Quantumfate posted:Doesn't the meiji decision only give you like 5000 research points? The first decision costs 7000, how would you grab two with that decision? Get one and go conquer Korea. After you take Korea, just start knocking over random southeast asian countries. Release satellites as necessary when your infamy gets too high. I released Korea immediately since holding it murders your admin efficiency. After you westernize you can easily get GP status and go sphere all of your satellites.
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# ? Apr 23, 2013 13:44 |
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# ? May 30, 2024 11:08 |
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Noreaus posted:I see in the message settings that there is something called "gunboat diplomacy" that can happen to a country. What is this? Has anybody encountered this or could it be a feature that was dropped? I know pre-HoD it was a feature of sorts - you could use it to force a country to pay back a loan without escalating to a full war. It was pretty pointless, though, I never had a reason to use it. Did they remove the option in HoD? I didn't notice.
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# ? Apr 23, 2013 13:45 |
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Jabu posted:God, this. I finally gave the CSA a try yesterday and it is utterly frustrating knowing that I could be rich and successful if only I managed to get the socialists in power. Twenty years of spamming elections and I can't get them above 12% Meanwhile my laissez faire Whigs have somehow managed to keep my industrial score hovering around 40 while the USA is above 400 and climbing. Atlas Shrugged scenario???
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# ? Apr 23, 2013 14:29 |
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Nuclearmonkee posted:Get one and go conquer Korea. After you take Korea, just start knocking over random southeast asian countries. Release satellites as necessary when your infamy gets too high. I released Korea immediately since holding it murders your admin efficiency. After you westernize you can easily get GP status and go sphere all of your satellites. But wait, I thought Korea was a satellite/sub-state of China so going to war with it meant you had to take on China.
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# ? Apr 23, 2013 14:37 |
LP97S posted:But wait, I thought Korea was a satellite/sub-state of China so going to war with it meant you had to take on China. Not in HoD otherwise you wouldn't have a chance in hell of winning.
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# ? Apr 23, 2013 14:40 |
So where exactly do capitalists get their money from? In my Scandinavia game I've been wondering why my capitalists haven't been doing jack poo poo all game even with rich taxes at 0%, and I just checked (in 1880) and they're all totally broke. What gives?
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# ? Apr 23, 2013 15:26 |
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Drone posted:So where exactly do capitalists get their money from? In my Scandinavia game I've been wondering why my capitalists haven't been doing jack poo poo all game even with rich taxes at 0%, and I just checked (in 1880) and they're all totally broke. What gives? Capitalists get a share of the total profits of your factories, it doesn't matter how many you have so if your profit is 100, and you have 100 capitalists they get 1£ each, if you have 10 capitalists they get 10£ each. You also have to be at least interventionist for them to do anything at all, state capitalism means that capitalists get almost fuckall. Generally you'll want less capitalists than you can support, since they all get an equal share you want few enough that they still have extra money to invest after buying their life needs.
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# ? Apr 23, 2013 15:29 |
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Does NNM - HOD make it harder to earn money? I am playing as Brazil and been pretty strapped for cash ever since the beginning (it's now 1889). My administration cost is through the roof and I have to have my navy and army on about 30% to actually break even. I've researched almost half of the industry and commercial techs so I am not that far behind.
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# ? Apr 23, 2013 15:40 |
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Holy gently caress the Game of Thrones mod is addicting. Too bad Robert pretty much wiped out the entire Stark family for no loving reason right away though.
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# ? Apr 23, 2013 15:43 |
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Is it me or are Great Wars a little underwhelming? I like how they tend to graduate from crises, but since it's just a Cut Down To Size CB really (and one with a really low warscore requirement) - It doesn't even include the initial crisis requirement, so the end of the war doesn't have the world-changing dismantling that the First World War had at its end. I at least expected a nation to be forced to dismantle its colonial empire if it lost. Then again, this may be the NNM reacting weirdly with HoD, since I don't see anybody else making that complaint. Could somebody who is playing vanilla weigh in on this? Also, am I the only person experiencing the "rebel soldiers not joining a rebellion" bug? I've seen that in vanilla too. I'm sure I'm not hallucinating these
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# ? Apr 23, 2013 15:50 |
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Noreaus posted:Is it me or are Great Wars a little underwhelming? I like how they tend to graduate from crises, but since it's just a Cut Down To Size CB really (and one with a really low warscore requirement) - It doesn't even include the initial crisis requirement, so the end of the war doesn't have the world-changing dismantling that the First World War had at its end. I at least expected a nation to be forced to dismantle its colonial empire if it lost. There is a Great War mod that greatly increases it. I believe at the end of the war the losers have to give up all colonies, release some countries and dismantle their army. No idea if its being ported to HoD though.
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# ? Apr 23, 2013 16:07 |
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Noreaus posted:Is it me or are Great Wars a little underwhelming? I like how they tend to graduate from crises, but since it's just a Cut Down To Size CB really (and one with a really low warscore requirement) - It doesn't even include the initial crisis requirement, so the end of the war doesn't have the world-changing dismantling that the First World War had at its end. I at least expected a nation to be forced to dismantle its colonial empire if it lost. My first great war in HoD was Italy vs France and I forced France to give up every colony in Africa and about 1/3rd of it's European territory. The reduced wargoal cost is incredible.
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# ? Apr 23, 2013 17:11 |
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Demiurge4 posted:Capitalists get a share of the total profits of your factories, it doesn't matter how many you have so if your profit is 100, and you have 100 capitalists they get 1£ each, if you have 10 capitalists they get 10£ each. That's actually hysterically funny. The capitalists collectively own the factories and split all the profits equitably!
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# ? Apr 23, 2013 17:20 |
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So, how does MotE multiplayer shape up? How long does a campaign take? How does it compare to other Paradox GCs? Could it be used as a middle ground to bring together a bunch of HoI2 and EU3 vets to a common game, or is it a different beast entirely?
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# ? Apr 23, 2013 18:05 |
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If I like the personal aspects of CKII, plots and eugenics and so forth, more than the expanding your color on the map part, are there any other Paradox games I would enjoy? I own Victoria 2 (which isn't in the OP) from a giveaway or something, but none of the DLC.
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# ? Apr 23, 2013 18:17 |
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Fintilgin posted:That's actually hysterically funny. The capitalists collectively own the factories and split all the profits equitably! It would be pretty cool if they could introduce some kind of corporate system, wherein capitalists are represented as East India Company capitalists etc. and factories/GEO's are owned by said entities, with wealth and proceeds going to those entities.
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# ? Apr 23, 2013 18:41 |
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Littlefinger posted:So, how does MotE multiplayer shape up? How long does a campaign take? How does it compare to other Paradox GCs? Could it be used as a middle ground to bring together a bunch of HoI2 and EU3 vets to a common game, or is it a different beast entirely? I really wouldn't call it a grand campaign, its extremely short even on 3 arrows you'll find yourself finishing the game in a few hours.
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# ? Apr 23, 2013 18:49 |
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I find that there are TOO MANY crisis wars and such, and with Great Wars unlocking around 1870 I also get 2-3 Great Wars before the turn of the century. You'd think that say, France, might not spring back from losing its entire army 3 times in a decade but uh... Also, I've seen Prussia form the NGF maybe 1-2 times, never Germany. Even when I basically hand it Alsace or beat up on Austria/Russia for AI Prussia.
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# ? Apr 23, 2013 18:52 |
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Demiurge4 posted:It would be pretty cool if they could introduce some kind of corporate system, wherein capitalists are represented as East India Company capitalists etc. and factories/GEO's are owned by said entities, with wealth and proceeds going to those entities. In turn I think it could also be kinda cool for those corporations to start investing abroad, leading to events and CBs for you. So like if your Dole corporation invests heavily in Hawaii, and Hawaii starts taxing the factory too much for too long or something, they may ask the nation the corporation is centered in to intervene (annex uncivs, shpere civs). I just think it would be kinda cool to find myself going to war because capitalists ask me to .
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# ? Apr 23, 2013 18:53 |
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I think it would just be cool for the game to actually keep track of the biggest corporations, especially if your country is structured under the monopoly structure. Having to deal with and regulate entities like Standard Oil could add a bit of depth and just something to do for LF countries. Maybe something for Victoria 3.
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# ? Apr 23, 2013 18:57 |
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Is it possible to be totally or nearly self-sufficient in V2? For instance imagine you have a country with a good variety of resources, enough to cover all your needs and feed your factories, plus factories that produce the goods your people demand. If you got the balance just right could you actually get by making money entirely domestically and not worrying about the global market? If you got into that situation could you raise tarrifs super high to ensure only domestic made goods were consumed? That's another question I have. I found out liquor was one of my top imports. So in a province with coal and wheat I built a glass factory and liquor factory. My glass factory makes tons of money even though I only domestically consume a small portion of it, but my liquor distillery, despite being a drop in the bucket in terms of my domestic demand, barely breaks even and often loses money despite all its products being bought every day. Does this mean a foreign power is some how making liquor cheaper than I am? But all my stuff is being sold so it's not like someone is beating me to the sale. If the price is too low to make a profit, how is anyone making a profit? And I guess I can't set individual tariffs? I just find every single game my industrialization goes like this: Early game Despite swimming in coal and iron my steel works never make a profit because no one buys my steel despite there being high global demand. Despite not having cotton of dye, my cloth and clothing industries make tons of money. Despite having wood and high domestic demand, my lumber mills and furniture factories don't make money. Mid game All my factories are making tons of cash. My level 5 steel mill is making a killing, all my factories are doing well meeting domestic demands and exporting tons of stuff!! Late game No one wants steel anymore, or at least my steel. Or my arms, or my artillery, or anything. Cheating and looking at other countries, despite lower tech and worse railways their same industries are making killings. Only items domestically demanded are bought anymore. Checking just about every industry I find I'm exporting almost nothing, everything is going unsold, my country's entire economy is apparently redundant. My guess is that in the early game there just isn't enough demand for anything and people are too poor to afford stuff so demand is low for everything. By mid game people can afford things so global demand is high, and my head start means they are buying from me. By late game all the great powers are self-sufficient to feed them selves and their sphere so they don't need me anymore, and since I either am not a great power or have a tiny sphere no one wants my stuff. Baronjutter fucked around with this message at 19:10 on Apr 23, 2013 |
# ? Apr 23, 2013 18:59 |
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Baronjutter posted:Is it possible to be totally or nearly self-sufficient in V2? For instance imagine you have a country with a good variety of resources, enough to cover all your needs and feed your factories, plus factories that produce the goods your people demand. If you got the balance just right could you actually get by making money entirely domestically and not worrying about the global market? If you got into that situation could you raise tarrifs super high to ensure only domestic made goods were consumed? That's pretty much what China is, isn't it? With so many provinces, China has got to have pretty much every resource it needs. Once you sphere or conquer Southeast Asia and the South Pacific nations, you'll even have access to Tropical Wood and Rubber and the like. So yes, to be self-sufficient, be China!
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# ? Apr 23, 2013 19:02 |
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BillBear posted:I really wouldn't call it a grand campaign, its extremely short even on 3 arrows you'll find yourself finishing the game in a few hours.
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# ? Apr 23, 2013 19:06 |
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I'm having some troubles with Heart of Darkness, I stupidly associated my base Victoria 2 code with an account I can't remember the name of so I can't access the tech support forums. When I start up the game after having done a fresh install of the game and verifying game integrity with steam it gets to initialising map logic before hitting me with an error and crashing every time, I've deleted the Victoria 2 file in my documents which was recommended but it hasn't helped. The error I get is a file exception in virtualfilesystem.cpp, line 662. Has anyone else managed to do something about this?
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# ? Apr 23, 2013 19:27 |
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Captain No-mates posted:I'm having some troubles with Heart of Darkness, I stupidly associated my base Victoria 2 code with an account I can't remember the name of so I can't access the tech support forums. When I start up the game after having done a fresh install of the game and verifying game integrity with steam it gets to initialising map logic before hitting me with an error and crashing every time, I've deleted the Victoria 2 file in my documents which was recommended but it hasn't helped. The error I get is a file exception in virtualfilesystem.cpp, line 662. Has anyone else managed to do something about this? Yeah, go into where you installed victoria 2, the maps folder, and delete the cache folder there. I have that problem in every fresh install of V2.
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# ? Apr 23, 2013 19:29 |
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DrSunshine posted:That's pretty much what China is, isn't it? With so many provinces, China has got to have pretty much every resource it needs. Once you sphere or conquer Southeast Asia and the South Pacific nations, you'll even have access to Tropical Wood and Rubber and the like. There's already (small amounts of) Tropical Wood in Guangxi even if you don't gobble up Dai Nam.
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# ? Apr 23, 2013 19:49 |
uPen posted:My first great war in HoD was Italy vs France and I forced France to give up every colony in Africa and about 1/3rd of it's European territory. The reduced wargoal cost is incredible. Pretty much this. The AI is apparently terrible at demanding wargoal after wargoal in a great war, but the human player is under no such restriction.
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# ? Apr 23, 2013 19:50 |
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The solution is war. Find a high industrial country, and completely devastate it. Occupy it all long enough that all the factories close down, take a state, and puppet them after they drop out of GP status. Do this until you have 5x the industrial score than the next three people combined. I like to think that I'm just an extension of the free market. The invisible hand that's giving you a haymaker.
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# ? Apr 23, 2013 20:37 |
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Alchenar posted:I don't suppose anyone wants to comment on what a Paradox Homeworld 3 would have looked like? Noreaus posted:I see in the message settings that there is something called "gunboat diplomacy" that can happen to a country. What is this? Has anybody encountered this or could it be a feature that was dropped? DrProsek posted:In turn I think it could also be kinda cool for those corporations to start investing abroad, leading to events and CBs for you. So like if your Dole corporation invests heavily in Hawaii, and Hawaii starts taxing the factory too much for too long or something, they may ask the nation the corporation is centered in to intervene (annex uncivs, shpere civs). I just think it would be kinda cool to find myself going to war because capitalists ask me to . Dr. Video Games 0031 posted:I think it would just be cool for the game to actually keep track of the biggest corporations, especially if your country is structured under the monopoly structure. Having to deal with and regulate entities like Standard Oil could add a bit of depth and just something to do for LF countries. Maybe something for Victoria 3. Nuclearmonkee posted:Pretty much this. The AI is apparently terrible at demanding wargoal after wargoal in a great war, but the human player is under no such restriction.
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# ? Apr 23, 2013 21:07 |
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I think Imperialism handled the era pretty well in terms of railroads. I kinda wish it was a bit more like that, where we were actually building a trade network to supply our factories with raw materials. I'd gladly trade a lot of the population and trade detail out of the game for better transport detail. Transport was pretty much THE big deal of the time. Railways and steam ships changed the world. V2 just sort of ignores it entirely, it doesn't even abstract it, goods just magically teleport all over the world for free. Some sort of distance cost added to goods would change everything. Railways and merchant fleets would reduce those costs domestically and internationally. Ports and railways would matter big time.
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# ? Apr 23, 2013 21:17 |
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Baronjutter posted:I think Imperialism handled the era pretty well in terms of railroads. I kinda wish it was a bit more like that, where we were actually building a trade network to supply our factories with raw materials. I'd gladly trade a lot of the population and trade detail out of the game for better transport detail. Transport was pretty much THE big deal of the time. Railways and steam ships changed the world. V2 just sort of ignores it entirely, it doesn't even abstract it, goods just magically teleport all over the world for free. I agree completely. I hope the next expansion is Victoria 2: The Invisible Hand, with a complete rewrite of the economic system.
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# ? Apr 23, 2013 21:32 |
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meatbag posted:I agree completely. I hope the next expansion is Victoria 2: The Invisible Hand, with a complete rewrite of the economic system. *edit* Alternatively: Andrew Carnegie and JP Morgan passionately kissing. Wolfgang Pauli fucked around with this message at 21:46 on Apr 23, 2013 |
# ? Apr 23, 2013 21:40 |
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So I'm loving breaking HOD completely over in Asia. Doing a State Capitalism run as Japan, where I built all the factories myself and micromanaged it pretty hard. 30 years later, I've taken parts of China and I'm trouncing a mobilized Russia. So much fun. So much money. Max level forts in all my provinces, all sliders maxed out, armies of nothing but guards and artillery and hussars. Good times.
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# ? Apr 23, 2013 22:25 |
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What's the reasoning for negative tariffs? I usually keep it at 9% or higher, but I have no idea what it actually does for my economy beyond giving me more money and my pops less.
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# ? Apr 23, 2013 22:32 |
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Holy crap I just beat Russia in a war as Czechoslovakia. I had a level 2 fort in the far east of slovakia's mountains. 28,000 brave czechs fought off a stack of 50,000 russians taking very few losses. No idea why they attacked there. I thought that was it, that was their army. I waited, tried to get peace but nope. Later a stack of 80,000 and 60,000 showed up and sat next to my mountain getting attrition for a while until the 60,000 moved away to finally go AROUND my fort while the 80,000 mega stack attacked the 25,000 remaining troops. Once again, the Russians were absolutely destroyed. My 2nd army of mostly mobilized conscripts and some arty beat the 60,000 stack due to superior technology and a very good leader, then moved in and finished off the death stack which had taken 90% losses. Shortly after that Russia offered me peace, I'd get to keep the chunk of poland I wanted and had occupied the whole war while they were reduced to 0 prestige and nearly fell off the great power ranking while I moved from 9th to 7th. If the russians had simply gone around my mega-fort they easily could have taken back poland unopposed and occupied my entire country... Also the opposing russian General's name was the same as my grandpa, Vladimir Vorontsov. Both generals too! Although my grandpa never destroyed russia by tossing nearly 200,000 troops at a Slovak mountain.
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# ? Apr 23, 2013 22:34 |
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Nightblade posted:What's the reasoning for negative tariffs? I usually keep it at 9% or higher, but I have no idea what it actually does for my economy beyond giving me more money and my pops less. It essentially means you subsidize your pops buying goods by x%. The reasoning for it is I have infinite monies, so I maxed all my sliders for maximum spending. Just cause.
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# ? Apr 23, 2013 22:35 |
Cynic Jester posted:It essentially means you subsidize your pops buying goods by x%. The reasoning for it is I have infinite monies, so I maxed all my sliders for maximum spending. Just cause. It also subsidizes your imported factory inputs.
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# ? Apr 23, 2013 22:43 |
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Is there any way to tariff specific goods? Like say you produce tons of liquor but import grain. So you put a tariff on liquor but subsidize grain?
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# ? Apr 23, 2013 22:45 |
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Baronjutter posted:Is there any way to tariff specific goods? Like say you produce tons of liquor but import grain. So you put a tariff on liquor but subsidize grain? As far as I know, there's no way, just one single tariff slider - which really is just silly, huge amounts of industrial policy revolved around what to tax.
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# ? Apr 23, 2013 22:48 |
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# ? May 30, 2024 11:08 |
DerLeo posted:As far as I know, there's no way, just one single tariff slider - which really is just silly, huge amounts of industrial policy revolved around what to tax. You can kind of do that by setting a big tariff but also allowing industry to pull from your stockpile. Just set stockpiles for goods you want to subsidize, non subsidized things at 0. Obviously won't work 100% as military goods have to be stockpiled regardless.
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# ? Apr 23, 2013 22:52 |