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Endorph posted:Do you play much Fire Emblem? I love Fire Emblem but on anything below Lunatic/Very Hard/whatever it really is just basically "get higher number, win triangle."
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# ? Mar 20, 2013 03:15 |
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# ? May 23, 2024 15:20 |
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ImpAtom posted:I love Fire Emblem but on anything below Lunatic/Very Hard/whatever it really is just basically "get higher number, win triangle."
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# ? Mar 20, 2013 03:16 |
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I'm having a very hard time thinking of many SPRG that doesn't boil down to "I have higher numbers, I win gently caress you enemy." Advance Wars comes close, especially on maps where you can't build units. X-Com is another series that's much more tactical mainly because of the cover system and Overwatch.
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# ? Mar 20, 2013 03:23 |
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Tae posted:I'm having a very hard time thinking of many SPRG that doesn't boil down to "I have higher numbers, I win gently caress you enemy." Advance Wars comes close, especially on maps where you can't build units. X-Com is another series that's much more tactical mainly because of the cover system and Overwatch. Even X-Com ends up being "Get to a high level and get good equipment and stomp all over the game" tho'. Both classic and new format. It's not quite TG Cid Solos The Game but Ghost Armor or Squadsight Snipers are almost there.
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# ? Mar 20, 2013 03:24 |
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ImpAtom posted:Even X-Com ends up being "Get to a high level and get good equipment and stomp all over the game" tho'. Both classic and new format. It's not quite TG Cid Solos The Game but Ghost Armor or Squadsight Snipers are almost there. On classic and impossible, you can get very easily hosed over even with the best equipment. At a certain point in FE: Awakening, you can literally skip all actions and win maps with only two characters.
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# ? Mar 20, 2013 03:27 |
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A lot of the Fire Emblems I've played also fall into that trap of including Orlandus in their game. The random stat allotment can mitigate that somewhat (or just as likely break the balance even more hilariously), but using certain characters *cough* practically breaks the game for you.
a crisp refreshing Moxie fucked around with this message at 03:32 on Mar 20, 2013 |
# ? Mar 20, 2013 03:30 |
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Actually in FFT if you forego using the special characters, or at least Orlandu, and don't go out of your way to grind a shitload the enemy regularly starts having higher stats and more units than you as early as Chapter 2.
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# ? Mar 20, 2013 03:31 |
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fount of knowledge posted:A lot of the Fire Emblems I've played also fall into that trap of including Orlandus in their game. The random stat allotment can mitigate that somewhat (or just as likely break the balance even more hilariously), but using certain characters *cough* practically breaks the game for you. You are the first person I have ever seen that said Guy is broken. He's really average. edit: I mean, he's not even in the top 15 of good characters for that game.
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# ? Mar 20, 2013 03:33 |
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fount of knowledge posted:Most of the Fire Emblems also fall into that trap of including Cids in their game. The random stat allotment can mitigate that somewhat (or just as likely break the balance even more hilariously), but using certain characters *cough* practically breaks the game for you. Of all the units to pick for that, you go with Guy? Guy lives or dies with his strength growth. Which is only 30%.
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# ? Mar 20, 2013 03:34 |
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fount of knowledge posted:A lot of the Fire Emblems I've played also fall into that trap of including Orlandus in their game. The random stat allotment can mitigate that somewhat (or just as likely break the balance even more hilariously), but using certain characters *cough* practically breaks the game for you.
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# ? Mar 20, 2013 03:35 |
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fount of knowledge posted:A lot of the Fire Emblems I've played also fall into that trap of including Orlandus in their game. The random stat allotment can mitigate that somewhat (or just as likely break the balance even more hilariously), but using certain characters *cough* practically breaks the game for you. Man, you mention Guy instead of Seth? The guy can solo the entire game without breaking a sweat.
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# ? Mar 20, 2013 03:35 |
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For some reason, Guy will almost immediately come to mind for me since he was the only swordmaster I've seen break 100% chance to crit without my even trying to do it. That being said, you guys are right that there are way better characters, and the fact that certain lords like Hector or Ike can clear entire maps by themselves proves the point way better than Guy. vv I've played 6 too so I might be mixing Guy up with someone else, although really the difference between 94 and 100 crit is mostly academic. a crisp refreshing Moxie fucked around with this message at 03:47 on Mar 20, 2013 |
# ? Mar 20, 2013 03:36 |
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fount of knowledge posted:For some reason, Guy will almost immediately come to mind for me since he was the only swordmaster I've seen break 100% chance to crit without even trying. That being said, you guys are right that there are way better characters, and the fact that certain lords like Hector or Ike can clear entire maps by themselves proves the point way better than Guy. No idea what version of FE7 you're playing, but it's impossible to break 100 crit. You can do it in FE6, but I believe the highest you can get in FE7 is 94 with a full set of +Crit supports, max Skill, a Wo Dao, and an S-rank in Swords.
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# ? Mar 20, 2013 03:37 |
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Actually, almost all of the 'broken' units seem almost intentional. Like I said, having units that are guaranteed to be poo poo wreckers helps make the harder difficulties actually beatable regardless of how the RNG rolls your levels. Though Holsety is bananas.
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# ? Mar 20, 2013 03:38 |
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TheWorldIsSquare posted:I'm just going to come out and say it though: Final Fantasy Tactics is pretty overrated. The story starts out really good but degenerates into magic crystals halfway through, the only reason the plot stays interesting is because of Delita. And the job system is cool and all but being limited to four people (three if you have a guest) kind of puts a damper on the tactics part. Always preferred Tactics Ogre. This is a general problem with any Matsuno story.
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# ? Mar 20, 2013 04:18 |
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The Final Fantasy V iOS/android remake is finally go. I know they teased it... a while back, but here we are.
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# ? Mar 20, 2013 04:50 |
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TurnipFritter posted:The Final Fantasy V iOS/android remake is finally go. I know they teased it... a while back, but here we are. Yessssssssss. Can't wait until this comes out on the Google Play store in the States in 2015. Edit: Holy poo poo, it has Auto-Battle. I wonder if it works like Dimensions' and will use the Remember setting to auto-cast the same ability in Auto-Battle. Auto-grinding the statues in Bal Castle with Level 5 Death Kyrosiris fucked around with this message at 05:04 on Mar 20, 2013 |
# ? Mar 20, 2013 04:58 |
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Based off the GBA version it looks like.
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# ? Mar 20, 2013 05:02 |
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TurnipFritter posted:
I'm disappointed it isn't a full-fledged 3/4 DS style remake but I can't say I'm surprised, either. If nothing else, it's at least not a raw port of Advance with touch controls. It says it's coming out on the 28th, am I reading that right?
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# ? Mar 20, 2013 05:03 |
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Yeah hopefully it gets released for the rest of the world too. It's 1800 Yen though, but S-E always prices their games high.
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# ? Mar 20, 2013 05:07 |
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Honestly, FFV on iOS/Android feels redundant after FF: Dimensions was released. They're basically the same game.
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# ? Mar 20, 2013 05:08 |
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Azure_Horizon posted:Honestly, FFV on iOS/Android feels redundant after FF: Dimensions was released. They're basically the same game.
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# ? Mar 20, 2013 05:09 |
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I feel like FFV is still a way better game than Dimensions due to the way it gave you new jobs in groups instead of one-by-one with really long gaps between. It also suits itself way more to replayability because of that.
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# ? Mar 20, 2013 05:09 |
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Crimson Harvest posted:Yeah hopefully it gets released for the rest of the world too. It's 1800 Yen though, but S-E always prices their games high. We just got done complaining about the price of Dimensions and now we get to do it again!
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# ? Mar 20, 2013 05:12 |
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Shaezerus posted:We just got done complaining about the price of Dimensions and now we get to do it again! With as much enjoyment as I've gotten out of FFD and will no doubt get out of FF5 on Android, is fine by me. (1800 Yen is roughly 19 USD according to Google, so it'll probably be 19.99 USD like Dimensions is.)
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# ? Mar 20, 2013 05:18 |
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As much as I love this news, I'm a little sad that now I can't recommend FF:Dimensions to any of my friends who ask, because why would I do that when I could suggest they play FFV instead? VVV A fair point, but if I didn't want to spend $40 and had to choose one or the other to play I know which one I'd be going with. a crisp refreshing Moxie fucked around with this message at 06:09 on Mar 20, 2013 |
# ? Mar 20, 2013 05:21 |
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Because Dimensions is good in its own right and has mechanics and stuff that FFV doesn't? Plus you'd be denying them the opportunity to gain a burning hatred for Alba like I have.
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# ? Mar 20, 2013 05:24 |
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Once that FF5 remake is inevitably ported to Vita, I'll bite on it.
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# ? Mar 20, 2013 05:58 |
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Shaezerus posted:I'm disappointed it isn't a full-fledged 3/4 DS style remake but I can't say I'm surprised, either. If nothing else, it's at least not a raw port of Advance with touch controls. Why does it have to look like Dimensions? I so wanted the FF4 PSP style put onto it.
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# ? Mar 20, 2013 06:31 |
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The most recent Fire Emblem on 3DS is the only one I've played and it's awesome, but it does seem to suffer from the same problem FFT has of Big Number > Tactics. Like at this point my main character can literally walk into the highest level guys, end his turn, then kill everything on the enemy turn, ending at max health. From what I've heard apparently this is only a problem in this one because they actually let you grind where the old ones didn't. The harder difficulties take it to the opposite end where all of your units die in one hit for 90% of the game which just seems unfun. Maybe FFT just needed variable difficulties? There are lots of fanpatches that try to change the balance. TurnipFritter posted:
But it's just cleaned up sprites slapped into the Dimensions engine? Thought they were gonna go all out like FF3 and FF4. Oh well I'll buy it anyway because FF5 on my phone
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# ? Mar 20, 2013 08:17 |
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One of the things that really put me off dimensions was the really lovely dialogue boxes that looked straight out of RPGMaker. Glad to see they look better in this one.
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# ? Mar 20, 2013 08:30 |
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is se calling us hobos With all this Matsuno talk, as much as I generally dislike his work, there will always be the one thing he did I really love: March of the Black Queen. It plays to all his strengths and, by nature, throws all his weaknesses out the window. His characters are his absolute worst point, but in a game on the scale of Ogre Battle, that's like, "Gilbert who?" "Important" characters come and go turnstile-style literally every mission and you never hear from them again. Because you're commanding a huge army, the whole thing just becomes completely about the revolution rather than individual characters participating in it. I mean, sure, it culminates in some arcane wizardy poo poo, but who cares? Whether it's an army of rear end in a top hat imperials or an army marching straight out of hell, the whole point is that you're an abstracted force fighting for the freedom of the land and its people. It isn't framed around the characters; it's built around the conflict. You get all the worldbuilding and all the setup with none of the forced "empathize with these one-dimensional paper cutouts." And that's great. Francois Kofko posted:One of the things that really put me off dimensions was the really lovely dialogue boxes that looked straight out of RPGMaker. Glad to see they look better in this one. Fur20 fucked around with this message at 08:48 on Mar 20, 2013 |
# ? Mar 20, 2013 08:45 |
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Azure_Horizon posted:Honestly, FFV on iOS/Android feels redundant after FF: Dimensions was released. They're basically the same game. Dimensions has more of a focus on specializing in jobs rather than really letting you experiment the way FF5 does, plus there doesn't seem to be as much balance to the jobs (though I've only got up to getting Bard, so I could be wrong on that). That, and FF5 has actual character development, even if both plots are meh. Still, Dimensions has the advantage of being exclusive on iOS/Android. I'm sure FF5 will have some nifty new features, but I doubt I'll buy it unless it goes on sale. That, plus Android probably won't get it for another few months anyway.
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# ? Mar 20, 2013 10:35 |
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I'm looking forward to playing FFV again. FFD is very good but its design seams are very visible. The game plays out like episodes of a TV show and there isn't a lot of freedom in that until the endgame. FFV has a more organic progression, I think. I hope they redo the soundtrack too. I really like how smooth FFD's soundtrack is.
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# ? Mar 20, 2013 11:36 |
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THE AWESOME GHOST posted:Yesssssss FF3 and FF4 were existing DS ports and I really doubt that SE will ever devote that kind of effort to a 16-bit remake ever again.
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# ? Mar 20, 2013 11:51 |
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1st AD posted:FF3 and FF4 were existing DS ports and I really doubt that SE will ever devote that kind of effort to a 16-bit remake ever again. Yeah I was expected a FF5 port on 3DS or something, later ported to iOS.
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# ? Mar 20, 2013 12:15 |
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TurnipFritter posted:
I'm glad SE is remaking V and that I'll never get to play it because they keep giving the middle finger to the American google store, but I'm sorry, those sprites are terrible. At least the music should be good.
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# ? Mar 20, 2013 13:59 |
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Francois Kofko posted:One of the things that really put me off dimensions was the really lovely dialogue boxes that looked straight out of RPGMaker. Glad to see they look better in this one. I don't get this sentiment. Is it just because the text is high res, like how video at 60 fps looks cheap/homemade because you're used to professional projects being made at film's 24fps? Dross fucked around with this message at 15:14 on Mar 20, 2013 |
# ? Mar 20, 2013 15:06 |
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AlwaysWetID34 fucked around with this message at 17:49 on Jan 18, 2019 |
# ? Mar 20, 2013 15:27 |
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# ? May 23, 2024 15:20 |
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Dross posted:I don't get this sentiment. Is it just because the text is high res, like how video at 60 fps looks cheap/homemade because you're used to professional projects being made at film's 24fps? The text boxes are awful. I didn't rename any characters, but the te xt still looks like this and it drives me crazy. It never pushes the wh ole word but cuts it in half all the time.
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# ? Mar 20, 2013 15:28 |