|
And a "Foree Electronics" truck. Right so on my stockpiles tab I have 7 construction material piles and underneath it says "-24 daily" I take it that's not a minus sign it's more of a, I dunno... Dash next to the number? And does it add up every in game night or actual night night? Decided to go to the warehouse for the 8 outpost slots.
|
# ? Jun 8, 2013 00:20 |
|
|
# ? May 30, 2024 13:39 |
|
Lasher posted:And a "Foree Electronics" truck. No, that's a minus sign, materials get used up at a stupid huge rate for whatever reason. I assume it's to represent the need to maintain your fortifications, your buildings, and your outposts. It might or might not be influenced by the size of your base, how many outposts you have, and/or how many or what kind of buildings you have. The game's not very good at explaining stuff like that. I'm also pretty sure resource use is calculated every real-world day.
|
# ? Jun 8, 2013 00:25 |
|
Aw hell, I just moved into the Alamo bar for my new base. I guess I need to scrounge up some more influence and materials to relocate again. Eight outposts sounds super handy.
|
# ? Jun 8, 2013 00:25 |
|
I downloaded the trial and it's not really selling me on the game. The graphics are really rough and I keep getting weird collision detections with the zombies when they run at me. Most everything else about the game has me interested but the overall state of the gameplay in the intro part put me off buying it.
|
# ? Jun 8, 2013 00:28 |
|
Lasher posted:And a "Foree Electronics" truck. There are a lot of references to horror media in general, and zombie media in particular, scattered throughout the game. I know I put a bunch in the dialogue, and the environment artists in particular went crazy with little details like the Foree Electronics truck. See also Grimes for Sheriff posters, Campbell Used Autos, and the Plants vs. Zombies scene reenacted in a backyard. Also, the game starts with your best friend Ed getting bitten by a zombie, for crying out loud.
|
# ? Jun 8, 2013 00:28 |
|
Captain McStabbin posted:The wilkersons sell lots of guns. Don't know if it's trust related, but I checked once and saw an m60. They get newer and better weapons the more missions you do for them - go the end and you just might want to kill them all yourselves, but you can regularly get 50 cal sniper rifles, heavy machine guns and other military grade weapons (and ammo) like no tomorrow.
|
# ? Jun 8, 2013 00:33 |
|
So both Maya and Marcus have both gone "missing" is there any way to get them back?
|
# ? Jun 8, 2013 01:12 |
|
Skoots posted:So both Maya and Marcus have both gone "missing" is there any way to get them back? You'll hopefully get a mission to go find them. Basically it means that they were out in the world and something happened to make them hunker down.
|
# ? Jun 8, 2013 01:19 |
|
Mister Bates posted:No, that's a minus sign, materials get used up at a stupid huge rate for whatever reason. I assume it's to represent the need to maintain your fortifications, your buildings, and your outposts. It might or might not be influenced by the size of your base, how many outposts you have, and/or how many or what kind of buildings you have. The game's not very good at explaining stuff like that. I think construction materials get used repairing weapons and cars. I had a consumption rate of like 20 yesterday but as soon as I got on today it was 0.
|
# ? Jun 8, 2013 01:30 |
|
Really like the game but the real time progress / degradation is a loving awful design. This isn't a free2play browser game, let me take it at my own pace without punishing me for only having one or two nights per week to play.
|
# ? Jun 8, 2013 01:32 |
|
bringer posted:Really like the game but the real time progress / degradation is a loving awful design. This isn't a free2play browser game, let me take it at my own pace without punishing me for only having one or two nights per week to play. Yeah losing resources, trust, morale, resources and potentially survivors just for turning the game off for a day is really dumb and definitely my biggest gripe with the game. Interesting idea, awful implementation.
|
# ? Jun 8, 2013 01:35 |
|
bringer posted:Really like the game but the real time progress / degradation is a loving awful design. This isn't a free2play browser game, let me take it at my own pace without punishing me for only having one or two nights per week to play. Agreed. This is absolutely my biggest issue with the game. I shouldn't be punished for not playing the game. On a related note, when an X-box console is disconnected from the Internet, the date and time defaults to midnight on November 22, 2005. Wonder what would happen if you tried to load a game without Internet access - or what would happen if you did that, played a while, and then reloaded that same game on a console that's connected. Since it will have been almost eight years, will everyone just be dead?
|
# ? Jun 8, 2013 01:41 |
|
bringer posted:Really like the game but the real time progress / degradation is a loving awful design. This isn't a free2play browser game, let me take it at my own pace without punishing me for only having one or two nights per week to play. If it helps, time degradation is only up to a point - I think they've said there's not much difference in the game between being gone 1 day and being gone 1 week.
|
# ? Jun 8, 2013 02:20 |
|
Pylons posted:If it helps, time degradation is only up to a point - I think they've said there's not much difference in the game between being gone 1 day and being gone 1 week. That's actually really good to know, thanks. I can stomach some basic real-to-game conversion as long as it isn't too punishing. I just pictured coming back after a week to a bunch of mutinying survivors and all my supplies used up.
|
# ? Jun 8, 2013 02:42 |
|
Mister Bates posted:Agreed. This is absolutely my biggest issue with the game. I shouldn't be punished for not playing the game. ...it might be time for some science, hesitant as I am to ditch my 2nd restart (I am very bad at being sneaky and/or patient).
|
# ? Jun 8, 2013 02:43 |
Something I feel that may be understated is the ability to break open supplies. When you reach the limits of what you can store (And you will for food and medicine if you raid houses frequently) don't be afraid to bust them open. The common snack can seriously save your rear end in a pinch when you're getting swarmed and need all the stamina you can get to keep pulling off finishing moves. Same for medicine stashes, as it commonly gives out the good stuff like morphine and codeine.
|
|
# ? Jun 8, 2013 02:51 |
|
So is there anything to do with items like the alarm clock or broken toys besides putting them in storage?
|
# ? Jun 8, 2013 02:52 |
|
Rirse posted:So is there anything to do with items like the alarm clock or broken toys besides putting them in storage? They are selected like normal items then used with RB. The alarm clock is placed on the ground and rings 3-5 seconds later attracting zombies. I think the toys can be thrown at windows to attract zombies to them.
|
# ? Jun 8, 2013 02:56 |
|
Rirse posted:So is there anything to do with items like the alarm clock or broken toys besides putting them in storage? They are zombie distractors, you use them and they make noise luring zombies away.
|
# ? Jun 8, 2013 02:57 |
|
Rirse posted:So is there anything to do with items like the alarm clock or broken toys besides putting them in storage? Alarm clocks distract zombies. The toys say something about busting out windows, but I haven't played around with one, yet. EDIT: so very beaten
|
# ? Jun 8, 2013 02:57 |
|
Rirse posted:So is there anything to do with items like the alarm clock or broken toys besides putting them in storage? You can use the alarm clocks to lure or distract zombies (into a land mine, for example). Not sure about the broken toys. e: f;b
|
# ? Jun 8, 2013 02:57 |
|
So I noticed that I can pause via start or guide button, has anyone tried doing si for a long period to see if people in base rest up while the PC is frozen?Geekkake posted:...it might be time for some science, hesitant as I am to ditch my 2nd restart (I am very bad at being sneaky and/or patient). It hugely decreases stamina loss though, to be sneaky and patient.
|
# ? Jun 8, 2013 03:04 |
|
Shadowlz posted:I think the toys can be thrown at windows to attract zombies to them. Yeah, that's basically it. The sound of breaking glass is hella loud and will attract any zombies within a pretty large area, it's sorta useful if they're spreading out around the building you're in and you want to lure them into a single chokepoint to off them or to make it easier to sneak out the back door.
|
# ? Jun 8, 2013 03:04 |
|
Can I kill the army dudes in the first town? Or are they important / unkillable?
|
# ? Jun 8, 2013 03:29 |
|
About Alan and the Pastor: Is Alan getting sick after Mercy killing the Pastor scripted? Because from what others have said it sounds like it. And I was just going to upgrade to the warehouse too
|
# ? Jun 8, 2013 03:39 |
|
Returning to town after the mission to the Wilkerson boys, I came across so many hordes I had to change cars. Did the fact that I ripped across the place noisy as you like on the way out to the mission factor into this? Are hordes actually following me right across the map and poo poo?
|
# ? Jun 8, 2013 03:44 |
I just lost Marcus, I was in a store in Marshell looking for some disinfectant to help speed along my new medical facility when I searched too loudly and attracted a horde. Now Marcus has 7 fighting/Powerhouse/heavy weapons, a hoe, pills, snacks, supplex and his spin move. He clears multiple hordes single handed. I was behind a counter in a store when they came in and they brought a screamer with. I kept getting interupted before I could get some healing in, before I could insta kill the downed/staggered zombies. I couldn't ju,p over the counter to get the screamer, had to fight through the constant wave, took down dozens before I finally killed the screamer, but at that point I was on my second PRESS A life and was trying to flee outside to my car. I was grabbed at the doorway. At least I got the A-hole achievement.
|
|
# ? Jun 8, 2013 03:53 |
|
Pro's/Cons of moving to Savini?
|
# ? Jun 8, 2013 03:58 |
|
Mister Adequate posted:Returning to town after the mission to the Wilkerson boys, I came across so many hordes I had to change cars. Did the fact that I ripped across the place noisy as you like on the way out to the mission factor into this? Are hordes actually following me right across the map and poo poo? I like to lead hordes away from base.
|
# ? Jun 8, 2013 03:59 |
|
I did the "go get a doctor for Ed" mission and despite the doctor saying that he would pull through after some rest Ed just hopped up in the middle of the cutscene and walked off, perfectly cured. I decided to use him to go do a mission to help people barricade a house because surely he could handle it, and he got jumped by two ferals at once. RIP Ed. Also instead of moving all the way across the map into the house Jacob wanted us to all move to, I moved down the street to the better house in the middle of the first town. Was this a huge mistake? I hadn't even searched 1/4th of the houses in the first area yet so I figured I should probably do that before moving on.
|
# ? Jun 8, 2013 04:05 |
|
Great. So I was going to deal with Alan but then I got glitched into one of the many cars I have at the church and now I'm too lazy to boot it back up and I have to go to sleep, you better not eat anyone while I'm gone
|
# ? Jun 8, 2013 04:22 |
|
So, is there any way to find out the location of all the infestations on the map short of manually checking every loving building in the game individually? The 'too many infestations' modifier is loving killing me, it seems like someone goes missing every five minutes.
|
# ? Jun 8, 2013 04:40 |
|
Oh my god there is a base named "The Alamo" . Now to move my camp there!
|
# ? Jun 8, 2013 04:45 |
|
Mister Bates posted:So, is there any way to find out the location of all the infestations on the map short of manually checking every loving building in the game individually? The 'too many infestations' modifier is loving killing me, it seems like someone goes missing every five minutes. You can spot infestations from survey points. Also, that issue is going to be fixed in the patch.
|
# ? Jun 8, 2013 04:48 |
|
How many materials do I need to move my base? e: NVM, figured it out!
|
# ? Jun 8, 2013 04:50 |
|
Mister Bates posted:So, is there any way to find out the location of all the infestations on the map short of manually checking every loving building in the game individually? The 'too many infestations' modifier is loving killing me, it seems like someone goes missing every five minutes. You can see them from survey points, but also you might just have a bunch of them back at the starting area of the game, which is a glitch that will be fixed in the next patch. You could go investigate.
|
# ? Jun 8, 2013 04:51 |
|
GimpInBlack posted:You can spot infestations from survey points. Also, that issue is going to be fixed in the patch. Yeah, I learned pretty quick that survey points aren't one-time deals for spotting storyline places like I thought at first. Making a trip to the nearest one every couple in game days is a good idea so you can stay on top of infestations before they get really bad.
|
# ? Jun 8, 2013 04:57 |
|
So according to Patrick Klepek at Giantbomb.com State of Decay is just behind Minecraft for fastest selling XBLA game. I believe he said it sold something on the order of over 270k already. I'm doing pretty good with my current playthrough, we've moved over to Snyder (get it?) Warehouse down south and are set up fairly well. The only person who has died so far is the Pastor and he bit it from that Black Flu poo poo. Also if you take Edged specialization you become a loving monster with a sword. Marcus can cut through hordes like butter.
|
# ? Jun 8, 2013 05:26 |
|
So here's where I'm at in my first playthrough: Moved to the Alamo, I'm to the part where some thug is robbing folks. I've moved to "The Alamo" base, it's loving awesome and I've upgraded the sniper & added a sleeping area, medical station and basic workshop. I'm currently pillaging the local area for supplies (literally too much). Pastor Williams hasn't died yet, though he's sick. BUT! Maya and Jacob are missing. I don't give a poo poo about Jacob, but my home girl Maya . How do I find her? muscles like this? posted:Also if you take Edged specialization you become a loving monster with a sword. Marcus can cut through hordes like butter. This is the most valid post in this thread. I am unstoppable with my Cavalry Sabre.
|
# ? Jun 8, 2013 05:39 |
|
|
# ? May 30, 2024 13:39 |
|
Are there any bases with a generator built in? I remember seeing a sweet looking boat base in some concept art that was suppose to have one, but I couldn't find it in game . So far I have found: Ascension Church Kirkman Residence Savini Residence McReady's Farmhouse The Alamo Snyder Trucking And I think that's all there is. Making Snyder Trucking the biggest base. Wish there was more, or that you could make any place a base. I would love to have the abandoned factory outside Marshall as a base. Anyway I stopped playing until the new patch hits. I'm sick of no one standing guard on the tower and letting zombies in and I'm sick of "Too many infestations" from infestations across the map.
|
# ? Jun 8, 2013 05:45 |