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Dark_Tzitzimine posted:I remember that when Raidou 2 was released, Atlus said that the lack of voice acting was a stylistic choice to give the game a feeling of a old time movie. Probably bullshit of course, but it's a good reason of any. I can believe it, considering how apparently the manuals are written in 20s slang.
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# ? Mar 5, 2013 21:31 |
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# ? May 31, 2024 22:08 |
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I really loved both Raidou games. The Riders ambushing you all the time in 2 can gently caress right off though. Also BAD LUCK'S SHADOW LOOMS! Skill demons are sealed Skill demons are sealed >Skill demons are sealed Skill demons are sealed
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# ? Mar 5, 2013 23:09 |
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kirbysuperstar posted:I really loved both Raidou games. The Riders ambushing you all the time in 2 can gently caress right off though. Also I was really enjoying the game until I got to some teleporting dungeon. Every now and then I put it in and go "oh that's why I stopped playing"
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# ? Mar 5, 2013 23:25 |
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Len posted:I was really enjoying the game until I got to some teleporting dungeon. Every now and then I put it in and go "oh that's why I stopped playing" Ugh, now I'm getting flashbacks to Tokyo Dreamland in SMT I. That place was a nightmare and a half. Although I guess it's still better than the Chaos Cathedral's damned invisible maze.
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# ? Mar 5, 2013 23:38 |
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Man I hope SMT 4 doesn't have any of that super stupid dungeon design. SJ really made me just go from 'accepting' to 'outright hating everything about it' with that poo poo. It's like they think they can't make a game with difficulty unless the dungeons are outright spitefully antagonistic towards you for daring to play the game (Sector E and H and the final dungeons from Both DDS games spring to mind as examples of what not to do).
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# ? Mar 5, 2013 23:42 |
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Looked through my old screenshots, and apparently Skill demons are just luck roulette whores. e: ZenMasterBullshit posted:the final dungeons from Both DDS games spring to mind as examples of what not to do). I didn't think the tower in DDS1 was that bad but The Sun can gently caress right off.
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# ? Mar 5, 2013 23:46 |
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Proto Cloud posted:The biggest issue with the Raidou games is that they had a serious lack of budget. They were still using 2D backgrounds in 2006 and no voiceovers. It just couldn't compete with other better action games. Even Raidou 2 is still a step below stuff like Dark Cloud 2 or DMC at the time. The standards were way too high, it's no wonder they sold terribly. The only way they could afford a serious entry is if they prefaced it with a decently popular anime to take a risk like that. ... Not gonna lie, a SMT action spin-off by Platinum sounds like it'd be pretty sweet. Just imagine the Demi-fiend, running around, punching the poo poo out of anything and everything, forever.
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# ? Mar 6, 2013 00:29 |
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W.T. Fits posted:... Not gonna lie, a SMT action spin-off by Platinum sounds like it'd be pretty sweet. Just imagine the Demi-fiend, running around, punching the poo poo out of anything and everything, forever. Hitting demons with swords and fancy moves forever.
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# ? Mar 6, 2013 00:55 |
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Considering it's getting a crossover with loving Fire Emblem, a Platinum made game doesn't sound that ridiculous.
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# ? Mar 6, 2013 00:57 |
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ZenMasterBullshit posted:Man I hope SMT 4 doesn't have any of that super stupid dungeon design. SJ really made me just go from 'accepting' to 'outright hating everything about it' with that poo poo. It's like they think they can't make a game with difficulty unless the dungeons are outright spitefully antagonistic towards you for daring to play the game (Sector E and H and the final dungeons from Both DDS games spring to mind as examples of what not to do). I can't wait until SMT IV has exactly these kinds of dungeons for me to accidentally fall down 3 holes into damage tiles and dark areas with high encounter rates and pretas with macca beam.
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# ? Mar 6, 2013 00:58 |
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I could go for a Platinum-developed Maken X title.
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# ? Mar 6, 2013 01:01 |
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kirbysuperstar posted:I really loved both Raidou games. The Riders ambushing you all the time in 2 can gently caress right off though. Also I remember the one time I tried to fight the Pale Rider fairly once I felt like I could deal with him. When he started splitting up, I went "no" and starting spamming Megidolaon.
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# ? Mar 6, 2013 02:47 |
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I think the problem with SJ dungeons is that they started out easing you in, then get pleasantly challenging, then decided "Lol gently caress the player" in Dungeon 3 with conveyor belts that can't be mapped because it's dark and you're just zooming around with no idea where you're going. And then there are like 5 more dungeons and they had to come up with "harder" bits every time. By the end the random encounters were completely trivial so being stuck somewhere for an hour just meant you had to mash A a lot, it wasn't adding difficulty like it was supposed to, just tedium.
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# ? Mar 6, 2013 06:53 |
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THE AWESOME GHOST posted:I think the problem with SJ dungeons is that they started out easing you in, then get pleasantly challenging, then decided "Lol gently caress the player" in Dungeon 3 with conveyor belts that can't be mapped because it's dark and you're just zooming around with no idea where you're going. And then there are like 5 more dungeons and they had to come up with "harder" bits every time. C got a little silly, but all the dungeons did. Really, while they were all dicks, the real assholes were Sectors E and H. Considering how ridiculous it is, E probably should have been G or something.
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# ? Mar 6, 2013 06:58 |
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kirbysuperstar posted:I really loved both Raidou games. The Riders ambushing you all the time in 2 can gently caress right off though. Also What I said wasn't trying to say that the games are gutter trash. I definitely enjoyed both (though I'm still half-way through 2), but there are definitely reasons why they failed to garner any serious attention. THE AWESOME GHOST posted:I think the problem with SJ dungeons is that they started out easing you in, then get pleasantly challenging, then decided "Lol gently caress the player" in Dungeon 3 with conveyor belts that can't be mapped because it's dark and you're just zooming around with no idea where you're going. And then there are like 5 more dungeons and they had to come up with "harder" bits every time. Honestly, besides the teleporter puzzles, it's far less frustrating than the crap you have to deal with in SMT1 (terrible mapping, everything looks the same, 2x/3x/4x encounters, ridiculous encounter rate and ridiculous mazes from the get go) and Persona 1 (The last dungeon and everything in the Ice Queen Quest). I found the game rather tame compared to that nonsense.
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# ? Mar 6, 2013 07:11 |
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Is there a point to field hunting in DDS2? I got "Rank S" on the first one and the rewards were pretty pedestrian compared to what I remember from DDS1.
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# ? Mar 7, 2013 03:14 |
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The other day I picked up Devil Survivor 2 again after leaving it to gather dust on my shelves for months and I'm now on my second playthrough. I swore to myself I would save everybody this time around, but I get distracted too easily and save at all the wrong times, so I ended up getting Joe killed. Did I lock myself out of any ending?
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# ? Mar 7, 2013 12:10 |
You locked yourself out of the 'true' ending, and you also locked yourself out of being a good person. You monster.
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# ? Mar 7, 2013 12:13 |
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You also may have locked yourself out of getting Pierce+ if you don't already have it.
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# ? Mar 7, 2013 13:47 |
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burntnorton posted:Thanks for posting this, I jumped on this. Now if only Raidou 2 would follow suit. I've got a copy of Raidou 2 that I'm willing to part with, for a reasonable price. Jesus, 90 dollars on Amazon?
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# ? Mar 7, 2013 14:44 |
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TastyLemonDrops posted:I've got a copy of Raidou 2 that I'm willing to part with, for a reasonable price. Jesus, 90 dollars on Amazon? I'll like to call dibs on this, but currently on the road until tomorrow night. Is that okay? PM for the rest, I don't want to turn this into a SA-Mart thread.
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# ? Mar 7, 2013 21:39 |
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Wait, we're talking about the PS2 games, right?
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# ? Mar 7, 2013 21:43 |
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RadicalR posted:I'll like to call dibs on this, but currently on the road until tomorrow night. Funnily enough, I had a SA-Mart thread selling a bunch of my games, including Nocturne, DDS 1+2 and some other Atlus titles. Only Raidou 2 didn't sell! I don't have PMs, so could you e-mail me at palladion321 at gmail? MrAristocrates posted:Wait, we're talking about the PS2 games, right? Yeah. I even had the Raiho plushy, but my niece thought it was super cute, so I gave it to her. Hopefully another SMT fanatic in the making!
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# ? Mar 7, 2013 23:42 |
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Might want to hold on because Devil Summoner 2 should be dropping in price soon too. Both games are being reprinted.
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# ? Mar 8, 2013 01:50 |
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Does that mean that the value of the Raidou series is going to go down? Because I'll go ahead and open my copies of both games if that's the case. Granted, my copy of Raidou 2 comes with the Raiho plush, so I'm still on fence on opening that.
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# ? Mar 8, 2013 02:06 |
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tooooooo bad posted:Might want to hold on because Devil Summoner 2 should be dropping in price soon too. Both games are being reprinted. Wait, they're printing PS2 games in 2013? Is this... am I the only one who thinks that's a bit weird?
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# ? Mar 8, 2013 03:28 |
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Cleretic posted:Wait, they're printing PS2 games in 2013? Is this... am I the only one who thinks that's a bit weird? No? The cost of doing so is probably next to nil at this point, so it's basically free money for Atlus.
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# ? Mar 8, 2013 03:31 |
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I wish they'd do HD collections of the PS2 games instead but they seem to be non-trivial to emulate and I guess that would get expensive. They don't emulate especially well on PC either.
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# ? Mar 8, 2013 03:36 |
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tooooooo bad posted:I wish they'd do HD collections of the PS2 games instead but they seem to be non-trivial to emulate and I guess that would get expensive. They don't emulate especially well on PC either. They don't emulate well on the PS3 either if Ghostlight's...efforts to get DDS1/2 on PSN is any indication! Though P3F apparently runs fine so I guess it's just earlier revisions of the DDS3 engine.
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# ? Mar 8, 2013 03:38 |
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I started Persona 2: Eternal Punishment. The PSX version, of course. The menu system is... outdated at best. It feels so needlessly complicated compared to the IS remake. I also miss seeing my character's HP and MP on the hud, as well as the indication on the compass of when the next battle will be. Also, the voice-acting is 90's anime quality. It still fun, at least. It's just going to take time to get used to, and it's making me wish the remake was approved for localization. Also, does your HP and MP regenerate? Because it seems to revert after every battle. I don't think it worked like that in IS, but I'm not complaining.
Snix fucked around with this message at 05:50 on Mar 8, 2013 |
# ? Mar 8, 2013 04:20 |
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Nocturne and DDS would probably translate to HD well enough, but the prerendered backgrounds in Raidou seem like they would be a problem.
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# ? Mar 8, 2013 04:28 |
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kirbysuperstar posted:They don't emulate well on the PS3 either if Ghostlight's...efforts to get DDS1/2 on PSN is any indication! Though P3F apparently runs fine so I guess it's just earlier revisions of the DDS3 engine. There's apparently a point when you can just shove it out though. Maken Shao, by Ghostlight's own admission, has a bunch of "texture issues" when on PS2 Classics but they're publishing it anyway.
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# ? Mar 8, 2013 04:29 |
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Policenaut posted:There's apparently a point when you can just shove it out though. Maken Shao, by Ghostlight's own admission, has a bunch of "texture issues" when on PS2 Classics but they're publishing it anyway. True enough, though most people probably don't really mind a few texture seams or an occasionally flickering skybox or whatever the issue is. That does remind me of last time I emulated DDS2, I had file logging turned on for the console window for god-knows-what-reason, and saw the model names as they were loaded "sarf" was for Serph and some horrible mangling of vowels and 'g' was for Argilla. Thanks, Cozy
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# ? Mar 8, 2013 04:36 |
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Snix posted:I started Persona 2: Eternal Punishment. The PSX version, of course. The menu system is... outdated at best. It feels so needlessly complicated compared to the IS remake. I also miss seeing my character's HP and MP on the hud, as well as the indication on the compass of when the next battle will be. Also, the voice-acting is 90's anime quality. It still fun, at least. It's just going to take time to get used to, and it's making me wish the remake was approved for localization. Also, does your HP and MP regenerate? Because it seems to revert after eery battle. I don't think it worked like that in IS, but I'm not complaining. Yeah, I think SP regenerated in IS, but I'm not sure about EP. (I hope they release EPP here someday! ) Also, the voice acting in this game is... unique.
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# ? Mar 8, 2013 05:32 |
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Booky posted:Yeah, I think SP regenerated in IS, but I'm not sure about EP. (I hope they release EPP here someday! ) When it's great it's great. Really great. (Uh, both of those links probably contain spoilers for EP, and you probably shouldn't listen to either at work. Or around other people.)
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# ? Mar 8, 2013 05:39 |
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TurnipFritter posted:When it's great it's great. Really great. (Uh, both of those links probably contain spoilers for EP, and you probably shouldn't listen to either at work. Or around other people.) There's some good voice acting in EP I guess (like those), but then there's some really bad voices too. Also that first link.
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# ? Mar 8, 2013 05:45 |
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Booky posted:Yeah, I think SP regenerated in IS, but I'm not sure about EP. (I hope they release EPP here someday! ) Yeah, it does regenerate.
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# ? Mar 8, 2013 05:51 |
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Booky posted:There's some good voice acting in EP I guess (like those), but then there's some really bad voices too. Still cannot get over Tatsuya ruining two of the biggest scenes in the game by having a terrible voice actor.
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# ? Mar 8, 2013 06:29 |
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MarsDragon posted:Still cannot get over Tatsuya ruining two of the biggest scenes in the game by having a terrible voice actor. "noooooooooooooooooooooo" That's basically his VA the whole game urggghhhh.
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# ? Mar 8, 2013 06:32 |
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# ? May 31, 2024 22:08 |
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tooooooo bad posted:I wish they'd do HD collections of the PS2 games instead but they seem to be non-trivial to emulate and I guess that would get expensive. They don't emulate especially well on PC either. Up until, like, Persona 3 (and including Raidou 2 I think) a bunch of Atlus PS2 titles, including all the SMT titles, used that old Wizardry engine with a goddamn interlaced frame buffer. Interlaced frame buffers were gone by like 2003 in the rest of the PS2 world but nope, we're doing that in the year of our lord 2009. On the one hand I would be surprised if NO game with an interlaced frame buffer came out on PS2 Classics, but I wouldn't be surprised if it was the source of a whole lot of grief. If you use an actual PS2 with anything anymore, this is also why most LCD TVs are the bane of your existence, because Atlus's games bounce between looking like MS Paint messes without something like GSDx, and looking like 240p with it. Also SCEE probably has lower standards for PS2 Classics than SCEA. Academic referees probably have lower standards than SCEA. dont be mean to me fucked around with this message at 08:08 on Mar 8, 2013 |
# ? Mar 8, 2013 08:06 |