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THE AWESOME GHOST posted:In hindsight I've seen a lot of people say it's their favorite. I think at the time it was just coming out too soon to the newer flashier consoles, and a lot of people thought it was unsettling to leave the modern settings of FF7 and FF8. FF9 came out after the PS2 had been out for a while and FFX was right around the corner with it's PS2 graphics and voice acting (crazy to think they used to release installments of the numbered games yearly...) PS2 came out in October, FF9 in November. It was the first game I bought after buying my PS2 and Summoner on launch day. FFX wasn't until December of the next year.
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# ? May 5, 2013 14:08 |
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# ? May 24, 2024 14:35 |
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THE AWESOME GHOST posted:Atlus makes Final Fantasy Versus 13: Persona 5 Grin made that. Canceling that was perfectly justified.
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# ? May 5, 2013 14:47 |
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Dross posted:PS2 came out in October, FF9 in November. It was the first game I bought after buying my PS2 and Summoner on launch day. FFX wasn't until December of the next year. I think the JP release date for FFX was much closer to the release of the PS2 too, but that's still basically a year between games. I just remember that when I bought a PS2 my first games were FFX and MGS2
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# ? May 5, 2013 14:59 |
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I forgot how quickly you can get to an annoying mini game in FFIX. drat jump rope.
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# ? May 5, 2013 15:51 |
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Ten times is plenty for the jump rope minigame, because all of the rewards beyond that are cards and FFIX's card game sucks hot poo poo.
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# ? May 5, 2013 16:27 |
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Coughing Hobo posted:Ten times is plenty for the jump rope minigame, because all of the rewards beyond that are cards and FFIX's card game sucks hot poo poo. I liked it. But yeah, objectively it really is a steaming pile. Chocobo Hot and Cold on the other hand...
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# ? May 5, 2013 16:37 |
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Fungah! posted:I liked it. Robe of Lords on disc 1, baby
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# ? May 5, 2013 16:46 |
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THE AWESOME GHOST posted:Atlus makes Final Fantasy Versus 13: Persona 5 Yeah, they had Grin making a new FF XII game, but they stopped giving them the money they needed to develop the game and then they went bankrupt. They also wanted them to fax them the game's source code. Here's some cool concept art from it: http://kotaku.com/5355081/more-art-from-grins-cancelled-final-fantasy-project/
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# ? May 5, 2013 17:46 |
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Mill Village posted:Yeah, they had Grin making a new FF XII game, but they stopped giving them the money they needed to develop the game and then they went bankrupt. They also wanted them to fax them the game's source code.
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# ? May 5, 2013 18:52 |
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THE AWESOME GHOST posted:FF9 has aged a LOT more gracefully than most PS1 RPGs though. Holy poo poo when they gave away Wild Arms for free on the Vita I downloaded it and had to delete it within the first 30 minutes.
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# ? May 5, 2013 19:40 |
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Let alone Wild ARMs 2, which was ugly as sin even at the time of release. Early polygons were dire things.
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# ? May 5, 2013 19:42 |
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ConanThe3rd posted:Was that before or after Grin made a complete arse of themselves making Bionic Commando '09? I believe this was after that game and Wanted.
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# ? May 5, 2013 19:56 |
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The White Dragon posted:Barring combat, I'm pretty cool with Wild ARMs 1 because its out-of-battle settings were still pretty great. But those battle scenes... well, while I'm much more forgiving about lovely graphics than most people, WA1 is definitely one of those games I can understand why you did that. I have a lot of disdain for graphic whores, but Wild Arms just doesn't look good. Too 3D to appeal to a retro crowd, but the 3D was too awful to appeal to anyone else. I'm a fan of the game, and I can replay it because I know it inside and out, but I really can't blame anyone for having less wherewithal.
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# ? May 5, 2013 20:25 |
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Admittedly part of why Wild Arms looks so bad is that it was one of the earlier JRPGs for the system, beating FF7 to market, while FF9 was a late-cycle title. It even compares unfavorably to 7, thanks to the backgrounds and better art direction/more polys on battle models, but the comparison is a lot closer and 7 is a really unattractive game in some ways despite being (at the time of its release) considered gorgeous. Those out-of-battle character models...
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# ? May 5, 2013 20:45 |
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WA1 makes up for it with the best music in the series and some great settings. The plot kinda goes haywire in the second half like every other game in the series, though.
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# ? May 5, 2013 20:45 |
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Azure_Horizon posted:WA1 makes up for it with the best music in the series and some great settings. The plot kinda goes haywire in the second half like every other game in the series, though.
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# ? May 5, 2013 21:21 |
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The White Dragon posted:If I was a rich man, I would vulture the gently caress out of the Final Fantasy trademark once SE goes under. And then I'd only release weird games like Cecil's Supermarket Scramble (a Final Fantasy knockoff of the game show from the 80s) and Strago's Battle Reggae Adventure (Gitarooman with Strago and Final Fantasy music done in reggae style. And weed. Well, more weed than was in Gitarooman) Gau presents: Rage Rage Revolution. Looking back at some of the games Enix published for the SNES: Soul Blazer trilogy, E.V.O., 7th Saga...etc, I'd loving kill for that kind of company again. But no, instead of Enix sitting back and watching their only real competition go bankrupt due to a lovely movie, and just buying some of the good IPs, they just had to go and do some drunken fusion dance merger with them.
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# ? May 5, 2013 21:28 |
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7th Saga has some neat visual stuff and the ability to pick a character, but beyond that it's loving terrible. The Japanese version isn't very good and the American one completely buttfucked the game with a mixture of difficulty tweaks and what were probably unintentional player-screwing bugs. If you play the US version wrong, grind a little too much with the wrong main character and have the misfortune to come up against Valsu, it becomes unwinnable. Paladin's Quest, on the other hand...
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# ? May 5, 2013 21:36 |
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The PS1 version of Wild Arms also has a horrible localization, like google-translate quality.Pyroxene Stigma posted:I have a lot of disdain for graphic whores, but Wild Arms just doesn't look good. Too 3D to appeal to a retro crowd, but the 3D was too awful to appeal to anyone else. I'm a fan of the game, and I can replay it because I know it inside and out, but I really can't blame anyone for having less wherewithal. Yeah, if it was sprite based I probably would have given it a chance. It wasn't strictly the graphics though... just the presentation in general screamed "what the gently caress are we doing this is the first time we do 3D ahhh". I've never thought a game was so offensively ugly I couldn't play it. Games made in 1992 looked better than games made in 1996, early 3D was so bad. I remember Sony being very adamant that all PS games had to be in 3D though, was that a PS1 thing or PS2 thing?
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# ? May 6, 2013 07:56 |
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THE AWESOME GHOST posted:The PS1 version of Wild Arms also has a horrible localization, like google-translate quality. I recall WA1 being okay, but it's been over a decade since I played it. WA2, on the other hand, actively made me lose my grasp on the english language the deeper I got into it.
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# ? May 6, 2013 08:02 |
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Coughing Hobo posted:I recall WA1 being okay, but it's been over a decade since I played it. WA2, on the other hand, actively made me lose my grasp on the english language the deeper I got into it. Yeah, I played WA2 about half a year ago and the translation was one of the more hilarious ones I've seen. WA1 is nowhere near as bad in that department.
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# ? May 6, 2013 08:06 |
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WA2's translation is an exercise in terrible localization.
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# ? May 6, 2013 08:26 |
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WA2's translation is amazing in just how bad it is. It is kinda sorta passable early on but the further you get the clearer it is that nobody is trying in the slightest.
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# ? May 6, 2013 08:34 |
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ImpAtom posted:It is kinda sorta passable early on but the further you get the clearer it is that nobody is trying in the slightest. Considering how utterly batshit crazy the plot becomes in the second half of the game this might be pretty on the mark. Like I've seen some ridiculous bullshit out of JRPGs but "You are literally fighting an entire alternate dimension - not what's in it, the alternate dimension itself" is still the purest moment in my personal experience. Shaezerus fucked around with this message at 08:55 on May 6, 2013 |
# ? May 6, 2013 08:53 |
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Shaezerus posted:Considering how utterly batshit crazy the plot becomes in the second half of the game this might be pretty on the mark. That's part of why I love WA2's awful translation. The plot is hilarious even with a good translation but the poo poo-awful translation somehow makes it all the better. "Hm, yes, let's have a Kamen Rider fight an encroaching parallel universe embodied through the power of incest" is the most JRPG of JRPG plots. Wild Arms 2 has all sorts of hilarious inexplicable things on top of that. It is a game packed to the brim with inexplicable bullshit and it's sort of wonderful for it. It's not necessarily good but it's one helluva experience. ImpAtom fucked around with this message at 09:07 on May 6, 2013 |
# ? May 6, 2013 09:03 |
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WA2's translation is just so loving schizophrenic. It's like, it has a largely coherent voice in some scenes, it gets kinda Engrishy in others, you'll get a couple "broken clock" lines that are just brilliant or convey these completely obtuse thoughts perfectly, and sometimes, you just get
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# ? May 6, 2013 10:36 |
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That makes me want to try Wild Arms 2. I liked the first one's story, though I played the remake.
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# ? May 6, 2013 11:19 |
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I don't think I'll ever forget checking up on something for the LP and discovering they'd translated the deeply complex 'haa, haa, haa' as 'wah. wah. wah.' making the heavily-breathing character seem like she was crying for no reason at all.
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# ? May 6, 2013 12:26 |
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The White Dragon posted:WA2's translation is just so loving schizophrenic. It's like, it has a largely coherent voice in some scenes, it gets kinda Engrishy in others, you'll get a couple "broken clock" lines that are just brilliant or convey these completely obtuse thoughts perfectly, and sometimes, you just get Does that just say CHA CHA CHA CHA CHA CHA CHA CHA or am I remembering my characters wrong
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# ? May 6, 2013 13:01 |
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Polsy posted:I don't think I'll ever forget checking up on something for the LP and discovering they'd translated the deeply complex 'haa, haa, haa' as 'wah. wah. wah.' making the heavily-breathing character seem like she was crying for no reason at all. Same game also features this brilliant threat: But I can tolerate it because it also features wonderful characters such as the Batshit Insane Nurse Duo: Anyway, probably not gonna derail this thread further since it's not a JRPG megathread but yeah, WA2 is certainly an experience.
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# ? May 6, 2013 13:17 |
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THE AWESOME GHOST posted:Does that just say CHA CHA CHA CHA CHA CHA CHA CHA or am I remembering my characters wrong CHI CHI CHI CHI CHI CHI CHI CHI
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# ? May 6, 2013 14:46 |
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Jesus, those Wild ARMs 2 translation screens make me yearn for Suikoden 1's bland-rear end one. Which, speaking of Konami early PSX RPGs, it and Vandal-Hearts were what made my PSX worth keeping before FF7 came out. Good games, both. Vandal-Hearts imprinting so strongly upon me is what made me try FFTactics (via a rented PSX, after I sold the first PSX I owned from shortly after launch to a few months after FF7 came out) and end up having my favorite PSX game of all time. It and Xenogears need to get more love.
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# ? May 6, 2013 16:15 |
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Apoplexy posted:Jesus, those Wild ARMs 2 translation screens make me yearn for Suikoden 1's bland-rear end one. Which, speaking of Konami early PSX RPGs, it and Vandal-Hearts were what made my PSX worth keeping before FF7 came out. Good games, both. Vandal-Hearts imprinting so strongly upon me is what made me try FFTactics (via a rented PSX, after I sold the first PSX I owned from shortly after launch to a few months after FF7 came out) and end up having my favorite PSX game of all time. It and Xenogears need to get more love. Xenogears would get significantly more love if not for the wrecked second disc (Final Fantasy VIII ) and rather poor pacing. And the painfully small textboxes for to the amount of dialogue in that game. Also I'm one of the few people who enjoyed Vandal Hearts II, but the first game was good too. This also reminds me that back in like fifth or sixth grade a classmate of mine traded his copy of Final Fantasy Tactics for my PS1 version of Worms. Best trade I ever made, I still got that FFT disc.
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# ? May 6, 2013 16:37 |
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Xenogears has always been hugely popular among RPG fans I'm pretty sure. Great reviews as well. I didn't even mind the second disc being what it was either
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# ? May 6, 2013 19:01 |
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The #1 problem with Xenogears (and honestly with a lot of PS1 RPGs, including some of the FFs) is that they have the s-l-o-w-e-s-t text boxes imaginable. It makes them incredibly hard to replay these days. Text speed cheats on emulator or whatever at the best solution but I honestly prefer to just put my discs in my PS3 when playing something.
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# ? May 6, 2013 20:25 |
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Shaezerus posted:Considering how utterly batshit crazy the plot becomes in the second half of the game this might be pretty on the mark. This makes me really want to track down a copy and play through it with some of my friends.
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# ? May 6, 2013 20:35 |
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Epi Lepi posted:This makes me really want to track down a copy and play through it with some of my friends. The gameplay is not going to be even remotely close to as interesting as you would hope. It was my first PS-1 RPG and it was terrible and the only reason I finished it was because I had nothing else to play and reading text boxes about a dimension being like an egg which has a tail which is like our souls was good enough. Fun example, healing items can never be bought only stolen.
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# ? May 6, 2013 20:39 |
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Epi Lepi posted:This makes me really want to track down a copy and play through it with some of my friends. Wild Arms 2 is available on the PSN. e: My favorite parts of WA2 are:
TurnipFritter fucked around with this message at 22:03 on May 6, 2013 |
# ? May 6, 2013 21:04 |
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Zombies' Downfall posted:7th Saga has some neat visual stuff and the ability to pick a character, but beyond that it's loving terrible. The Japanese version isn't very good and the American one completely buttfucked the game with a mixture of difficulty tweaks and what were probably unintentional player-screwing bugs. If you play the US version wrong, grind a little too much with the wrong main character and have the misfortune to come up against Valsu, it becomes unwinnable. If you fought any apprentice after level 25 it was nearly impossible to win. At 30+ you had even guys like Lux doing 1 damage to the other apprentices since they still got the extra stat gains at 10+ while out of party. It had royally hosed up balance issues but the game was still a really good attempt at something different. Throwing a balance mod on to fix the US bugs makes the game pretty good. You still end up with the fact that Elixir(?) exists for some casters though. On the upside, if you manage to recruit someone like Lux at 40+ you can basically walk through everything. I let my game run overnight to hit 60 (since 61 took something like 10x the xp needed for 1-60) and recruited Lux. I think he crit Metal Pison for over 3k damage with his attack boosted and using the defend-attack trick. I'd give the game a 6.5 out of 10 now. Maybe 7.5 with it patched to address the difficulty issue/bug.
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# ? May 6, 2013 22:11 |
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# ? May 24, 2024 14:35 |
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Maybe (okay, definitely) the fact that I bought 7th Saga for 120 Canadian bucks back in the day combined with the fact that the cartridge I bought happened to have a defective save game battery that deleted my save after five minutes soured me unfairly on the game, but 7th Saga was a drab, poorly-balanced, plain oatmeal pile of poo poo that I can't believe someone would cite it as an example of Enix's output. I get it, this is not the Square Appreciation Station and the company lost its way a fair while ago, but come on.
Cape Cod Crab Chip fucked around with this message at 15:13 on May 7, 2013 |
# ? May 6, 2013 22:42 |