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RabidWeasel posted:As an aside if anyone wants to use my EU4 signup referral that would be great http://signup.europauniversalis4.com/r/3eb9a34ebf9 Used this so that should hopefully help you on your way. I'm actually incredibly excited about EU4 - it will be weird though, as I'm really used to Eu3+ and it will be interesting to see if the AI is as smart as the Eu3+ in the vanilla EU4 or if it will be like vanilla EU3. I imagine there'll be plenty of improvement to the AI so the vanilla one may be really good - and I'm holding out hope that Wiz has had some influence in dealing with EU4 AI If anyone wants to be a kind soul and help me along with the signup as well, here's my referral: http://signup.europauniversalis4.com/r/73842a1e5b5
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# ? Apr 27, 2013 12:32 |
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# ? Jun 3, 2024 20:12 |
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Hot Karl Marx posted:What's a good number of capitalists to have to be effective for laissez faire economics? Around .05% or .1% or more? As few as possible. All your factory income is split between all your capitalists, so the more capitalists you have, the more money they spend on things for themselves, and the less they have to spend on new factories and railroads. Ideally, you would have one capitalist who owns everything.
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# ? Apr 27, 2013 12:37 |
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Did we get any kind of timeframe for the first post-release patch for HoD? It's still great, but after having put a load of hours into it, the problems that remain are irksome.
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# ? Apr 27, 2013 12:38 |
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Sheep posted:I've still not figured this out: what's the deal with flashpoints? I've noticed that, for example, Sweden can place the flashpoint NF in North Finland on day one, but if Sweden becomes a Great Power, suddenly you can't place that NF anymore. Are flashpoint NFs only for non-GPs or something? The tooltip just says it needs to be a potential flashpoint for one of your cores, which doesn't change when you attain GP status. Poor tooltip text, weird bug, something else? I guess it should tell you that you can't do it if you're a GP, but yeah that's the problem.
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# ? Apr 27, 2013 12:49 |
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I thought of a cool feature I'd love for the game to have. When you play interventionist or laizzes faire nations your capitalists will form themselves into corporations that act as an NGO. These corporations will employ the capitalists which will necessitate you keep a healthy population of capitalists in every state in order to make use of private enterprises, instead of the current situation where the optimal number of capitalists is always 1.
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# ? Apr 27, 2013 12:52 |
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If we talk about cool new features we would like in the game, I'd love being able to buy above market price for your national stockpile. I recently had to wait almost a year for a couple of guards because there were no luxury clothes on available for me thanks to some war in europe.
e X fucked around with this message at 13:01 on Apr 27, 2013 |
# ? Apr 27, 2013 12:57 |
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I'm going to have to say that the cutest part of my last EU3 game was Hungary Whale.
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# ? Apr 27, 2013 13:00 |
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Freudian posted:Avindian is the one who did the excellent Spanish Expedition AARs for the HoD Beta. Thanks!
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# ? Apr 27, 2013 13:30 |
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e X posted:If we talk about cool new features we would like in the game, I'd love being able to buy above market price for your national stockpile. I recently had to wait almost a year for a couple of guards because there were no luxury clothes on available for me thanks to some war in europe. Some kind of global supply/demand chart would be good, especially if it plotted it over time. Also, a way to tell what goods you're buying and selling to whom. Sort of a "today: Bought 13 wine from Spain for 12 pounds".
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# ? Apr 27, 2013 14:01 |
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psychofishhead posted:
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# ? Apr 27, 2013 14:08 |
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Captain No-mates posted:Can someone point me to a guide on how to actually get the Upper House to pass reforms, I'm trying to attract some immigrants for my factories but they seem content to sit at like 40% conservative for the entire game. Conservatives will vote for reforms based on high militancy and the strength of your reform movements. Also if your upper house is appointed rather than population- or state-based, then the composition is going to be based on the ideologies of your upper class citizens and nobody else. If that's the case then you should start encouraging capitalists, since they're a lot more liberal than aristocrats.
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# ? Apr 27, 2013 14:19 |
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psychofishhead posted:
This owns. I really hope Paradox starts putting Lovecraft references in V2 in the same way they put options for Comet Sighted in EU3. Speaking of the Call to Arms, here is my own referral: http://signup.europauniversalis4.com/r/172075010e4
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# ? Apr 27, 2013 14:21 |
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YF-23 posted:This owns. I really hope Paradox starts putting Lovecraft references in V2 in the same way they put options for Comet Sighted in EU3. If you release New England, I think you get a decision to build the Miskatonic University and renames one of your provinces to Arkham.
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# ? Apr 27, 2013 14:31 |
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So as a GP you can apparently "invest" influence but I don't see any UI option to focus influence into a specific area. This whole sphering and influence thing is getting pretty lost on me. Any help?
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# ? Apr 27, 2013 15:34 |
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Is there any word on a patch/update for HoD that fixes the wierd dominion issues? I'm not familiar with the usual schedule for paradox releases and one-province india is really bugging me ::
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# ? Apr 27, 2013 15:35 |
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Did HoD remove the ability to tell where an enemy army was moving and when they'd get there? I thought it was a bug from an install of NNM that messed up a few other things, but as far as I can tell I obliterated every trace Victoria II + mods + expansions from my computer and reinstalled without the mod this time and I still can't do it even though all the other mod-related bugs were fixed, which is a pain when I'm trying to chase around defeated armies to obliterate them and I have to just guess now and hope I'm right. I noticed that I can only tell when my armies will arrive by mousing over the province they're moving to (which is a nice feature), is it the same with enemy armies and I have to mouse over neighboring provinces until I see the one they're heading for?Jygallax posted:Is there any word on a patch/update for HoD that fixes the wierd dominion issues? I'm not familiar with the usual schedule for paradox releases and one-province india is really bugging me :: Podcat said two weeks from release is realistic, so hopefully just another week or so.
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# ? Apr 27, 2013 16:30 |
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Raneman posted:So as a GP you can apparently "invest" influence but I don't see any UI option to focus influence into a specific area. This whole sphering and influence thing is getting pretty lost on me. Any help? You can focus on certain countries in the diplomacy panel: in the list, it has a toggle to focus it with three levels of influence.
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# ? Apr 27, 2013 16:50 |
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Darkrenown posted:
I don't know if you're being sarcastic or not but it's Avindian... http://forum.paradoxplaza.com/forum/member.php?188611-Avindian You know, the guy you had do one of your HoD Beta AARs? The one that had actual information on the game instead of cartoons? Other AARs he did http://forum.paradoxplaza.com/forum/search.php?searchid=3368158 Necroneocon fucked around with this message at 17:43 on Apr 27, 2013 |
# ? Apr 27, 2013 17:41 |
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Banemaster posted:Any opinion about which HoI I should play? I've heard that Darkest Hour is the most polished overall, but I have a Mac so I never have been able to play any of them myself. DH is also the one that has Kaiserreich, which is an alt-history mod where Germany won WWI, the Bolsheviks lost the Russian Civil War, the Qing was (partially) restored by the Germans, and France and Britain fell to syndicalist revolutions (socialist trade unions controlling society). There's been a huge amount of effort that has been put into the mod, and unlike in the other HOI games WWII can really roll out in a number of different ways (Syndintern vs. Mittleuropa, Syndintern vs. the Entente, etc.). There's a civil war chain for the US that is a "staging-fight" for WWII like the Spanish Civil War was in reality, but on a massive scale. I'd recommend it.
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# ? Apr 27, 2013 17:51 |
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How does the whole military portion of HoI even work?? I tried Hearts of Iron early on in my post CK2 "Paradox Binge" and while I could get my head around the rest of the game, the moment I clicked on an army group I saw this weird network of lines going everywhere and all this stuff about theatres and headquarters and ohgod what does it all mean??! It's weird, because I get Victoria 2's economics and CK2's marriage dynamics, but once army management becomes more than "move a little man around" it just boggles my mind. Is there any tutorial or LP that explains how all that stuff works?
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# ? Apr 27, 2013 17:57 |
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When you start a game as the Netherlands, and begin to stomp Belgium, is there any way to stop France from intervening just as you are about to win and sending 60k men across the Belgian border and crushing everything?
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# ? Apr 27, 2013 18:18 |
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Att:DrSunshine http://www.youtube.com/playlist?list=PLDB5F13C0A67A5F91 vuk83 fucked around with this message at 18:58 on Apr 27, 2013 |
# ? Apr 27, 2013 18:19 |
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Raneman posted:When you start a game as the Netherlands, and begin to stomp Belgium, is there any way to stop France from intervening just as you are about to win and sending 60k men across the Belgian border and crushing everything? Become a great power and remove France's influence.
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# ? Apr 27, 2013 18:38 |
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Spiderfist Island posted:I've heard that Darkest Hour is the most polished overall, but I have a Mac so I never have been able to play any of them myself. Always all this love for Kaiserreich when Hohenzollern inspired http://forum.paradoxplaza.com/forum/showthread.php?565808-Hegemonia-An-Alternate-History-Mod is so close. Hegemonia 1.09 for DH 1.03 final has just been released by the way. http://www.2shared.com/file/_zIsm6KI/hegemonia109.html https://dl.dropboxusercontent.com/u/82883139/hegemonia109.7z
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# ? Apr 27, 2013 18:38 |
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Modding the Increase Tension NF has very interesting consequences. For one, the button becomes the Aristocrat NF when you mod it, so you'll both increase tension and the number of aristocrats in that province. Second, if you let it pop off at 100%, you will be in charge of the crisis as if it was your own core. This doesn't mean that you can grab provinces from crises in which you don't own cores, if you win then nothing will happen. You can potentially fight a war over nothing. The only real way for it to work is to babysit the flashpoint tension until it's in the 90s and then remove the NF. With luck, it should pop off normally before any other flashpoint has the chance. For now, I'm setting this NF back to the initial conditions while letting the player dowhateverhelike. I'd also recommend increasing crisis frequency -- I run at one every three months -- because so many of them fizzle out or are pointless and repetitive. Wasting ten crises on white peace-ing over Poland is way more tolerable when you're talking about two and a half years rather than fifteen. Kersch posted:I'm going to have to say that the cutest part of my last EU3 game was Hungary Whale. *edit* Holy poo poo these are real decisions from the Napoleon's Legacy mod. What the gently caress. Wolfgang Pauli fucked around with this message at 19:26 on Apr 27, 2013 |
# ? Apr 27, 2013 19:23 |
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uPen posted:Become a great power and remove France's influence. Belgium starts in the UK's sphere, not Frances. I think the French are just intervening because they can.
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# ? Apr 27, 2013 19:24 |
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Concerning Europa Universalis 3: Is there an external program somewhere that can display certain statistics of a given game-world? Like, how many provinces exist of each culture/cultural group at the time of the saved game. Or what are the most populous countries, sorted by their total cored province population. Or countries with the highest average base tax, etc., etc. Has anyone ever made such an application? The Crusader Kings 1 equivalent that comes to mind is 'Dynastic Glory'.
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# ? Apr 27, 2013 19:25 |
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Raneman posted:When you start a game as the Netherlands, and begin to stomp Belgium, is there any way to stop France from intervening just as you are about to win and sending 60k men across the Belgian border and crushing everything? In my games France always immediately fabricates "a Place in the Sun" CB on Netherlands and GBR intervenes when France gets a positive war score, and that's when you can annex Belgium without anyone interfering.
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# ? Apr 27, 2013 19:29 |
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Wolfgang Pauli posted:*edit* They're not supposed to be nice decisions
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# ? Apr 27, 2013 19:31 |
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Does anyone have a screenshot of the "build a factroy" sentence?
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# ? Apr 27, 2013 19:54 |
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Star posted:Does anyone have a screenshot of the "build a factroy" sentence? Excuse me, it's Capitalists Builds a Factroy (this is the best I could do! )
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# ? Apr 27, 2013 20:02 |
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Star posted:Does anyone have a screenshot of the "build a factroy" sentence?
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# ? Apr 27, 2013 20:02 |
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Star posted:Does anyone have a screenshot of the "build a factroy" sentence? e: f;b
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# ? Apr 27, 2013 20:03 |
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The really funny thing is the corresponding text in the log. "Good news, our Capitalists have started to build a Machine Parts Factory in Vlaandern!" They got it perfectly right in one place, but in the huge, 48-point announcement popup...
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# ? Apr 27, 2013 20:20 |
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Friend Commuter posted:As few as possible. All your factory income is split between all your capitalists, so the more capitalists you have, the more money they spend on things for themselves, and the less they have to spend on new factories and railroads. Ideally, you would have one capitalist who owns everything. Capitalists provide a bonus to input efficiency upto 2% in the state they're in, so there is definitely a reason to have at least a small amount of them.
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# ? Apr 27, 2013 20:23 |
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Raneman posted:So as a GP you can apparently "invest" influence but I don't see any UI option to focus influence into a specific area. This whole sphering and influence thing is getting pretty lost on me. Any help? If you're getting confused about "Other National Investors" when you mouse-over the influence gauge, that's not actually (directly) to do with influence, that means other nations have invested in factories in the country you're trying to influence. You can do it yourself, if you want, as long as your government isn't Laissez Faire, and the target isn't State Capitalism or Planned Economy. Go to the Production tab, then Foreign Investments, then pick the country you want to invest in from the list, then build some factories. The more money you spend there, the smaller the Other National Investors penalty will be for you and the bigger it'll be for other powers.
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# ? Apr 27, 2013 20:47 |
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Pylons posted:Capitalists provide a bonus to input efficiency upto 2% in the state they're in, so there is definitely a reason to have at least a small amount of them. Clarification: Do you mean that the maximum input efficiency bonus is 2%, or that at 2% capitalists the bonus stops increasing?
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# ? Apr 27, 2013 20:50 |
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Mister Adequate posted:Clarification: Do you mean that the maximum input efficiency bonus is 2%, or that at 2% capitalists the bonus stops increasing? I'm pretty sure the maximum input efficiency bonus from capitalists is 2%, I'm not sure how many capitalists you need in a state for the full bonus, though.
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# ? Apr 27, 2013 20:59 |
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DrSunshine posted:How does the whole military portion of HoI even work?? I tried Hearts of Iron early on in my post CK2 "Paradox Binge" and while I could get my head around the rest of the game, the moment I clicked on an army group I saw this weird network of lines going everywhere and all this stuff about theatres and headquarters and ohgod what does it all mean??! Its the new order of battle thingy they added in for HoI3 that the previous games don't have. Basically you build divisions that have 2-5 brigades in them, 2-5 divisions makes up a corps, 2-5 corps an army, 2-5 armies an army group and how many of the below you want can go under theater commands. A commander assigned at a level above divisional grants his bonus to all units under his commander, with his bonus becoming stronger per unit the closer he gets to the divisional level. I think setting all units to auto deploy from the production will have the AI handle making all those different command levels for you. However if you're a super sperg like me you can simply check off displaying land units in the side bar and not bother assigning anything a command structure, leaving everything at the divisional level and then command it all manually or assign everything to a theater HQ and let that handle the army.
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# ? Apr 27, 2013 21:17 |
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# ? Jun 3, 2024 20:12 |
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I bought Sword of Islam and Legacy of Rome a while back during a Steam sale, and I was curious: what are the differences between the Muslims and Christians? Is there any difference between the Byzantines and other Europeans?
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# ? Apr 27, 2013 21:51 |