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I have a question for Arenovalis or Naky (or anyone really) regarding New Vegas models. I recently grabbed a model from NV that I want to add to Stalker. However I immediately noticed that the scale of the model in New Vegas is WAY bigger than the average Stalker model (importing a set of joints a Stalker weapon uses shows up as microscopic in comparison to the model). Approximately what scale reduction should I be using for converted models? NV content: Very nice 9A-91 Arenovalis I've played way too much New Vegas but with some of the newer mods that are out I think it's time to reinstall it and play it again.
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# ? May 2, 2013 20:36 |
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# ? May 28, 2024 01:27 |
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I just installed Project: Nevada and I just wanted to check if there was anything I should know about running it alongside JSawyer. Is there a particular load priority I should have set up for them?
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# ? May 2, 2013 21:28 |
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Frankosity posted:I just installed Project: Nevada and I just wanted to check if there was anything I should know about running it alongside JSawyer. Is there a particular load priority I should have set up for them? Don't use the rebalance module.
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# ? May 2, 2013 22:16 |
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Swartz posted:I have a question for Arenovalis or Naky (or anyone really) regarding New Vegas models. Gonna be hard to just give you a number. Basically what I do when he hands me a gun is import an existing weapon already done and sized properly and rotate/scale/move it to approximately the size of the other weapon. After that I line up the gun for easier iron sighting, separate the animated bits and export. Then if it requires a little more scaling or resizing, it can all be tweaked in Nifskope. Millenia wrote a tutorial on how to import a weapon into SHoC on Gamebanana a few months ago if you were interested in watching it IIRC.
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# ? May 2, 2013 22:27 |
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Naky posted:Gonna be hard to just give you a number. Basically what I do when he hands me a gun is import an existing weapon already done and sized properly and rotate/scale/move it to approximately the size of the other weapon. After that I line up the gun for easier iron sighting, separate the animated bits and export. Then if it requires a little more scaling or resizing, it can all be tweaked in Nifskope. Thanks. I managed to get the model I wanted down to a reasonable scale, but the scope blocks half the drat screen (it's this model: http://newvegas.nexusmods.com/mods/49378 ). Unfortunately textures don't look as good in Stalker for some reason, so I'll have to mess around with the textures to make it look okay. I forgot that he did some Gamebanana tuts. I'm watching the New Vegas one now since it may talk about resizing, if not I'll watch the Stalker weapon one. *Edit* The Stalker one gets into scaling right away. I'm dumb for not doing it that way :P Thanks Naky and Millenia/Arenovalis Swartz fucked around with this message at 22:55 on May 2, 2013 |
# ? May 2, 2013 22:41 |
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LividLiquid posted:I know it's cheating, but I seriously can't play through the game without the underwater hideout anymore. It's too awesome and the emergent game challenge of filling every slot on the weapons wall and dressing the mannequins in every faction's top armor is too much fun. Lombard Station (in the OP) has most of the same stuff. Anyhow, I had an idea for a mod, and I wanted to bounce it off you fine folks before I did it: Old People Perks! Anyhow, with various mods (Including SHaM in the OP) making the Middle-Age/Old Perks available, I was thinking of making some traits/perks that supported them. These are a few of my ideas, I was wondering if anyone else here had some: I've Forgotten More Than You'll Ever Learn All skills would be considered 5 higher for the purposes of dialogue checks. Veteran Trooper/Veteran Legionarie Would give a bonus to Guns (Trooper) or Melee (Legionarie) as well as faction rep at the start of the game, but endurance would be -1 due to old war wounds. Shell-Shock Not sure how I want this one to play, I was thinking something along the lines of MGS4 when you kill a bunch of soldiers you start having flashbacks and stuff.
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# ? May 3, 2013 00:14 |
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Gyshall posted:Don't use the rebalance module. Noted. Is there any clashing perk-wise that would have me wanting to have one mod override the other?
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# ? May 3, 2013 00:42 |
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Agents are GO! posted:
Or just have your screen flash white every once in a while when in combat, I guess. I don't think flashbacks would be doable in Gamebryo.
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# ? May 3, 2013 00:49 |
After the fighting finishes, you should have your character just talk to them self with over the top broken veteran dialogue cribbed from pop culture. Then your character model gets rag dolled and teleported to a nearby bar or motel bathroom floor and the time is advanced by two weeks.
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# ? May 3, 2013 00:55 |
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http://www.newvegas.nexusmods.com/mods/50184/ Released a Colt 1911, also comes with an optional replacer .esp for the Honest Hearts .45 pistol.
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# ? May 3, 2013 11:58 |
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Arenovalis posted:http://www.newvegas.nexusmods.com/mods/50184/ That is gorgeous. Could you do a version with tranq darts so I can be all "Solid Snake" and poo poo?
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# ? May 3, 2013 15:06 |
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The various tranq guns of MGS, aren't 1911s though. The custom 1911 from Snake Eater and Guns of the Patriots fires normal .45ACP ammo. If you are looking for the tranq gun, you want a navy customization of a Smith&Wesson Model 39 called Mark-22 Mod0 "Hush Puppy".
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# ? May 3, 2013 15:25 |
M.Ciaster posted:A great way to handle this one would be giving you stat boosts while in combat (old reflexes kicking in, etc.), but getting major debuffs after finishing the enemies (a kind of "oh my god, I'm a monster, I swore I wouldn't kill anymore" mental breakdown) that would last a while. This, also it makes sense as a trait more than a perk. Something that is both a bonus and a curse. It could also simply up combat skills by a predetermined amount, and drop social skills as a result of PTSD.
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# ? May 3, 2013 17:19 |
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AnarkiJ posted:This, also it makes sense as a trait more than a perk. Something that is both a bonus and a curse. It could also simply up combat skills by a predetermined amount, and drop social skills as a result of PTSD. Yeah I noticed most of those would be traits rather than perks. Anyhow, I can't believe I left this one out: Gettin' Too Old For This Crap Would buff you when certain combat conditions were met (outnumbered, overmatched.)
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# ? May 3, 2013 21:40 |
Like Ed-E's combat music, every combat sequence will begin with a low-quality clip of Danny Glover's "I'm getting too old for this poo poo."
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# ? May 3, 2013 21:43 |
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Infected posted:The various tranq guns of MGS, aren't 1911s though. The custom 1911 from Snake Eater and Guns of the Patriots fires normal .45ACP ammo. If you are looking for the tranq gun, you want a navy customization of a Smith&Wesson Model 39 called Mark-22 Mod0 "Hush Puppy". Would be cool to do a Mark-22 at some point.
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# ? May 5, 2013 01:22 |
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All I know is I need a FAL.
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# ? May 5, 2013 01:49 |
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Capn Beeb posted:All I know is I need a FAL. I'd just like to go ahead and second this.
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# ? May 5, 2013 02:22 |
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Has anyone been able to get around the Steam "Application load error 3:0000065432" issue using FNV4GB with NVSE? I get that error running all the exe's in Win7 compatibility mode; without compatibility mode I get a progress bar for a few seconds then nothing. I've tried everything, Steam off, Steam on, first running via the launcher, etc. Weird thing is - the Nexus thread says to post the output from the log, which is supposed to be in Documents/My Games/FalloutNV, but it doesn't get created for me. Any suggestions? With mods the game slows down very quickly without the 4GB patch.
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# ? May 5, 2013 02:32 |
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Capn Beeb posted:All I know is I need a FAL. There's already a pretty big FAL mod on the Nexus, but I've never tried it myself. edit: linky
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# ? May 5, 2013 04:41 |
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SurgicalOntologist posted:Has anyone been able to get around the Steam "Application load error 3:0000065432" issue using FNV4GB with NVSE? Skyrim4GB is compatible with both Windows 8 AND Fallout: New Vegas.
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# ? May 5, 2013 06:35 |
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Sir Unimaginative posted:Skyrim4GB is compatible with both Windows 8 AND Fallout: New Vegas. Thanks, turned out I wasn't using the recommended version of FNV4GB so I tried that and it worked.
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# ? May 5, 2013 16:50 |
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Hey, is there a way to get rid of that metro helmet in the low profile armor mod? I like it, but it tends to clip with the NCR facemasks. I tried simply removing it with fnvedit but then the mod would refuse to load.
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# ? May 6, 2013 23:40 |
Lord Lambeth posted:Hey, is there a way to get rid of that metro helmet in the low profile armor mod? I like it, but it tends to clip with the NCR facemasks. I tried simply removing it with fnvedit but then the mod would refuse to load. I don't think you can remove it in an existing save, since the mod uses a script to add the armors to leveled lists (which seems to have an irreversible effect). If you want a more or less permanent solution for future playthroughs, you can remove the section of the script that adds the helmet to its relevant lists. The mesh and textures and stats will still be in the mod, but the helmet won't actually be added to the game.
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# ? May 7, 2013 02:29 |
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StandardVC10 posted:There's already a pretty big FAL mod on the Nexus, but I've never tried it myself. One without all the bloat would be nice
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# ? May 7, 2013 05:01 |
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Capn Beeb posted:One without all the bloat would be nice Fair enough, just wanted to make sure you knew.
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# ? May 7, 2013 06:23 |
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It's all good, FALs for everyone!
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# ? May 7, 2013 07:59 |
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2 Questions: First, I want to go about making an eggshell blue outfit akin to Arino's outfit in Gamecenter CX. How would I go about manipulating that in GECK? Second, what is the overall opinion on the Nexus Mod Manager?
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# ? May 7, 2013 19:15 |
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Daionus the 23rd posted:2 Questions: To answer your second question, NMM is horrible loving garbage and you should keep it away from your computer as much as possible. Use the Fallout Mod Manager for 3/NV.
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# ? May 7, 2013 19:23 |
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With the Project Nevada SPECIAL boosts, are they equipment-based bonuses or do they count towards perk requirements as they did in vanilla New Vegas? If the former, does the Logic Co-Processor affect your skillpoints per level?
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# ? May 7, 2013 22:02 |
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It isn't terrible garbage (For a long time it worked for me when FOMM wouldn't). However, I would in no way recommend it instead of FOMM except in VERY specific cases.
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# ? May 7, 2013 22:04 |
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Another question: How do I know if things like NVSE and NV4GB are working? EDIT: Nevermind, saw what to do in the OP.
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# ? May 8, 2013 00:27 |
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Mod Organizer work well with FNV? Or should I stick with FOMM?
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# ? May 8, 2013 00:29 |
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Frankosity posted:With the Project Nevada SPECIAL boosts, are they equipment-based bonuses or do they count towards perk requirements as they did in vanilla New Vegas? If the former, does the Logic Co-Processor affect your skillpoints per level? They count, just like vanilla. You get the skill points too.
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# ? May 8, 2013 04:31 |
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I'm having a little trouble understanding exactly how the FXAA injector works. I can see a visual difference, but I have no idea what the AA settings are doing. Do I want to disable the ingame AA and leave FXAA to do the job or does it supplement the existing settings?
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# ? May 10, 2013 18:36 |
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Frankosity posted:I'm having a little trouble understanding exactly how the FXAA injector works. I can see a visual difference, but I have no idea what the AA settings are doing. Do I want to disable the ingame AA and leave FXAA to do the job or does it supplement the existing settings? Disable in game AA, as I'm pretty sure it breaks the FXAA injector.
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# ? May 10, 2013 18:47 |
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Mr. Crow posted:Mod Organizer work well with FNV? Or should I stick with FOMM? That said, I'd really only recommend switching over to MO if you're planning on reinstalling F:NV.
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# ? May 10, 2013 19:04 |
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Giggily posted:Disable in game AA, as I'm pretty sure it breaks the FXAA injector. I think I may have installed something wrong, then, unless the 8x ingame AA beats the FXAA program. I'm definitely getting smoother visuals using the ingame AA, unless there's other conflicts I need to be correcting? I moved all the files and the folder marked "injFX_Shaders" to my main NV folder. Is there something I'm overlooking? E: VVV Yeah, fair enough, the framerate difference is pretty astounding. I'll just have to get used to it. Zeerust fucked around with this message at 19:55 on May 10, 2013 |
# ? May 10, 2013 19:40 |
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You should prefer the FXAA AA purely for performance reasons.
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# ? May 10, 2013 19:44 |
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# ? May 28, 2024 01:27 |
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Raygereio posted:MO works fine with FNV. Doing exactly that thanks.
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# ? May 10, 2013 19:48 |