Twee as gently caress posted:
Let us peer into the abyss together. Jedit posted:I didn't back them because they're shitheads cashing in on nostalgia for a great game which they had gently caress all to do with the creation of and which has gently caress all to do with this game. Wendell posted:I mainly think it's bizarre that people are throwing so much money at the company that brought us Hunted: The Demon's Forge. Bieeardo posted:I also didn't join because I have no faith in Monte Cook's world-building chops. The guy's branded World of Darkness d20 conversion managed to turn the WoD with its PCs as creatures lurking in shadows into a cut-rate modern-day Shadowrun. I trust him with the concepts behind Torment about as much as I do that hack they got as a stretch goal dialogue writer. And so on. That said, most of the folks talking about this Kickstarter in that thread are just saying "I want to see how good (or bad) Wasteland 2 is before I hand over any more money," which is a perfectly reasonable opinion. Ornamented Death fucked around with this message at 05:59 on Apr 7, 2013 |
|
# ? Apr 7, 2013 05:56 |
|
|
# ? Jun 6, 2024 10:09 |
|
Ornamented Death posted:Let us peer into the abyss together. quote:That said, most of the folks talking about this Kickstarter in that thread are just saying "I want to see how good (or bad) Wasteland 2 is before I hand over any more money," which is a perfectly reasonable opinion. Yeah that's a perfectly acceptable opinion, but with Chris Avellone and those other guys on the staff, how could they say that?
|
# ? Apr 7, 2013 06:00 |
|
They had... gently caress all* to do with.. *head explodes* And yeah this thread was pretty terrible for the first few pages. edit: * More like that guy never buys any games period. Noricae fucked around with this message at 06:41 on Apr 7, 2013 |
# ? Apr 7, 2013 06:18 |
|
From the images and what was posted I don't really get the negativity. Sure it may or may not be a great game but it's clearly well aware of its roots and is drawing direct inspirations without slavishly copying which is really what needs to happen. I want these types of games to come back with modern sensibilities to polish out the rough edges. Also as I've said many times it's only $25 at the lowest non-limited tier. I've paid more for DLC that I knew was only so-so and for games on sale I haven't even played. I make a pretty average wage considering my wife currently doesn't work. Even if the game is mediocre it's hard not to get value out of something like this. People in general seem to have such strange expectations from their gaming purchases. It's a fun hobby not some life investment. Darkhold fucked around with this message at 06:33 on Apr 7, 2013 |
# ? Apr 7, 2013 06:30 |
|
Ornamented Death posted:Let us peer into the abyss together. Jesus why are people so mad about this. There's actually someone suggesting that if Torment 2 was bad then we should all file a class action suit against inxile.
|
# ? Apr 7, 2013 06:41 |
|
The Saddest Rhino posted:Jesus why are people so mad about this. There's actually someone suggesting that if Torment 2 was bad then we should all file a class action suit against inxile. Because Goons are idiots. We are a collection of idiots... except us that gave money to the kickstarter because it will be a great game.
|
# ? Apr 7, 2013 08:10 |
|
Twee as gently caress posted:
Because all those guys are writers. And games are, generally, also code and mechanics and systems and UI and graphics and stuff. And that's being handled by the people who brought us Hunted and Bard's Tale. Now, Torment was mostly NPC dialogue, so at its worst, I personally think it's going to be alright. I am actually a little less certain about W2.
|
# ? Apr 7, 2013 08:13 |
|
The gameplay preview video for Wasteland 2 looked pretty good. It's actually part of what made me pledge for Torment. I didn't pledge for W2 because I never played the first Wasteland and I wasn't excited enough about W2 to pledge for it, but the video was enough to convince me that InXile probably knows enough about what they're doing to make a decent game. Actually, at this point, I'm glad I'll be getting at least one copy of W2 from another Kickstarter because I'm looking forward to playing it.
|
# ? Apr 7, 2013 08:44 |
|
John McCain posted:The gameplay preview video for Wasteland 2 looked pretty good. It's actually part of what made me pledge for Torment. I didn't pledge for W2 because I never played the first Wasteland and I wasn't excited enough about W2 to pledge for it, but the video was enough to convince me that InXile probably knows enough about what they're doing to make a decent game. Actually, at this point, I'm glad I'll be getting at least one copy of W2 from another Kickstarter because I'm looking forward to playing it. And really that's what's important when it comes to deciding to donate/pre-order or not. If you trust them and want to see these games just view them as a long term pre-order. Sadly you know on release day there's going to be tons of people pissed off because it doesn't instantly turn them into 12 year olds again and give them the exact same rush they got when they first booted up Baldur's Gate/Torment. Darkhold fucked around with this message at 08:57 on Apr 7, 2013 |
# ? Apr 7, 2013 08:52 |
|
Megazver posted:Because all those guys are writers. And games are, generally, also code and mechanics and systems and UI and graphics and stuff. And that's being handled by the people who brought us Hunted and Bard's Tale. Now, Torment was mostly NPC dialogue, so at its worst, I personally think it's going to be alright. I am actually a little less certain about W2. As far as I know neither of those games were buggy or crappy technically, so the point is moot, is it not? Hunted was very generic and bland, yes, but given the fact that we got all the people with thinking caps on Torment I think that's not what anyone should worry about.
|
# ? Apr 7, 2013 08:58 |
|
Yeah unless Hunted was Saints Row or Elders Scrolls levels of buggy I don't really care if they share the same team. Even so it's a game on a entirely different(smaller) scale.
|
# ? Apr 7, 2013 09:22 |
|
Lord Lambeth posted:Yeah unless Hunted was Saints Row or Elders Scrolls levels of buggy I don't really care if they share the same team. Even so it's a game on a entirely different(smaller) scale. I played Hunted on 360 at a friends house a few weeks ago. It didn't seem buggy or broken, it just seemed like a boring psuedo-Gears of War knock-off.
|
# ? Apr 7, 2013 12:47 |
|
Welp, between this Kickstarter and GoG's sale, it seems like I'm ready for some RPG now. I hope I'm in for a good time, I've never played either of these games!
|
# ? Apr 7, 2013 13:04 |
|
Iacen posted:Welp, between this Kickstarter and GoG's sale, it seems like I'm ready for some RPG now. Neverwinter Nights 2 main campaign is a bit of a drag until after you get to Neverwinter city but starts to pick up afterwards. The Xpack is one of the best RPGs outside of Torment so even if you find you can't get over the slog of the beginning of NWN2 you should skip to Mask of the Betrayer.
|
# ? Apr 7, 2013 13:37 |
|
If you're going to play NWN1, skip the original campaign and start a fresh level one character in Shadows of Undrentide, this will lead you straight into Hordes of the Underdark.
|
# ? Apr 7, 2013 13:56 |
|
NWN was such a massive letdown when it was released. Coming from BG2, you expected this massive RPG with awesome battles and an interesting story. And then you had to crawl through that lovely campaign. It felt like a cruel joke. I remember when my character killed a dragon by simply auto-attacking it with a dagger. He didn't even have to move, he didn't use any spells either. He just stood there, and stabbed the dragon to death, while chucking a couple of health potions. Ugh. Hordes of the Underdark was really awesome though.
|
# ? Apr 7, 2013 15:18 |
|
HoTU is a bit obtuse though, if you've never played epic level D&D. The prerequisites for the prestige classes can be a bit strange and you can gimp yourself quite easily if you don't plan your character progression from the outset. The campaign is fun but do spend time planning your character before you begin or you may find yourself locked out of a particular progression path.
|
# ? Apr 7, 2013 15:51 |
|
New update on Kickstarter : http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/446717 Looks like if they get enough money through Paypal to reach 4.5 mil by the end of April they'll make the stronghold. Personally, I'm more interested in the 'Bigger Game' part of that stretch goal, but i suppose it's implied that's in as well. ConfusedPig fucked around with this message at 16:21 on Apr 7, 2013 |
# ? Apr 7, 2013 16:17 |
|
Jackard posted:If you're going to play NWN1, skip the original campaign and start a fresh level one character in Shadows of Undrentide, this will lead you straight into Hordes of the Underdark. This. Also make sure to plan ahead for a prestige class (more so for non-full-caster characters) because you can get boned out of those prerequisites pretty easily.
|
# ? Apr 7, 2013 16:32 |
Stabbey_the_Clown posted:Technically, I've already had most of the game spoiled for me already. (Seriously, read that, it's fantastic.) Pro-click right here. I don't even really like LPs, but this is absolutely fantastic.
|
|
# ? Apr 7, 2013 16:38 |
|
Darkhold posted:Neverwinter Nights 1 main campaign is crap though from what I hear the Xpacks are much better (never got past the base game myself). Haha, it turns out I could have saved those few bucks, as I had a dig around and found this box: It has 8 different games and their expansion packs. If I can get them to run on Windows 7, I'll probably have something to do until the Numenara release...
|
# ? Apr 7, 2013 17:30 |
|
Lord Lambeth posted:Yeah unless Hunted was Saints Row or Elders Scrolls levels of buggy I don't really care if they share the same team. Even so it's a game on a entirely different(smaller) scale. Hunted is competently built and relatively free of bugs, certainly nothing too horrible or noticeable. The problem is that it's not really particularly ambitious or unique, just a fantasy version of Gears of War with a few writing charms here and there [the banter between the two main characters is fairly amusing most of the time]. I've had fun playing it, so whatever.
|
# ? Apr 7, 2013 17:58 |
|
Great Rumbler posted:Hunted is competently built and relatively free of bugs, certainly nothing too horrible or noticeable. The problem is that it's not really particularly ambitious or unique, just a fantasy version of Gears of War with a few writing charms here and there [the banter between the two main characters is fairly amusing most of the time]. I've had fun playing it, so whatever. Yeah, I wasn't around at the time so I don't really *know*, but Hunted kinda feels like one of those products that was more about the bottom line than great ideas. I can't say I get the sense from my co-workers they remember it too fondly. It's not even mentioned on the inXile projects page, heh. Choplifter HD? gently caress yeh! Hunted? Never heard of it >_< Anyway, inXile has some history of releasing polished products in a very timely fashion. And it's not like they went into Wasteland 2 and Torment with an attitude of "our current creative talent level is sufficient"; that's why they added Jason D Anderson (of Fallout and Troika fame) for the initial Wasteland 2 pitching, and guys like Chris Avellone, Colin McComb, Stackpole/St Andre/Pavlish and Nathan Long for Wasteland 2. Kevin Saunders is the project lead for Torment and he wasn't around before. I'd call it a serious talent upgrade on the creative side, while also maintaining the programmers and art teams that did a good job on their previous titles. Well, the art team has had an infusion in talent too on the concept art side. Plus there's always a little cycling of talent in this industry. So yeah. Iacen posted:Haha, it turns out I could have saved those few bucks, as I had a dig around and found this I've been meaning to get that box. I'm not much of a gamer collector other than a bunch of Fallout memorabilia, but I think it'd fit well into my collection. Brother None fucked around with this message at 18:17 on Apr 7, 2013 |
# ? Apr 7, 2013 18:15 |
|
Jack's Flow posted:NWN was such a massive letdown when it was released. Coming from BG2, you expected this massive RPG with awesome battles and an interesting story. And then you had to crawl through that lovely campaign. It felt like a cruel joke. I remember when my character killed a dragon by simply auto-attacking it with a dagger. He didn't even have to move, he didn't use any spells either. He just stood there, and stabbed the dragon to death, while chucking a couple of health potions. Ugh. Compared to NWN2 as there are entire sections which do turn into slogs but I always wanted to see the rest of the story. The crime/law quests in Neverwinter City were enjoyable and the trial was a blast. I always wanted to keep going. I've probably put hundreds of hours into NWN2 even without Mask of the Betrayer I guess I should have expected it but I was still pretty new to the internet phenomenon of hating every sequel on sight the only other game I had seen that level of hate was Alpha Centuri which is of course now a beloved classic that keeps being brought up with people dying for a remake. vvv No doubt that was part of it. But I mostly remember people saying the henchmen were better than your companions the story was cliqued and bad (kinda true but no worse than NWN1) complaints about bugs (also true but one again no worse than release NWN1) and on and on nitpicking everything while ignoring all the originals faults...which now that I think about it was in turn totally panned for not being another Baldur's Gate (though in that case I totally agreed). Darkhold fucked around with this message at 18:54 on Apr 7, 2013 |
# ? Apr 7, 2013 18:40 |
|
I thought part of the backlash was because the tools to create your own campaign weren't anywhere near as good as the first NWN.
|
# ? Apr 7, 2013 18:45 |
|
Lord Lambeth posted:I thought part of the backlash was because the tools to create your own campaign weren't anywhere near as good as the first NWN. I heard that it wasn't because they were worse, but just harder to use.
|
# ? Apr 7, 2013 18:53 |
|
Darkhold posted:What I thought was totally inexplicable is when Neverwinter Nights 2 came out there was a lot of backlash that it 'wasn't as good' as Neverwinter Nights 1. I can only conclude people were remembering the Xpacks as NWN2 base game was vastly better. After NWN2 was released it turned out that those worries were unnecessary (as mentioned: making a module for NWN2 took a lot more time and effort), but that didn't stop some NWN1 fans from still seeing NWN2's very existance as an insult and never stop bitching about it right up until the old Bioware forums went down. It was very silly.
|
# ? Apr 7, 2013 18:58 |
|
Lord Lambeth posted:I thought part of the backlash was because the tools to create your own campaign weren't anywhere near as good as the first NWN. Yeah, the whole point of NWN1 was to be a build-your-own D&D adventure toolkit. The campaign that shipped with it was more of a stretched-out tech demo than an actual game. The mod community, though, was huge, vocal, and put out some pretty awesome stuff. When NWN2 came out and had a much bigger focus on the in-the-box single player at the expense of polished, bug-free construction tools, they kinda got backlashy. Also, who the hell hated Alpha Centauri?
|
# ? Apr 7, 2013 18:58 |
|
Space Gopher posted:Also, who the hell hated Alpha Centauri? A very very very vocal minority did nothing but complain that AC wasn't exactly how they envisioned Civilization 2 in space.
|
# ? Apr 7, 2013 19:06 |
|
It's true - it wasn't how I'd envisioned Civ 2 in space. It was a lot better and had interesting politics added. Those sperg theories are the only reasons to read the WoW boards ever, also Also, it's worth getting that gog pack for the various community mods and patches that are also linked there, or so you can now sell your 'must-be-worth-$500' box set on ebay.
|
# ? Apr 7, 2013 19:11 |
|
Roobanguy posted:I heard that it wasn't because they were worse, but just harder to use. That's also pretty . The NWN2 companions didn't exactly have great AI, but you can't even really compare them to the original's henchmen, which you couldn't even manually control. EDIT: Whelp, I just combined two similar but yet obviously distinct conversations into one somehow. Ignore me, everyone! The Crotch fucked around with this message at 20:42 on Apr 7, 2013 |
# ? Apr 7, 2013 20:31 |
|
The Crotch posted:That's also pretty . The NWN2 companions didn't exactly have great AI, but you can't even really compare them to the original's henchmen, which you couldn't even manually control. They're talking about the toolsets used to create campaigns, not companion AI. NWN 1's were much easier to use.
|
# ? Apr 7, 2013 20:38 |
|
The NWN1 toolset was actually pretty good and very well understood (more importantly) by the time NWN2 came out, the toolset of which was not nearly as usable at the time as NWN1's. People moving from one to the other found it much more difficult than they expected. I remember that creating outdoor environments in particular was a challenge for a long time. NWN1 put more resources into the toolset, for which the campaign suffered, and NWN2... was something, then the put resources into fixing what it was, then into the campaign, then into the publicly usable toolset.
|
# ? Apr 7, 2013 20:42 |
|
Saunders did a quite impressive work in Mask of the Betrayer. Also, the long pre-production period will allow them to think ahead, avoiding something unexpected. That said, there will be always unexpected things even if the possibility is reduced. Furthermore, some design decisions such as the spirit meter may end up with some unhappy players. So, I'd like the team to make full use of volunteered alpha/beta players, which would not only help with bug-fixing but avoid hard-landing when the players find something undesired, over-looked by the development team. InXile openly told that they are going to use all the money but it would be suitable for them to keep some of it for bug-fixing and some unexpected cost.
|
# ? Apr 7, 2013 21:53 |
|
Iacen posted:Haha, it turns out I could have saved those few bucks, as I had a dig around and found this box: The neverwinter-only one is almost as expensive: http://www.amazon.com/Dungeons-Dragons-Neverwinter-Complete-Collection-Pc/dp/B005JQ05RS
|
# ? Apr 7, 2013 23:41 |
|
Neverwinter Nights 1 was my first CRPG, so I actually had a lot of fun with it. I had come from JRPG's, so I was pretty star struck with the character creation and conversation choices. "You can play as a female character! And you can choose what to say! You can even be evil if the NPC's are annoying!" Sure, the plot was terrible, but I was only 17 and had lower standards; it was funny in a B-movie kind of way, what with all the "twists", and the completely insane direction it went in the ending. Now that's it's been some years, and I've played lots of other crpg's since then, I've been wondering what it would be like if I went back and played it again. I'm tempted, it would probably be really bad in a hilarious way.
|
# ? Apr 8, 2013 00:51 |
|
NWN1's campaign was fantastic or the simple reason I could play a simpleton character and say ridiculous things. None of the expansions had that and so I didn't really play them all too much, because the dialogue and plots were just too standard CRPG stuff. Except for Deekin. Deekin and his master were great.
Kokoro Wish fucked around with this message at 03:12 on Apr 8, 2013 |
# ? Apr 8, 2013 02:34 |
|
I'm about to start my first playthrough of Planescape: Torment. Anything I should know going in?
|
# ? Apr 8, 2013 10:46 |
|
GeauxSteve posted:I'm about to start my first playthrough of Planescape: Torment. Anything I should know going in? Get a trainer and hack all your stats (or at least wisdom and intelligence) to a million.
|
# ? Apr 8, 2013 10:50 |
|
|
# ? Jun 6, 2024 10:09 |
|
The Saddest Rhino posted:Get a trainer and hack all your stats (or at least wisdom and intelligence) to a million. Interesting. Anything else? Are there any mods or anything I should get? I got it off GOG.
|
# ? Apr 8, 2013 11:00 |