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Will there ever be a Jules Verne-esque Vic 2 DLC with a martian invasion or something?
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# ? Mar 2, 2013 05:28 |
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# ? May 30, 2024 13:34 |
Kersch posted:Will there ever be a Jules Verne-esque Vic 2 DLC with a martian invasion or something? Unless... somehow the Martians had the same incredibly unfair colonization mechanics as the Europeans had, only they applied it to Europe. All of a sudden you'd go from playing a great power to playing a struggling uncivilized nation in comparison to the Martians. It would make the Martian invasion an eye-opening event recontextualizing European imperialism from the perspective of the conquerors to the perspective of the vanquished. HG Wells style. Now if only playing an uncivilized country was in any way fun, that'd be an awesome idea. (It's a terrible idea.) Eiba fucked around with this message at 05:40 on Mar 2, 2013 |
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# ? Mar 2, 2013 05:38 |
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There's no way to create units by event in Vicky 2 (trying to work in that language feels... unclean), so you can't mod it in like a Mongol invasion.
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# ? Mar 2, 2013 05:45 |
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A War of the Worlds DLC would just be the Martians landing, devastating countries over the course of a week, then all dying from bacterial infections.
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# ? Mar 2, 2013 05:56 |
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Maybe not a War of the Worlds *exact* DLC, but something similar to that would be interesting. In the same way that the Sunset Invasion DLC forces the crusader kings to reconsider their position as the dominant power (they're not, but that's beside the point), an Alien Invasion could force the Great Powers of the 19th century to re-evaluate their position in the world. War of the Worlds played on people's fears over what the end of the 19th century would hold (Fin de siecle), some thinkers in Britain especially thought the world may have been on the way out when the 20th century hit. An alien invasion of apocalyptic proportions would be interesting not just for the military challenge (not that Vicky 2 is really a wargame), but also for the aftermath when the martians fizzle out from disease. What effect would something like this have on post-invasion politics? I honestly don't know, but the way it may affect politics in *the* Paradox politics game gives some interesting potential. edit: just to build a bit more, I'm envisioning huge swells in Fascist/Communist thought (or maybe Reactionary thought) because, say, "Liberalism proved itself too weak in the face of the invaders". You could also have bigger surges of unrest in colonies (because of the Empire's inability to protect the land) leading to possible early de- and re-colonization. The world market bubbles and explodes as nations suddenly need huge levels of concrete and other building materials to rebuild infrastructure... The Narrator fucked around with this message at 06:25 on Mar 2, 2013 |
# ? Mar 2, 2013 06:14 |
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Kavak posted:A War of the Worlds DLC would just be the Martians landing, devastating countries over the course of a week, then all dying from bacterial infections.
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# ? Mar 2, 2013 06:16 |
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Fintilgin posted:Obviously it's way too late for EUIV, but for a hypothetical EUV as far as maintenance goes, I'd sort of like to see an end to peacetime armies as mobile units. I like this, I would also add that it should be rescaled so a single regiment can actually be worth a drat.
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# ? Mar 2, 2013 06:41 |
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Wolfgang Pauli posted:Having a last game event like that wreck everyone's factories, POPs, and military would be a great way to toss up the late game and completely rearrange GPs (especially since existing GPs would be primary targets). AFAIK the only part of thing you can do is change POP size. No adding or removing of units or buildings in Vicky2script. To add to this and what The Narrator was saying, there's a collection of short stories out there based on what happens in the rest of the world during the Martian invasion. One of them (I think it won a Nebula award) is set in China, and ends with the Dowager Empress and the Guangxu Emperor ejecting the crippled European powers from China and setting about reforming the country.
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# ? Mar 2, 2013 07:41 |
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Wolfgang Pauli posted:I don't know. If there's a 2-4 week wait to activate and a constant drain on maintenance, it'd be preferable to not have a standing army in the first place. Or, alternatively, you could consider the manpower count as stationed and inactive troops and recruiting units activates them. I do agree that maintenance could vary by region, though. Wolfgang Pauli posted:I think it'd be neat if a future EU game modeled the transition from levies to standing army by slowly phasing out a CK-like unit system in favor of an EU-like one.
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# ? Mar 2, 2013 09:01 |
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That sort of system would work pretty well with A) Tech level differences B) Later Conscription type systems, WW1 mobilization etc. From 800 to 1947
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# ? Mar 2, 2013 09:30 |
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Pimpmust posted:That sort of system would work pretty well with Yeah, at this point it seems inevitable in some form or another. We should all be theorycrafting about the grand unified grand strategy game!
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# ? Mar 2, 2013 09:40 |
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Vivian Darkbloom posted:Yeah, at this point it seems inevitable in some form or another. We should all be theorycrafting about the grand unified grand strategy game!
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# ? Mar 2, 2013 10:17 |
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I hope Paradox keeps adding these ridiculous alternate history DLC things. Like the Sunset Invasion. I have yet to buy it since well, I already suck at their games and having the Aztecs gently caress me up wouldn't help. But I do intend to pick it up.
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# ? Mar 2, 2013 14:16 |
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Gorgo, you still have MotE in upcoming games. Lazy lazy.
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# ? Mar 2, 2013 16:29 |
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Wiz posted:Gorgo, you still have MotE in upcoming games. Lazy lazy. Still waiting on either me to get around to playing the demo/buy the game or something who owns the game to help me do a summary.
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# ? Mar 2, 2013 16:33 |
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Gorgo Primus posted:Still waiting on either me to get around to playing the demo/buy the game or something who owns the game to help me do a summary. YF-23 gave a quick review in his post about it last page. YF-23 posted:So I just won my first MotE game, playing as Russia. I first got a couple of states from Persia in the starting war (including I believe a Land Objective). Then I went to war with the Ottomans, who were fighting Austria at the same time. Surprisingly enough they had a hell of a navy; a stack of 40 ships, my Black Sea Fleet of 7 or so ships of the line was no match, and in the end I had to settle for the thin strip of the northern black sea coast that they have, plus Erzerum (that gave me Koci, a naval objective, but I was unable to take Batum, a land objective). After that I went to war with Prussia, taking the border provinces and having to stop shy off my objectives of Danzig and Warsaw. Well, after I got Batum (and a few more states) from the Ottomans in the next war with them (Austria was still fighting them! They'd occupied most of Ottoman Europe and peaced out for a very large chunk of it during my war) there was no point in caring for Warsaw since I was at 100% land domination (but still needed to dethrone France). In the end I took Danzig and the next coastal area from Prussia and forced them to release a German minor around Lubeck as my satellite, which placed me at 7/8 needed provinces for naval dominance; Great Britain had lost control of Gibraltar so that path was clear. I did another war with Prussia after that to connect my new satellite and the Baltic corridor I'd created from Prussia's coastal provinces before joining Britain's fight against France.
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# ? Mar 2, 2013 20:05 |
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Torabi posted:I hope Paradox keeps adding these ridiculous alternate history DLC things. Like the Sunset Invasion. I have yet to buy it since well, I already suck at their games and having the Aztecs gently caress me up wouldn't help. But I do intend to pick it up. I got that event with Zheng He or whatever the name is of that Chinese explorer. Now I want a Chinese Invasion DLC, sort of like the Timurids to the Golden Horde/Ilkhanate but for the Aztecs. The Invasions from the West just keeps on rolling in! Possibly invading from the South/Up Egypt by the shoreline as well.
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# ? Mar 2, 2013 20:10 |
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One thing I really don't want as a DLC is the really terrible things that have happened thoughout history. I don't want HOI3: Geschichte der Juden in Deutschland
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# ? Mar 2, 2013 20:32 |
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JGBeagle posted:YF-23 gave a quick review in his post about it last page. I only touched on the single-player experience, though. Regardless I do think that the OP bit should mention the game feeling more like a board game.
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# ? Mar 2, 2013 20:34 |
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Wolfgang Pauli posted:I think it'd be neat if a future EU game modeled the transition from levies to standing army by slowly phasing out a CK-like unit system in favor of an EU-like one. So like the reutines and levvies system? yes it should use that, it's funny that CK2s system now better reflects EUs period than it's own. Levvies keep getting worse and worse, while your standing army keeps getting better and larger... Until napoleon does the levvy en masse and everything breaks.
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# ? Mar 2, 2013 20:43 |
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Hey if you are around and up for a MotE MP game right now, hit me up on steam (mmtt). Is there a goon mumble for paradox games ?
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# ? Mar 2, 2013 21:21 |
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They should replace the uninvolved and boring tech system in CK2 with the MOTE ideas.
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# ? Mar 2, 2013 21:21 |
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Pimpmust posted:The Invasions from the West just keeps on rolling in! Possibly invading from the South/Up Egypt by the shoreline as well. I'm still pulling for the Zulu invasion DLC. https://www.youtube.com/watch?v=-mRz1JlF87c
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# ? Mar 2, 2013 22:35 |
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I am a great slaughterer of Russians. I think I personally killed 1-1.2 million russians.
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# ? Mar 3, 2013 00:34 |
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Riso posted:They should replace the uninvolved and boring tech system in CK2 with the MOTE ideas.
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# ? Mar 3, 2013 01:21 |
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Wolfgang Pauli posted:Nothing is known publicly about it, but The Old Gods is completely renovating the CK2 tech system. the CKII tech system is the weakest part of CKII.
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# ? Mar 3, 2013 01:31 |
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Sweet. I know research isn't really a priority for CK2 compared to backstabbing and petty wars, but I do have an irrational love for it. I miss the CK1 research screen that would tell you what advance the research level represented.
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# ? Mar 3, 2013 01:32 |
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Hell, I'd just be happy if they made the tech views actual map modes so I don't have to dig through a bunch a menus to see why my Nubians keep getting slaughtered by an equal number of Greeks.
Rannos22 fucked around with this message at 01:44 on Mar 3, 2013 |
# ? Mar 3, 2013 01:42 |
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Well shoot if the CK2 tech system ends up resembling MOTE's idea system that would be just fantastic. I'm picturing a system where points accumulation for each category of CK2 tech is accumulated differently, though.
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# ? Mar 3, 2013 03:03 |
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The cutest army marches forth (to die)
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# ? Mar 3, 2013 03:50 |
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One thing I think is cool about MotE's tech system is that it seems to be structured as a "catch up" mechanic, since losing more troops gives you more points - if you're slaughtering enemies at a disproportionate ratio already, you don't need much help and are probably already on the cutting edge (or at least are demonstrating your ability to compensate for any technological inferiority). On the other hand feeding more men into the meat grinder helps you tech and lets you salvage something out of horrible defeats. I really kind of hate that in a lot of Paradox games there's a snowball effect where success begets further success endlessly - the more you succeed, the less likely you are to meet major setbacks, so I think that they were at least on the right track there.
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# ? Mar 3, 2013 03:58 |
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The Random Map Generator for EU3 doesn't seem to work properly on its own and people in the thread are saying it'd work better if it was implemented within a mod, meaning with all the events and decisions coded. Are there mods that change the shape of the map completely?
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# ? Mar 3, 2013 10:07 |
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Vegetable posted:Random Map Generator for EU3 I figure there's a crazy web of interdependencies in events that makes it difficult but I hope this sort of thing becomes more common. The only way I could have fun with HoI 3 was to use a barely-functional randomiser mod that left the map entirely the same. Power levels are less entrenched in EU3 and CK2, but it'd still be a great way to spice things up. Especially after spending so much time on Shattered Europe in MiscMods.
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# ? Mar 3, 2013 10:51 |
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Okay, well, this is dumb. In MotE, you can force nations to "release" countries that already exist. As France, I did this with Spain against the UK, because it looked like a cheaper way to grant them Gibralter. Except after doing so, the game acted as if they were a freshly released nation, and canceled all treaties they had, including their satellite status with me. So the war with the UK ended with them losing Gibralter and me losing Spain. gently caress. That's a few hours I'm never getting back. The "Release nation" option just straight up shouldn't exist for an existing nation, or it shouldn't cancel any agreements that nation has with all other nations.
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# ? Mar 3, 2013 11:09 |
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Baloogan posted:the CKII tech system is the weakest part of CKII. All I ever do is select the most backward technologies and research those. Is that wrong?
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# ? Mar 3, 2013 11:52 |
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Nullkigan posted:I figure there's a crazy web of interdependencies in events that makes it difficult but I hope this sort of thing becomes more common. The only way I could have fun with HoI 3 was to use a barely-functional randomiser mod that left the map entirely the same. Power levels are less entrenched in EU3 and CK2, but it'd still be a great way to spice things up. Especially after spending so much time on Shattered Europe in MiscMods. I really don't see CK2 ever having a random map generator in the sense that it generates random terrain. The terrain's heightmap is just too detailed for a simple algorithm, and the colormap would ruin everything even if you did get one working. My goal is to randomly generate provinces over the existing terrain. It's going to be tough enough trying to logically define coastal sea provinces. I have some semblance of an idea, but it's incredibly convoluted and fragile. Gort posted:All I ever do is select the most backward technologies and research those. Is that wrong? Wolfgang Pauli fucked around with this message at 11:55 on Mar 3, 2013 |
# ? Mar 3, 2013 11:53 |
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I basically just set the military tech to siege engines, the economic tech to the town tax one, and occasionally alternate the cultural techs between legalism, and the opinion techs depending on whichever ones feel behind. I know it's not influencing much, but I still feel like those are the most important techs to my play style and just camp them.
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# ? Mar 3, 2013 11:58 |
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I second MOTE tech/research system being pretty great. Maybe throw in some of Victorias II tech event triggers to increase randomness a tad. I imagine that the MOTE system would work pretty well to represent natives and non-europeans catching up once they bump into western armies and get trashed around for awhile. Learn from failure and all that. Now, it should probably be somewhat restricted to (directly) affecting military techs so you can't lose a bunch of battles and suddenly you are a modern constitutional republic as the Golden Horde. Some other mechanic for that, that ties into national dissent/war exhaustion would be pretty sweet though. Pimpmust fucked around with this message at 12:08 on Mar 3, 2013 |
# ? Mar 3, 2013 12:05 |
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Before we fall down a slippery slope, don't forget that while learning from failure IS neat, it shouldn't be a centrepiece; incentivising failure will never work safe as an exercise in frustration. Victoria 2 taught us that, by making pissing off your population a near necessity in most cases if you want to pass reforms.
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# ? Mar 3, 2013 12:24 |
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# ? May 30, 2024 13:34 |
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I'd love a theory/invention system like the one in Vicky 2 if it was just a bit more interactive. Right now you just fast forward each month and hope you pop the high percentage inventions. I'd love if it you could combine it with HoI2 and the EU4 counters-are-characters-you-don't-get-more thing. You get a list of characters/organizations that generate research points, with bonuses like the schools in Vicky 2 or the proficiencies of a research team in HoI2. You can assign them theories and generate points towards those like you could in Vicky 2, or you could assign them a specific invention, and the points invested in that would increase the % chance of discovery. With that system I think you preserve the element of chance and disparity between nations that Vicky 2 has, while still being fun and interactive. When research teams are characters generated for each nation, it gives you that sense of personality and flavor that you got when you assigned Krupp to research tanks or whatever in HoI2.
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# ? Mar 3, 2013 12:41 |