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burnishedfume
Mar 8, 2011

You really are a louse...
I wanted to try out a game as Greece to finally take the Crisis system for a spin, but every time I hit 70 or so tension, I suddenly plummet to < 10 tension. Am I missing something? Are the Ottomans getting an event to wipe tension or something? No other crisis are starting, I just go from 70 to 10 with no messages as to why. It's happened 2 or 3 times now.

NNM and AoP.

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Fister Roboto
Feb 21, 2008

Ofaloaf posted:

I kind of want to see that. An Austria-led Germany without Prussia in it is a nice reversal of Prussia-led Germany without Austria.

You probably don't want to see it. Think of the horrible swiss-cheese borders.

Grizzwold
Jan 27, 2012

Posters off the pork bow!

DrProsek posted:

I wanted to try out a game as Greece to finally take the Crisis system for a spin, but every time I hit 70 or so tension, I suddenly plummet to < 10 tension. Am I missing something? Are the Ottomans getting an event to wipe tension or something? No other crisis are starting, I just go from 70 to 10 with no messages as to why. It's happened 2 or 3 times now.

NNM and AoP.

If you go to the province view, there's a tiny icon that looks like a burning piece of paper. You can mouse over that to see what's affecting the tensions in the state.

Badger of Basra
Jul 26, 2007

Decided to reinstall EU3 today, does anyone know if the Colony Name Change Mod (http://forum.paradoxplaza.com/forum/showthread.php?507760-Colony-Ingame-Name-Change-Mod) is compatible with MiscMods expanded?

Baronjutter
Dec 31, 2007

"Tiny Trains"

I'm at a point where I'd pay $5 for a V2 DLC that let you re-name states and provinces :(

Westminster System
Jul 4, 2009

Badger of Basra posted:

Decided to reinstall EU3 today, does anyone know if the Colony Name Change Mod (http://forum.paradoxplaza.com/forum/showthread.php?507760-Colony-Ingame-Name-Change-Mod) is compatible with MiscMods expanded?

Fairly sure its included to a large extent.

Magissima
Apr 15, 2013

I'd like to introduce you to some of the most special of our rocks and minerals.
Soiled Meat

DrProsek posted:

I wanted to try out a game as Greece to finally take the Crisis system for a spin, but every time I hit 70 or so tension, I suddenly plummet to < 10 tension. Am I missing something? Are the Ottomans getting an event to wipe tension or something? No other crisis are starting, I just go from 70 to 10 with no messages as to why. It's happened 2 or 3 times now.

NNM and AoP.

Playing as the Ottomans earlier today, also with NNM and AoP, I got an event that lowered flashpoint tension in Greece by 50 and raised Con and Mil, several times. I think it's intended to prevent crises from happening in the same place again and again, but it seems to trigger when no crises have happened there to begin with.

Ofaloaf
Feb 15, 2013

Fister Roboto posted:

You probably don't want to see it. Think of the horrible swiss-cheese borders.
Well okay, beat them Hohenzollerns up and snatch the Rhineland from 'em, but other than that it ought to be okay.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Ok, playing france, it's 1914 and I just won the 2nd great war a few years ago. I want to grab some chunk of africa to make my borders more pretty and I hit "justify war" and it comes up blank. Nothing. Absolutely no options. I'm on NNM but I've never seen this happen before. It's like this for every single country, I can't wage war on anyone.

*edit*
Oops figured it out, I've got some "NO MORE WAR" modifier on my country for a year as my people are apparently some how sick of constant total war.

burnishedfume
Mar 8, 2011

You really are a louse...

Puella Magissima posted:

Playing as the Ottomans earlier today, also with NNM and AoP, I got an event that lowered flashpoint tension in Greece by 50 and raised Con and Mil, several times. I think it's intended to prevent crises from happening in the same place again and again, but it seems to trigger when no crises have happened there to begin with.

Ah, that sounds about right.... Frankly I'd rather have constant crises in the same place over and over again rather than have crises be impossible. Any idea where the event is? I'd imagine the event should be pretty find but do you know if it's a NNM event or a vanilla one?

Kalenden
Oct 30, 2012

Gort posted:

Kaiserreich is the best mod for Darkest Hour (it's an alternative history mod looking at how World War 2 might have been if Germany had won World War 1) but I have heard good things about World In Flames 2 if you're into real history instead.


IC takes about five years to "pay for itself", and you generally want to be building units while at war, so I don't usually bother building any at all unless I've nothing better to do. Submarines are cheap as chips, the 1933 model is basically the same as the 1937 model, so those should probably be the first things you build. If you want to break the Royal Navy, sixty submarines in two 30-boat fleets will sink anything you meet. (except heavy cruisers on their own, which are curiously immune) Make sure you give them the overpowered torpedo attachment. Don't bother with a surface fleet - subs escort your transports just fine.

Planes you probably shouldn't build until you've got at least the 1937 models - upgrades are expensive.

Motorised infantry are a good choice to build as soon as you can, but tanks go through a lot of models between 1933 and 1939. Leave them late - ideally until you get the first medium armour model, which is researched in 1939.

Infrastructure is pretty worthless. It makes units go faster, and causes buildings in the province to repair faster. Since the only provinces you care about being damaged are your home provinces, and they're all at like 90% already, there's no real reason to build infrastructure for repair bonuses. Likewise, you don't really want units going faster in your territory, since it'll speed up an enemy advance, so don't bother with it.

AA seems to damage planes a little, but not nearly enough to stop them. The IC is better spent on planes. RADAR stations reduce the damage opposing planes do, curiously enough. Again, though, the IC is better spent on planes.

If you leave things in your deployables queue, it costs you transport capacity, so it makes your units perform worse in combat.


Generally speaking, no. Interceptors are the best unit for clearing the air of the enemy, so use those. Tactical bombers with escort fighters are a good workhorse bomber - able to take a bit of a beating from enemy planes, unlike CAS. CAS hit very hard, though. I'd say you have three options to go for as far as the airforce is concerned:

1. Interceptors plus tactical bombers with escorts.
2. Interceptors plus CAS.
3. Fighters only. Fighters can fulfil all missions and fight well even if intercepted.


I normally like to do "Purge of the army" if I can afford the dissent. The "diplomatic campaign" decision pre-war Germany gets is great as well - helps you get other nations into the Axis quickly. With Germany you basically want to learn whenever you're about to trigger an event that lowers your dissent, then get the most out of that event. For instance, if you're about to fire the Munich Agreement (-10% dissent if I remember right), you might as well fire all sorts of conscription events, purge the army, and swap your ministers around beforehand. You want to minimise your time spent building consumer goods to lower your dissent, so you can spend that IC on troops.

Finally, keep Germany as Free Market as possible. The bonuses for Central Planning are off-set by a horrible penalty to upgrade time and cost.

Thanks, this sounds like good advice. So, try to avoid building to much an army before I get 1937+ tech except for subs. I'll build the IC,AA,radar and subs in the mean time to give my IC something to do. Any more advice is always welcome.

YF-23
Feb 17, 2011

My god, it's full of cat!


DrProsek posted:

Ah, that sounds about right.... Frankly I'd rather have constant crises in the same place over and over again rather than have crises be impossible. Any idea where the event is? I'd imagine the event should be pretty find but do you know if it's a NNM event or a vanilla one?

I haven't seen the event, but there's a chance it may be meant to prevent crises from happening right off the bat. NNM has some events for the Balkans to the European GPs, where they decide whether they want a strong Ottoman Empire or to reorganise the Balkans. Maybe these events will stop firing once that goes through.

Gort
Aug 18, 2003

Good day what ho cup of tea

Kalenden posted:

Thanks, this sounds like good advice. So, try to avoid building to much an army before I get 1937+ tech except for subs. I'll build the IC,AA,radar and subs in the mean time to give my IC something to do. Any more advice is always welcome.

I'd build 1936-model infantry and 1935-model motorised infantry instead of AA and RADAR. That said, I've always conquered Britain in 1940 when I play Germany, so I don't have to defend against a strategic bomber onslaught.

cosmosisjones
Oct 10, 2012

Have a dumb question. Would it be possible to use the ATAGE mod for EU3 with the latest version of Misc Mod Expanded? Also how would one go about that if it were possible?

houstonguy
Jun 2, 2005

:minnie: Cat Army :minnie:
2nd Battalion
I really have to say, Victoria 2 is becoming one of my all-time favorite games. Almost every nation feels unique to the others, it feels like I'm playing dozens of different games instead of the same one. It's very refreshing to go from slugging it out in Europe as an established power to building a South American nation from the ground up. I have a few questions about a couple of strategies I have been trying out.

1. What's the best way for a small nation to get inputs for its factories if it wants to industrialize and doesn't have anything useful in its provinces? Getting sphered by a great power would grant me access to their domestic market, correct? Will I be unable to compete with that power's own industry? How do I convince a nation to sphere me?

2. In my USA games, I've noticed I already receive a large amount of immigrants, but I would really like to take it to the next level and encourage as many pops as I can to come over. Now I know I can do things like pass social and political reforms as well as decisions like the homestead act, but is there anything I can do that makes more of them want to leave their home countries? Should I try and encourage Europe into pointless wars? Would simply invading and occupying parts of a nation until their industry starts failing and rebels start rising be worth the cost of the war?

James The 1st
Feb 23, 2013

Sheriff posted:

I really have to say, Victoria 2 is becoming one of my all-time favorite games. Almost every nation feels unique to the others, it feels like I'm playing dozens of different games instead of the same one. It's very refreshing to go from slugging it out in Europe as an established power to building a South American nation from the ground up. I have a few questions about a couple of strategies I have been trying out.

1. What's the best way for a small nation to get inputs for its factories if it wants to industrialize and doesn't have anything useful in its provinces? Getting sphered by a great power would grant me access to their domestic market, correct? Will I be unable to compete with that power's own industry? How do I convince a nation to sphere me?

2. In my USA games, I've noticed I already receive a large amount of immigrants, but I would really like to take it to the next level and encourage as many pops as I can to come over. Now I know I can do things like pass social and political reforms as well as decisions like the homestead act, but is there anything I can do that makes more of them want to leave their home countries? Should I try and encourage Europe into pointless wars? Would simply invading and occupying parts of a nation until their industry starts failing and rebels start rising be worth the cost of the war?
Getting spheres helps when you are small as you get access to the big countries market, so yeah it's a good idea. I'm not sure how the AI decides who to sphere, but higher relations means they influence faster.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Sheriff posted:

I really have to say, Victoria 2 is becoming one of my all-time favorite games. Almost every nation feels unique to the others, it feels like I'm playing dozens of different games instead of the same one. It's very refreshing to go from slugging it out in Europe as an established power to building a South American nation from the ground up. I have a few questions about a couple of strategies I have been trying out.

1. What's the best way for a small nation to get inputs for its factories if it wants to industrialize and doesn't have anything useful in its provinces? Getting sphered by a great power would grant me access to their domestic market, correct? Will I be unable to compete with that power's own industry? How do I convince a nation to sphere me?

2. In my USA games, I've noticed I already receive a large amount of immigrants, but I would really like to take it to the next level and encourage as many pops as I can to come over. Now I know I can do things like pass social and political reforms as well as decisions like the homestead act, but is there anything I can do that makes more of them want to leave their home countries? Should I try and encourage Europe into pointless wars? Would simply invading and occupying parts of a nation until their industry starts failing and rebels start rising be worth the cost of the war?

For two, get high relations with France and wait until they give you the loving absurd Liberty Lights up the World bonus from the Statue of Liberty. It straight up gives several hundred percent boosts to Immigration and Assimilation and it's loving insane.

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


Sheriff posted:

2. In my USA games, I've noticed I already receive a large amount of immigrants, but I would really like to take it to the next level and encourage as many pops as I can to come over. Now I know I can do things like pass social and political reforms as well as decisions like the homestead act, but is there anything I can do that makes more of them want to leave their home countries? Should I try and encourage Europe into pointless wars? Would simply invading and occupying parts of a nation until their industry starts failing and rebels start rising be worth the cost of the war?

If you wanted to be really cruel, you could invade and occupy all of Europe. This would cause massive unemployment, and the emigration rates would spike and they'd (mostly) go to you. Once, back when immigration was jacked up for a patch, I managed to occupy France early enough that by the end of the game, they had a total population of 20k :black101:

houstonguy
Jun 2, 2005

:minnie: Cat Army :minnie:
2nd Battalion

Defeatist Elitist posted:

For two, get high relations with France and wait until they give you the loving absurd Liberty Lights up the World bonus from the Statue of Liberty. It straight up gives several hundred percent boosts to Immigration and Assimilation and it's loving insane.

I've never actually seen the Statue of Liberty event, probably because my relations with France are always poo poo since their colonial possessions make easy pickings. What do I need to do to trigger the event, just have high relations with France? Do I have to wait for a certain date or tech?

ThatBasqueGuy posted:

If you wanted to be really cruel, you could invade and occupy all of Europe. This would cause massive unemployment, and the emigration rates would spike and they'd (mostly) go to you. Once, back when immigration was jacked up for a patch, I managed to occupy France early enough that by the end of the game, they had a total population of 20k :black101:

Thanks, this is exactly what I was talking about! I always have a large army and a lot of lull time around the 1870's, not sure if I can occupy all of Europe but maybe a few countries.

Pornographic Memory
Dec 17, 2008

ThatBasqueGuy posted:

If you wanted to be really cruel, you could invade and occupy all of Europe. This would cause massive unemployment, and the emigration rates would spike and they'd (mostly) go to you. Once, back when immigration was jacked up for a patch, I managed to occupy France early enough that by the end of the game, they had a total population of 20k :black101:

Victoria 2: the game of ethnic cleansing and forced population transfers.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Sheriff posted:

I've never actually seen the Statue of Liberty event, probably because my relations with France are always poo poo since their colonial possessions make easy pickings. What do I need to do to trigger the event, just have high relations with France? Do I have to wait for a certain date or tech?

You need 50 relations, it has to be 1850, and France has to have Cheap Steel. Additionally, the USA has to be a democracy, and France must be a Democracy or HMS.

It's actually a decision France can take. The modifier it gives you is +200% Immigrant Attraction and +500% Assimilation, plus some prestige. It's just loving bonkers.

NEED TOILET PAPER
Mar 22, 2013

by XyloJW
Does anybody recommend playing as a Japanese substate in HoD with NNM?I tried playing as a couple (Imperial Japan and Choushu IIRC) but because substates can't negotiate they have a very boring time up until the Boshin War in the 1860s-ish. Is my only really good option to play as the Tokugawa Shogunate?

On an unrelated note, is there any way I can influence where future crises will pop up?

Baronjutter
Dec 31, 2007

"Tiny Trains"

Ohhh god I have so much unemployment, most all my states have like 20-50% or worse unemployment! All my factories are doing well and subsidized and I keep expanding them but pops just keep becoming unemployed workers. I thought pops would only promote if there's a job available? I try to run my games with super-optimized economies and 0 unemployment.

On the flip side I'm finally getting people moving to my god drat colonies.

Stumiester
Dec 3, 2004

"Music expresses that which cannot be said and on which it is impossible to be silent."
Goddamn, playing as France after uncivs and sweeden is so goddamn satisfying - its official, I'm really enjoying Viccy 2.

I started a true great war before great war tech, and it was awesome. There was a crisis over spain releasing an independent basque state, and I took up the state's POV. Spain rejected all approaches, and once they'd attracted the NGF and Austro-Hungary I knew it was going to be a huge war. I attracted Russia, but she was comparatively weak, especially as the Russians would bear the full brunt of Austria.

As soon as the war began it became clear that it was going to take a while. I had mobilized too late, and a fairly huge Spanish army poured over the border, whereas the NGF started to take my border forts. 3 or so years later it was over. Long story short list of events:

Russia was hosed from the outset, and began massively pulling down our warscore, eventually being forced into a seperate peace in which she lost two states.

At one point just under half of France was under foreign control, but Paris was never under threat.

Once I had cleared France I destroyed Spain, allowing the spawning of rebels and the eventual formation of Carlist spain.

The Carlists chose the monarch of the NGF to lead them, which could not stand, so I re-invaded and ended up annexing Catalonia and humiliating them.

Italy formed while the war was being fought, which made me decide to support them and enlist them in the effort. With their help I pushed into the NGF, but got bogged down as the German army had begun to filter back in after Russia dropped out. Luckily, Belgium and Bavaria decided to get in on the fun, leading to a suprisingly easy pathway to Berlin.

So much fun to be able to conduct a war without constantly being outnumbered or outteched!

BBJoey
Oct 31, 2012

Does anyone know if it's possible to mod the requirements for great wars activating in V2? A cursory glance over the tech, inventions and events folders didn't bring up anything that looks like it's related to great war activation.

jujeo
May 26, 2003

Cocksucker!
Playing as Prussia-Northern German Federation, by 1875 or so I'm continually losing a significant part of my army to prussian nationalists rising up, which is putting a crimp on my German empire forming. It's definetly annoying to have to constantly rebuild my army as well. Am I doing something wrong here or is this a common problem?

grancheater
May 1, 2013

Wine'em, dine'em, 69'em

BBJoey posted:

Does anyone know if it's possible to mod the requirements for great wars activating in V2? A cursory glance over the tech, inventions and events folders didn't bring up anything that looks like it's related to great war activation.

Seems they're enabled by event, specifically the last one in event\GreatPowers.txt

edit: More specifically, the one tagged "# Great wars", might not be the last one in the HoD events, I only have AHD.

grancheater fucked around with this message at 04:12 on May 14, 2013

BBJoey
Oct 31, 2012

Oh my God how did I miss that, I remember thinking that was a logical place to put the event but somehow I missed it. Thanks for that!

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe
Liberty Lights the World is ridiculously good, yeah. The Statue of Liberty zaps any non-accepted pop into a Yankee the second he gets off the boat.

EDIT: Why is the Carlist flag for Spain the same as the Burgundy flag in EU3?

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!

Patter Song posted:

Liberty Lights the World is ridiculously good, yeah. The Statue of Liberty zaps any non-accepted pop into a Yankee the second he gets off the boat.

EDIT: Why is the Carlist flag for Spain the same as the Burgundy flag in EU3?

Because they're the same flag? Both have the Cross of Burgundy for similar reasons.

Gorgo Primus fucked around with this message at 04:54 on May 14, 2013

Spiderfist Island
Feb 19, 2011

Patter Song posted:

Liberty Lights the World is ridiculously good, yeah. The Statue of Liberty zaps any non-accepted pop into a Yankee the second he gets off the boat.

EDIT: Why is the Carlist flag for Spain the same as the Burgundy flag in EU3?

The Bourbons that ruled Spain on and off since the 1500s had connections to the Duke of Burgundy, or something like that. When Burgundy ceased to exist as a political entity, the Spanish branch decided to use it as a naval ensign.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Wait, so if I'm playing france and decide not to give the USA their magic statue they don't get that super bonus? Man why can't I set that poo poo up in Algeria and zap people into frenchmen?

Don Gato
Apr 28, 2013

Actually a bipedal cat.
Grimey Drawer
The Statue of Liberty being some kind of population changing device sounds like something out of a dystopian novel. Though considering how most of my games of Victoria II end up, that sounds pretty accurate.

Do the French even get anything from firing the event? It sounds like something that is pretty likely to bite them in the rear end, especially if America decides that the French would look better if the country were occupied.

Baronjutter
Dec 31, 2007

"Tiny Trains"

It gives you some prestige and like +25 relations with the USA. gently caress em they're not getting my copper next game. Man I'd love it if in NNM or some mod if you controlled egypt you could plop it there like it was supposed to.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Defeatist Elitist posted:

You need 50 relations, it has to be 1850, and France has to have Cheap Steel. Additionally, the USA has to be a democracy, and France must be a Democracy or HMS.

It's actually a decision France can take. The modifier it gives you is +200% Immigrant Attraction and +500% Assimilation, plus some prestige. It's just loving bonkers.

What the gently caress? :psyduck: I never played a USA game, but seriously, 200% immigrant attraction?! That's hundreds of thousands of immigrants. As if the immigration bonus for being on the American continent wasn't bad enough, you're just handing over a bonus like that to what's already the most powerful nation in the game anyway!

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

gradenko_2000 posted:

What the gently caress? :psyduck: I never played a USA game, but seriously, 200% immigrant attraction?! That's hundreds of thousands of immigrants. As if the immigration bonus for being on the American continent wasn't bad enough, you're just handing over a bonus like that to what's already the most powerful nation in the game anyway!

Yeah, I almost poo poo myself when I got the bonus in my USA game. It's actually kind of baffling, and totally out of line with any other bonuses to that stuff, which are usually like a few percent.

PBJ
Oct 10, 2012

Grimey Drawer

gradenko_2000 posted:

What the gently caress? :psyduck: I never played a USA game, but seriously, 200% immigrant attraction?! That's hundreds of thousands of immigrants. As if the immigration bonus for being on the American continent wasn't bad enough, you're just handing over a bonus like that to what's already the most powerful nation in the game anyway!

Interestingly enough, that actually happened in real life. Between 1815 and 1860, about 2.1 million immigrants came to the US. From 1860-1920, an estimated 14 million, mostly from Central, Southern, and Eastern Europe.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Yeah, that sounds like a superweapon out of Red Alert or something. There needs be a whole series of those things, like Big Ben should give +200 Colonial Power and +50 Naval Org to all ships

Pakled
Aug 6, 2011

WE ARE SMART

PBJ posted:

Interestingly enough, that actually happened in real life. Between 1815 and 1860, about 2.1 million immigrants came to the US. From 1860-1920, an estimated 14 million, mostly from Central, Southern, and Eastern Europe.

True, but it certainly wasn't all because of the loving Statue of Liberty.

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PBJ
Oct 10, 2012

Grimey Drawer

Pakled posted:

True, but it certainly wasn't all because of the loving Statue of Liberty.

Indeed. The dev team probably just needed to handwave something in so they could try to get the same amount of immigration as our timeline.

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