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MadScientistWorking posted:Well part of the problem is that its just not a very popular setting for the reason of it being that if I didn't actually know it had the D&D name on it the last thing I would associate it with is Dungeons and Dragons. This project was probably the best thing that could have happened for Numenera. If Torment is as good as I hope it is, it might prod me to give Numenara a shot on its own. (And I have pretty much given up on dumping money into RPGs at all these days.)
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# ? Mar 7, 2013 18:46 |
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# ? Jun 8, 2024 07:44 |
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ymgve posted:I already did follow that, or the equivalent guide on gog.com. The problem is that at any non-retarded resolution, all the UI stuff is way too tiny, even with the widescreen and UI mod. Really? I followed the gog one to the letter and think it looks pretty good. This is how it looks for me, is it different for you? If so, try doing it again, I guess? Didn't try the other guide that was mentioned, but you could try leaving it out if you did both? If it does look like that and you're not satisfied, I can't help you, though. (both of these are like five seconds into the game, so pretty spoiler free, I hope) And since this is my first post in the thread, god I love you InXile for making spiritual sequels to my favorite RPGs ever and you have my $65. Edit: Added screenshot where the actual UI is visible and not just talk. Man with Hat fucked around with this message at 19:06 on Mar 7, 2013 |
# ? Mar 7, 2013 19:03 |
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It's the same that I have, but I feel that the UI elements are just too tiny at that resolution. I've experimented a bit now and I find 800x600 the best compromise, even though it's not widescreen. (Something, either my video card or the game mods don't support 1024x600)
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# ? Mar 7, 2013 19:10 |
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Gravel Gravy posted:If I understand it right, they didn't have any stretch goals set up yet, so these were only just recently hashed out, yeah? Successful campaign runners don't treat stretch goals as afterthoughts. Brother None posted:We have a list of way more stretch goals than that. But knowing what your stretch goals are and communicating them are pretty different things, especially since people do expect indepth updates and graphical representations were possible. inXile planned ahead. I don't know why they didn't prepare updates with media placeholders in advance though... By the way, Brother None, if you intend to interview the team for future campaign updates, hire a professional interviewer (who is not necessarily me!) who can get technical people to say more than a few sentences.
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# ? Mar 7, 2013 19:14 |
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ymgve posted:I already did follow that, or the equivalent guide on gog.com. The problem is that at any non-retarded resolution, all the UI stuff is way too tiny, even with the widescreen and UI mod. The UI stuff as in fonts or as in the boxes that hold them? You're out of luck if you want the game boxy things to get bigger, it won't do that. Just run it at a resolution not higher than the 1280s and make the font double in size and it's about as sharp as it gets. I'd recommend you run it at 1024x768 and the font at 120%. Also, just get used to having small boxes in your inventory, it's annoying initially, sure, but it's not the focus of the game. It's as good as it'll get, unfortunately.
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# ? Mar 7, 2013 19:15 |
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FRINGE posted:It was from the TSR 2e era. Its faded from awareness since WotC squelched it and wont release the rights to anyone for any reason.
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# ? Mar 7, 2013 19:15 |
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ymgve posted:It's the same that I have, but I feel that the UI elements are just too tiny at that resolution. I've experimented a bit now and I find 800x600 the best compromise, even though it's not widescreen. (Something, either my video card or the game mods don't support 1024x600)
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# ? Mar 7, 2013 19:23 |
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MadScientistWorking posted:I know that. It gets referenced every which way by Wizards of the Coast. Its still an uncharacteristically bizarre setting for a game like Dungeons and Dragons. Considering how closely Planescape was tied to dumb D&Disms like alignment it shouldn't be that surprising that it was a D&D setting.
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# ? Mar 7, 2013 19:37 |
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I liked how ps:t basically just gave you a premade character and you couldn't choose your gender or name from the start and I don't think this game should let you choose your gender either! Just make the main character a female, if that weird statue with the mask is supposed to be the main character I already thought it looked a little feminine. edit: and I never saw the game as ~my own personal story~ I always thought of it as The Nameless One's story, and that's way cooler than trying to make something super personal to the player IMO. funky not a junkie fucked around with this message at 19:44 on Mar 7, 2013 |
# ? Mar 7, 2013 19:37 |
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Just found out about this Game and am pleased to see it succeed as well as it has with funding. Wish I could contribute something significant but college. As such I have a question if Brother None would be willing to answer it. Does inXile entertainment plan to sell physical copies of TToN upon its release? This feels like the kind of game I would want to have a hard copy of even if I just wind up saving it to my laptops hard drive.
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# ? Mar 7, 2013 19:48 |
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primitive posted:I've noticed you saying this a couple of places... what does it actually mean in terms of being able to scale the content out as you gather funds? At this stage design is always modular. You have your core locations, story and companions that you know you have to do to make a game, and those are funded at one million. From there one out you built out locations, companion and story in a pre-defined priority list. It's not based on self-contained modules, though that is part of it, it is based on precisely defined possibilities and priorities. Brought To You By posted:Does inXile entertainment plan to sell physical copies of TToN upon its release? Yip.
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# ? Mar 7, 2013 19:59 |
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Brother None posted:Yip. Yip Yip
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# ? Mar 7, 2013 20:10 |
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PayPal store is now live
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# ? Mar 7, 2013 20:17 |
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Yip Yip
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# ? Mar 7, 2013 20:18 |
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WrightOfWay posted:Considering how closely Planescape was tied to dumb D&Disms like alignment it shouldn't be that surprising that it was a D&D setting.
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# ? Mar 7, 2013 20:25 |
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MadScientistWorking posted:You really haven't read the setting much have you because even the stuff like alignment had weird mechanics to it that made it distincly its own. Hell even then the reason why alignment exisisted in the first place was because the original premise of Planescape was to make the stuff from The Manual of the Planes actually playable as opposed to huge death traps. But to go back to your original: MadScientistWorking posted:Its still an uncharacteristically bizarre setting for a game like Dungeons and Dragons. And the original premise was to make the Manual of the Planes into a real setting, and a boxed product that would make money for a struggling TSR (boxed softcovers costing less and selling for more than hardcovers). But it was also to find a good way to use this fantastic artist they'd just hired. Without DiTerlizzi's amazing and non-traditional art it wouldn't have evolved into nearly as unique a world.
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# ? Mar 7, 2013 21:28 |
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Not to distract from the great discussion, but we actually have a Planescape thread we can post in without derailing this one. As for Planescape and D&D - Well, that was always one of the paradoxical quirks about Planescape. AD&D is probably one of the worst systems to convey the ideas and game-play of the setting, yet the setting is almost impossible to separate from D&D without losing vital parts from it.
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# ? Mar 7, 2013 22:01 |
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Zilkin posted:This would be cool, but there are 1000($125 digital tier) and 500($250 physical tier) backers who will get their name in the game this way. Probably just gonna be some huge wall full of names. Satanos posted:Pretty certain you won't be disappointed on that front, the tone of the game and it's morality system especially remind me of The Void. Quarex posted:You are basically saying that since it was an amazing game whose reputation has just continued to grow since its release, it is the pinnacle of the type of game that would do best on Kickstarter even if it itself might not be the number one. Like how Dark Heart of Uukrul (while still completely unknown by Kickstarter standards) has gone from "incredibly obscure MS-DOS-era CRPG" to "talked about in reverent tones on classic CRPG pages" in the past several years. Why, at this rate, by 2050, there will be clamoring for a sequel! I have a question for Brother None: are you the only Dustman on the dev team, or are there others?
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# ? Mar 7, 2013 22:36 |
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Third update is out. There's a lot, but I just want to mention one word.... George Ziets
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# ? Mar 7, 2013 23:56 |
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I thought George Ziets would be the best bit, but this part is just amazing:quote:Last, but most certainly not least: Upon reaching $2.5m, we will send out a special video from Colin. Those of you familiar with Colin’s very early work may recall that he wrote the Complete Book of Elves for 2nd Edition AD&D. You AD&D players may remember how dreadful this work was, making elves so incredibly powerful and unbalanced that all of our AD&D games were henceforth ruined until 3rd Edition D&D came to save us. (This is a slight overstatement. We could just pretend the book never existed, after all. That’s what I did…) Fortunately, Colin wrote that over 20 years ago and he’s learned much since then. =) Plus he’s the creative guy on Torment and Adam and I aren’t going to let him get too close to the gameplay systems. Just kidding. (Mostly. ) Now apologize for Toughness, Monte!
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# ? Mar 8, 2013 00:02 |
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For the people that dropped more than $100 for the physical tiers they should throw all of the digital novellas in just because.quote:Project Update #3: Updated our Journal for the 3rd Time: Video on Themes, New True Believer Tier Coming, Strategy Guide, More Stretch Goals, PayPal FRINGE fucked around with this message at 00:09 on Mar 8, 2013 |
# ? Mar 8, 2013 00:04 |
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So basically this is the Planescape/ Mask of the Betrayer creative team, minus Chris Avellone. I'm pretty drat happy about that
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# ? Mar 8, 2013 00:07 |
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Klyith posted:Doesn't change the fact that alignment is at it's base a dumb concept. quote:TSR had plenty of weird settings, it wasn't all just Forgotten Realms and Dragonlance. Spelljammer and Dark Sun were both pretty weird. Gamma World was really weird. And have you ever seen a copy of Tabloid!?
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# ? Mar 8, 2013 00:10 |
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This update has made me all kinds of happy.FRINGE posted:For the people that dropped more than $100 for the physical tiers they should throw all of the digital novellas in just because. Unless I'm misreading we do get them all?
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# ? Mar 8, 2013 00:11 |
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e: The best part of the of the update is the apology. I really want that to come to fruition. gently caress 2nd edition elves Adraeus posted:Successful campaign runners don't treat stretch goals as afterthoughts. Brian Fargo tweeted "The rate of funding did catch us off guard to have stretch goals ready. We never dreamed of such success." I think they realized it was an error and I doubt they ever find themselves in such a situation ever again (actually let's hope that whenever they have a kickass project, they end up with so much money they don't know what to do with it Twee as Fuck fucked around with this message at 00:16 on Mar 8, 2013 |
# ? Mar 8, 2013 00:11 |
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theblackw0lf posted:George Ziets Haha, YES! "Gameplay increases 150%!"
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# ? Mar 8, 2013 00:12 |
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I honestly think that there is no-one who dislikes George Ziets. I have never heard anyone complain about his work.
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# ? Mar 8, 2013 00:13 |
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CottonWolf posted:Unless I'm misreading we do get them all?
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# ? Mar 8, 2013 00:15 |
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An official apology from the author of the Complete Book of Elves. This is the best stretch goal ever.
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# ? Mar 8, 2013 00:21 |
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LogicNinja posted:An official apology from the author of the Complete Book of Elves. As someone who's exposure to D&D is entirely limited to CRPGs and thus doesn't know, was it really that unimaginably bad?
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# ? Mar 8, 2013 00:23 |
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CottonWolf posted:As someone who's exposure to D&D is entirely limited to CRPGs and thus doesn't know, was it really that unimaginably bad? Long version: http://forum.rpg.net/showthread.php?626446-Let-s-Read-The-Complete-Book-of-Elves Here is the very first thing you read when you start on the book: The Complete Book of Elves posted:We do not deign to acknowledge the slanderous propaganda spread by the stunted humans who call themselves dwarves. The little miners have always had a rather, shall we say, biased outlook on history and the true workers of reality. They call themselves the finest creatures to grace the worlds--with bodies like that, we suppose one would have to have an active fantasy life. Short version: YES. And I say that as someone who's played a lot of elves. LogicNinja fucked around with this message at 00:36 on Mar 8, 2013 |
# ? Mar 8, 2013 00:27 |
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I am wondering how it's going to work with Ziets being on both Project Eternity and this one. Unless pre-production is wrapping up soon.
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# ? Mar 8, 2013 00:31 |
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LogicNinja posted:Long version: http://forum.rpg.net/showthread.php?626446-Let-s-Read-The-Complete-Book-of-Elves Okay, I can see how that might be pretty bad. theblackw0lf posted:I am wondering how it's going to work with Ziets being on both Project Eternity and this one. Unless pre-production is wrapping up soon. His formspring implies that his role will be relatively limited in Torment. But this did go up before he was announced as a stretch goal, so who knows?
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# ? Mar 8, 2013 00:36 |
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So if it hits 2.5 mil we're looking at at least 6 companions. I'd say that's a solid amount, though 8 would be the dream... maybe even 10, though that might be pushing it.
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# ? Mar 8, 2013 00:39 |
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So what I am taking away from this thread, as I have many other times, is that now that I found my Neverwinter Nights 2 saves from way back when, I should really pick up Mask of the Betrayer finally.FRINGE posted:This project was probably the best thing that could have happened for Numenera. If Torment is as good as I hope it is, it might prod me to give Numenara a shot on its own. (And I have pretty much given up on dumping money into RPGs at all these days.) Basically I am hoping that Numenera is the kind of thing where there will be four or five CRPGs set in its world so it can be the closest thing we get to a new Gold Box series, is what I am saying.
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# ? Mar 8, 2013 00:47 |
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Quarex posted:So what I am taking away from this thread, as I have many other times, is that now that I found my Neverwinter Nights 2 saves from way back when, I should really pick up Mask of the Betrayer finally. Oh god, I know I really need to play Mask, but I feel like I need to replay Neverwinter 2 again for the full experience, and I keep burning out a while after joining the Guard in Neverwinter. Also, if someone kickstarts a true gold box successor I'll probably just email them my credit card number and be done with it.
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# ? Mar 8, 2013 00:51 |
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Fintilgin posted:Oh god, I know I really need to play Mask, but I feel like I need to replay Neverwinter 2 again for the full experience, and I keep burning out a while after joining the Guard in Neverwinter. It's really not that important to play the original campaign to play MOTB. I'd just read a summary of the original game and you'll be fine. It's really it's own self-contained (and amazingly awesome) story. There is one character that you won't understand the significance to in MOTB if you haven't played the original. And you might miss some of that character arc. But not sure it's worth playing 50 hours just for that. Though the original campaign does have it's own moments of greatness. If you start playing the original campaign and enjoy it I'd say just keep playing it. But if you find it a slog, no problem just skipping it and giving MOTB a go.
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# ? Mar 8, 2013 00:54 |
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theblackw0lf posted:I am wondering how it's going to work with Ziets being on both Project Eternity and this one. Unless pre-production is wrapping up soon. By the time Torment is funded, it will have been nearly 6 months since Project Eternity was funded. It's possible his role in Project Eternity won't be as large by that time and he will then have some time to do Torment.
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# ? Mar 8, 2013 00:55 |
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If i skip past specific things I would want to complain about, NWN2 on the whole was a good game.
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# ? Mar 8, 2013 01:04 |
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# ? Jun 8, 2024 07:44 |
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Oh man, but elves were awesome in 2nd ed. Whoever picked an elf in your P&P group got harassed and annoyed for the entire length of the campaign, and he definitely was made to go first when any choices were to be had (hopefully to their death). They were _essential_. You don't expect the halfling thief to go first all the time do you? No, I'm busy pickpocketing the party members and figuring out how to cast grease on the party.
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# ? Mar 8, 2013 01:35 |