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Averrences
May 3, 2008

RabidWeasel posted:

As an aside if anyone wants to use my EU4 signup referral that would be great http://signup.europauniversalis4.com/r/3eb9a34ebf9 :shobon:

Used this so that should hopefully help you on your way.

I'm actually incredibly excited about EU4 - it will be weird though, as I'm really used to Eu3+ and it will be interesting to see if the AI is as smart as the Eu3+ in the vanilla EU4 or if it will be like vanilla EU3. I imagine there'll be plenty of improvement to the AI so the vanilla one may be really good - and I'm holding out hope that Wiz has had some influence in dealing with EU4 AI :)

If anyone wants to be a kind soul and help me along with the signup as well, here's my referral: http://signup.europauniversalis4.com/r/73842a1e5b5

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Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

Hot Karl Marx posted:

What's a good number of capitalists to have to be effective for laissez faire economics? Around .05% or .1% or more?

As few as possible. All your factory income is split between all your capitalists, so the more capitalists you have, the more money they spend on things for themselves, and the less they have to spend on new factories and railroads. Ideally, you would have one capitalist who owns everything.

Noreaus
May 22, 2008

HEY, WHAT'S HAPPENING? :)
Did we get any kind of timeframe for the first post-release patch for HoD? It's still great, but after having put a load of hours into it, the problems that remain are irksome.

Carver
Jan 14, 2003

Sheep posted:

I've still not figured this out: what's the deal with flashpoints? I've noticed that, for example, Sweden can place the flashpoint NF in North Finland on day one, but if Sweden becomes a Great Power, suddenly you can't place that NF anymore. Are flashpoint NFs only for non-GPs or something? The tooltip just says it needs to be a potential flashpoint for one of your cores, which doesn't change when you attain GP status. Poor tooltip text, weird bug, something else?

I guess it should tell you that you can't do it if you're a GP, but yeah that's the problem.

Demiurge4
Aug 10, 2011

I thought of a cool feature I'd love for the game to have. When you play interventionist or laizzes faire nations your capitalists will form themselves into corporations that act as an NGO. These corporations will employ the capitalists which will necessitate you keep a healthy population of capitalists in every state in order to make use of private enterprises, instead of the current situation where the optimal number of capitalists is always 1.

e X
Feb 23, 2013

cool but crude
If we talk about cool new features we would like in the game, I'd love being able to buy above market price for your national stockpile. I recently had to wait almost a year for a couple of guards because there were no luxury clothes on available for me thanks to some war in europe.

e X fucked around with this message at 13:01 on Apr 27, 2013

Kersch
Aug 22, 2004
I like this internet
I'm going to have to say that the cutest part of my last EU3 game was Hungary Whale.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Freudian posted:

Avindian is the one who did the excellent Spanish Expedition AARs for the HoD Beta.

Thanks!

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

e X posted:

If we talk about cool new features we would like in the game, I'd love being able to buy above market price for your national stockpile. I recently had to wait almost a year for a couple of guards because there were no luxury clothes on available for me thanks to some war in europe.

Some kind of global supply/demand chart would be good, especially if it plotted it over time.

Also, a way to tell what goods you're buying and selling to whom. Sort of a "today: Bought 13 wine from Spain for 12 pounds".

Lawman 0
Aug 17, 2010

I hope I get this. :allears:

Fister Roboto
Feb 21, 2008

Captain No-mates posted:

Can someone point me to a guide on how to actually get the Upper House to pass reforms, I'm trying to attract some immigrants for my factories but they seem content to sit at like 40% conservative for the entire game.

Conservatives will vote for reforms based on high militancy and the strength of your reform movements. Also if your upper house is appointed rather than population- or state-based, then the composition is going to be based on the ideologies of your upper class citizens and nobody else. If that's the case then you should start encouraging capitalists, since they're a lot more liberal than aristocrats.

YF-23
Feb 17, 2011

My god, it's full of cat!



This owns. I really hope Paradox starts putting Lovecraft references in V2 in the same way they put options for Comet Sighted in EU3.

Speaking of the Call to Arms, here is my own referral: http://signup.europauniversalis4.com/r/172075010e4

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


YF-23 posted:

This owns. I really hope Paradox starts putting Lovecraft references in V2 in the same way they put options for Comet Sighted in EU3.

Speaking of the Call to Arms, here is my own referral: http://signup.europauniversalis4.com/r/172075010e4

If you release New England, I think you get a decision to build the Miskatonic University and renames one of your provinces to Arkham.

Raneman
Dec 24, 2010

by T. Finninho
So as a GP you can apparently "invest" influence but I don't see any UI option to focus influence into a specific area. This whole sphering and influence thing is getting pretty lost on me. Any help?

Jygallax
Oct 17, 2011

Every human being deserves respect. Even if if they are a little different.
Is there any word on a patch/update for HoD that fixes the wierd dominion issues? I'm not familiar with the usual schedule for paradox releases and one-province india is really bugging me ::(:

Punished Chuck
Dec 27, 2010

Did HoD remove the ability to tell where an enemy army was moving and when they'd get there? I thought it was a bug from an install of NNM that messed up a few other things, but as far as I can tell I obliterated every trace Victoria II + mods + expansions from my computer and reinstalled without the mod this time and I still can't do it even though all the other mod-related bugs were fixed, which is a pain when I'm trying to chase around defeated armies to obliterate them and I have to just guess now and hope I'm right. I noticed that I can only tell when my armies will arrive by mousing over the province they're moving to (which is a nice feature), is it the same with enemy armies and I have to mouse over neighboring provinces until I see the one they're heading for?

Jygallax posted:

Is there any word on a patch/update for HoD that fixes the wierd dominion issues? I'm not familiar with the usual schedule for paradox releases and one-province india is really bugging me ::(:

Podcat said two weeks from release is realistic, so hopefully just another week or so.

Flappy Bert
Dec 11, 2011

I have seen the light, and it is a string


Raneman posted:

So as a GP you can apparently "invest" influence but I don't see any UI option to focus influence into a specific area. This whole sphering and influence thing is getting pretty lost on me. Any help?

You can focus on certain countries in the diplomacy panel: in the list, it has a toggle to focus it with three levels of influence.

Necroneocon
May 12, 2009

by Shine

Darkrenown posted:


Speaking of linking, no one has linked me to the great AAR writer yet, or I have missed it if they did.


I don't know if you're being sarcastic or not but it's Avindian... http://forum.paradoxplaza.com/forum/member.php?188611-Avindian You know, the guy you had do one of your HoD Beta AARs? The one that had actual information on the game instead of cartoons?

Other AARs he did http://forum.paradoxplaza.com/forum/search.php?searchid=3368158

Necroneocon fucked around with this message at 17:43 on Apr 27, 2013

Spiderfist Island
Feb 19, 2011

Banemaster posted:

Any opinion about which HoI I should play?

I own all of them (HoI2/3, AoD, DH), but haven't played them in a while (year or so?), so I don't really know about any recent developments.

Edit. Oh, and any interesting mods?

I've heard that Darkest Hour is the most polished overall, but I have a Mac so I never have been able to play any of them myself.

DH is also the one that has Kaiserreich, which is an alt-history mod where Germany won WWI, the Bolsheviks lost the Russian Civil War, the Qing was (partially) restored by the Germans, and France and Britain fell to syndicalist revolutions (socialist trade unions controlling society). There's been a huge amount of effort that has been put into the mod, and unlike in the other HOI games WWII can really roll out in a number of different ways (Syndintern vs. Mittleuropa, Syndintern vs. the Entente, etc.). There's a civil war chain for the US that is a "staging-fight" for WWII like the Spanish Civil War was in reality, but on a massive scale. I'd recommend it.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
How does the whole military portion of HoI even work?? I tried Hearts of Iron early on in my post CK2 "Paradox Binge" and while I could get my head around the rest of the game, the moment I clicked on an army group I saw this weird network of lines going everywhere and all this stuff about theatres and headquarters and ohgod what does it all mean??! :psyduck:

It's weird, because I get Victoria 2's economics and CK2's marriage dynamics, but once army management becomes more than "move a little man around" it just boggles my mind.

Is there any tutorial or LP that explains how all that stuff works?

Raneman
Dec 24, 2010

by T. Finninho
When you start a game as the Netherlands, and begin to stomp Belgium, is there any way to stop France from intervening just as you are about to win and sending 60k men across the Belgian border and crushing everything?

vuk83
Oct 9, 2012
Att:DrSunshine


http://www.youtube.com/playlist?list=PLDB5F13C0A67A5F91

vuk83 fucked around with this message at 18:58 on Apr 27, 2013

uPen
Jan 25, 2010

Zu Rodina!

Raneman posted:

When you start a game as the Netherlands, and begin to stomp Belgium, is there any way to stop France from intervening just as you are about to win and sending 60k men across the Belgian border and crushing everything?

Become a great power and remove France's influence.

Riso
Oct 11, 2008

by merry exmarx

Spiderfist Island posted:

I've heard that Darkest Hour is the most polished overall, but I have a Mac so I never have been able to play any of them myself.

DH is also the one that has Kaiserreich, which is an alt-history mod where Germany won WWI, the Bolsheviks lost the Russian Civil War, the Qing was (partially) restored by the Germans, and France and Britain fell to syndicalist revolutions (socialist trade unions controlling society). There's been a huge amount of effort that has been put into the mod, and unlike in the other HOI games WWII can really roll out in a number of different ways (Syndintern vs. Mittleuropa, Syndintern vs. the Entente, etc.). There's a civil war chain for the US that is a "staging-fight" for WWII like the Spanish Civil War was in reality, but on a massive scale. I'd recommend it.

Always all this love for Kaiserreich when Hohenzollern inspired http://forum.paradoxplaza.com/forum/showthread.php?565808-Hegemonia-An-Alternate-History-Mod is so close.

Hegemonia 1.09 for DH 1.03 final has just been released by the way.

http://www.2shared.com/file/_zIsm6KI/hegemonia109.html
https://dl.dropboxusercontent.com/u/82883139/hegemonia109.7z

Wolfgang Pauli
Mar 26, 2008

One Three Seven
Modding the Increase Tension NF has very interesting consequences. For one, the button becomes the Aristocrat NF when you mod it, so you'll both increase tension and the number of aristocrats in that province. Second, if you let it pop off at 100%, you will be in charge of the crisis as if it was your own core. This doesn't mean that you can grab provinces from crises in which you don't own cores, if you win then nothing will happen. You can potentially fight a war over nothing. The only real way for it to work is to babysit the flashpoint tension until it's in the 90s and then remove the NF. With luck, it should pop off normally before any other flashpoint has the chance. For now, I'm setting this NF back to the initial conditions while letting the player dowhateverhelike.

I'd also recommend increasing crisis frequency -- I run at one every three months -- because so many of them fizzle out or are pointless and repetitive. Wasting ten crises on white peace-ing over Poland is way more tolerable when you're talking about two and a half years rather than fifteen.

Kersch posted:

I'm going to have to say that the cutest part of my last EU3 game was Hungary Whale.


:3:

*edit*
Holy poo poo these are real decisions from the Napoleon's Legacy mod. What the gently caress. :toxx: :smithicide:

Wolfgang Pauli fucked around with this message at 19:26 on Apr 27, 2013

Raneman
Dec 24, 2010

by T. Finninho

uPen posted:

Become a great power and remove France's influence.

Belgium starts in the UK's sphere, not Frances. I think the French are just intervening because they can.

Gniwu
Dec 18, 2002

Concerning Europa Universalis 3: Is there an external program somewhere that can display certain statistics of a given game-world? Like, how many provinces exist of each culture/cultural group at the time of the saved game. Or what are the most populous countries, sorted by their total cored province population. Or countries with the highest average base tax, etc., etc.

Has anyone ever made such an application? The Crusader Kings 1 equivalent that comes to mind is 'Dynastic Glory'.

Chickpea Roar
Jan 11, 2006

Merdre!

Raneman posted:

When you start a game as the Netherlands, and begin to stomp Belgium, is there any way to stop France from intervening just as you are about to win and sending 60k men across the Belgian border and crushing everything?

In my games France always immediately fabricates "a Place in the Sun" CB on Netherlands and GBR intervenes when France gets a positive war score, and that's when you can annex Belgium without anyone interfering.

KoldPT
Oct 9, 2012

Wolfgang Pauli posted:

*edit*
Holy poo poo these are real decisions from the Napoleon's Legacy mod. What the gently caress. :toxx: :smithicide:


They're not supposed to be nice decisions :v:

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Does anyone have a screenshot of the "build a factroy" sentence?

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Star posted:

Does anyone have a screenshot of the "build a factroy" sentence?

Excuse me, it's Capitalists Builds a Factroy :colbert: (this is the best I could do! :v: )

Chickpea Roar
Jan 11, 2006

Merdre!

Star posted:

Does anyone have a screenshot of the "build a factroy" sentence?


Mirdini
Jan 14, 2012

Star posted:

Does anyone have a screenshot of the "build a factroy" sentence?



e: f;b

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

The really funny thing is the corresponding text in the log. "Good news, our Capitalists have started to build a Machine Parts Factory in Vlaandern!"

They got it perfectly right in one place, but in the huge, 48-point announcement popup...

Pylons
Mar 16, 2009

Friend Commuter posted:

As few as possible. All your factory income is split between all your capitalists, so the more capitalists you have, the more money they spend on things for themselves, and the less they have to spend on new factories and railroads. Ideally, you would have one capitalist who owns everything.

Capitalists provide a bonus to input efficiency upto 2% in the state they're in, so there is definitely a reason to have at least a small amount of them.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

Raneman posted:

So as a GP you can apparently "invest" influence but I don't see any UI option to focus influence into a specific area. This whole sphering and influence thing is getting pretty lost on me. Any help?

If you're getting confused about "Other National Investors" when you mouse-over the influence gauge, that's not actually (directly) to do with influence, that means other nations have invested in factories in the country you're trying to influence. You can do it yourself, if you want, as long as your government isn't Laissez Faire, and the target isn't State Capitalism or Planned Economy. Go to the Production tab, then Foreign Investments, then pick the country you want to invest in from the list, then build some factories. The more money you spend there, the smaller the Other National Investors penalty will be for you and the bigger it'll be for other powers.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Pylons posted:

Capitalists provide a bonus to input efficiency upto 2% in the state they're in, so there is definitely a reason to have at least a small amount of them.

Clarification: Do you mean that the maximum input efficiency bonus is 2%, or that at 2% capitalists the bonus stops increasing?

Pylons
Mar 16, 2009

Mister Adequate posted:

Clarification: Do you mean that the maximum input efficiency bonus is 2%, or that at 2% capitalists the bonus stops increasing?

I'm pretty sure the maximum input efficiency bonus from capitalists is 2%, I'm not sure how many capitalists you need in a state for the full bonus, though.

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold

DrSunshine posted:

How does the whole military portion of HoI even work?? I tried Hearts of Iron early on in my post CK2 "Paradox Binge" and while I could get my head around the rest of the game, the moment I clicked on an army group I saw this weird network of lines going everywhere and all this stuff about theatres and headquarters and ohgod what does it all mean??! :psyduck:

It's weird, because I get Victoria 2's economics and CK2's marriage dynamics, but once army management becomes more than "move a little man around" it just boggles my mind.

Is there any tutorial or LP that explains how all that stuff works?

Its the new order of battle thingy they added in for HoI3 that the previous games don't have. Basically you build divisions that have 2-5 brigades in them, 2-5 divisions makes up a corps, 2-5 corps an army, 2-5 armies an army group and how many of the below you want can go under theater commands. A commander assigned at a level above divisional grants his bonus to all units under his commander, with his bonus becoming stronger per unit the closer he gets to the divisional level.

I think setting all units to auto deploy from the production will have the AI handle making all those different command levels for you. However if you're a super sperg like me you can simply check off displaying land units in the side bar and not bother assigning anything a command structure, leaving everything at the divisional level and then command it all manually or assign everything to a theater HQ and let that handle the army.

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NEED TOILET PAPER
Mar 22, 2013

by XyloJW
I bought Sword of Islam and Legacy of Rome a while back during a Steam sale, and I was curious: what are the differences between the Muslims and Christians? Is there any difference between the Byzantines and other Europeans?

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