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I wanted to try out a game as Greece to finally take the Crisis system for a spin, but every time I hit 70 or so tension, I suddenly plummet to < 10 tension. Am I missing something? Are the Ottomans getting an event to wipe tension or something? No other crisis are starting, I just go from 70 to 10 with no messages as to why. It's happened 2 or 3 times now. NNM and AoP.
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# ? May 13, 2013 03:40 |
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# ? May 30, 2024 10:52 |
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Ofaloaf posted:I kind of want to see that. An Austria-led Germany without Prussia in it is a nice reversal of Prussia-led Germany without Austria. You probably don't want to see it. Think of the horrible swiss-cheese borders.
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# ? May 13, 2013 03:43 |
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DrProsek posted:I wanted to try out a game as Greece to finally take the Crisis system for a spin, but every time I hit 70 or so tension, I suddenly plummet to < 10 tension. Am I missing something? Are the Ottomans getting an event to wipe tension or something? No other crisis are starting, I just go from 70 to 10 with no messages as to why. It's happened 2 or 3 times now. If you go to the province view, there's a tiny icon that looks like a burning piece of paper. You can mouse over that to see what's affecting the tensions in the state.
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# ? May 13, 2013 03:44 |
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Decided to reinstall EU3 today, does anyone know if the Colony Name Change Mod (http://forum.paradoxplaza.com/forum/showthread.php?507760-Colony-Ingame-Name-Change-Mod) is compatible with MiscMods expanded?
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# ? May 13, 2013 04:08 |
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I'm at a point where I'd pay $5 for a V2 DLC that let you re-name states and provinces
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# ? May 13, 2013 04:22 |
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Badger of Basra posted:Decided to reinstall EU3 today, does anyone know if the Colony Name Change Mod (http://forum.paradoxplaza.com/forum/showthread.php?507760-Colony-Ingame-Name-Change-Mod) is compatible with MiscMods expanded? Fairly sure its included to a large extent.
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# ? May 13, 2013 04:25 |
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DrProsek posted:I wanted to try out a game as Greece to finally take the Crisis system for a spin, but every time I hit 70 or so tension, I suddenly plummet to < 10 tension. Am I missing something? Are the Ottomans getting an event to wipe tension or something? No other crisis are starting, I just go from 70 to 10 with no messages as to why. It's happened 2 or 3 times now. Playing as the Ottomans earlier today, also with NNM and AoP, I got an event that lowered flashpoint tension in Greece by 50 and raised Con and Mil, several times. I think it's intended to prevent crises from happening in the same place again and again, but it seems to trigger when no crises have happened there to begin with.
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# ? May 13, 2013 04:27 |
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Fister Roboto posted:You probably don't want to see it. Think of the horrible swiss-cheese borders.
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# ? May 13, 2013 04:31 |
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Ok, playing france, it's 1914 and I just won the 2nd great war a few years ago. I want to grab some chunk of africa to make my borders more pretty and I hit "justify war" and it comes up blank. Nothing. Absolutely no options. I'm on NNM but I've never seen this happen before. It's like this for every single country, I can't wage war on anyone. *edit* Oops figured it out, I've got some "NO MORE WAR" modifier on my country for a year as my people are apparently some how sick of constant total war.
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# ? May 13, 2013 04:43 |
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Puella Magissima posted:Playing as the Ottomans earlier today, also with NNM and AoP, I got an event that lowered flashpoint tension in Greece by 50 and raised Con and Mil, several times. I think it's intended to prevent crises from happening in the same place again and again, but it seems to trigger when no crises have happened there to begin with. Ah, that sounds about right.... Frankly I'd rather have constant crises in the same place over and over again rather than have crises be impossible. Any idea where the event is? I'd imagine the event should be pretty find but do you know if it's a NNM event or a vanilla one?
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# ? May 13, 2013 04:56 |
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Gort posted:Kaiserreich is the best mod for Darkest Hour (it's an alternative history mod looking at how World War 2 might have been if Germany had won World War 1) but I have heard good things about World In Flames 2 if you're into real history instead. Thanks, this sounds like good advice. So, try to avoid building to much an army before I get 1937+ tech except for subs. I'll build the IC,AA,radar and subs in the mean time to give my IC something to do. Any more advice is always welcome.
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# ? May 13, 2013 06:48 |
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DrProsek posted:Ah, that sounds about right.... Frankly I'd rather have constant crises in the same place over and over again rather than have crises be impossible. Any idea where the event is? I'd imagine the event should be pretty find but do you know if it's a NNM event or a vanilla one? I haven't seen the event, but there's a chance it may be meant to prevent crises from happening right off the bat. NNM has some events for the Balkans to the European GPs, where they decide whether they want a strong Ottoman Empire or to reorganise the Balkans. Maybe these events will stop firing once that goes through.
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# ? May 13, 2013 09:45 |
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Kalenden posted:Thanks, this sounds like good advice. So, try to avoid building to much an army before I get 1937+ tech except for subs. I'll build the IC,AA,radar and subs in the mean time to give my IC something to do. Any more advice is always welcome. I'd build 1936-model infantry and 1935-model motorised infantry instead of AA and RADAR. That said, I've always conquered Britain in 1940 when I play Germany, so I don't have to defend against a strategic bomber onslaught.
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# ? May 13, 2013 12:40 |
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Have a dumb question. Would it be possible to use the ATAGE mod for EU3 with the latest version of Misc Mod Expanded? Also how would one go about that if it were possible?
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# ? May 13, 2013 13:49 |
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I really have to say, Victoria 2 is becoming one of my all-time favorite games. Almost every nation feels unique to the others, it feels like I'm playing dozens of different games instead of the same one. It's very refreshing to go from slugging it out in Europe as an established power to building a South American nation from the ground up. I have a few questions about a couple of strategies I have been trying out. 1. What's the best way for a small nation to get inputs for its factories if it wants to industrialize and doesn't have anything useful in its provinces? Getting sphered by a great power would grant me access to their domestic market, correct? Will I be unable to compete with that power's own industry? How do I convince a nation to sphere me? 2. In my USA games, I've noticed I already receive a large amount of immigrants, but I would really like to take it to the next level and encourage as many pops as I can to come over. Now I know I can do things like pass social and political reforms as well as decisions like the homestead act, but is there anything I can do that makes more of them want to leave their home countries? Should I try and encourage Europe into pointless wars? Would simply invading and occupying parts of a nation until their industry starts failing and rebels start rising be worth the cost of the war?
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# ? May 13, 2013 21:38 |
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Sheriff posted:I really have to say, Victoria 2 is becoming one of my all-time favorite games. Almost every nation feels unique to the others, it feels like I'm playing dozens of different games instead of the same one. It's very refreshing to go from slugging it out in Europe as an established power to building a South American nation from the ground up. I have a few questions about a couple of strategies I have been trying out.
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# ? May 13, 2013 21:48 |
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Sheriff posted:I really have to say, Victoria 2 is becoming one of my all-time favorite games. Almost every nation feels unique to the others, it feels like I'm playing dozens of different games instead of the same one. It's very refreshing to go from slugging it out in Europe as an established power to building a South American nation from the ground up. I have a few questions about a couple of strategies I have been trying out. For two, get high relations with France and wait until they give you the loving absurd Liberty Lights up the World bonus from the Statue of Liberty. It straight up gives several hundred percent boosts to Immigration and Assimilation and it's loving insane.
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# ? May 13, 2013 22:04 |
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Sheriff posted:2. In my USA games, I've noticed I already receive a large amount of immigrants, but I would really like to take it to the next level and encourage as many pops as I can to come over. Now I know I can do things like pass social and political reforms as well as decisions like the homestead act, but is there anything I can do that makes more of them want to leave their home countries? Should I try and encourage Europe into pointless wars? Would simply invading and occupying parts of a nation until their industry starts failing and rebels start rising be worth the cost of the war? If you wanted to be really cruel, you could invade and occupy all of Europe. This would cause massive unemployment, and the emigration rates would spike and they'd (mostly) go to you. Once, back when immigration was jacked up for a patch, I managed to occupy France early enough that by the end of the game, they had a total population of 20k
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# ? May 13, 2013 22:06 |
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Defeatist Elitist posted:For two, get high relations with France and wait until they give you the loving absurd Liberty Lights up the World bonus from the Statue of Liberty. It straight up gives several hundred percent boosts to Immigration and Assimilation and it's loving insane. I've never actually seen the Statue of Liberty event, probably because my relations with France are always poo poo since their colonial possessions make easy pickings. What do I need to do to trigger the event, just have high relations with France? Do I have to wait for a certain date or tech? ThatBasqueGuy posted:If you wanted to be really cruel, you could invade and occupy all of Europe. This would cause massive unemployment, and the emigration rates would spike and they'd (mostly) go to you. Once, back when immigration was jacked up for a patch, I managed to occupy France early enough that by the end of the game, they had a total population of 20k Thanks, this is exactly what I was talking about! I always have a large army and a lot of lull time around the 1870's, not sure if I can occupy all of Europe but maybe a few countries.
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# ? May 13, 2013 22:31 |
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ThatBasqueGuy posted:If you wanted to be really cruel, you could invade and occupy all of Europe. This would cause massive unemployment, and the emigration rates would spike and they'd (mostly) go to you. Once, back when immigration was jacked up for a patch, I managed to occupy France early enough that by the end of the game, they had a total population of 20k Victoria 2: the game of ethnic cleansing and forced population transfers.
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# ? May 13, 2013 22:36 |
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Sheriff posted:I've never actually seen the Statue of Liberty event, probably because my relations with France are always poo poo since their colonial possessions make easy pickings. What do I need to do to trigger the event, just have high relations with France? Do I have to wait for a certain date or tech? You need 50 relations, it has to be 1850, and France has to have Cheap Steel. Additionally, the USA has to be a democracy, and France must be a Democracy or HMS. It's actually a decision France can take. The modifier it gives you is +200% Immigrant Attraction and +500% Assimilation, plus some prestige. It's just loving bonkers.
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# ? May 13, 2013 22:47 |
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Does anybody recommend playing as a Japanese substate in HoD with NNM?I tried playing as a couple (Imperial Japan and Choushu IIRC) but because substates can't negotiate they have a very boring time up until the Boshin War in the 1860s-ish. Is my only really good option to play as the Tokugawa Shogunate? On an unrelated note, is there any way I can influence where future crises will pop up?
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# ? May 13, 2013 23:43 |
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Ohhh god I have so much unemployment, most all my states have like 20-50% or worse unemployment! All my factories are doing well and subsidized and I keep expanding them but pops just keep becoming unemployed workers. I thought pops would only promote if there's a job available? I try to run my games with super-optimized economies and 0 unemployment. On the flip side I'm finally getting people moving to my god drat colonies.
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# ? May 13, 2013 23:50 |
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Goddamn, playing as France after uncivs and sweeden is so goddamn satisfying - its official, I'm really enjoying Viccy 2. I started a true great war before great war tech, and it was awesome. There was a crisis over spain releasing an independent basque state, and I took up the state's POV. Spain rejected all approaches, and once they'd attracted the NGF and Austro-Hungary I knew it was going to be a huge war. I attracted Russia, but she was comparatively weak, especially as the Russians would bear the full brunt of Austria. As soon as the war began it became clear that it was going to take a while. I had mobilized too late, and a fairly huge Spanish army poured over the border, whereas the NGF started to take my border forts. 3 or so years later it was over. Long story short list of events: Russia was hosed from the outset, and began massively pulling down our warscore, eventually being forced into a seperate peace in which she lost two states. At one point just under half of France was under foreign control, but Paris was never under threat. Once I had cleared France I destroyed Spain, allowing the spawning of rebels and the eventual formation of Carlist spain. The Carlists chose the monarch of the NGF to lead them, which could not stand, so I re-invaded and ended up annexing Catalonia and humiliating them. Italy formed while the war was being fought, which made me decide to support them and enlist them in the effort. With their help I pushed into the NGF, but got bogged down as the German army had begun to filter back in after Russia dropped out. Luckily, Belgium and Bavaria decided to get in on the fun, leading to a suprisingly easy pathway to Berlin. So much fun to be able to conduct a war without constantly being outnumbered or outteched!
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# ? May 14, 2013 02:30 |
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Does anyone know if it's possible to mod the requirements for great wars activating in V2? A cursory glance over the tech, inventions and events folders didn't bring up anything that looks like it's related to great war activation.
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# ? May 14, 2013 02:34 |
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Playing as Prussia-Northern German Federation, by 1875 or so I'm continually losing a significant part of my army to prussian nationalists rising up, which is putting a crimp on my German empire forming. It's definetly annoying to have to constantly rebuild my army as well. Am I doing something wrong here or is this a common problem?
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# ? May 14, 2013 02:46 |
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BBJoey posted:Does anyone know if it's possible to mod the requirements for great wars activating in V2? A cursory glance over the tech, inventions and events folders didn't bring up anything that looks like it's related to great war activation. Seems they're enabled by event, specifically the last one in event\GreatPowers.txt edit: More specifically, the one tagged "# Great wars", might not be the last one in the HoD events, I only have AHD. grancheater fucked around with this message at 04:12 on May 14, 2013 |
# ? May 14, 2013 03:46 |
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Oh my God how did I miss that, I remember thinking that was a logical place to put the event but somehow I missed it. Thanks for that!
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# ? May 14, 2013 04:30 |
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Liberty Lights the World is ridiculously good, yeah. The Statue of Liberty zaps any non-accepted pop into a Yankee the second he gets off the boat. EDIT: Why is the Carlist flag for Spain the same as the Burgundy flag in EU3?
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# ? May 14, 2013 04:39 |
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Patter Song posted:Liberty Lights the World is ridiculously good, yeah. The Statue of Liberty zaps any non-accepted pop into a Yankee the second he gets off the boat. Because they're the same flag? Both have the Cross of Burgundy for similar reasons. Gorgo Primus fucked around with this message at 04:54 on May 14, 2013 |
# ? May 14, 2013 04:52 |
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Patter Song posted:Liberty Lights the World is ridiculously good, yeah. The Statue of Liberty zaps any non-accepted pop into a Yankee the second he gets off the boat. The Bourbons that ruled Spain on and off since the 1500s had connections to the Duke of Burgundy, or something like that. When Burgundy ceased to exist as a political entity, the Spanish branch decided to use it as a naval ensign.
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# ? May 14, 2013 04:56 |
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Wait, so if I'm playing france and decide not to give the USA their magic statue they don't get that super bonus? Man why can't I set that poo poo up in Algeria and zap people into frenchmen?
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# ? May 14, 2013 05:09 |
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The Statue of Liberty being some kind of population changing device sounds like something out of a dystopian novel. Though considering how most of my games of Victoria II end up, that sounds pretty accurate. Do the French even get anything from firing the event? It sounds like something that is pretty likely to bite them in the rear end, especially if America decides that the French would look better if the country were occupied.
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# ? May 14, 2013 05:42 |
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It gives you some prestige and like +25 relations with the USA. gently caress em they're not getting my copper next game. Man I'd love it if in NNM or some mod if you controlled egypt you could plop it there like it was supposed to.
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# ? May 14, 2013 05:59 |
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Defeatist Elitist posted:You need 50 relations, it has to be 1850, and France has to have Cheap Steel. Additionally, the USA has to be a democracy, and France must be a Democracy or HMS. What the gently caress? I never played a USA game, but seriously, 200% immigrant attraction?! That's hundreds of thousands of immigrants. As if the immigration bonus for being on the American continent wasn't bad enough, you're just handing over a bonus like that to what's already the most powerful nation in the game anyway!
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# ? May 14, 2013 06:20 |
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gradenko_2000 posted:What the gently caress? I never played a USA game, but seriously, 200% immigrant attraction?! That's hundreds of thousands of immigrants. As if the immigration bonus for being on the American continent wasn't bad enough, you're just handing over a bonus like that to what's already the most powerful nation in the game anyway! Yeah, I almost poo poo myself when I got the bonus in my USA game. It's actually kind of baffling, and totally out of line with any other bonuses to that stuff, which are usually like a few percent.
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# ? May 14, 2013 06:29 |
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gradenko_2000 posted:What the gently caress? I never played a USA game, but seriously, 200% immigrant attraction?! That's hundreds of thousands of immigrants. As if the immigration bonus for being on the American continent wasn't bad enough, you're just handing over a bonus like that to what's already the most powerful nation in the game anyway! Interestingly enough, that actually happened in real life. Between 1815 and 1860, about 2.1 million immigrants came to the US. From 1860-1920, an estimated 14 million, mostly from Central, Southern, and Eastern Europe.
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# ? May 14, 2013 06:34 |
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Yeah, that sounds like a superweapon out of Red Alert or something. There needs be a whole series of those things, like Big Ben should give +200 Colonial Power and +50 Naval Org to all ships
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# ? May 14, 2013 06:35 |
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PBJ posted:Interestingly enough, that actually happened in real life. Between 1815 and 1860, about 2.1 million immigrants came to the US. From 1860-1920, an estimated 14 million, mostly from Central, Southern, and Eastern Europe. True, but it certainly wasn't all because of the loving Statue of Liberty.
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# ? May 14, 2013 06:36 |
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# ? May 30, 2024 10:52 |
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Pakled posted:True, but it certainly wasn't all because of the loving Statue of Liberty. Indeed. The dev team probably just needed to handwave something in so they could try to get the same amount of immigration as our timeline.
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# ? May 14, 2013 06:38 |