently caress it, let's just keep sending the same dozen hand-picked psychos over and over" Yep. File that one under "something literally no one has cared about ever."
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# ? Jan 20, 2013 04:11 |
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DoombatINC posted:I loved how (edit: in UT3) they tied both the small amount of players per team and the respawn system together into the plot element of "We could send armies to fight and die on the battlefields, but gently caress it, let's just keep sending the same dozen hand-picked psychos over and over" I also miss the "good game" theme from the previous UT games
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# ? Jan 20, 2013 04:19 |
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Pretty interesting thing about the ZDoom Community Map 2. It has two hidden difficulties above UV. The first one is basically UV 2, in that it has more monsters and accelerated monster placement (you'll see Vores near the beginning of the game ) and 50% more ammo, but that's it. The second one is basically UV 2 -fast, but there are additional weapons in addition to 100% more ammo -- I found an auto shotgun real early on that just tears dudes up. This map is really good in the beginning. I'm not far along in it on whatever this hidden difficulty 2 is, mostly because I can't get past the aforementioned Vores
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# ? Jan 20, 2013 06:11 |
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I just realized that I never played the original ZDoom Community Map from way back in 2004. It won a Cacoward. It should be an interesting point of reference for how far the community and the engine has come in almost a decade.
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# ? Jan 20, 2013 06:30 |
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Johnny Law posted:Hey ho got another Quake map recommendation. This is really neat - though an annoying thing about FTEQW is that I can't seem to scale the HUD. Did I just miss that option in the menus, or is it a console command?
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# ? Jan 20, 2013 15:22 |
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I may be misremembering, but FTEQW could be one of the engines that has a "2D resolution" in the video options menu? If not you can fix it using the console, setting vid_conwidth and vid_conheight. See the "Widescreen" section, and particularly the "Console dimensions" part, of this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=120426294 The TLDR is you could use this for a 16x9 display: code:
code:
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# ? Jan 20, 2013 16:18 |
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RyokoTK posted:I just sat down to play this. I didn't expect "very big" to mean "four hour mega-adventure" but there you go. Can't say I had any real issues in the late-game, although I was given a bit of a boost by the final boss glitching out, bursting into flames and spontaneously dying. As for the huge swarms during the escape segment? You did get the Soulrender cannon, right? A charged shot of that will literally kill ALL those little bastards in one shot. You don't even have to engage them. As for the Cybruisers and AoD's, they only seemed to have a bit more health than a Baron, and had pretty dodgeable attacks. You don't need to fight too many of them, and I was drowning in ammo by the end. I was admittedly playing on Hurt Me Plenty. You mentioned the hidden difficulty setting - they're there because there's a New Game+ system. Every time you beat it, it loops you back to the start with all your gear and on the next difficulty setting, so it'll eventually reach Fast Super Enemies + New Guns by playing normally.
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# ? Jan 20, 2013 18:38 |
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Dominic White posted:Can't say I had any real issues in the late-game, although I was given a bit of a boost by the final boss glitching out, bursting into flames and spontaneously dying. Ammo is really, really tight on Ultra Violence, which is what I was playing on. I had to run past a lot of Cybruisers because I just didn't have the ammo to kill them. I was almost entirely out of ammo after the final boss and had to snipe the Shadows and Soul Harvesters and whatever those poison assholes are with the rifle, which was tedious, to say the least. I did find the Soulrender, but like I said, I had burned off all my souls on the boss. quote:You mentioned the hidden difficulty setting - they're there because there's a New Game+ system. Every time you beat it, it loops you back to the start with all your gear and on the next difficulty setting, so it'll eventually reach Fast Super Enemies + New Guns by playing normally. Well I didn't know it did that. I quit during the credits. That would explain why Soul Harvesters drop souls on difficulty 6 long before you find either weapon that uses them. Starting fresh on difficulty 6 isn't so bad as long as you're not afraid to scum saves, because the sheer volume of Vores is complete bullshit. Every Revenant and Mancubus is replaced with Vores. On the other hand, the doubled ammo means you have plenty of cells and rockets to kill AoDs and Cybruisers without much trouble. I'm pretty sure Cybruisers have at least double the HP of Barons, and Angels of Death have more than that. Not to mention they are far more dangerous than Barons are, especially in more enclosed spaces.
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# ? Jan 20, 2013 18:44 |
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I just took a look at the final section on UV, and they give you buttloads of souls during the escape. The trick with using the Soulrender is to aim as far away from the target as possible while still maintaining a line of sight from the projectile itself to the victims. A 20-30 soul shot will be able to kill maybe 20-30 smaller enemies if it doesn't hit a wall for a while. That giant swarm of the poison-spitting flying enemies can be cleared completely with a single partially charged shot. It's a ridiculously overpowered gun. Dominic White fucked around with this message at 19:20 on Jan 20, 2013 |
# ? Jan 20, 2013 19:17 |
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Okay then. I didn't like it one way or another. ETA: Finished the map on difficulty 6. I had to cheat through the boss fight because it's two Abaddons instead of one, which means you're constantly losing health from their Soulrender attacks and getting hit by their melee attacks is pretty much instant death. And they're attacking constantly. I went into the fight with full fuel, full cells, full souls, and 50 rockets, and was fully drained of all of them, so I don't know how the hell you're supposed to beat them unless there's a way to either cheese the fight or do damage to them in some other way. Also, the poison enemies are apparently called Grells. RyokoTK fucked around with this message at 21:56 on Jan 20, 2013 |
# ? Jan 20, 2013 19:30 |
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I read the OP and Googled this but I could not find a "GZDoom for dummies" guide to run Ultimate Doom under Steam. I would appreciate any help. Here is what I did: a) downloaded latest SVN of GZDoom as mentioned in the OP; b) extracted all files to the \base doom directory (under steamapps\common\ultimate doom); c) ran gzdoom from there - apparently this should show a popup menu telling me to select a .wad, but this never happened - it jumped right into doom and asked me to select an episode and difficulty level. The game does seem to run a bit nicer, but overall I am not seeing that much of an improvement. Maybe I am expecting too much, but all this does it to make it look non-horribly pixelated.
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# ? Jan 20, 2013 23:10 |
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DoctorOfLawls posted:I read the OP and Googled this but I could not find a "GZDoom for dummies" guide to run Ultimate Doom under Steam. I would appreciate any help. Here is what I did: GZDoom is not a high resolution texture pack or whatever. By default, without addons, you basically get regular old Doom at native resolution, with some bug fixes and without that weird warping effect that the Doom, Build and similar engines get when you look up and down. There are enhancement mods like ReDoom and Beautiful Doom that may be more what you were hoping for, mods to smooth out the animations and so on, but I don't know which is held in better regard. Is Ultimate Doom the only Doom engine game you have installed? That might explain why it didn't ask you to pick a game.
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# ? Jan 20, 2013 23:15 |
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DoctorOfLawls posted:c) ran gzdoom from there - apparently this should show a popup menu telling me to select a .wad, but this never happened The IWAD selection box only appears if more than one IWAD is detected. It is only for selecting the IWAD (Ult. Doom vs. Doom II vs. Heretic, etc.); it is not a front-end to load PWADs and stuff. Buy Doom II, Final Doom, Heretic, Hexen, and Hexen Deathkings if you want to get more IWADs from Steam. You can also get some (legitimately) free IWADs from other sources, as explained here. You will probably want to read this and other pages of the ZDoom wiki.
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# ? Jan 21, 2013 00:29 |
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Thanks for the info Dr Snofeld and Cat Mattress, I got it running perfectly now. Just a question, since the OP does not mention this: any recommended high-resolution textures/packs specific to Doom/Doom 2?
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# ? Jan 21, 2013 00:39 |
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(To avoid confusion: this post doesn't have anything to do with DoctorOfLawls' question. Just kind of similar by coincidence.)TheJoker138 posted:Hey, are there any mods for Quake and Quake 2 that improve them graphically like some of the Doom mods do? Johnny Law posted:Another possible thing to play with is the "Quake Epsilon" package ( http://www.xpfree.org/epsilon/ ) which includes the DarkPlaces engine and a buuuunch of new media. I should add a note about this to my engines guide. If you want to go with the "ultra" setting there, pay special attention to the performance-tweak note about reflecting_overload.pk3 ... even on a pretty beefy machine I had to disable the reflective glass to make it perform well. Another "fancy Quake" bundle that I've found this weekend is "Quake HD": http://quakeone.com/forums/quake-talk/single-player/7306-quake-hd-new-spawns.html This is basically doing the same sort of thing as Quake Epsilon so I couldn't really say why you might choose one or the other! But there it is. One nice thing about the Quake HD bundle is it comes with some instructions about how to tweak a few different features, and an easy setup for enabling transparent water.
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# ? Jan 21, 2013 01:20 |
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DoctorOfLawls posted:Thanks for the info Dr Snofeld and Cat Mattress, I got it running perfectly now. Just a question, since the OP does not mention this: any recommended high-resolution textures/packs specific to Doom/Doom 2? Actually I could take a crack at this too. For example see this thread: http://www.doomworld.com/vb/wads-mods/59012-best-enhancement-wads/ ReDoom, Beautiful Doom, and Per Kristian's weapon animations are things I've used in the past to spice up Doom a bit without really changing the gameplay. IMO you don't really want/need a bunch of hi-res textures in Doom, especially not on the environment... it would look pretty odd with the low-poly world. But there are still ways to goose the audiovisuals.
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# ? Jan 21, 2013 01:29 |
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Dr Snofeld posted:Is Ultimate Doom the only Doom engine game you have installed? That might explain why it didn't ask you to pick a game. I think that it doesn't pop up the selection box if there's only one IWAD in the current directory. If the games are installed on Steam, you should be able to extract it to its own directory (C:\games\gzdoom\ or however you want to do it) and have it automatically detect the Steam installations.
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# ? Jan 21, 2013 15:10 |
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Not just the current directory, it also checks the Steam paths as well as the DOOMWADDIR environment variable, if it is set, plus all the search directory added to its configuration file. So if you have Ultimate Doom and another supported game from Steam, it'll detect both, automatically, regardless of where you've installed it.
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# ? Jan 21, 2013 16:46 |
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comedy goldConvex posted:... This is Operation Counterstrike and you're in charge. Find Quake, and stop him... or it... And I love how even the writer isn't sure who Quake is. "stop him... or it..." Quake is Pat?! Red_Mage posted:Its actually really funny, because if you look at how Daikatana expects you to play it, and how Left 4 Dead plays, they are basically the same sort of FPS. One just has the advantage of having a working AI engine that makes the swarms of small guys and the coop play possible. The difference between theory and practice is that in theory, they're the same, but in practice they're not. Zaphod42 fucked around with this message at 22:23 on Jan 21, 2013 |
# ? Jan 21, 2013 22:18 |
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Johnny Law posted:And y'know, there are some good things about that. This article is not written by me but I like the cut of its jib: http://www.lunaran.com/page.php?id=200 I've been saying that a ton about movies lately. On the one hand, you have recent hollywood's trend with dumbed down least common denominator movies, we better spell out the plot extra clear so nobody in the back gets left behind, movies like Harry Potter (not saying its a bad movie) where the main character acts as a stand-in for the audience to vicariously learn what's going on. What is all this?!? So Harry asks questions, and we the audience get answers. Contrast that with a movie like Ghost in the Shell, my favorite example. GITS drops you in media res, right in the middle of the story already going on. They don't explain dick to you, you have to pay attention. They don't have to stop and say "look, its the future, there are cyborgs, this guy is probably a hacker, maybe these people are criminals?" No, it has the confidence to say, "We're going to put all these elements together and show you something as though it was real, and we're going to get the details right so that you should be able to understand just from watching." Its SO much better that way. Its not like lazy Sci-Fi, I don't get the feeling that the author of GITS couldn't come up with explanations (and the manga does go some more in detail), but rather that we didn't need to know them. In fact, there's so many tiny details in everything that you don't have time for, its a joy to discover them on repeat viewings and slowly realize more and more of how everything fits together in this world. You get the feeling that on the opposite, the author DID take the time to explain everything, but then kept it all a secret, and now you want to figure it out. Its so much more fun. On top of that, there's the mystery angle. That article hits on it, that Hitchcock would rather not show you things and let your imagination play, because your imagination will always be better. The original Alien was a rubber suit, but you only ever saw brief glimpses in shadows, so it was frightening as hell. It could be anything, everything you didn't want it to be. It was a literal nightmare: imagined fear. When everything is explained for you through game manuals and loading screen tips, it takes away a lot of the magic. Most of what I miss in MMOs is the mystery, games like Everquest and MUDs you have no idea what all is going on in the world. But modern games like WoW, they're designed to not let you get confused, to constantly inform you what you should do and funnel you forward to the next event. Its easy and relaxing, but its so less satisfying. DoombatINC posted:I loved how (edit: in UT3) they tied both the small amount of players per team and the respawn system together into the plot element of "We could send armies to fight and die on the battlefields, but gently caress it, let's just keep sending the same dozen hand-picked psychos over and over" Zaphod42 fucked around with this message at 22:36 on Jan 21, 2013 |
# ? Jan 21, 2013 22:33 |
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gently caress yes the UT3 intro with the dude punching the poo poo out of the pillar https://www.youtube.com/watch?v=b18Va6bl1Q4 ...looks really goddamn bad now. Holy poo poo. One thing I never liked about the UT 2k3/4 era were the Space Egyptian environments and teams. I always thought that was really cheesy and stupid and there was waaay too much of it.
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# ? Jan 21, 2013 22:44 |
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Yodzilla posted:gently caress yes the UT3 intro with the dude punching the poo poo out of the pillar That's the UT2k3/4 intro which is kind of adorable IMO. Compare to the UT3 intro which is blurry and gray and over-serious: https://www.youtube.com/watch?v=1j0XIQwmz08
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# ? Jan 21, 2013 23:08 |
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https://www.youtube.com/watch?v=KLbcXEPHExA
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# ? Jan 21, 2013 23:13 |
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Johnny Law posted:That's the UT2k3/4 intro which is kind of adorable IMO. Compare to the UT3 intro which is blurry and gray and over-serious: Look at all this bullshit. Gears of War really was the worst thing to happen to Epic. Was there an actual story arc in Unreal Tournament 3? I never beat single player due to your AI teammates being too goddamn stupid to live.
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# ? Jan 21, 2013 23:17 |
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To be honest, UT99 and 2k4 are my favourite arena FPS ever, as much as I like Quake 3, UT 99/2k4 had some team modes and had a lot more variety than Q3. Q3 is the best deathmatch ever at the other hand. What can I say when I have this waking me up since phones support mp3 https://www.youtube.com/watch?v=PLgSo90JhAQ
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# ? Jan 21, 2013 23:32 |
Guillermus posted:To be honest, UT99 and 2k4 are my favourite arena FPS ever, as much as I like Quake 3, UT 99/2k4 had some team modes and had a lot more variety than Q3. Q3 is the best deathmatch ever at the other hand. I probably put more time into the single map UT2k4 Onslaught demo than some full games.
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# ? Jan 21, 2013 23:34 |
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Cream-of-Plenty posted:I probably put more time into the single map UT2k4 Onslaught demo than some full games. I might have to reinstall the game now and see if people are still playing. My older brother who also loves the game said he checked a while back, but said it seemed like the game is mostly dead, which is too bad since it's one of the best mutliplayer FPSes to have ever come out (possibly better than TF2 in a number of ways despite being a few years older). Also, while we're on the subject of music... https://www.youtube.com/watch?v=TJ-06FvaWbw This song alone made Arctic Stronghold my favorite Onslaught map.
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# ? Jan 21, 2013 23:50 |
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The best thing about UT 99/2k4 is that botmatches are really good, not a real substitute for proper mp but they do a good job even when you give them orders. I think it has something Epic got right but then hosed with UT3. I'd really love to play some Onslaught with goons just to gently caress around and have a laugh.
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# ? Jan 22, 2013 00:02 |
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Guillermus posted:To be honest, UT99 and 2k4 are my favourite arena FPS ever, as much as I like Quake 3, UT 99/2k4 had some team modes and had a lot more variety than Q3. Q3 is the best deathmatch ever at the other hand.
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# ? Jan 22, 2013 00:10 |
Unreal Tournament 99's OST is easily one of my favorite soundtracks. It's a well-balanced mix that's solid from start to finish. Nothing pretentious or inappropriate--just songs that seemed tailored to the maps that featured them. There's super chill stuff, like "Forgone Destruction" (best known for "Facing Worlds") and its counterpart, "Skyward Fire". Then there's killing spree stuff like "Run" and "Razorback", which has a somewhat slow build-up but, by the time people are getting slaughtered, is in full-swing. Few OSTs make me want to stop what I'm doing and load up a game like this one. It's magical.
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# ? Jan 22, 2013 01:29 |
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The Unreal and Unreal Tournament OST are pretty great for background programming music.
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# ? Jan 22, 2013 02:36 |
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# ? May 15, 2024 00:14 |
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Johnny Law posted:That's the UT2k3/4 intro which is kind of adorable IMO. Compare to the UT3 intro which is blurry and gray and over-serious: https://www.youtube.com/watch?v=1j0XIQwmz08 Yodzilla posted:The Unreal and Unreal Tournament OST are pretty great for background programming music.
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# ? Jan 22, 2013 05:41 |