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Yeah, that's five extra years until westernizing and twice as much infamy to burn off (2 states and then conquest as opposed to just conquest). Not worth it.
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# ? May 26, 2013 04:03 |
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# ? Jun 5, 2024 03:57 |
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Since its been a while since it was released: Is HoD worth getting? Any gamebreaking issues?
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# ? May 26, 2013 05:20 |
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Phonics posted:Since its been a while since it was released: Is HoD worth getting? Any gamebreaking issues? Thread consensus is buy now. There were some weird bugs at release, but they've been resolved. I'm just waiting for Gamersgate to put it on sale.
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# ? May 26, 2013 05:23 |
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I hadn't played mush Vicky II because I found it kind of dull, but HoD is fun as heck! The released nations are wacky but it's cool to see autonomous dominions and such popping up. It's great to see Paradox giving love to such an obscure series.
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# ? May 26, 2013 06:05 |
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Phonics posted:Since its been a while since it was released: Is HoD worth getting? Any gamebreaking issues? To be honest, it's not as if it changes the fundamental concept of Victoria 2. If you don't necessarily enjoy the game, HoD isn't really going to make a huge difference.
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# ? May 26, 2013 06:06 |
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Fister Roboto posted:Yeah, that's five extra years until westernizing and twice as much infamy to burn off (2 states and then conquest as opposed to just conquest). Not worth it. Huh, two stage conquering is more infamy?
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# ? May 26, 2013 06:23 |
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Phonics posted:Since its been a while since it was released: Is HoD worth getting? Any gamebreaking issues?
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# ? May 26, 2013 06:41 |
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Phonics posted:Since its been a while since it was released: Is HoD worth getting? Any gamebreaking issues? As the poster above said, the goon consensus is get it now. The releasing-dominions bug may be a bit of a drag, but only in very specific situations. For example, in my Japan game, I forced the UK to release India (all of it ) but--oh poo poo, Portugal already released their one province in India as an Indian dominion, and it was sphered by the UK anyways! Took a bit of savefile editing, but I squared away everything in the end (except now I'm fighting a bullshit Great War because India just had to have Pondicherry from France ). Point is, HoD turns Vicky 2 from a mediocre game into an awesome game, and its flaws can always be remedied through some strategic savefile editing.
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# ? May 26, 2013 06:43 |
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Mandalay posted:Huh, two stage conquering is more infamy? Annexing a country is always 20 infamy no matter how many states it is, taking a state is always 10 infamy.
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# ? May 26, 2013 06:51 |
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Played most of the interesting nations in NNM, on a mod hunt: Are there any good alternate reality mods for HoD? Or modern scenario mods? I played a mod for vanilla Vic2 with a 1990 start date that was super fun, but very decision-light. Something like that but HoD compatible would be cool. or Anyone know if VRRP works with HoD yet? PPlaza says that HoD compatibility is in the works, but are there any big game-breaking bugs or flaws with using it as-is?
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# ? May 26, 2013 06:53 |
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NEED TOILET PAPER posted:As the poster above said, the goon consensus is get it now. The releasing-dominions bug may be a bit of a drag, but only in very specific situations. For example, in my Japan game, I forced the UK to release India (all of it ) but--oh poo poo, Portugal already released their one province in India as an Indian dominion, and it was sphered by the UK anyways! Took a bit of savefile editing, but I squared away everything in the end (except now I'm fighting a bullshit Great War because India just had to have Pondicherry from France ). Point is, HoD turns Vicky 2 from a mediocre game into an awesome game, and its flaws can always be remedied through some strategic savefile editing.
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# ? May 26, 2013 07:05 |
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Fun with D&T.
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# ? May 26, 2013 08:28 |
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Fister Roboto posted:Well that does add up since Korea has 19 provinces, making for 19 * 360 * 4 = 27360. 2360 RP down the drain is nothing to scoff at so I might try conquering with only 3 of the RP reforms researched. But... that will end up getting you less RP? I mean sure you lose efficiency, but you still get more RP. If you do it with three reforms you'll get 20520 RP out of Korea. If you do it with 4 you'll get 25000 out of Korea. There's really not much more to it than that. It's like starving but not getting seconds because the rest of the food is not enough to fill your entire plate.
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# ? May 26, 2013 10:29 |
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Fister Roboto posted:Does anyone know exactly how much RP you get for conquering as an unciv? If you conquer Korea as Japan with all four RP-boosting reforms selected, you hit the maximum of 25K RP, and I hate the idea that I'm wasting some. defines.lua just says "RESEARCH_POINTS_ON_CONQUER_MULT = 360" but I'm not sure exactly what that means. It's 360 days of RP production by the area you conquer (if you have all 4 reforms, you get 25% of this for each), so grabbing high-pop literate areas nets you more than annexing some empty desert.
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# ? May 26, 2013 11:12 |
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Cynic Jester posted:
Besides player-Lotharingia, I see a mega (relatively)-Wallachia and Serbia, Spain in 1452, Ireland forming, mega-Teutonic Order, and a scary Bohemia about to eat Hungary. That's looking to shape up to an absurdly awesome game. If you eat Spain, you'll probably be the main colonizing power for years.
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# ? May 26, 2013 12:06 |
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Cantorsdust posted:Besides player-Lotharingia, I see a mega (relatively)-Wallachia and Serbia, Spain in 1452, Ireland forming, mega-Teutonic Order, and a scary Bohemia about to eat Hungary. That's looking to shape up to an absurdly awesome game. If you eat Spain, you'll probably be the main colonizing power for years. I kind of want to eat Spain, but at the same time, they've been my bros for almost the full 100 years. I'll have to see what happens. Think my next move is dissolving the HRE though, D&T has a -.15 infamy modifier for vassalizing electors and I keep getting missions on them. Also, Austria has been in a PU under Ansbach for 50 years, which is why they haven't expanded at all. I can't wait to have Ansbach inherit them. It'll be the best.
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# ? May 26, 2013 12:15 |
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Cynic Jester posted:Also, Austria has been in a PU under Ansbach for 50 years, which is why they haven't expanded at all. I can't wait to have Ansbach inherit them. It'll be the best. The Hohenzollerns? Who are they? (Also I just learned that the iPad has autocomplete for Hohenzollern )
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# ? May 26, 2013 12:25 |
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quadrophrenic posted:Played most of the interesting nations in NNM, on a mod hunt: Modern Age Scenario has just had a HoD release, though at the moment it's just a port. There's The Imperialist Adventures of Srbja & Friends, based on a succession LP from our own forums. It's a world where Europe is mostly reactionary while the Middle East and India lead the industrial revolution. The other big alternate history mods haven't been properly updated for Heart of Darkness, but they are Divergences, which involves a lot of very cool changes pretty much based "on what if you took the ahistorical options in all of EU2's decisions?"; and Napoleon's Legacy, which is a scenario where Napoleon defeated both Russia and Britain in the final coalition. It's more grounded in reality than the other mods, though it has some... Questionable decisions about ethnic cleansing. ZearothK fucked around with this message at 13:20 on May 26, 2013 |
# ? May 26, 2013 13:09 |
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ZearothK posted:Napoleon's Legacy, which is a scenario where Napoleon defeated both Russia and Britain in the final coalition. It's more grounded in reality than the other mods, though it has some... Questionable decisions about ethnic cleansing. It started as a 4chan project. It's surprising more questionable things aren't in it.
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# ? May 26, 2013 13:41 |
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Ofaloaf posted:It started as a 4chan project. Well that explains everything! We should be counting our blessings they haven't tried their hand at Hearts of Iron yet. ...have they?
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# ? May 26, 2013 13:52 |
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Kavak posted:Well that explains everything! We should be counting our blessings they haven't tried their hand at Hearts of Iron yet. Not that I can recall. A couple of Kaiserreich contributors have popped up from time to time and there's always never-finished (cough) projects posted, but there's no big Hearts of 4chan project or anything like that. 'Austro-Bohemian Byzantium' is the only HoI-ish thing I can think of off the top of my head. Early iterations of the Napoleon's Legacy/napoopan mod did have a decision to turn Albanian pops into oil or coal, I forget which, so it's definitely improved for the better from then. e: The Albanian thing was a joke-too-far response to a great Serbian nationalist post on the Paradox forums, iirc. Ofaloaf fucked around with this message at 14:12 on May 26, 2013 |
# ? May 26, 2013 14:05 |
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Ofaloaf posted:e: The Albanian thing was a joke-too-far response to a great Serbian nationalist post on the Paradox forums, iirc. Not related to the post, necessarily, but because I can't stop loving the Pdox forums breaking: The Pdox dev avatar replaced the icon for M&B Warband and the HoI2 US flag the EU:Rome icon. Some icon (the L thingie) replaced their sad emote too. Hold on, maybe refreshing will fix it... Oh. fake edit: It got fixed properly on a second refreshing.
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# ? May 26, 2013 14:40 |
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If I recall, there's also a decision as Greece to "Remove Kebab". Really though, the AI will never enact it, so the only way it can happen is if the player does it. At that point, you have only yourself to blame for imaginary genocide
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# ? May 26, 2013 15:25 |
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Darkrenown posted:It's 360 days of RP production by the area you conquer (if you have all 4 reforms, you get 25% of this for each), so grabbing high-pop literate areas nets you more than annexing some empty desert. OK, so then I guess it's kind of hard to predict what I'd be getting unless I tag switched over the country to see how much RP they're generating. Probably not worth sperging out over.
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# ? May 26, 2013 15:29 |
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Raserys posted:If I recall, there's also a decision as Greece to "Remove Kebab". Plus it's the only sane way these things *could* be handled in a Paradox game: no real bonuses for the player.
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# ? May 26, 2013 16:10 |
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uPen posted:Annexing a country is always 20 infamy no matter how many states it is, taking a state is always 10 infamy. If the target country is civilized, you need to reduce them to a single state with the Acquire State CB, which is 11 infamy per state. Taking the final capital-city-containing state requires the Conquest CB for 22 infamy. If the target country is uncivilized, you can either use the Conquest CB to take everything in a single go, regardless of the number of states, at the cost of 22 infamy. Or you can use Demand Concession to take a state for 5 infamy per state, and then use Establish Protectorate for the final conquest once they're down to 2 states or less for 11 infamy. With [Nationalism and Imperialism], Establish Protectorate can be used for full conquests at 5 states or less. Korea has 4 states, so technically 2 shots of Demand Concession and then Establish Protectorate would be 1 infamy less than Conquest, although Fister Roboto is right that he should use the Conquest CB anyway because of the time factor. Fake Edit: I just remembered/realized that uncivs, as in Japan attacking Korea, don't have access to the Demand Concession/Establish Protectorate CBs , in which case yeah, you're absolutely right and taking Korea in a single go with the Conquest CB for 22 infamy is always going to be cheaper than trying to use Acquire State at 11 infamy a pop.
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# ? May 26, 2013 17:55 |
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NEED TOILET PAPER posted:So now that we're touching on military composition chat, I might as well ask away: I've finally gone past 1900 in my Vicky 2 game for the first time in HoD, and I've been wondering what my army composition should look like once tanks and airplanes become available. Up until now, my armies have looked something like this: 4 regulars, 2 guards, 4 artillery, 2 engineers, and one each of hussars, cuirassiers, and dragoons, for a grand total of 15 units. I understand that cavalry are supposed to be phased out in favor of the technologically newer units, but I'm not sure how the presence tanks and aircraft should be proportioned according to the other unit numbers. Ignore tanks. Even after all the relevant inventions, they fight only marginally better than guards or infantry, and engineers are better siegers. They also cost twenty times as much in upkeep as the humble infantry brigade. Planes are much better; they completely outclass any other unit for recon, they fight in the back row, and they have a ludicrous defence score. My late game armies are generally 50% inf, enough engineers and planes to max out recon/siege efficiency, and the rest is artillery. Nothing beats endgame artillery for sheer concentrated killing power.
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# ? May 26, 2013 21:12 |
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I keep running into an error whenever I try to play Adventures of Srbja-Byzantium and Friends as well as Victoriana in that the loadscreen will reach "Initializing Maplogic" and then I get an error that reads:code:
Autonomous Monster posted:Ignore tanks. Even after all the relevant inventions, they fight only marginally better than guards or infantry, and engineers are better siegers. They also cost twenty times as much in upkeep as the humble infantry brigade. Planes are much better; they completely outclass any other unit for recon, they fight in the back row, and they have a ludicrous defence score. Awesome, that means I can essentially keep my armies as they are save for swapping out the cavalry for a mix of infantry and airplanes. Thanks.
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# ? May 26, 2013 21:56 |
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Man, no wonder I've been terrible at war in this. I always tried to focus on guards instead of regular infantry, on the supposition that they were superior. (You can only use your primary culture and everything!)
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# ? May 26, 2013 22:19 |
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Strudel Man posted:Man, no wonder I've been terrible at war in this. I always tried to focus on guards instead of regular infantry, on the supposition that they were superior. (You can only use your primary culture and everything!) I think pre-HoD they were basically just Infantry, But Better™, but HoD changed them to what's been discussed in the last few pages.
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# ? May 26, 2013 22:25 |
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Ah, war naming:
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# ? May 27, 2013 01:19 |
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It seems like most Goons here use D&T. Is it really better than MEIOU? I guess I'm kind of a shallow aesthetics person and I can't stand the default EU interface. Does it have things that really set it apart from MEIOU? Edit: On the topic of mods, has the Age of Empires mod (or whatever that American Colonization 1700's mod is called) been updated for HOD? I've been really wanting to try some alternative American colonization. PrinceRandom fucked around with this message at 01:58 on May 27, 2013 |
# ? May 27, 2013 01:54 |
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Any tips for playing as Greece in Victoria 2? Population is low, economy is so weak that I had to have stockpile and military sliders down for a while, which caused my meager forcelimits to start to evaporate. I managed to get Thessalia from the Ottoman Empire by putting a NF there in order cause a crisis to which they capitulated, but that catapulted me to great power status and broke my sphere, which then got me promptly invaded since I wasn't backed by the UK anymore.
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# ? May 27, 2013 02:17 |
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How do I stop people from building factories in my country? I'm 60 years into a game as Italy (protectionism, interventionism) and they simply will not stop building factories - everyone of them is losing money hand over fist. I also have half my provinces with 100% craftsmen unemployment and the rest are 40%+. I have no idea what I'm doing e: I raised taxes on literally everyone to 100% around 1880, but that only led to my pop going from +4k/m to +12k/m
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# ? May 27, 2013 02:26 |
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Iseeyouseemeseeyou posted:How do I stop people from building factories in my country? So you're in the 1890s, right? By that point, communism and/or socialism should have already come up and you ought to have a party that has Planned Economy (as opposed to Interventionism, Laissez-Faire, etc). If you can, make them the ruling party. Also the best way to deal with craftsman unemployment is to build new factories or expand existing ones. You could use some National Focuses to have them convert back, I suppose, but generally you'll really want craftsmen on hand to work the factories, especially at that point when a bunch of new factory types become available soon (ie: electric gear, telephones, airplanes, tanks, and so on). If you want to build profitable factories, I'd recommend looking at the Trade screen and seeing what products have a high demand. However, you will want to keep some factories even if they run at a loss--mainly this is for stuff you're going to need in order to build more factories and keep the state running, like cement, small arms, ammunition, machine parts, and so forth. Check to see what products and units you're producing or want to produce need what goods in order to be produced, and keep those in mind. Also, since you have a ton of unemployed craftsmen everywhere, make sure you build factories in areas where their raw materials are in supply; for example, build canned food factories in regions that produce cattle, steel factories in coal-producing regions, etc. You get a small bonus for doing so.
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# ? May 27, 2013 02:35 |
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NEED TOILET PAPER posted:So you're in the 1890s, right? By that point, communism and/or socialism should have already come up and you ought to have a party that has Planned Economy (as opposed to Interventionism, Laissez-Faire, etc). If you can, make them the ruling party. Also the best way to deal with craftsman unemployment is to build new factories or expand existing ones. You could use some National Focuses to have them convert back, I suppose, but generally you'll really want craftsmen on hand to work the factories, especially at that point when a bunch of new factory types become available soon (ie: electric gear, telephones, airplanes, tanks, and so on). The socialist party has 14% of the vote and had been that way for 30 years, decreasing after every election. All the ruling parties are interventionist / preventionist, I've tried to get the other parties elected, but it's just not happening. I can't build factories, due to economic policy, and the foreigners who are building them are focusing on fabric, clothes and wine distilleries. Where is the trade screen? e: yes, 1892. Iseeyouseemeseeyou fucked around with this message at 02:45 on May 27, 2013 |
# ? May 27, 2013 02:42 |
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Iseeyouseemeseeyou posted:The socialist party has 14% of the vote and had been that way for 30 years, decreasing after every election. All the ruling parties are interventionist / preventionist, I've tried to get the other parties elected, but it's just not happening. Crap, that's not good at all. I take it your government isn't Prussian Constitutionalism or anything like that, so you can't just ignore democracy and pick a ruling party yourself, right? In any case, one thing you can do that I forgot to mention is use a National Focus on a certain region to encourage certain types of factories for capitalists to build, then just keep closing down the ones they try to build until they start one that fits your preference. I have no idea if this works with foreign investment, though. Sorry Assuming you have some free National Focuses, try to encourage socialist or communist party support among your provinces so that they can become fashionable again. I think driving up the taxes for the lower class to the maximum will also make them more pro-Left, so use that to your advantage. quote:Where is the trade screen?
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# ? May 27, 2013 02:58 |
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NEED TOILET PAPER posted:Crap, that's not good at all. I take it your government isn't Prussian Constitutionalism or anything like that, so you can't just ignore democracy and pick a ruling party yourself, right? In any case, one thing you can do that I forgot to mention is use a National Focus on a certain region to encourage certain types of factories for capitalists to build, then just keep closing down the ones they try to build until they start one that fits your preference. I have no idea if this works with foreign investment, though. Sorry It says I can select the ruling party, but it doesn't let me. I haven't played with that much though, so I'll try that. Okay, my focuses have been set on encourage craftsmen in the hope that it would get them working .
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# ? May 27, 2013 03:06 |
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Iseeyouseemeseeyou posted:It says I can select the ruling party, but it doesn't let me. I haven't played with that much though, so I'll try that. HM's Government is bugged to not allow ruling party selection in the beta patch. It's going to be fixed in the release patch.
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# ? May 27, 2013 03:15 |
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# ? Jun 5, 2024 03:57 |
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Beet posted:HM's Government is bugged to not allow ruling party selection in the beta patch. It's going to be fixed in the release patch. I'm playing AHD, not HoD - that means the era patch doesn't affect me, right?
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# ? May 27, 2013 03:19 |