|
Nightblade posted:There's one in March of the Eagles\_CommonRedist\DotNet\4.0 Client Profile Vodos posted:I was gonna say "delete the installscript.vdf" in the game's folder but mine is also doing it and the file isn't in the folder. I'm pretty sure that's how it worked for CK2. Thank you for this! I thought it was only me that had this issue because I got a couple .NET error messages the day after MotE's release.
|
# ? Feb 20, 2013 15:40 |
|
|
# ? May 30, 2024 14:12 |
|
I have an issue with confusing diplomacy in MotE, relating to conquering things while part of a coalition. I'm Spain, in a coalition with France (the single player game could use some mod that gives Napoleon a chance to betray the Spanish like he did in real life, by the way) and I cannot conquer Portugal. What happens, every year when the truce ends, is that I declare war on Portugal, beat the poo poo out of them, and then Portugal rejoins the major English-French war and my war against them is considered part of that now. So I don't get to make peace with them and instead France peaces out by letting them concede defeat. How the hell do I get around this? Do I have to leave the coalition first?
|
# ? Feb 20, 2013 16:04 |
|
As far as I know (see: Playing three or so games on a friend's account), you will need to end your coalition in order to annex Portugal like you want to. That or tag over to France, get Portugal to end their alliance with GB, and hope they don't reform it. Also, on the topic of requests for MotE features; a way to get generals and admirals. Like maybe an event after a large land or naval battle where you can gain a general/admiral, maybe every 25 or so prestige you can recruit a new one, maybe make them cost $500, just something so as Egypt I am have some ability to actually staff my 80k man army with more than three leaders, and actually staff my fleet. And maybe for DLC or something, an idea I had was objectives for minor nations; as Egypt for example, force the Ottomans out the Middle East, as Wallachia unite Romania, as Italy unite Italy, as the Dutchy of Warsaw (should they form and someone plays as them) survive and retake all Polish and Lithuanian land, etc. Obviously completing these objectives doesn't win you the game, but if you complete these objectives when the game ends (one of the great powers has total land or naval dominance or time runs out) you get a minor victory same as the GP with the most prestige... I want my "you win" screen . More importantly though it gives you some objectives as a minor nation which makes playing as them have more of a point. burnishedfume fucked around with this message at 16:41 on Feb 20, 2013 |
# ? Feb 20, 2013 16:39 |
|
Guildencrantz posted:I have an issue with confusing diplomacy in MotE, relating to conquering things while part of a coalition. Leave the coalition then also find a way out of the Anglo-French War. In my game Britain annexed Tunisia and Tripolitania, so I went over and took all those provinces before I could finally sign a white peace, then I was free to annex Portugal on my own.
|
# ? Feb 20, 2013 16:44 |
|
Darkrenown posted:This is stuff I can't answer in detail, but a bunch of us think the randomised new world idea is cool, and SI did well enough not to rule out further ahistorical DLCs.
|
# ? Feb 20, 2013 16:54 |
|
Darkrenown posted:This is stuff I can't answer in detail, but a bunch of us think the randomised new world idea is cool, and SI did well enough not to rule out further ahistorical DLCs. Oh boy! Oh boy! Oh boy! Oh boy! I hope you do! Regardless though, you should bring back the dynamic TI displayed on the mini-map that was in EUII. That was a neat little feature.
|
# ? Feb 20, 2013 17:54 |
|
Darkrenown posted:This is stuff I can't answer in detail, but a bunch of us think the randomised new world idea is cool, and SI did well enough not to rule out further ahistorical DLCs. Just give me an ahistorical game where I can rise to the top as First Nations people and I'll never stop giving you money.
|
# ? Feb 20, 2013 17:58 |
|
JGBeagle posted:Just give me an ahistorical game where I can rise to the top as First Nations people and I'll never stop giving you money. One thing that is neat about the random map mod is that it's a nice proof of concept that their engine and map system would work well with random maps if they ever did a Civilization/Master of Magic/Whatever non-historical game.
|
# ? Feb 20, 2013 18:01 |
|
Darkrenown posted:This is stuff I can't answer in detail, but a bunch of us think the randomised new world idea is cool, and SI did well enough not to rule out further ahistorical DLCs. Maybe it's a terrible idea but I would love a fantasy themed strategy game of paradox ilk. Totally made up history.. controlling vampires or wizards or werewolf clans... Anything that wasn't just straight history. I love your strategy games but it would be nice to see you deviate more from history just once and just build an entire world of fantasy who's mythos you guys could expand on. And yea I doubt I'll ever see this after that sunset invasion rage.
|
# ? Feb 20, 2013 21:05 |
|
Ever tried King of Dragon Pass? It's a game of managing fantasy barbarian clan and basically half of it is CYOAing through various events and event chains.
|
# ? Feb 20, 2013 21:34 |
|
no but I will probably now.
|
# ? Feb 20, 2013 21:43 |
|
Gog.com updated it for modern systems recently and is selling it for six bucks. Grab it there, or the iOS port. You won't regret it, the game is awesome beyond mortal comprehension.
|
# ? Feb 20, 2013 21:46 |
|
Zip posted:And yea I doubt I'll ever see this after that sunset invasion rage. The only rage I get from Sunset Invasion is from the pounding the Aztecs just gave me. There goes making Britannia before 1453.
|
# ? Feb 20, 2013 22:07 |
|
What were the sales figures like for SI? I was under the impression it was fairly well received. Paradox forums don't count for much since anything you do is going to piss off some vocal minority there.
|
# ? Feb 20, 2013 22:10 |
|
There was a King of Dragon Pass LP kicking around here somewhere that inspired me to buy the game off of Gog.com. I played it for a number of hours, but it has all sorts of arcane rules, an extremely clunky interface, and it struck me as really very shallow strategically. It's much more of a text/CYOA game with a very meagre graphical overlay than a strategy game. I would not recommend it, but it's cheap and I don't know your taste in games so you may enjoy it. Just wanted to chime in and provide another perspective.
|
# ? Feb 20, 2013 22:36 |
|
Drink Cheerwine posted:There was a King of Dragon Pass LP kicking around here somewhere that inspired me to buy the game off of Gog.com. I played it for a number of hours, but it has all sorts of arcane rules, an extremely clunky interface, and it struck me as really very shallow strategically. It's much more of a text/CYOA game with a very meagre graphical overlay than a strategy game. I would not recommend it, but it's cheap and I don't know your taste in games so you may enjoy it. Just wanted to chime in and provide another perspective. Criticizing it for not being a strategy game is really odd when it doesn't aspire to be a really deep strategy game or anything. Dunno if you were expecting a Paradox style game or not, but it basically is a COYA as you say, with a strategy metagame attached. Except it's an incredibly good COYA with lots of interesting events and a narrative that changes depending on the strategic choices you make. I would definitely recommend it to anyone who plays CK2 for the characters, and wants a way more character-heavy game without the complex strategy stuff.
|
# ? Feb 20, 2013 22:41 |
|
Lichtenstein posted:Gog.com updated it for modern systems recently and is selling it for six bucks. Grab it there, or the iOS port. How did I miss this? I was annoyed when the updated Iphone version came out that there was no updated PC version. But there is! Thanks!
|
# ? Feb 20, 2013 22:50 |
|
Darkrenown posted:Not sure why you think a little "whelp, pack it up guys" joke implies I am flipping out, I answered one silly comment with another. The only thing that slightly bugged me was his claiming I misquoted him. My apologies, it appears I inserted the Edit with clarification on the very next post of mine instead, when someone asked me what I meant. In any event this argument is getting silly and slightly disruptive to the thread; perhaps we should cease our back and forth and White Peace out? Gorgo Primus fucked around with this message at 23:35 on Feb 20, 2013 |
# ? Feb 20, 2013 22:53 |
|
Darkrenown posted:
I went to FB so you don't have to!
|
# ? Feb 20, 2013 22:58 |
|
Dr. Video Games 0031 posted:Criticizing it for not being a strategy game is really odd when it doesn't aspire to be a really deep strategy game or anything. Dunno if you were expecting a Paradox style game or not, but it basically is a COYA as you say, with a strategy metagame attached. Except it's an incredibly good COYA with lots of interesting events and a narrative that changes depending on the strategic choices you make. I would definitely recommend it to anyone who plays CK2 for the characters, and wants a way more character-heavy game without the complex strategy stuff. The reason I criticized it for being light on the strategy was because it was recommended in response to this post: Zip posted:Maybe it's a terrible idea but I would love a fantasy themed strategy game of paradox ilk. Totally made up history.. controlling vampires or wizards or werewolf clans... Anything that wasn't just straight history. I love your strategy games but it would be nice to see you deviate more from history just once and just build an entire world of fantasy who's mythos you guys could expand on. Which is looking for a paradox-esque strategy game in a fantasy setting.
|
# ? Feb 20, 2013 23:05 |
|
MotE has a demo on Steam.
|
# ? Feb 20, 2013 23:35 |
|
So is the sphere of influence minigame not boring now?Zip posted:Maybe it's a terrible idea but I would love a fantasy themed strategy game of paradox ilk. Totally made up history.. controlling vampires or wizards or werewolf clans... Anything that wasn't just straight history. I love your strategy games but it would be nice to see you deviate more from history just once and just build an entire world of fantasy who's mythos you guys could expand on. Dominions 3 is pretty close to this. Has a very active goon multiplayer community but the single player AI is almost brain-dead Enjoy fucked around with this message at 00:27 on Feb 21, 2013 |
# ? Feb 21, 2013 00:21 |
|
Ill check out Dominions 3 and yea Wine is kind of right in that I would like a fantasy themed paradox grand strategy game but that CYOA game looked pretty good. It just trips me out with how well they do detailing historic events, don't you think if they unleashed fantasy on top of their grand strategy games they'd create something spectacular? I mean a cyberpunk grand strategy game or a fantasy one. Jesus Christ I would never leave the god damned house. Or hell a grand strategy secret society one that has similar themes for The Secret World but you know... Actually fun? (Sorry to any tsw fans in advanced. Not trying to stir poo poo up)
|
# ? Feb 21, 2013 00:44 |
|
V for Vegas posted:I went to FB so you don't have to! You kinda need the quote to give context "In 1850 things were looking good for the Ottoman Empire, a successful war had just been concluded, re-taking large areas recently lost to the Egyptian rebellion, and greatly raising the prestige of the nation which was now reckoned to be the 5th Greatest Power in all the world. The Empire hoped to enter a period of stability and development, but this was not to be. Unruly Greek subjects in the Ottoman state of Thesslia, supported by the neighbouring Greek nation, had used the distraction of the latest war to stage several large demonstrations against Ottoman rule. While normally no more than a minor concern, this time Greece had been able to attract international interest in the Thesslian uprising, and Great Britain had expressed sympathy towards the Greek's position that Thesslia should be governed by them. The stage was set for an international crisis." So it sounds like they'll be adding cultural uprisings with other great powers showing interest. Ideally this means a lot of English colonies will now revolt which could help cut down England's power.
|
# ? Feb 21, 2013 01:29 |
|
Paradox, what are you planning for the PS4, I saw your logo at the presentation.
|
# ? Feb 21, 2013 01:49 |
|
There's a Nazi called Desert Tiger who keeps showing up on the Darkest Hour forums and I wish someone would ban him
|
# ? Feb 21, 2013 02:12 |
|
The lack of (random) leaders in MOTE is really a drag. The rest of the game is tight and focused and fast and plays well and fits "Hearts of Napoleon" to a T, but not being able to field commanders for your armies feels really awkward, especially when you're a very large nation like The Ottomans. Perhaps throw it in as a checkbox ahistorical option?Gort posted:There's a Nazi called Desert Tiger who keeps showing up on the Darkest Hour forums and I wish someone would ban him gradenko_2000 fucked around with this message at 02:35 on Feb 21, 2013 |
# ? Feb 21, 2013 02:16 |
|
Raserys posted:Paradox, what are you planning for the PS4, I saw your logo at the presentation. Probably a published title.
|
# ? Feb 21, 2013 02:28 |
|
Europa Universalis 4 will be a launch title for the PS4.
Kainser fucked around with this message at 02:36 on Feb 21, 2013 |
# ? Feb 21, 2013 02:30 |
|
Kainser posted:Europa Universalis 4 will be an exclusive launch title for the PS4.
|
# ? Feb 21, 2013 02:41 |
|
Is anyone else unable to download the March of the Eagles demo?
|
# ? Feb 21, 2013 02:55 |
|
Zip posted:Ill check out Dominions 3 and yea Wine is kind of right in that I would like a fantasy themed paradox grand strategy game but that CYOA game looked pretty good. I'd play the poo poo out of a globe-spanning strategy game in which you run the Illuminati or something. Infiltrate organizations, spread disinformation, use pawns and intermediaries to advance your goals, and feud with other secret societies. 'Our agent at Nellis Air Force Base has died under mysterious circumstances! Your spymaster believes The Lizard People were involved.' 'The International Liberal Agenda has declared war on the United States! They cite "Enforce Agenda 21" as their casus belli.' Seriously, just give me a world map and shitloads of options for espionage and subversion and general underhanded dickery and cram every possible out-there conspiracy theory in there. I'd play forever.
|
# ? Feb 21, 2013 02:59 |
|
I just discovered an entire album of Landsknechte songs that is completely amazing as background for EU3 (EU4?). Pity it's apparently out of stock and near-impossible to legitimately acquire a copy of it (eBay included), but still. My favourite song: https://www.youtube.com/watch?v=5pGjITOezVk NihilCredo fucked around with this message at 03:56 on Feb 21, 2013 |
# ? Feb 21, 2013 03:52 |
|
March of the Eagles is pretty drat awesome! The ledger is really neat! Does anyone know if there is DLC planned for it? I've been wanting a Victoria III which focuses more on warfare. I also love how I can tweak things in Paradox games. I hate things like end dates hanging over my head. I'm not in a rush to conquer europe!
|
# ? Feb 21, 2013 04:37 |
|
I'm not sure if it's frowned upon here to come and be all 'hurr how do i play?" but can anyone recommend a good tutorial/guide for the orginal Victoria? I read the Republic of Texas lp on the archive and was inspired to buy it, but the OP wasn't kidding when he said that the learning curve was more like a wall. I looked around on the internet but there seems to be strangely little written about Victoria 1. I found a tutorial scenario that I played and it helped me understand the UI somewhat, and I tried out the Brazil tutorial on vickywiki but so much of it went over my head.
|
# ? Feb 21, 2013 05:23 |
|
So I was wondering if someone with more experience than me could decipher this Dissolve HRE decision. The code for it says that in order for the decision to even show up the HRE has to exist and Austria has to be it's overlord. However the requirements for actually executing the decision requires that you simultaneously have a truce with Austria and control certain HRE provinces. The problem with this is that you cannot free the HRE to war with them while you have a truce with Austria because they have to be an Austrian satellite, and you can't war with Austria to control them because you have to have a truce with them. I've tried just eating the one province that I actually needed but that removes the decision for me. I tried several times in different ways and every time I actually fulfilled the conditions to fire it I had somehow betrayed the requirements that allow it to show up. Here's the code http://pastebin.com/A0W8SgMB.
|
# ? Feb 21, 2013 06:10 |
|
Darkrenown posted:This is stuff I can't answer in detail, but a bunch of us think the randomised new world idea is cool, and SI did well enough not to rule out further ahistorical DLCs. I fully appreciate this doesn't even begin to approach any sort of pledge or promise, but it is really awesome and reassuring to see you say this. I sincerely hope it proves viable for you to put out occasional things of this nature because they can truly add so much to the replayability.
|
# ? Feb 21, 2013 06:21 |
|
Jygallax posted:I'm not sure if it's frowned upon here to come and be all 'hurr how do i play?" but can anyone recommend a good tutorial/guide for the orginal Victoria? I read the Republic of Texas lp on the archive and was inspired to buy it, but the OP wasn't kidding when he said that the learning curve was more like a wall. I looked around on the internet but there seems to be strangely little written about Victoria 1. I found a tutorial scenario that I played and it helped me understand the UI somewhat, and I tried out the Brazil tutorial on vickywiki but so much of it went over my head. I'm glad you enjoyed the LP. The best resource for learning stuff in Victoria is the VickyWiki and, well, just playing it. It took me a long time get over the learning wall back when Victoria was new, but that was without any resources except the original manual and the general Vicky discussion forum. Also check out the Victoria LibrAARy for more LPs. is there something in particular you are struggling with, or do you just need somewhere to start?
|
# ? Feb 21, 2013 06:24 |
|
NihilCredo posted:I just discovered an entire album of Landsknechte songs that is completely amazing as background for EU3 (EU4?). Pity it's apparently out of stock and near-impossible to legitimately acquire a copy of it (eBay included), but still. My favourite song: Assuming EUIV has the same ability to script music using the event system, putting together an EUII style music pack that changes for different eras is going to be a priority.
|
# ? Feb 21, 2013 06:31 |
|
|
# ? May 30, 2024 14:12 |
|
Jygallax posted:I'm not sure if it's frowned upon here to come and be all 'hurr how do i play?" but can anyone recommend a good tutorial/guide for the orginal Victoria? I read the Republic of Texas lp on the archive and was inspired to buy it, but the OP wasn't kidding when he said that the learning curve was more like a wall. I looked around on the internet but there seems to be strangely little written about Victoria 1. I found a tutorial scenario that I played and it helped me understand the UI somewhat, and I tried out the Brazil tutorial on vickywiki but so much of it went over my head. I'm going to attempt to make the Victoria 1 Brazil guide a bit easier to digest. Let me know if this gets through to you: Moving the tax sliders to 49%, setting the tariffs to maximum and setting army and navy spending to zero is so your nation is turning a profit and can therefore start buying stuff you need to kickstart industrialization. Another note is that 49% is the highest you can go without causing militancy among your people, although sometimes it can't be helped if you really need to get out of a deficit. Education needs to be set to maximum (as long as you can afford it) to increase the literacy of your people. Better literacy means the country gains research points faster, which means technology advances come faster. Crime Spending will prevent productivity-reducing modifiers from activating in your provinces. 50% prevents new ones from coming up, while anything above that will remove ones that are already there. Machine Parts need to be set to manual control and to "buy up to 10" because you're going to need Machine Parts to build factories. Doing this early on lets you get a head start on buying them up, because as a Secondary Power, you're far down the list of who gets first dibs. Researching a Cultural tech will cause Prestige-increasing events to trigger. If you get it before anyone else does, you get much more Prestige. Prestige is important because it's one of the three metrics that determine your rank amongst other nations (the other two being Industrial and Military Power). As the guide says, you may well be the first guy to discover the Cultural tech because the Great Powers will be either researching Military or Industrial techs to maintain parity with their neighbors. Snatching a quick Prestige boost this early will dramatically increase your ranking. Once you've researched some Industry techs (and have enough Machine Parts, which you should because you planned ahead), you will be able to build factories. This is important because it increases your Industrial Score and they're much more profitable than having a nation full of miners and farmers. Alternatively, your nation might have a Laissez Faire or Interventionist economy, at which point you need to promote some POPs into Capitalists, reduce the upper-class taxes as low as possible, and let them build the factories for you. This takes us to population: Filling up your factories with workers is going to take a LOT of people. In order to increase your nation's population, you have to research the Medicine track of Industrial techs, as well as implement social and political reforms, because the more welfare state you are and the more liberal your nation's electoral laws (up to a full Democracy), the more attractive your country is to immigrants. Of course, things like pensions and healthcare cost money to maintain, which is why you're industrializing to begin with. After Prestige and Industry, comes the Military: Not only do you need a large military in and of itself for the score, but you're also expected to use this military to conquer various nations. Taking over a country has a three-fold effect: You can now draw the raw material from those provinces directly instead of waiting for it to become available on the world market, it increases your prestige, and it gives you more potential immigrants for your factories (and soldiers for your armies). What is the point of all this? A coal mine in Victoria will produce coal infinitely and forever, but the bottleneck is the bandwidth. That is, at some point all the coal mines in the world will be fully staffed with all the latest technology, but it's still not going to be enough to feed all of the factories that need coal. The #1 scoring country will get first dibs on the world market, and so will be able to keep its factories running, but country #8 or #10 might not be able to keep the lights running and its economy will crash from lack of resources. Therefore, one might say that the goal of the game is to increase your Prestige, Industrial and Military scores until you break into the top spots, and keep increasing your score to maintain your lead so that you will never be left behind in picking through leftover product on the world market. How to increase your score in the first place falls mostly to industrialization, so you can afford a military and social reforms to keep growing your population so you can staff your factories to increase your military further and so on and so forth.
|
# ? Feb 21, 2013 06:55 |