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Fister Roboto
Feb 21, 2008

Yeah, that's five extra years until westernizing and twice as much infamy to burn off (2 states and then conquest as opposed to just conquest). Not worth it.

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Phonics
Apr 6, 2009

by XyloJW
Since its been a while since it was released: Is HoD worth getting? Any gamebreaking issues?

Kavak
Aug 23, 2009


Phonics posted:

Since its been a while since it was released: Is HoD worth getting? Any gamebreaking issues?

Thread consensus is buy now. There were some weird bugs at release, but they've been resolved. I'm just waiting for Gamersgate to put it on sale.

Vivian Darkbloom
Jul 14, 2004


I hadn't played mush Vicky II because I found it kind of dull, but HoD is fun as heck! The released nations are wacky but it's cool to see autonomous dominions and such popping up. It's great to see Paradox giving love to such an obscure series.

Hefty Leftist
Jun 26, 2011

"You know how vodka or whiskey are distilled multiple times to taste good? It's the same with shit. After being digested for the third time shit starts to taste reeeeeeaaaally yummy."


Phonics posted:

Since its been a while since it was released: Is HoD worth getting? Any gamebreaking issues?

To be honest, it's not as if it changes the fundamental concept of Victoria 2. If you don't necessarily enjoy the game, HoD isn't really going to make a huge difference.

Mandalay
Mar 16, 2007

WoW Forums Refugee

Fister Roboto posted:

Yeah, that's five extra years until westernizing and twice as much infamy to burn off (2 states and then conquest as opposed to just conquest). Not worth it.

Huh, two stage conquering is more infamy?

James The 1st
Feb 23, 2013

Phonics posted:

Since its been a while since it was released: Is HoD worth getting? Any gamebreaking issues?
Yes! If you like Victoria 2 at all, or think it has potential, it's an obvious buy.

NEED TOILET PAPER
Mar 22, 2013

by XyloJW

Phonics posted:

Since its been a while since it was released: Is HoD worth getting? Any gamebreaking issues?

As the poster above said, the goon consensus is get it now. The releasing-dominions bug may be a bit of a drag, but only in very specific situations. For example, in my Japan game, I forced the UK to release India (all of it :getin:) but--oh poo poo, Portugal already released their one province in India as an Indian dominion, and it was sphered by the UK anyways! Took a bit of savefile editing, but I squared away everything in the end (except now I'm fighting a bullshit Great War because India just had to have Pondicherry from France :smithicide:). Point is, HoD turns Vicky 2 from a mediocre game into an awesome game, and its flaws can always be remedied through some strategic savefile editing.

uPen
Jan 25, 2010

Zu Rodina!

Mandalay posted:

Huh, two stage conquering is more infamy?

Annexing a country is always 20 infamy no matter how many states it is, taking a state is always 10 infamy.

quadrophrenic
Feb 4, 2011

WIN MARNIE WIN
Played most of the interesting nations in NNM, on a mod hunt:

Are there any good alternate reality mods for HoD? Or modern scenario mods? I played a mod for vanilla Vic2 with a 1990 start date that was super fun, but very decision-light. Something like that but HoD compatible would be cool.

or

Anyone know if VRRP works with HoD yet? PPlaza says that HoD compatibility is in the works, but are there any big game-breaking bugs or flaws with using it as-is?

James The 1st
Feb 23, 2013

NEED TOILET PAPER posted:

As the poster above said, the goon consensus is get it now. The releasing-dominions bug may be a bit of a drag, but only in very specific situations. For example, in my Japan game, I forced the UK to release India (all of it :getin:) but--oh poo poo, Portugal already released their one province in India as an Indian dominion, and it was sphered by the UK anyways! Took a bit of savefile editing, but I squared away everything in the end (except now I'm fighting a bullshit Great War because India just had to have Pondicherry from France :smithicide:). Point is, HoD turns Vicky 2 from a mediocre game into an awesome game, and its flaws can always be remedied through some strategic savefile editing.
Most of the bugs have been fixed in the beta patch. But yeah, Victoria 2 is really awesome now.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky


Fun with D&T.

YF-23
Feb 17, 2011

My god, it's full of cat!


Fister Roboto posted:

Well that does add up since Korea has 19 provinces, making for 19 * 360 * 4 = 27360. 2360 RP down the drain is nothing to scoff at so I might try conquering with only 3 of the RP reforms researched.

But... that will end up getting you less RP? I mean sure you lose efficiency, but you still get more RP. If you do it with three reforms you'll get 20520 RP out of Korea. If you do it with 4 you'll get 25000 out of Korea. There's really not much more to it than that.

It's like starving but not getting seconds because the rest of the food is not enough to fill your entire plate.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Fister Roboto posted:

Does anyone know exactly how much RP you get for conquering as an unciv? If you conquer Korea as Japan with all four RP-boosting reforms selected, you hit the maximum of 25K RP, and I hate the idea that I'm wasting some. defines.lua just says "RESEARCH_POINTS_ON_CONQUER_MULT = 360" but I'm not sure exactly what that means.

It's 360 days of RP production by the area you conquer (if you have all 4 reforms, you get 25% of this for each), so grabbing high-pop literate areas nets you more than annexing some empty desert.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Cynic Jester posted:



Fun with D&T.

Besides player-Lotharingia, I see a mega (relatively)-Wallachia and Serbia, Spain in 1452, Ireland forming, mega-Teutonic Order, and a scary Bohemia about to eat Hungary. That's looking to shape up to an absurdly awesome game. If you eat Spain, you'll probably be the main colonizing power for years.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Cantorsdust posted:

Besides player-Lotharingia, I see a mega (relatively)-Wallachia and Serbia, Spain in 1452, Ireland forming, mega-Teutonic Order, and a scary Bohemia about to eat Hungary. That's looking to shape up to an absurdly awesome game. If you eat Spain, you'll probably be the main colonizing power for years.

I kind of want to eat Spain, but at the same time, they've been my bros for almost the full 100 years. I'll have to see what happens. Think my next move is dissolving the HRE though, D&T has a -.15 infamy modifier for vassalizing electors and I keep getting missions on them.

Also, Austria has been in a PU under Ansbach for 50 years, which is why they haven't expanded at all. I can't wait to have Ansbach inherit them. It'll be the best.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Cynic Jester posted:

Also, Austria has been in a PU under Ansbach for 50 years, which is why they haven't expanded at all. I can't wait to have Ansbach inherit them. It'll be the best.

The Hohenzollerns? Who are they? (Also I just learned that the iPad has autocomplete for Hohenzollern :getin: )

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


quadrophrenic posted:

Played most of the interesting nations in NNM, on a mod hunt:

Are there any good alternate reality mods for HoD? Or modern scenario mods? I played a mod for vanilla Vic2 with a 1990 start date that was super fun, but very decision-light. Something like that but HoD compatible would be cool.

or

Anyone know if VRRP works with HoD yet? PPlaza says that HoD compatibility is in the works, but are there any big game-breaking bugs or flaws with using it as-is?

Modern Age Scenario has just had a HoD release, though at the moment it's just a port.

There's The Imperialist Adventures of Srbja & Friends, based on a succession LP from our own forums. It's a world where Europe is mostly reactionary while the Middle East and India lead the industrial revolution.

The other big alternate history mods haven't been properly updated for Heart of Darkness, but they are Divergences, which involves a lot of very cool changes pretty much based "on what if you took the ahistorical options in all of EU2's decisions?"; and Napoleon's Legacy, which is a scenario where Napoleon defeated both Russia and Britain in the final coalition. It's more grounded in reality than the other mods, though it has some... Questionable decisions about ethnic cleansing.

ZearothK fucked around with this message at 13:20 on May 26, 2013

Ofaloaf
Feb 15, 2013

ZearothK posted:

Napoleon's Legacy, which is a scenario where Napoleon defeated both Russia and Britain in the final coalition. It's more grounded in reality than the other mods, though it has some... Questionable decisions about ethnic cleansing.

It started as a 4chan project. It's surprising more questionable things aren't in it.

Kavak
Aug 23, 2009


Ofaloaf posted:

It started as a 4chan project.

:stare: Well that explains everything! We should be counting our blessings they haven't tried their hand at Hearts of Iron yet.

...have they?

Ofaloaf
Feb 15, 2013

Kavak posted:

:stare: Well that explains everything! We should be counting our blessings they haven't tried their hand at Hearts of Iron yet.

...have they?

Not that I can recall. A couple of Kaiserreich contributors have popped up from time to time and there's always never-finished (cough) projects posted, but there's no big Hearts of 4chan project or anything like that. 'Austro-Bohemian Byzantium' is the only HoI-ish thing I can think of off the top of my head.

Early iterations of the Napoleon's Legacy/napoopan mod did have a decision to turn Albanian pops into oil or coal, I forget which, so it's definitely improved for the better from then.

e: The Albanian thing was a joke-too-far response to a great Serbian nationalist post on the Paradox forums, iirc.

Ofaloaf fucked around with this message at 14:12 on May 26, 2013

YF-23
Feb 17, 2011

My god, it's full of cat!


Ofaloaf posted:

e: The Albanian thing was a joke-too-far response to a great Serbian nationalist post on the Paradox forums, iirc.

Not related to the post, necessarily, but because I can't stop loving the Pdox forums breaking:



The Pdox dev avatar replaced the icon for M&B Warband and the HoI2 US flag the EU:Rome icon. Some icon (the L thingie) replaced their sad emote too. Hold on, maybe refreshing will fix it...



Oh.

fake edit: It got fixed properly on a second refreshing.

Raserys
Aug 22, 2011

IT'S YA BOY
If I recall, there's also a decision as Greece to "Remove Kebab".

Really though, the AI will never enact it, so the only way it can happen is if the player does it. At that point, you have only yourself to blame for imaginary genocide :v:

Fister Roboto
Feb 21, 2008

Darkrenown posted:

It's 360 days of RP production by the area you conquer (if you have all 4 reforms, you get 25% of this for each), so grabbing high-pop literate areas nets you more than annexing some empty desert.

OK, so then I guess it's kind of hard to predict what I'd be getting unless I tag switched over the country to see how much RP they're generating. Probably not worth sperging out over.

KoldPT
Oct 9, 2012

Raserys posted:

If I recall, there's also a decision as Greece to "Remove Kebab".

Really though, the AI will never enact it, so the only way it can happen is if the player does it. At that point, you have only yourself to blame for imaginary genocide :v:

Plus it's the only sane way these things *could* be handled in a Paradox game: no real bonuses for the player.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

uPen posted:

Annexing a country is always 20 infamy no matter how many states it is, taking a state is always 10 infamy.

If the target country is civilized, you need to reduce them to a single state with the Acquire State CB, which is 11 infamy per state. Taking the final capital-city-containing state requires the Conquest CB for 22 infamy.

If the target country is uncivilized, you can either use the Conquest CB to take everything in a single go, regardless of the number of states, at the cost of 22 infamy. Or you can use Demand Concession to take a state for 5 infamy per state, and then use Establish Protectorate for the final conquest once they're down to 2 states or less for 11 infamy. With [Nationalism and Imperialism], Establish Protectorate can be used for full conquests at 5 states or less.

Korea has 4 states, so technically 2 shots of Demand Concession and then Establish Protectorate would be 1 infamy less than Conquest, although Fister Roboto is right that he should use the Conquest CB anyway because of the time factor.

Fake Edit: I just remembered/realized that uncivs, as in Japan attacking Korea, don't have access to the Demand Concession/Establish Protectorate CBs :downs:, in which case yeah, you're absolutely right and taking Korea in a single go with the Conquest CB for 22 infamy is always going to be cheaper than trying to use Acquire State at 11 infamy a pop.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

NEED TOILET PAPER posted:

So now that we're touching on military composition chat, I might as well ask away: I've finally gone past 1900 in my Vicky 2 game for the first time in HoD, and I've been wondering what my army composition should look like once tanks and airplanes become available. Up until now, my armies have looked something like this: 4 regulars, 2 guards, 4 artillery, 2 engineers, and one each of hussars, cuirassiers, and dragoons, for a grand total of 15 units. I understand that cavalry are supposed to be phased out in favor of the technologically newer units, but I'm not sure how the presence tanks and aircraft should be proportioned according to the other unit numbers.

Ignore tanks. Even after all the relevant inventions, they fight only marginally better than guards or infantry, and engineers are better siegers. They also cost twenty times as much in upkeep as the humble infantry brigade. Planes are much better; they completely outclass any other unit for recon, they fight in the back row, and they have a ludicrous defence score.

My late game armies are generally 50% inf, enough engineers and planes to max out recon/siege efficiency, and the rest is artillery. Nothing beats endgame artillery for sheer concentrated killing power.

NEED TOILET PAPER
Mar 22, 2013

by XyloJW
I keep running into an error whenever I try to play Adventures of Srbja-Byzantium and Friends as well as Victoriana in that the loadscreen will reach "Initializing Maplogic" and then I get an error that reads:
code:
File exception:
Exception in: virtualfilesystem.cpp, line: 662. Description: the system cannot find the file specified.
Anyone know what's up with this?

Autonomous Monster posted:

Ignore tanks. Even after all the relevant inventions, they fight only marginally better than guards or infantry, and engineers are better siegers. They also cost twenty times as much in upkeep as the humble infantry brigade. Planes are much better; they completely outclass any other unit for recon, they fight in the back row, and they have a ludicrous defence score.

Awesome, that means I can essentially keep my armies as they are save for swapping out the cavalry for a mix of infantry and airplanes. Thanks.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
Man, no wonder I've been terrible at war in this. I always tried to focus on guards instead of regular infantry, on the supposition that they were superior. (You can only use your primary culture and everything!)

Punished Chuck
Dec 27, 2010

Strudel Man posted:

Man, no wonder I've been terrible at war in this. I always tried to focus on guards instead of regular infantry, on the supposition that they were superior. (You can only use your primary culture and everything!)

I think pre-HoD they were basically just Infantry, But Better™, but HoD changed them to what's been discussed in the last few pages.

grancheater
May 1, 2013

Wine'em, dine'em, 69'em
Ah, war naming:

PrinceRandom
Feb 26, 2013

It seems like most Goons here use D&T. Is it really better than MEIOU? I guess I'm kind of a shallow aesthetics person and I can't stand the default EU interface. Does it have things that really set it apart from MEIOU?

Edit: On the topic of mods, has the Age of Empires mod (or whatever that American Colonization 1700's mod is called) been updated for HOD? I've been really wanting to try some alternative American colonization.

PrinceRandom fucked around with this message at 01:58 on May 27, 2013

Kersch
Aug 22, 2004
I like this internet
Any tips for playing as Greece in Victoria 2? Population is low, economy is so weak that I had to have stockpile and military sliders down for a while, which caused my meager forcelimits to start to evaporate. I managed to get Thessalia from the Ottoman Empire by putting a NF there in order cause a crisis to which they capitulated, but that catapulted me to great power status and broke my sphere, which then got me promptly invaded since I wasn't backed by the UK anymore.

Iseeyouseemeseeyou
Jan 3, 2011
How do I stop people from building factories in my country?

I'm 60 years into a game as Italy (protectionism, interventionism) and they simply will not stop building factories - everyone of them is losing money hand over fist.

I also have half my provinces with 100% craftsmen unemployment and the rest are 40%+. I have no idea what I'm doing :negative:

e: I raised taxes on literally everyone to 100% around 1880, but that only led to my pop going from +4k/m to +12k/m :catstare:

NEED TOILET PAPER
Mar 22, 2013

by XyloJW

Iseeyouseemeseeyou posted:

How do I stop people from building factories in my country?

I'm 60 years into a game as Italy (protectionism, interventionism) and they simply will not stop building factories - everyone of them is losing money hand over fist.

I also have half my provinces with 100% craftsmen unemployment and the rest are 40%+. I have no idea what I'm doing :negative:

e: I raised taxes on literally everyone to 100% around 1880, but that only led to my pop going from +4k/m to +12k/m :catstare:

So you're in the 1890s, right? By that point, communism and/or socialism should have already come up and you ought to have a party that has Planned Economy (as opposed to Interventionism, Laissez-Faire, etc). If you can, make them the ruling party. Also the best way to deal with craftsman unemployment is to build new factories or expand existing ones. You could use some National Focuses to have them convert back, I suppose, but generally you'll really want craftsmen on hand to work the factories, especially at that point when a bunch of new factory types become available soon (ie: electric gear, telephones, airplanes, tanks, and so on).

If you want to build profitable factories, I'd recommend looking at the Trade screen and seeing what products have a high demand. However, you will want to keep some factories even if they run at a loss--mainly this is for stuff you're going to need in order to build more factories and keep the state running, like cement, small arms, ammunition, machine parts, and so forth. Check to see what products and units you're producing or want to produce need what goods in order to be produced, and keep those in mind. Also, since you have a ton of unemployed craftsmen everywhere, make sure you build factories in areas where their raw materials are in supply; for example, build canned food factories in regions that produce cattle, steel factories in coal-producing regions, etc. You get a small bonus for doing so.

Iseeyouseemeseeyou
Jan 3, 2011

NEED TOILET PAPER posted:

So you're in the 1890s, right? By that point, communism and/or socialism should have already come up and you ought to have a party that has Planned Economy (as opposed to Interventionism, Laissez-Faire, etc). If you can, make them the ruling party. Also the best way to deal with craftsman unemployment is to build new factories or expand existing ones. You could use some National Focuses to have them convert back, I suppose, but generally you'll really want craftsmen on hand to work the factories, especially at that point when a bunch of new factory types become available soon (ie: electric gear, telephones, airplanes, tanks, and so on).

If you want to build profitable factories, I'd recommend looking at the Trade screen and seeing what products have a high demand. However, you will want to keep some factories even if they run at a loss--mainly this is for stuff you're going to need in order to build more factories and keep the state running, like cement, small arms, ammunition, machine parts, and so forth. Check to see what products and units you're producing or want to produce need what goods in order to be produced, and keep those in mind. Also, since you have a ton of unemployed craftsmen everywhere, make sure you build factories in areas where their raw materials are in supply; for example, build canned food factories in regions that produce cattle, steel factories in coal-producing regions, etc. You get a small bonus for doing so.

The socialist party has 14% of the vote and had been that way for 30 years, decreasing after every election. All the ruling parties are interventionist / preventionist, I've tried to get the other parties elected, but it's just not happening.

I can't build factories, due to economic policy, and the foreigners who are building them are focusing on fabric, clothes and wine distilleries.

Where is the trade screen?

e: yes, 1892.

Iseeyouseemeseeyou fucked around with this message at 02:45 on May 27, 2013

NEED TOILET PAPER
Mar 22, 2013

by XyloJW

Iseeyouseemeseeyou posted:

The socialist party has 14% of the vote and had been that way for 30 years, decreasing after every election. All the ruling parties are interventionist / preventionist, I've tried to get the other parties elected, but it's just not happening.

I can't build factories, due to economic policy, and the foreigners who are building them are focusing on fabric, clothes and wine distilleries.

Crap, that's not good at all. I take it your government isn't Prussian Constitutionalism or anything like that, so you can't just ignore democracy and pick a ruling party yourself, right? In any case, one thing you can do that I forgot to mention is use a National Focus on a certain region to encourage certain types of factories for capitalists to build, then just keep closing down the ones they try to build until they start one that fits your preference. I have no idea if this works with foreign investment, though. Sorry :(

Assuming you have some free National Focuses, try to encourage socialist or communist party support among your provinces so that they can become fashionable again. I think driving up the taxes for the lower class to the maximum will also make them more pro-Left, so use that to your advantage.

quote:

Where is the trade screen?
You see those tabs at the top of the HUD? The ones that denote things like Diplomacy, Politics, Economy, Military, and so on? One of them should be called "Trade". Clicking on it brings up a screen showing the various goods arranged according to type (Raw Materials, Industrial Goods, Luxury Goods...). Hover your cursor over a certain good and it should tell you whether or not it's in demand, as well as numbers showing just how much is in demand and how much is available/has been bought to fit the demand if you want a more precise grasp.

Iseeyouseemeseeyou
Jan 3, 2011

NEED TOILET PAPER posted:

Crap, that's not good at all. I take it your government isn't Prussian Constitutionalism or anything like that, so you can't just ignore democracy and pick a ruling party yourself, right? In any case, one thing you can do that I forgot to mention is use a National Focus on a certain region to encourage certain types of factories for capitalists to build, then just keep closing down the ones they try to build until they start one that fits your preference. I have no idea if this works with foreign investment, though. Sorry :(

Assuming you have some free National Focuses, try to encourage socialist or communist party support among your provinces so that they can become fashionable again. I think driving up the taxes for the lower class to the maximum will also make them more pro-Left, so use that to your advantage.

You see those tabs at the top of the HUD? The ones that denote things like Diplomacy, Politics, Economy, Military, and so on? One of them should be called "Trade". Clicking on it brings up a screen showing the various goods arranged according to type (Raw Materials, Industrial Goods, Luxury Goods...). Hover your cursor over a certain good and it should tell you whether or not it's in demand, as well as numbers showing just how much is in demand and how much is available/has been bought to fit the demand if you want a more precise grasp.

It says I can select the ruling party, but it doesn't let me. I haven't played with that much though, so I'll try that.

Okay, my focuses have been set on encourage craftsmen in the hope that it would get them working :laffo:.

Beet
Aug 24, 2003

Iseeyouseemeseeyou posted:

It says I can select the ruling party, but it doesn't let me. I haven't played with that much though, so I'll try that.

Okay, my focuses have been set on encourage craftsmen in the hope that it would get them working :laffo:.

HM's Government is bugged to not allow ruling party selection in the beta patch. It's going to be fixed in the release patch.

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Iseeyouseemeseeyou
Jan 3, 2011

Beet posted:

HM's Government is bugged to not allow ruling party selection in the beta patch. It's going to be fixed in the release patch.

I'm playing AHD, not HoD - that means the era patch doesn't affect me, right?

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