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Myopic posted:If this works for anyone, could you post which ENB config and version you're using? I still have transparent guns when aiming. Transparency when aiming is a problem that has yet to be solved, I think. My guns are no longer transparent unless I'm aiming, though, and that's a pretty huge boon!
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# ? Mar 10, 2013 05:47 |
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# ? May 14, 2024 10:45 |
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Cream-of-Plenty posted:Can you take a screenshot of this? I'm having trouble visualizing it. It's pretty difficult to show, because it's most apparent during movement. JPG compression doesn't help. http://i.imgur.com/WkM3wrl.jpg
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# ? Mar 10, 2013 19:13 |
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Synastren posted:Transparency when aiming is a problem that has yet to be solved, I think. My guns are no longer transparent unless I'm aiming, though, and that's a pretty huge boon! I quite like having a transparent gun when I'm aiming, I find in some situations it actually helps vv
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# ? Mar 10, 2013 21:13 |
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Synastren posted:Transparency when aiming is a problem that has yet to be solved, I think. My guns are no longer transparent unless I'm aiming, though, and that's a pretty huge boon! drat. It's really annoying and obvious for me. Hopefully someone fixes it, because AO and detailed shadows are so nice.
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# ? Mar 11, 2013 18:47 |
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John McCain posted:Anyone ever encountered and/or been able to resolve a bug where Joshua doesn't properly give you his little speech about "O daughter of Babylon..." as you're leaving the Narrows after talking to Daniel and picking up Waking Cloud? He runs up you, the camera zooms in as though dialog is about to start, but it looks like it doesn't actually trigger the dialog, so the camera zooms right back out again. Just got this myself, not sure what's causing it so I can't progress in Honest Hearts. Guess I'll try disabling some mods to see if that might clear it up.
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# ? Mar 11, 2013 23:14 |
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For that part,it will initiate dialog for me but it won't play the audio which is a shame because it looks like it'd be some of Joshua's best lines.
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# ? Mar 11, 2013 23:48 |
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Here's the bug in action. I tried disabling New Vegas Bounties as suggested but that didn't fix it for me. https://www.youtube.com/watch?v=puLmeLlf4zs
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# ? Mar 12, 2013 00:42 |
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I took some better screenshots of my issue, look at the fence:
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# ? Mar 12, 2013 01:05 |
SplitSoul posted:I took some better screenshots of my issue, look at the fence: Now I see it. I have no idea what could be causing that problem. You mentioned you disabled transparency AA, but have you played around with the other AA settings?
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# ? Mar 12, 2013 01:07 |
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Evveron posted:I just had this bug 10 minutes ago . I'm also having some problems with npc relations I think, because all of the White Legs are neutral and Cass is hostile to me for some unexplained reason. Is there an easy way to set the slate clean with all factions in terms of having default relations? Would Evveron and John McCain would be willing to post their load orders from when they encountered the bug here? It'll help me narrow my search for the offending mod.
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# ? Mar 12, 2013 04:40 |
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Capn Beeb posted:I really like Gtab's ammo mod. It requires Honest Hearts, however: Hey beeb, the file to make Gtab's ammo mod compatible with the .45 stuff from Honest Hearts seems to be on a dead host. Any chance of a rehost, or has the .esm in the thread's opening been fixed to already include it?
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# ? Mar 13, 2013 08:24 |
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I think this is the latest build.
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# ? Mar 13, 2013 08:34 |
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So I guess Nihei Tsutomu designed a gun that fires BBs. good thing there's such a huge supply of them in the game! Mostly just doing this to teach a guy about making models for FNV. His base low-poly was pretty much perfect, I just needed to make all the fancier things!
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# ? Mar 13, 2013 10:33 |
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Capn Beeb posted:I think this is the latest build. Thanks, I ended up falling in love with loading ammo after playing around with GRA and was hoping to use this next time through.
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# ? Mar 13, 2013 12:59 |
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Colon Semicolon posted:
BB guns have always felt like an afterthought in the Fallout games. They just throw in the customary rifle for your brand new characters, and it takes 4 or 5 shots to kill something as little as a bloatfly or whatever. It's nice to see some new ideas for making use of them.
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# ? Mar 13, 2013 16:15 |
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Chubbs posted:BB guns have always felt like an afterthought in the Fallout games. They just throw in the customary rifle for your brand new characters, and it takes 4 or 5 shots to kill something as little as a bloatfly or whatever. The Abilene Kid LE BB Gun isn't totally worthless for a stealth character (really high crit damage, silent by default), but by the time you'll probably get it you'll have more versatile alternatives. But then again, if you don't want to spend any points on Guns it fills a specific niche, and is kind of rad from a roleplaying perspective.
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# ? Mar 13, 2013 16:37 |
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So I've gotten FNV to the point where I can play the game relatively crash free (at least no more CTD) but I'd still like to see if there is anything I can do to make this game more stable. I've included my load order below but aside from that I'm only running the script extender and hi def textures. I haven't tried FNvedit because frankly I have no idea what I'm doing with that program but if anyone has a guide I'd definitely look into it. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm The.Armory.esm IWR.esm CHEMS.esm MoMod.esm IWS-Core.esm NSkies URWLified.esm Project Nevada - Core.esm Project Nevada - Equipment.esm oHUD.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp Project Nevada - Extra Options.esm AWorldOfPain(Preview).esm CASM.esp The Mod Configuration Menu.esp Project Nevada - Rebalance Complete.esp Project Nevada - Cyberware Additions.esp PNxEO MCMScriptFixes.esp CONELRAD 640-1240.esp Improved Sound FX - Weapon Sharing Fix.esp Improved Sound FX - Merged Major DLCs.esp Improved Sound FX - Project Nevada.esp BLTC NV.esp BLTC NV Immersion Patch.esp IWS-Core-Patrols.esp IWS-Core-Guards.esp IWS-Core-Civilians.esp IWS-AS-MedSpawns.esp ManualReload.esp Respawning Containers.esp CHEMS - Benches.esp CHEMS - Basic Chems.esp Radar.esp Bigger Bangs.esp Better Binoculars High.esp FlashlightNVSE.esp QS_Blackwolf_NV_Backpackmod.esp NVCE Main.esp MojaveExtended100.esp Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp Respawn6Hours.esp ThrowMine.esp ContactFrags.esp WeaponJamming.esp K2K9 M18 Claymore Mine.esp WeaponModsExpanded.esp WMX-GunRunnersArsenal.esp EVE FNV.esp EVE FNV-[GRA Patch for EVE 1.3].esp The.Armory.Leveled.List.esp The.Armory.Immersion.Addon.esp The.Armory.Leveled.List.Dead.Money.Patch.esp The.Armory.Leveled.List.Honest.Hearts.Patch.esp The.Armory.Leveled.List.Lonesome.Road.Patch.esp The.Armory.Leveled.List.Old.World.Blues.Patch.esp The Low Profile Armor Mod.esp WMX-EVE.esp Project Nevada - All DLC.esp NSkies URWLifiedOWB.esp alternate_armor_system_v0999.esp AAS_Ammo.esp AAS_DeadMoney.esp AAS_HonestHearts.esp NSkies URWLifiedHH.esp NSkies URWLifiedDM.esp AAS_OldWorldBlues.esp AAS_LonesomeRoad.esp AAS_GunRunnersArsenal.esp ELECTRO-CITY - Imaginator.esp Total active plugins: 79 Total plugins: 88
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# ? Mar 13, 2013 18:19 |
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Colon Semicolon posted:
This looks awesomely garish, but. . . Fires BBs. Can't be a conformist and fire bigass rounds like everyone else.
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# ? Mar 13, 2013 19:08 |
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Capn Beeb posted:I think this is the latest build. I have a version also labelled as 1.34 with 397 records rather than 389.
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# ? Mar 13, 2013 20:03 |
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Does anyone have a link to lombard station? The one in the OP doesn't work.
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# ? Mar 14, 2013 02:24 |
Republican Vampire posted:Does anyone have a link to lombard station? The one in the OP doesn't work. I re-uploaded it. My copy is from September 2011 so if anything's changed since then, it won't have! http://www.mediafire.com/?imc134uego4rcx9
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# ? Mar 14, 2013 04:01 |
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Joeslop posted:I re-uploaded it. My copy is from September 2011 so if anything's changed since then, it won't have!
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# ? Mar 14, 2013 04:13 |
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Lombard Station Final Release FOMOD This is what I got in my installed mods folder. I want to say it includes the bugfixes too but others will have to verify that as I've never used it.
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# ? Mar 14, 2013 05:10 |
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It's got the GRA plugin, so I'll assume it's up to date. Thanks.
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# ? Mar 14, 2013 05:16 |
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http://newvegas.nexusmods.com/mods/49649 Released a VSS Vintorez.
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# ? Mar 14, 2013 06:10 |
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Arenovalis posted:http://newvegas.nexusmods.com/mods/49649 Have I told you how awesome you are? I know the Armory already did this, but who had the final word on it using .357 Magnum rounds?
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# ? Mar 14, 2013 06:36 |
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I love the details in your textures. If only all those dings and scratches could talk. Oddly enough, the ammo clip looking a bit more "flat" and pristine than the rest of the gun is what immediately jumps out at me. It's a really cool little touch.
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# ? Mar 14, 2013 06:45 |
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SplitSoul posted:I have a version also labelled as 1.34 with 397 records rather than 389. Strange... I'd upload your build then Arenovalis posted:http://newvegas.nexusmods.com/mods/49649 Could you do an FAL sometime?
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# ? Mar 14, 2013 07:36 |
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Capn Beeb posted:Strange... I'd upload your build then Yeah I'll make one sooner or later, love dem FALs. Rinkles posted:Have I told you how awesome you are? I let Naky handle all that stuff, I just throw models and textures at him and the rest is up to him.
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# ? Mar 14, 2013 08:10 |
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New Vegas Bounties is a silly mod.
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# ? Mar 14, 2013 11:12 |
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Capn Beeb posted:Strange... I'd upload your build then Here: http://depositfiles.com/files/biemwkxbj
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# ? Mar 14, 2013 12:54 |
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Rinkles posted:Have I told you how awesome you are? .357 is 9x33mm, VSS uses 9x39mm. There are differences between the two's velocities but they both have roughly the same muzzle energy. I could have used 5mm but people bitched the last time I used it, plus it has inherent in-game abilities of ignoring DT. But hey, looks like people are gonna bitch that I used .357 too so I can't win. Quite frankly, ask me if I give a gently caress.
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# ? Mar 14, 2013 13:29 |
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Naky posted:.357 is 9x33mm, VSS uses 9x39mm. There are differences between the two's velocities but they both have roughly the same muzzle energy. I could have used 5mm but people bitched the last time I used it, plus it has inherent in-game abilities of ignoring DT. But hey, looks like people are gonna bitch that I used .357 too so I can't win. Quite frankly, ask me if I give a gently caress. If you're referring to me, I wasn't complaining. I was curious about your reasoning because I'm having trouble myself deciding the caliber in my pretend mod-thing (I was going to include three of the 9x39mm STALKER rifles, albeit keeping them rare). I was considering a choice between the 5.56mm (because it's an intermediate round), .45 ACP (because it's subsonic; maybe Soviet infiltrators had their weapons rebarreled to a common US alternative or whatever even if it's a lovely choice for a sniper rifle), 5mm (because it's an underutilized rifle cartridge in the game) and .357 cartridges (for the reasons you outlined). These are perhaps inane thoughts to entertain, especially since I'm trying to favor balance over realism, but the whole thing is a fun little exercise in pedantry. Rinkles fucked around with this message at 15:15 on Mar 14, 2013 |
# ? Mar 14, 2013 15:12 |
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Arenovalis posted:http://newvegas.nexusmods.com/mods/49649 This is loving awesome.
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# ? Mar 14, 2013 16:24 |
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Monicro posted:
Is that a glitch or is one of the bounties on Slendamann?
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# ? Mar 14, 2013 16:33 |
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Naky posted:.357 is 9x33mm, VSS uses 9x39mm. There are differences between the two's velocities but they both have roughly the same muzzle energy. I could have used 5mm but people bitched the last time I used it, plus it has inherent in-game abilities of ignoring DT. But hey, looks like people are gonna bitch that I used .357 too so I can't win. Quite frankly, ask me if I give a gently caress. Make it use 9mm to piss off the brigade.
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# ? Mar 14, 2013 16:38 |
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Maybe when you guys throw it into big singular pack I'll do another/redo the ammo master to have more calipers to make some things accurate and do a patch and make things 'accurate'.
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# ? Mar 14, 2013 17:12 |
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I'm having another run at NV and looking at modding this out. I'm really upset that Mod Organizer doesn't fully work for this. MO made modding Skyrim incredibly easy and actually fun to do. How up to date is the OP? I know new mods are added to the OP but are any old ones removed? I noticed that there's several mods listed that haven't been updated in a year or more. I just imagine using mods that were created back in 2010 with overhauls and such made this year are bound to give issues. Is Darnified still the go to UI mod? Darn gave up on it quite a while ago and MTUI is dead as well and isn't compatible with some overhauls. Drevoak fucked around with this message at 00:17 on Mar 15, 2013 |
# ? Mar 15, 2013 00:14 |
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HitTheTargets posted:Is that a glitch or is one of the bounties on Slendamann? Just a glitch, unfortunately. What screenshots don't show is that he spazzed out like that around the whole place before vanishing into the ceiling (but only after doing a full lap around). Monicro fucked around with this message at 00:41 on Mar 15, 2013 |
# ? Mar 15, 2013 00:39 |
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# ? May 14, 2024 10:45 |
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Is there any way to spawn individual NPCs as followers/companions? It's shameful that nobody has made a mod specifically to make Boxcars a companion.
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# ? Mar 15, 2013 00:50 |