Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
GreenBuckanneer
Sep 15, 2007

Is there an english patch for growlanser 1 or the Langrisser series?

Also there seems to be an english patch for Kingdom Hearts 2: Final Mix+?

GreenBuckanneer fucked around with this message at 19:46 on Feb 25, 2013

Adbot
ADBOT LOVES YOU

01011001
Dec 26, 2012

GreenBuckanneer posted:

Is there an english patch for growlanser 1 or the Langrisser series?

Also there seems to be an english patch for Kingdom Hearts 2: Final Mix+?

I know there's a patch for Der Langrisser (the improved snes port of Langrisser 2), but from what I remember it made the game run a little dodgy on any emulator other than the one specified.

Ouroboros
Apr 23, 2011
Seems this thread is mainly about JRPGs so I'll ask for a recommendation. I've not played many JRPGs but I've had I suppose what you could call a "like/hate" relationship with the ones I have played; I like the slow paced, strategic and often very challenging combat, and I hate everything else. Of the games I've played, I absolutely loved Final Fantasy XIII's combat, but everything else about the game was mind bogglingly awful; however the bit where you get to Grand Pulse and can do loads of hard optional fights I really enjoyed as it didn't involve 30 minute cutscenes of anime bullshit, or the most drawn out and patronising introduction to a game I've ever seen. I kinda enjoyed Final Fantasy X (again the bit at the end where it opens up and you can do tough optional fights), though I found the combat system not as interesting as XIII; the rest of the game was almost as horrible of course (although the mechanics kept me interested enough to finish it I suppose). I liked Final Fantasy XII probably the most of these three FF games I've played though I can't really put my finger on why; I liked the combat even if it was a bit hands-off and for some reason I didn't find the story and characters quite as loathsome as in the other games (not to say it was good by any stretch, just more tolerable). I recently tried Persona 4 based on everyone and their mother recommending it and I kinda hated it. I had no interest in the story, characters or setting and its 3 hour intro bored me to tears. The combat system seemed ok but not interesting enough to keep me playing, and once I beat the first boss that everyone said was the hardest in the game I lost all my motivation to carry on.

Basically what I'm asking is if anyone knows of a decent JRPG that focuses solely on the combat mechanics and giving you varied and challenging fights without constant cutscenes and as little anime as possible?

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Fewd posted:

:woop: This is awesome.

It sucked that they went to do that one Exile remake after Avadon 1 instead of going straight for this game because Avadon felt much more interesting after playing nothing but tons of Exiles / Avernums. I mean goddamn Jeff, let those Exiles rest already.

They're stating fall 2013 for both Mac and PC, wonder if that'll hold. Hasn't it usually been more like fall for Mac and early next year for PC?

It's too bad I killed Redbeard so that one reveal picture wouldn't make sense! Then again, considering how hard that ended up being he'll probably just say it was non-canon or something.

Dr. Video Games 0031
Jul 17, 2004

01011001 posted:

I know there's a patch for Der Langrisser (the improved snes port of Langrisser 2), but from what I remember it made the game run a little dodgy on any emulator other than the one specified.

There's also a patch for the PC port of the PS1/Saturn remake of the first Langrisser. The first game was released in the US as Warsong, but the remake has a substantial number of improvements.

... Good luck finding that, though. I can't even find the translation itself, let alone the game (which I would think most people consider abandonware). The author was a drama queen who wouldn't let other sites rehost the translation, and his site has long since vanished. I played it a decade ago when the translation came out, I recall the quality of the work done being really high, but it's a shame it's so drat hard to find.

http://www.romhacking.net/?page=translations&genre=&platform=&status=&languageid=12&perpage=20&title=langrisser&author=&transsearch=Go Check this site out for details on all past Langrisser translations. Apparently a couple years ago, a Langrisser IV translation finished.

Dr. Video Games 0031 fucked around with this message at 13:41 on Feb 26, 2013

The REAL Goobusters
Apr 25, 2008

Dross posted:

I remember when I thought Square could do no wrong. :(

Yeah I was pretty much suckered into buying it on the Square name alone. It really is the first game that made me question Square to be honest, goddamn I hated that game. I don't understand how the people who like it just love it so much. To each their own I guess.

Fewd
Mar 22, 2007

#vmp #opsec #kolmiloikka #happoo

evilmiera posted:

It's too bad I killed Redbeard so that one reveal picture wouldn't make sense! Then again, considering how hard that ended up being he'll probably just say it was non-canon or something.

Yeah, that's how Spiderweb games have always been. I think you can finish almost every Spiderweb game for either of the opposing sides present in the game, so creating ongoing plots to support major decisions from previous games would be pretty unmanageable.

Zereth
Jul 9, 2003



evilmiera posted:

It's too bad I killed Redbeard so that one reveal picture wouldn't make sense! Then again, considering how hard that ended up being he'll probably just say it was non-canon or something.
Hey, he has to pick some series of events to serve as the Story So Far for the next game's plot.

Cake Attack
Mar 26, 2010

Ouroboros posted:

Basically what I'm asking is if anyone knows of a decent JRPG that focuses solely on the combat mechanics and giving you varied and challenging fights without constant cutscenes and as little anime as possible?

The Etrian Odyssey games.

Gwyrgyn Blood
Dec 17, 2002

Ouroboros posted:

I recently tried Persona 4 based on everyone and their mother recommending it and I kinda hated it. I had no interest in the story, characters or setting and its 3 hour intro bored me to tears. The combat system seemed ok but not interesting enough to keep me playing, and once I beat the first boss that everyone said was the hardest in the game I lost all my motivation to carry on.

Basically what I'm asking is if anyone knows of a decent JRPG that focuses solely on the combat mechanics and giving you varied and challenging fights without constant cutscenes and as little anime as possible?

You tried Persona 4, but did you try SMT Nocturne? Way less "anime" and cutscenes, way more (and way better) dungeons, lots of combat. Pretty challenging too, especially if you go in blind. Starts off decent fast, there's about 30 minutes to an hour before you get into the game proper and start fighting enemies/bosses.


Etrian Odyssey series is good too if you don't mind the anime art style (you can pick what your characters look like and almost every class has at least one or two good portraits). Story is pretty minimalist. Lots of exploring/quests/combat. Combat system is real solid, you'll spend a lot of time planning out builds and things like that. You can respec too though it takes some time.


If you don't mind trying out PS2 emulation (or have a PS2 with a HDD) then you can try Wizardry: Tales of the Forsaken land, which has amazingly good combat, great art, great dungeon, and a pretty good story even.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
I'm playing the PC version of The Last Remnant.

I haven't hit a roadblock yet, but I think I might have been playing it a bit wrong and want to know if I've screwed myself over.

I'm now BR 16 after the mine mission where you only have Rush and Emma, and have just received an upgrade to a max of 12 battle units. The thing is that until this point, I hadn't actually been focusing my unions into specialties: I had Rush and his 3 additional mercenaries which had a mix of physical and magical attacks, and I had David and his 4 generals all in the second group. I wasn't all that careful about whether I used physical or magical attacks, so my stat growth might have been a bit messed up.

It's only at this point that I have actually decided to split my group into three unions: Rush's group, mostly physical, but with a couple magic attacks, David's group of magic users and Emma's physical attacker group.

I have been trying to avoid fighting somewhat, but I have done all the quests (save for one against a HUGE dragon and the amnesia guy quest), and have occasionally hunted some monsters for components at the request of party members, and in some cases I got caught by monsters (or had to trigger fights before I got caught anyway).

I guess the BR scales up the difficulty of bosses, but the PC version is supposed to be more lenient in that regard, right. I think something said that I should be BR 7-16 before the end of "Disc 1", and I think that's still a while away.

I do have a lot of saves if I need to go back, but I'd rather not if I don't have to.

Gwyrgyn Blood
Dec 17, 2002

You'll be fine. And no, BR less than 16 at the end of the first disc is completely insane. Typically it'll be in the 30-40 some range. Mine was like 36 and I thought it was a bit too low actually.

And yeah you've got the right idea on what to do party composition wise. Keep in mind that sometimes it's better to split into smaller groups because that allows you to Deadlock more groups, or get Flanks on tougher enemies. It also means that one union dieing is less of a big deal (and easier to bring back). Takes a bit of practice to find the right balance anyway.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~
I would consider consulting a sidequest guide. Once you hit a story mission in some Aqueducts, you can get completely locked out of a ton of sidequests that require prerequisite quests that close out once you start that mission. Last time I played, I managed to do that and I was completely shut out of a dungeon that would have really helped me against the final boss.

Other than that, you did good by making Emma a physical attacker. A certain boss fight will drop a Remnant katana she can ask for, and it's important that her one-handed skills be high enough to get its unique art. Another unique NPC will also ask for that katana, but don't give it to her as that particular one is much more suited to magic and healing.

You also want to focus your magic unions in order to take advantage of the special Synergies. Even just making a union of Invocation users is good since Blackout and Whiteout can take care of pretty much any grunt group, just make sure your best caster is the Leader. You should try to learn at least Blackout before you reach a story mission you're getting close to where you have to assault a bunch of bases. It will make your life so much easier since you can basically wipe out the whole active enemy field every turn. Consider making a union of healers too, since they'll get the Rejuvenating Waters synergy that can heal your entire army.

Oh, and the triggers for David's Gae Bolg command are: David is Leader, Army has High or Low Morale, David's union is not Deadlocked, 3 or more enemy Unions on the field. It's just good to know in case you're satisfying all but one of the requirements, so you can adjust what you're doing to trigger it and devastate the enemy field.

One more thing. If you have Rush going physical, focus on Power Grip arts. You can give him a Remnant sword Frostblade later in the game that has a unique art that can hit the entire enemy field and only Rush and two unique party members can learn. And it's a much better unique art than what Rush gets anyways.

EDIT: Almost forgot. I don't think anyone mentioned it, but the PC version changed how BR was affected by fighting multiple monster groups at once. Now your BR is only affected by as much as if you fought each enemy group one at a time, so it's a good idea to fight as many enemies as you can handle all at once to reap the increased bonuses. Harder enemies also give much bigger stat gains, so try to avoid weaker enemies that will just drive up your BR without giving much in return. Again, Blackout makes your life so much easier.

SpazmasterX fucked around with this message at 00:15 on Feb 27, 2013

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

SpazmasterX posted:

I would consider consulting a sidequest guide. Once you hit a story mission in some Aqueducts, you can get completely locked out of a ton of sidequests that require prerequisite quests that close out once you start that mission. Last time I played, I managed to do that and I was completely shut out of a dungeon that would have really helped me against the final boss.

I'm following the guide that was linked. Haven't missed any (two still incomplete), even the one where you have to leave Elysium and go back to the Athlum bar to escort a guy through a cave.

quote:

You also want to focus your magic unions in order to take advantage of the special Synergies. Even just making a union of Invocation users is good since Blackout and Whiteout can take care of pretty much any grunt group, just make sure your best caster is the Leader. You should try to learn at least Blackout before you reach a story mission you're getting close to where you have to assault a bunch of bases. It will make your life so much easier since you can basically wipe out the whole active enemy field every turn. Consider making a union of healers too, since they'll get the Rejuvenating Waters synergy that can heal your entire army.

I've got David as the leader for the magic union because of his unique artes. I could disable his non-magic skills to level him up more, though.

I saw a merc who had only two healing arts, but I didn't hire her because I didn't have enough slots in my party and wasn't sure if a healing-only unit with no attacks would be good (and her MDEF was pretty terrible). One of the other mercs I picked up for the physical side does have some herb arts including one of the resurrection ones. (Rush also has Restore Herb IV and a resurrection herb art.) I could see about shifting people around, but that might make some unions too weak.

Nighteyedie
May 30, 2011
Once you get access to Hex magic, I would just level up a union full of Hex users. Hex can completely cripple enemies, and it is especially helpful for some of the more bullshit boss fights in the game.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

Stabbey_the_Clown posted:

I've got David as the leader for the magic union because of his unique artes. I could disable his non-magic skills to level him up more, though.

That's good. David was made fairly balanced to begin with, so he works at pretty much anything. And yeah, you should disable his physical skills if he's going to be leading a magic union just so you don't get those physical-only commands at all.

Stabbey_the_Clown posted:

I saw a merc who had only two healing arts, but I didn't hire her because I didn't have enough slots in my party and wasn't sure if a healing-only unit with no attacks would be good (and her MDEF was pretty terrible). One of the other mercs I picked up for the physical side does have some herb arts including one of the resurrection ones. (Rush also has Restore Herb IV and a resurrection herb art.) I could see about shifting people around, but that might make some unions too weak.

You should never use any of the non-unique NPCs in the game, there's no reason to since they're so much weaker than any of the unique ones. You can tell if they're unique because they have a little blurb about them on their status screen and the hiring screen. Even if you aren't going to use them, almost every unique NPC has sidequests you can access at some point after hiring them that you'll get bonuses out of. Like access to new guilds and such. Plus a lot of unique NPCs will use one or more of the various Remnants you can acquire in the game, making them that much better.

Gwyrgyn Blood
Dec 17, 2002

Stabbey_the_Clown posted:

I'm following the guide that was linked. Haven't missed any (two still incomplete), even the one where you have to leave Elysium and go back to the Athlum bar to escort a guy through a cave.

Note that if you finish the final sidequest you will lock yourself into the hardest version of the final boss. So don't do that unless you want a challenge.

It's really not hard to get 95% of the sidequests without a guide though. Hire every PC that is unique, always talk to the bartenders as they tell you where there are sidequests that need doing. You only really need the guide if you want to do 100% of them. Oh and just remember where the cutoff point is of course.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
I've only hired a couple times - once the first time I could and now, since three new spots opened up (I don't have anyone on the bench, which is probably for the best since benched party members don't get anything from battles in the PC version).

I made my hiring decisions based on the arts they had, not because they were unique or not. However, I have a save game from immediately BEFORE hiring the three new guys.

I think I might have hired some of the non-uniques because they had better arts than some of the uniques. I could see about firing some of the old guys and getting new unique ones, or maybe that could wait until new ones unlock at guilds.

Gwyrgyn Blood posted:

Note that if you finish the final sidequest you will lock yourself into the hardest version of the final boss. So don't do that unless you want a challenge.

Err.. will I know which one does that before I accept it?

Nighteyedie posted:

Once you get access to Hex magic, I would just level up a union full of Hex users. Hex can completely cripple enemies, and it is especially helpful for some of the more bullshit boss fights in the game.

So later on, once my battle-unit cap is 18, my configuration should be something like: 2 melee-focused unions, one Invocation-focused, one Remedy-focused, and one Hex-focused?


I heard that Lotions are bad. One of the mercs has some useful arts and also has a lotion that's supposed to heal poison or something. That sounds like it might be useful on occasion, but since lotions are bad I should disable it?

Stabbey_the_Clown fucked around with this message at 03:36 on Feb 27, 2013

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

Stabbey_the_Clown posted:

I heard that Lotions are bad. One of the mercs has some useful arts and also has a lotion that's supposed to heal poison or something. That sounds like it might be useful on occasion, but since lotions are bad I should disable it?

Lotions aren't "bad", they just don't really increase in usefulness and they consume ingredients. Like Eye Cream is great for healing early in the game, but later in the game it can't keep up with item and remedy arts. And its revial art is second to last to learn, whereas items have revival as second for quick easy revives and remedies can synergize and just do everything better.

EDIT: While it's on my mind, here's a protip: Almost every battle in a giant field (as in you and the enemies have to spend a turn reaching attack range) gives you a huge advantage. Sit where you are and defend. The enemies almost never make the first attack, which awards you the chance to cap all your union's AP by repeatedly defending. This means you can usually immediately fire off a Blackout or Gae Bolg as soon as you get into attack range and kill every enemy union, then do the exact same thing when the reinforcements arrive.

SpazmasterX fucked around with this message at 03:31 on Feb 27, 2013

Gwyrgyn Blood
Dec 17, 2002

Stabbey_the_Clown posted:

Err.. will I know which one does that before I accept it?

It's quite literally the LAST side quest, you have to do every other side quest before you get access to it. If that's not clear enough, the name of the sidequest is Things Unchangeable.


quote:

So later on, once my battle-unit cap is 18, my configuration should be something like: 2 melee-focused unions, one Invocation-focused, one Remedy-focused, and one Hex-focused?

You can get away with a lot of different stuff honestly, especially on Normal difficulty. You can run only 4 unions if you want. You don't need a dedicated Remedy focused one either, though it can be really helpful to have one. But what you've suggested there will probably work just fine.

SpazmasterX posted:

Lotions aren't "bad", they just don't really increase in usefulness and they consume ingredients. Like Eye Cream is great for healing early in the game, but later in the game it can't keep up with item and remedy arts. And its revial art is second to last to learn, whereas items have revival as second for quick easy revives and remedies can synergize and just do everything better.

Yeah, I feel like Lotions are just not worth the effort at all. Herbs + Remedies are just much easier to work with.

Potions are actually not bad to have around either really. I've heard that some of the other Item Arts (Explosives/Traps/Shards) can be really good on a second playthrough, but I haven't ever messed with them so I have no idea.

Gwyrgyn Blood fucked around with this message at 03:34 on Feb 27, 2013

Nighteyedie
May 30, 2011

Stabbey_the_Clown posted:

So later on, once my battle-unit cap is 18, my configuration should be something like: 2 melee-focused unions, one Invocation-focused, one Remedy-focused, and one Hex-focused?

I would put some healers in every union, and pretty much everybody comes with some sort of healing anyways, so might as well use it. Psionics is another skill that you should level up, since it lets you manipulate morale it's great for longer boss battles.

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause
Just picked up Risen and I'm about an hour in. I'm enjoying it so far. Can anyone recommend similar games aside from the Gothic series? Perhaps with a bit more character customization? I'm not particularly fond of being forced to play a male, but it's not that big of a deal. I have played both Witcher games as well.

ACES CURE PLANES
Oct 21, 2010



I just got a free ten bucks in PSN cash from Sony, and that's just the right reason for me to pick up Valkyria Chronicles 2. Now, I played the first one about 80% of the way through or so, but what do I need to know before jumping in? All I know going in is that Fencers are stupid good and flamethrowers wreck structures.

Gwyrgyn Blood
Dec 17, 2002

Nighteyedie posted:

I would put some healers in every union, and pretty much everybody comes with some sort of healing anyways, so might as well use it. Psionics is another skill that you should level up, since it lets you manipulate morale it's great for longer boss battles.

Hexes also get Morale Down skills though!

But yeah, you really want to have SOMEONE in every team with the ability to res, Herb users are plentiful and work well for this. Also worth noting that if you have a character who specs Melee + Herbs, they will likely turn into a Scout class at some point. This isn't a bad thing, if you make a Scout a party leader, they're very highly likely to get Heal commands, including the 'wait and heal whoever is hurt' command.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

SpazmasterX posted:

You should never use any of the non-unique NPCs in the game, there's no reason to since they're so much weaker than any of the unique ones. You can tell if they're unique because they have a little blurb about them on their status screen and the hiring screen.

At this point, it turns out that I have no choice but to have at least a couple non-uniques on my team, I just re-visited every single Guildhouse I've found so far and I've got 4 uniques for 6 spots. I've got a save before I went on my hiring spree, though. I'll bench one under-performer, and hire the non-unique who has several things including a resurrection herb skill.

I'll keep an eye out for more uniques with useful skills, it looks like it's too early for a lot of those really good skills people are recommending to show up.

Should I try and get some of the uniques up to speed in terms of learning arts by having them try to solo some fairly easy battles?

Stabbey_the_Clown fucked around with this message at 04:06 on Feb 27, 2013

Gwyrgyn Blood
Dec 17, 2002

You should actually eyeball the non-unique leaders early in the game, because it's possible to get Hexes really early that way. They aren't terrible party members either really.

Stabbey_the_Clown posted:

Should I try and get some of the uniques up to speed in terms of learning arts by having them try to solo some fairly easy battles?

Nah stop worrying about microing so much. It's a long game and you're still close to the beginning anyway. Doing stuff like that also has other side effects on BR and the stat growth of other members, though I don't recall the specifics of it.

Gwyrgyn Blood fucked around with this message at 04:11 on Feb 27, 2013

ComposerGuy
Jul 28, 2007

Conspicuous Absinthe

Fewd posted:

:woop: This is awesome.

It sucked that they went to do that one Exile remake after Avadon 1 instead of going straight for this game because Avadon felt much more interesting after playing nothing but tons of Exiles / Avernums. I mean goddamn Jeff, let those Exiles rest already.

No! That Avernum remake was awesome and I will not hear otherwise.

Zereth
Jul 9, 2003



Al Cu Ad Solte posted:

Just picked up Risen and I'm about an hour in. I'm enjoying it so far. Can anyone recommend similar games aside from the Gothic series? Perhaps with a bit more character customization? I'm not particularly fond of being forced to play a male, but it's not that big of a deal. I have played both Witcher games as well.
Once you're done, if you really want to get more of the same, only not as good and with a pirate theme, pick up Risen 2.

Otherwise, no and I hope somebody comes in with an awesome recommendation.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

Stabbey_the_Clown posted:

At this point, it turns out that I have no choice but to have at least a couple non-uniques on my team, I just re-visited every single Guildhouse I've found so far and I've got 4 uniques for 6 spots.

Hm, that's weird. I could have sworn that I always had enough uniques to fill all my slots all the time. Are you sure you don't have a sidequest available that will unlock one of the other guilds?

Darthemed
Oct 28, 2007

"A data unit?
For me?
"




College Slice

Ouroboros posted:

Basically what I'm asking is if anyone knows of a decent JRPG that focuses solely on the combat mechanics and giving you varied and challenging fights without constant cutscenes and as little anime as possible?

If you want challenging fights with a lot of emphasis on learning how to best use the fight mechanics, I'd have to recommend Operation Darkness, though I can't really say it's low on the anime quotient. You do get to fight tanks, vampires, and Hitler in WWII, though, and I think I remember being able to press Start to skip the cinematics.
There's an LP in the LP forum, if you want to check it out a bit before diving in.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

SpazmasterX posted:

Hm, that's weird. I could have sworn that I always had enough uniques to fill all my slots all the time. Are you sure you don't have a sidequest available that will unlock one of the other guilds?

(Last Remnant) It could be, some new locations opened up, but I have not checked any yet (because side-quests tend to immediately dump you into a dungeon or boss fight) and the first thing I did was to go around and pick up new party members to fill my extra slots. I just re-did that, picking up all four of the uniques I had access too, benched a non-unique with sub-par stats and hired a non-unique which had the resurrect herb art.

I've occasionally seen merchants which have ??? items that they are sold out of. Do those things become available over time or do I need to feed them a lot of captured monsters first?

There's a helpful list of quests, but is there also a helpful list of where I can find components my party members ask for? Some are non-obvious.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

Stabbey_the_Clown posted:

(Last Remnant) It could be, some new locations opened up, but I have not checked any yet (because side-quests tend to immediately dump you into a dungeon or boss fight) and the first thing I did was to go around and pick up new party members to fill my extra slots. I just re-did that, picking up all four of the uniques I had access too, benched a non-unique with sub-par stats and hired a non-unique which had the resurrect herb art.

I've occasionally seen merchants which have ??? items that they are sold out of. Do those things become available over time or do I need to feed them a lot of captured monsters first?

There's a helpful list of quests, but is there also a helpful list of where I can find components my party members ask for? Some are non-obvious.

There's a wiki for everything: http://lastremnant.wikia.com/wiki/The_Last_Remnant_Wiki_-_The_Last_Remnant_Guide

Fewd
Mar 22, 2007

#vmp #opsec #kolmiloikka #happoo

ComposerGuy posted:

No! That Avernum remake was awesome and I will not hear otherwise.

Counterpoint; no playable sliths. Bad game.

I did buy it though, but got bored / burnt out around honeycomb. Too much of the same old I guess.

Cake Attack
Mar 26, 2010

S-Alpha posted:

I just got a free ten bucks in PSN cash from Sony, and that's just the right reason for me to pick up Valkyria Chronicles 2. Now, I played the first one about 80% of the way through or so, but what do I need to know before jumping in? All I know going in is that Fencers are stupid good and flamethrowers wreck structures.

That's pretty much all you need to know. I'll also add that gunners shoot in a wide horizontal arc, so their offense isn't nearly as good as it appears on paper. (At first, they'll seem like they have 50 shots at really high damage per shot, which would be broken.) That said, they make fantastic camp defenders, since they don't shoot in an arc while intercepting, so they die fast.

If you use a character enough, you'll gradually unlock sidequests followed by a character mission, which replaces a bad potential with a good potential, or just gives a good potential. Because of that, and the promotion system, characters aren't as interchangeable as they were in 1. On that note, don't bother grinding credits. The game isn't tough enough to merit it.

That's all I can think of now, so I'm just going to throw out that there's a translation patch for VC3 being worked on, and VC3 is way better then 2. This isn't really directed at you, I just like spreading awareness :v:.

GreenBuckanneer
Sep 15, 2007

Is shadow hearts any good?

I'm playing through Rogue Galaxy right now, holy drat this is good.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

GreenBuckanneer posted:

Is shadow hearts any good?
The first two are amazing, go play them now. The third is rather less so.

Dr. Video Games 0031
Jul 17, 2004

Yes, Shadow Hearts is great. I personally like SH2 better and the plots aren't really directly related (although you miss out on some character development in SH1 if you skip it). But I know of some people who disagree. Maybe give both a shot. SH3 has a refined battle system but everything else, eh... it's underwhelming and went in the totally wrong direction from SH2, imo.

Rogue Galaxy is really cool, until it's not. It has some nice things going for it but it kind of wears out its welcome halfway through. If you do end up liking it a lot, though, also try Dark Cloud 2, another Level-5 action RPG. It's more dungeon crawl, but has some other really cool gameplay gimmicks to it, including crafting and town management. DC1 just wasn't nearly as good, looks pretty ugly, and is completely unrelated, so skip it.

Paperhouse
Dec 31, 2008

I think
your hair
looks much
better
pushed
over to
one side
Speaking of Rogue Galaxy, can anybody explain to me why the people on the cover look like fan drawings by a 14 year old deviantart user?



:psyduck:

Dr. Video Games 0031
Jul 17, 2004

I think it's because the main character's right eye is off for some reason. It's weird because Level-5 is renowned for their great art and art direction in their games.

Dr. Video Games 0031 fucked around with this message at 13:29 on Mar 1, 2013

Adbot
ADBOT LOVES YOU

GreenBuckanneer
Sep 15, 2007

Oh my god there's pokemon too, this is bad. Very bad.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply