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Reive posted:Do Unreal games have a singleplayer? I always thought those were online deathmatch games. Reive posted:That Chasm game does look surprisingly good for a Quake clone, how does it run on modern machines? I'm assuming it doesn't have a source port.
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# ? Feb 9, 2013 09:05 |
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# ? May 28, 2024 14:30 |
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Reive posted:Do Unreal games have a singleplayer? I always thought those were online deathmatch games. You're thinking of Unreal Tournament. Unreal proper has singleplayer (and an expansion, Return to Na Pali). Other recommendations: Descent, Strike Force Centauri, Duke Nukem 3D, Blood, Aliens vs. Predator, System Shock (if you're willing to go a bit earlier, and you should, it was ahead of its time) and System Shock 2, Thief 1 and 2 if you're ok with something a bit slower and less shooty. The Wheel of Time FPS was surprisingly good, too. And while I know this thread is mostly PC-focused, Perfect Dark is still the best console FPS ever made if you can dig up a copy (and with modern N64 emulators, you can even get something almost like mouselook).
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# ? Feb 9, 2013 09:25 |
Reive posted:Do Unreal games have a singleplayer? I always thought those were online deathmatch games. That being said, if you can get your hands on a copy of UT99, you should do it. It is, hands down, one of the best 20-minute-time wasters I can think of (once you have it set up with all of your mutators and mods, that is). There's not much of an online community for it nowadays, but the Bot AI is robust and competent and can really curbstomp your rear end at high difficulty settings. You can run around, giving orders to your AI teammates and running your team like a goddamned general.
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# ? Feb 9, 2013 09:30 |
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Unreal 1's single player is really good, except for the first few maps and the last few maps. As a result, it's hard to get into it and hard to leave it with a good impression. But the levels in between are gigantic and imaginative and absolutely worth playing, it's a great example of a late 90s FPS.
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# ? Feb 9, 2013 09:33 |
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Reive posted:Do Unreal games have a singleplayer? I always thought those were online deathmatch games. I bought Chasm: The Rift a loooong time ago. From what I remember, it was a fun game. Its kind of like a 3d Doom, even the engine doesn't allow rooms above other rooms, so be prepared for mazey like levels. Unreal was also a fantastic game, highly recommended. I also heard good things about Sin, but I've not played that.
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# ? Feb 9, 2013 10:43 |
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Cream-of-Plenty posted:That being said, if you can get your hands on a copy of UT99, you should do it. It is, hands down, one of the best 20-minute-time wasters I can think of (once you have it set up with all of your mutators and mods, that is). There's not much of an online community for it nowadays, but the Bot AI is robust and competent and can really curbstomp your rear end at high difficulty settings. You can run around, giving orders to your AI teammates and running your team like a goddamned general. Vanilla UT99 is really fun as well. I've spent hours just messing around with the default levels. There's a good mix of regular and gimmick maps for each gamemode, so it's easy to set up a map list where you do things like go from TDMing inside a dungeon to gibbing 8+ bots in a tight arena that only has rocket launchers, then enter a level where your team needs to fight for control of a healing pod in the middle of an arena. And yeah, I'd recommend Unreal 1 as well. The first few maps are iffy, but the game really starts hitting its stride after you enter the first temple. It also has online co-op, but you have to jump though ha hoop or two to play on the servers that are out there.
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# ? Feb 9, 2013 10:56 |
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Dammit you've all got me to install UT99 again. I haven't really played it since... well, 1999-2000, can anyone point me to some decent maps and mutators?
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# ? Feb 9, 2013 11:36 |
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Samsara has been updated to add support for Strife single player. I really like Samsara a lot, can you tell?
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# ? Feb 9, 2013 11:37 |
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The Kins posted:Samsara has been updated to add support for Strife single player. I really like Samsara a lot, can you tell? I loving love Samsara too. It brings fresh air to an already played iwad just because the different playstyles of each character. Cream-of-Plenty posted:That being said, if you can get your hands on a copy of UT99, you should do it. It is, hands down, one of the best 20-minute-time wasters I can think of (once you have it set up with all of your mutators and mods, that is). There's not much of an online community for it nowadays, but the Bot AI is robust and competent and can really curbstomp your rear end at high difficulty settings. You can run around, giving orders to your AI teammates and running your team like a goddamned general. This is absolutely true. UT '99 is hands down my favourite arena shooter of all time. Bot AI is really awesome and you can actually see them following your orders and not wander around doing nothing. Unreal and Unreal Tournament are still my favourite FPS ever. Both games are also incredibly easy to play on LAN (I recommend GOG versions so you don't need to run steam) and a blast to play with friends. I love to play with 3-4 friends, set up a huge, hard bot team and play Assault.
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# ? Feb 9, 2013 13:43 |
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Don't forget Unreal 2! Not Return to Na Pali, but Unreal 2. http://www.gog.com/gamecard/unreal_2_the_awakening_se
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# ? Feb 9, 2013 15:33 |
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Humbug Scoolbus posted:Don't forget Unreal 2! Not Return to Na Pali, but Unreal 2. http://www.gog.com/gamecard/unreal_2_the_awakening_se How could I forget? It broke my drat heart with how mediocre it was. I mean yeah there were parts that looked neat but over all I have no idea what they were thinking. That ending was especially heinous. Angelwolf posted:I also heard good things about Sin, but I've not played that. SiN did not hold up well at all. If I was going to play something from that era I'd go with Soldier of Fortune. ToxicFrog posted:The Wheel of Time FPS was surprisingly good, too. gently caress yes it was. And I don't even give a drat about the books, that was just a solid game. Also everyone should play Blood.
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# ? Feb 9, 2013 16:01 |
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I like SiN because it's goofy. Also because a lot of its problems don't really mean anything nowadays - like how it would sometimes use a few hundred megabytes of space for saves or sometimes just have bad framerate out of nowhere on video cards back in the day.
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# ? Feb 9, 2013 16:19 |
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Seconding the blood suggestion, such a great game. So i've never played System Shock 2, had the demo, watched the letsplay, where can i get it, do i need to do some tinkering to get it to work, and is there a good source of making it look nicer without it being some contrived and painful install? For a game this loved, it sure seems like pulling teeth to find. Wanting it Honest looks like it'll cost me the same as a new release. Yeah, dont think i want it that badly. Install Gentoo posted:I like SiN because it's goofy. Also because a lot of its problems don't really mean anything nowadays - like how it would sometimes use a few hundred megabytes of space for saves or sometimes just have bad framerate out of nowhere on video cards back in the day. I never played SiN, but i got my hands on a free copy of episodes (with a 3d card i think) which i honestly enjoyed. Not exactly a superb game but some really nice levels. How much is Episodes like SiN?
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# ? Feb 9, 2013 16:23 |
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Shadowmorn posted:Seconding the blood suggestion, such a great game. The only place to really get it is buying a boxed copy off amazon/ebay. If you do manage to get a copy there is a really REALLY great fan patch for darkengine based games (this, thief 2, etc) that not only gives HD resolutions, but updates a bunch of other things and squashes loads of bugs. http://www.ttlg.com/forums/showthread.php?t=140085
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# ? Feb 9, 2013 16:28 |
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Shadowmorn posted:I never played SiN, but i got my hands on a free copy of episodes (with a 3d card i think) which i honestly enjoyed. Not exactly a superb game but some really nice levels. How much is Episodes like SiN? Emergence... To me, it feels like Ritual thought, "We're making this game on the Half-Life 2 engine, so it should be like Half-Life 2!" It's gritty and serious and dramatic; Blade is almost entirely silent and even JC doesn't have as much to say; they even added an Alyx Vance, or tried to, anyway. I like both games, but... well, as I said, it goes from Duke 3D to Half-Life 2.
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# ? Feb 9, 2013 17:03 |
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I never played The Wheel of Time and it looks really cool from youtube videos. Is there any way to get a copy of it? Does it work on win7? Clive Barker's Undying is an awesome game too and with Win XP compatibility mode and the unreal sound latency fix works flawlessly on win7 x64. Lots of my favourite games ran on Unreal Engine. It was truly amazing back the days. Guillermus fucked around with this message at 17:16 on Feb 9, 2013 |
# ? Feb 9, 2013 17:12 |
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Guillermus posted:Clive Barker's Undying is an awesome game too and with Win XP compatibility mode and the unreal sound latency fix works flawlessly on win7 x64. Lots of my favourite games ran on Unreal Engine. It was truly amazing back the days. Undying was... Terrifying. How could I forget about this? Interesting weapons, too. I remember jumping everytime the Tibetan War Canon 'breathed' whilst you had it equipped.
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# ? Feb 9, 2013 18:58 |
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Shadowmorn posted:So i've never played System Shock 2, had the demo, watched the letsplay, where can i get it, do i need to do some tinkering to get it to work, and is there a good source of making it look nicer without it being some contrived and painful install? It's impossible to find because, when Looking Glass went bankrupt, the System Shock IP was grabbed by Meadowbrook Insurance Group and they've been squatting on it ever since. You can bet that EA would put it on GOG in a heartbeat if they could. In the meantime, your only options are ebay or , unless you can magically find a copy in the bargain bin in your local game store. If you can find a copy, the fan-patch has already been linked (and replaces all of the fiddling with core affinity and video settings and whatnot that used to be needed to get it working); if you want to automate things even more, SS2Tool will handle the whole thing for you, installing SS2 from disc, installing the official and unofficial patches, making sure you have the right DX redistributables installed, and whatnot. If you want to get into modding to make it look nicer and whatnot, this is a good starting point - check out Rebirth (models), SHTUP and Four Hundred (object and terrain textures), and SHMUP (music), for starters. Guillermus posted:I never played The Wheel of Time and it looks really cool from youtube videos. Is there any way to get a copy of it? Does it work on win7? I have no idea, but I still have my disc somewhere, so if I can find it I can try installing it and see how it goes. The game was a lot of fun, although it could have used a bit more enemy variety, and multiplayer had some pretty cool modes, like a CTF-style setup where both teams got a shitload of traps to place before the round started. Most people just seemed to want to play Balefire Sniper Arena, though. quote:Clive Barker's Undying is an awesome game too and with Win XP compatibility mode and the unreal sound latency fix works flawlessly on win7 x64. Lots of my favourite games ran on Unreal Engine. It was truly amazing back the days. Oh man, I totally forgot about Undying. Add that to the recommendations, that game owned.
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# ? Feb 9, 2013 19:11 |
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The Kins posted:If you haven't played the original Unreal, you should totally get on that. The game itself is also pretty awesome I remember trying to play it again recently, but ran into a lot of performance problems in DOSbox
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# ? Feb 9, 2013 22:17 |
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You like Brutal Doom but now you don't anymore? TEHN MABYE BURL TUMD IS FRO UYO? iunno It's more politically correct; it's less grammatically correct.
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# ? Feb 9, 2013 23:15 |
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vanilla doom is really cool
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# ? Feb 9, 2013 23:42 |
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Pretty sure more than 128 sprites are displayed here.
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# ? Feb 9, 2013 23:56 |
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Limit removing boom* is really cool.
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# ? Feb 9, 2013 23:58 |
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Kins, is there a way to end the round when all the players in multiplayer Reelism die? Or will there be a way to do that in the next release?
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# ? Feb 10, 2013 03:36 |
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Cat Mattress posted:You like Brutal Doom but now you don't anymore? TEHN MABYE BURL TUMD IS FRO UYO? iunno horse mans posted:Kins, is there a way to end the round when all the players in multiplayer Reelism die? Or will there be a way to do that in the next release? I'm sure I could do some weird crap to fake a spectator mode upon respawning, but since there's no Zandronum support right now I'm not entirely sure it's worth the effort. (I know about Zandronum's limited lives mode, but I'm not sure how malleable it is by scripting, or if it just restarts the map after everyone dies.)
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# ? Feb 10, 2013 07:33 |
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It's safe to say the Brutal Doom dude has problems.
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# ? Feb 10, 2013 08:12 |
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ToxicFrog posted:You're thinking of Unreal Tournament. Unreal proper has singleplayer (and an expansion, Return to Na Pali). That reminds me, Turok 1, 2, and Evolution had PC ports, though I heard the Turok 2 PC port was a complete wreck. I'm trying to find the Evolution copy. fake edit: Wow, Sgt. Mark actually handled that thread decently.
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# ? Feb 10, 2013 08:23 |
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TOOT BOOT posted:It's safe to say the Brutal Doom dude has problems. I don't want to think about the process of painstakingly creating sprite renditions of corpse photos
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# ? Feb 10, 2013 08:24 |
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Yeah, I think it's pretty funny that Sgt. Mark took it better than some of his fans.
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# ? Feb 10, 2013 08:27 |
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Chinese Tony Danza posted:Yeah, I think it's pretty funny that Sgt. Mark took it better than some of his fans. English isn't his first language, so he may not have understood that it was such a terrible thing to say. At least that's how I'm rationalizing it.
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# ? Feb 10, 2013 09:49 |
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Coughing-up Tweed posted:English isn't his first language, so he may not have understood that it was such a terrible thing to say. At least that's how I'm rationalizing it. I was thinking this as well, you'd be surprised by how ignorant a lot of other places are to the connotations of English words/phrases. No one can say for sure, but it's the only really offensive thing I've ever seen from him, so I can let it slide once.
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# ? Feb 10, 2013 11:18 |
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TOOT BOOT posted:It's safe to say the Brutal Doom dude has problems. After playing that mod I agree, Sergeant_Mark_IV has problems, but not because of this mod. More like because the Burl Tumd maker is butthurt enough to make this. I don't think this is going anywhere but as a joke mod.
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# ? Feb 10, 2013 12:37 |
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Guillermus posted:After playing that mod I agree, Sergeant_Mark_IV has problems, but not because of this mod. More like because the Burl Tumd maker is butthurt enough to make this. I don't think this is going anywhere but as a joke mod. Apologist spotted. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Feb 10, 2013 12:43 |
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Thanks but no. As much as I like Brutal Doom I've posted about versions I didn't like (like the whole 0.16), real gore stuff and not having Danny Glover on it anymore unless you use the addon. I normally play wads for first time just with beautiful doom or smooth weapons and never complain about "this wad isn't good for brutal doom!". So keep your witty comment for yourself.
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# ? Feb 10, 2013 13:27 |
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Doom mods are serious business.
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# ? Feb 10, 2013 13:41 |
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The Kins posted:The original game (Unreal Gold) has a long singleplayer campaign. Unreal had the best co-op FPS gameplay I can remember(or at least most fond in my memory). Serious Sam and Painkiller were good but I remember Unreal doing it great. Edit: does anyone remember Kingpin? Gangster-themed, gritty FPS with insanely foul dialog. I remember not turning up the volume loud enough for my parents to hear on that one. ashgromnies fucked around with this message at 14:50 on Feb 10, 2013 |
# ? Feb 10, 2013 14:45 |
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ashgromnies posted:Unreal had the best co-op FPS gameplay I can remember(or at least most fond in my memory). Serious Sam and Painkiller were good but I remember Unreal doing it great. I remember that gaming having the Quake engine's hilarious texture "swimming" problems, so in close ups on the characters their faces would be crawling around Fun game though.
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# ? Feb 10, 2013 16:08 |
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So there any good mods for the original Unreal, Unreal 2, or UT2004, other then the ones listed for the UT in the second post? Also am I remembering wrong or was there something like a class based mod with TF classes then crap like Kensai and an OP as hell Wizard?
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# ? Feb 10, 2013 16:25 |
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xanthan posted:Also am I remembering wrong or was there something like a class based mod with TF classes then crap like Kensai and an OP as hell Wizard? The canonity of this mod is currently disputed pending a Wikipedia edit/revert war: https://www.youtube.com/watch?v=NS15ARJH7sI The Kins fucked around with this message at 17:20 on Feb 10, 2013 |
# ? Feb 10, 2013 16:33 |
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# ? May 28, 2024 14:30 |
Unreal 4Ever and Unreal 4Ever Fortress ("U4E" and "U4EF" to people who are cool) are always the first mods I install for UT99, right after I'm done with patches and community packs. For those who may have never heard of it, Unreal 4 Ever is predominately a class/weapon/gameplay mod. The "classes" are actually 18 or 19 different creatures, like a giant robot, your standard "grey" alien, a sadistic and foul-mouthed teddy bear, and a cockroach. By default, you can use a U4E mutator to make each class radically different: That giant robot might start off with a ton of armor, health, and dual minigun/rocket launchers, but it moves slow as poo poo and everybody will focus on you; the cockroach doesn't have much health or armor, but he can jump extremely high and starts with a sniper rifle/chemical grenades. Most classes also have unique melee weapons: The Golem, in particular, is a beast at hand-to-hand combat, slinging rocks and throwing 'bows. Additionally, the classes are defined by more than simply weapons and health/armor. The Grim Reaper heals by hurting people (and can slowly fly around), the demon heals in lava and has a couple of secret attacks, the cockroach can turn invisible if he stands still for long enough (and might be healed by bio waste), etc. Suffice to say, each class has a ton of character. Then you have the weapons which are, arguably, the best part of the mod. There are over 50 of them, and the vast majority are creative and multi-functional: Freeze-guns, flamethrowers, drunken-missile launchers, a phaser that can be upgraded with subsequent pickups, revolvers and coach guns, a black-hole-generating "Quantum Singularity Gun", a compound bow with a ton of different ammo-types, even a walking, talking doll that is also a thermonuclear bomb. Each weapon has its own personality, and they're almost universally fun to use. Did I mention, there's a slow-firing sniper rifle that shoots darts that cause the target to violently explode, and it is called the "Fleshbomb Rifle"? There's another good write-up on the mod's weapons here, with pictures and everything. Finally, you have the gameplay aspect of the mod--namely, the invasion-style Gateways game. The game spawns a bunch of gates across whichever map you choose. The larger the gate, the stronger it is and the stronger the enemies it spawns are. The purpose is to not only wipe out all of the monsters that come out of the gates, but destroy the gates, themselves. While the game can use Unreal's beastiary, U4E also comes with a bunch of original monsters, which is part of what separates it from the other invasion mods. There are other gameplay modes, as well, including one called "Return of the Living Dead", which (unsurprisingly) involves hordes of zombies. Unreal4Ever Fortress is an expansion to Unreal4Ever, and it introduced actual classes to the game that encouraged teamwork. There was also a rudimentary RPG and magic system for some of the classes. I don't think this mod was ever completely finished, and seem to recall that there were more ideas in the pipeline that never got hashed out. Anyway, if you've got UT99 and haven't played this mod--maybe somebody talked you into installing the game but you're still new to the mod scene--you should absolutely make this the first mod you play. The best part is that everything is configurable and modular. You can choose to only play with the models, or classes, or weapons, or game modes. You don't have to use everything if you just want to play "Facing Worlds" with thermonuclear bombs and fleshbomb rifles. Cream-of-Plenty fucked around with this message at 20:23 on Feb 10, 2013 |
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# ? Feb 10, 2013 20:18 |