tijag posted:2) It isn't so much loss aversion, as I was focusing on the 'draft format' and how the game will work. Obviously there are conflicting elements to the draft. 'Should I draft the best deck I can so I can try to win the tournament, or should I take the cards I want the most for my personal collection/constructed?'. If you only kept the cards that you opened, then that choice is gone, and then everyone would be trying to build the best deck they could, while still having to 'draft' it. Normal draft is three boosters and a "ticket." The "free draft per week" you have as grand king actually pays for both boosters and the ticket, but other drafts, you'll have to buy the ticket in addition to the boosters. The ticket basically pays the prize pot that gets divided up at the end. The downside of draft is sometimes you have to choose between good cards long term or good cards for winning this one draft game. The upside is that instead of a completely random booster, you get some degree of choice over what cards you get -- i.e., if you get a card that works well for a combo in your first draft, you've got a chance of getting the other half the combo as the leftovers get passed around.
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# ? Jun 14, 2013 19:34 |
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# ? Jun 8, 2024 02:11 |
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IS the weekly update going to be on the website only, or will there also be a KS update? I'm mildly curious about the Paypal totals.
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# ? Jun 14, 2013 19:48 |
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Karnegal posted:IS the weekly update going to be on the website only, or will there also be a KS update? I'm mildly curious about the Paypal totals. They mentioned there would be an update on the final total, so I'm guessing we'll see a KS update at some point today.
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# ? Jun 14, 2013 19:56 |
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They did say there would be an update today with final totals. I'm curious myself.
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# ? Jun 14, 2013 19:56 |
During the campaign, the kickstarter updates typically went out about 2-3 hours after they put up new articles (usually around 3 pm and noon Eastern, respectively).
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# ? Jun 14, 2013 19:57 |
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Drafting all or most of your booster packs is pretty much a no-brainer. There are two strategies that work, and either gives you excellent value for $1. Strategy 1 is to just raredraft. People will generally pass rares and even some legendaries when they don't fit the deck they're building, so if you don't worry about playing to win then you'll end up with a far better card selection than you'd have got from opening your boosters. Then disconnect after you've got your cards, and your first round opponent gets a bye to the next round. This is generally not considered rude, and CZE aren't banning it, since the only person it really affects is your first round opponent and you've just given them a dramatically increased chance at winning the tournament. (Don't do it in a big tournament, though.) Strategy 2 is to play to win. In Swiss draft, you're guaranteed at least one booster as long as you don't lose all three matches. (The conjectured prize structure is 3/2/2/2/1/1/1/0 for first through eighth place, like in MTGO.) $1 for a pack is already a good deal. As you play more drafts, you'll get better and win more boosters per draft until on average you're paying 40-60c or less per extra pack. On top of that, if you're looking for a specific rare or legendary (for constructed or for money), you can grab it if you see it without hurting your chances of winning too much. And that's on top of the massive amount of deckbuilding and play practice it gives in an environment where you can't get an advantage by buying swankier cards. In general, playing to win is the best strategy long-term but also the most time-consuming. Opening boosters is a terrible strategy in terms of returns, but worth it for convenience if a new set is out and you're trying to quickly build up a set of cards for constructed play. Raredrafting is somewhere in the middle.
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# ? Jun 14, 2013 20:00 |
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Captain Capitalism posted:They did say there would be an update today with final totals. I'm curious myself. Right on cue $2,515,255
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# ? Jun 14, 2013 20:11 |
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pumpinglemma posted:Drafting all or most of your booster packs is pretty much a no-brainer. There are two strategies that work, and either gives you excellent value for $1. Interesting perspective. I'll need to do something like 140 drafts in a year then, counting the free ones from the PP tier, and then consuming all the boosters from various sources. Although, I assume in that crazy amount of boosters there will be a few Primal packs, and I'll just open those or sell them on the AH if it really seems better to do so.
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# ? Jun 14, 2013 20:15 |
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Man I'm opening the poo poo out of all my primal packs
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# ? Jun 14, 2013 20:15 |
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tijag posted:Yes, this is what I thought the draft would be. I thought you get to 'draft' your deck from the draft process, but at the end, you keep the cards you opened. I've never played TCG type card game, and never ever done drafts, so this is just confusion/inexperience on my part. In real life, it's really neat to get to walk home with your draft deck. Not that you're going to keep it forever, but if you want to show it off to your friends / analyze it further / expand it into a constructed deck (although I'm guessing there's not a lot of overlap between highly-competitive draft decks and highly-competitive constructed decks), you totally can. I was going to say that for a virtual CCG, I don't think I'd feel the same kind of attachment to a draft deck, but now that I think about it I guess Hex could slap a big "this card was in that deck that won you that draft tournament" stick on its double-back. So maybe it's even cooler to keep the cards you drafted, actually. On the other hand, yeah, it would be a more pure game to draft solely for the draft and not for trading / deck-building later. Oh well.
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# ? Jun 14, 2013 20:28 |
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opaopa13 posted:On the other hand, yeah, it would be a more pure game to draft solely for the draft and not for trading / deck-building later. Oh well. For those that don't know, phantom drafting is a draft where you don't get to keep the cards you used at the end, and thus don't have to provide or cover the cost for the packs used in the draft, just the entry fee.
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# ? Jun 14, 2013 22:49 |
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I don't believe they plan to add phantom drafts, except for one PvE Faction Dungeon focused on giving players a taste of PvP.
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# ? Jun 15, 2013 01:37 |
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Here is a thing: NACC 2013 WoWTCG tournament with pre-Alpha Hex Gameplay Edit: people actually playing starts at around 6:25 Grim fucked around with this message at 11:43 on Jun 15, 2013 |
# ? Jun 15, 2013 11:40 |
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Grim posted:Here is a thing: NACC 2013 WoWTCG tournament with pre-Alpha Hex Gameplay There's no gameplay in that video whatsoever, just an irritating douchebag with a Hitler moustache.
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# ? Jun 15, 2013 14:29 |
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I guess it was a bit misleading to call it "gameplay", but the point is that real people got to play the real game - I don't know if that was a one-day-only thing but the event runs until the 16th
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# ? Jun 15, 2013 14:46 |
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Jedit posted:There's no gameplay in that video whatsoever, just an irritating douchebag with a Hitler moustache. Wow, so first of all I thought you were joking when you said Hitler mustache. Nope. He is rocking the mother-loving Hitler like it's 1941. Secondly, it's like they hired this guy to be the biggest jackass ever, holy poo poo.
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# ? Jun 15, 2013 18:20 |
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Jedit posted:There's no gameplay in that video whatsoever, just an irritating douchebag with a Hitler moustache. Yeah, that was a waste of about 10 minutes.
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# ? Jun 15, 2013 20:35 |
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How did you go ten minutes? I couldn't do ten seconds before 30 years of media training had me foaming at the mouth. Wanted to punch that Hitler so bad
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# ? Jun 15, 2013 21:27 |
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Traditional Games › Hex: Shards of Fate - Wanted to punch that Hitler so bad So, is Crypto only going to post an update once a week or so? I mean, I don't expect them to have a guy writing an article everyday but since they've taken my money it'd be nice to know what's going on.
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# ? Jun 15, 2013 21:30 |
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BambooEarpick posted:Traditional Games › Hex: Shards of Fate - Wanted to punch that Hitler so bad Weekly updates seem reasonable to me, they gotta ignore the world and get the game working.
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# ? Jun 15, 2013 21:43 |
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Most kickstarters update once every 2 weeks - month after the kickstarter is over from my experience, and those're the ones that communicate well. Have you never pre-ordered a game? In that case you give people money and at best you can troll through gaming sites for info on what you've purchased while waiting for release. It takes a lot of time to produce quality updates and get the game into a state where you can make screenshots that don't make people who don't know much about the development process freak out, I'd rather they just focused on getting the game out and keep us abreast on major developments/their time table once they know it. I backed Shadowrun Returns as an example, and it's supposed to release this month. They haven't updated since May 24th and I have no idea when the game's actually coming out. I'm sure it'll make it eventually though. Kickstarter's not a really good platform for buying things if you get really upset about slipped deadlines and long periods of silence because they're having issues in production and don't want to have to justify every thing they do to a bunch of spergy asshats.
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# ? Jun 15, 2013 21:59 |
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BambooEarpick posted:Traditional Games › Hex: Shards of Fate - Wanted to punch that Hitler so bad Do you have your kickstarter updates turned off? The KS ended on the 7th and they sent out an update Friday and said they plan on updating weekly. This is the most updated kickstarter i've ever been apart of. I backed Wasteland 2 and I keep forgetting I backed it except when I get an update once every few months.
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# ? Jun 15, 2013 23:00 |
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This is the first thing I've ever Kickstarter'd. I wasn't aware that once a week was considered a lot; I feel like not garnering enough attention is a sure fire way to kill off your game. I have a friend that backed SolForge and when I asked him about it he wasn't even sure if it came out yet. (I think it's in beta on ipads?) Hell, I was pumped as heck for Hearthstone when it was first announced and I signed up for the beta but they've been pretty quiet about it since and it seems entirely forgettable now. I guess I'll just sit tight!
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# ? Jun 16, 2013 01:27 |
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I'd rather have weekly updates that pack a punch than daily updates that are dry. I mean what's the best they could really do without spoiling a bunch of cards if they wanted to do daily updates?
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# ? Jun 16, 2013 02:04 |
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They've also still got about three months before the beta goes live, and I don't think we've gotten any indication on how long that will last. We also don't know how open they want to keep this beta beyond the slacker backer option. So, they could easily be waiting until closer to actually releasing it to start building all the hype.
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# ? Jun 16, 2013 02:17 |
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BambooEarpick posted:This is the first thing I've ever Kickstarter'd. I wasn't aware that once a week was considered a lot; I feel like not garnering enough attention is a sure fire way to kill off your game. I have a friend that backed SolForge and when I asked him about it he wasn't even sure if it came out yet. (I think it's in beta on ipads?) Hell, I was pumped as heck for Hearthstone when it was first announced and I signed up for the beta but they've been pretty quiet about it since and it seems entirely forgettable now. Yeah, this is the big thing. You want to keep momentum rolling as much as possible. Once they get to alpha and beta, players will do it for you via twitch, etc. But, until the players have something to do, you need to keep people excited. I'd really like to see 3 posts a week, but clearly that isn't what we're going to get. Still, it's markedly better than SolForge up to about a week or two ago when they started streaming once a week and posting on FB.
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# ? Jun 16, 2013 02:19 |
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I'm pretty sure that the only thing they need to do if they want to increase the hype is open up the alpha. Once those emails and kickstarter notices are out, the hype machine is on. I'm fine with weekly updates, and I'd be fine with bi-weekly as well. The amount of noise that the KS campaign generated has me less than worried. The momentum will increase dramatically when they start the alpha and beta tests.
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# ? Jun 16, 2013 03:04 |
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BambooEarpick posted:So, is Crypto only going to post an update once a week or so? I mean, I don't expect them to have a guy writing an article everyday but since they've taken my money it'd be nice to know what's going on. He reads the stuff people post but he's probably swamped at the moment.
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# ? Jun 16, 2013 06:22 |
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PurpleLizardWizard posted:They've also still got about three months before the beta goes live, and I don't think we've gotten any indication on how long that will last. If it's a soft launch beta as people have suggested, it will last until the day the game goes live.
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# ? Jun 16, 2013 09:19 |
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Jedit posted:If it's a soft launch beta as people have suggested, it will last until the day the game goes live. Which means more time to draft Set One! draftdraftdraft...
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# ? Jun 16, 2013 09:29 |
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Now that updating isn't going to get them anymore kickstarter money I don't blame them for dialing it back. They said the updates took a lot of time, I'd rather they spend the time getting the game working. The odds of people just forgetting and losing interest seem like they must be lower then for a typical kickstarter, considering the average pledge was $130.
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# ? Jun 16, 2013 15:42 |
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The Moon Monster posted:Now that updating isn't going to get them anymore kickstarter money I don't blame them for dialing it back. They said the updates took a lot of time, I'd rather they spend the time getting the game working. The odds of people just forgetting and losing interest seem like they must be lower then for a typical kickstarter, considering the average pledge was $130. Of course, that numbers inflated because of all of the multipledging.
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# ? Jun 16, 2013 16:33 |
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BenRGamer posted:Of course, that numbers inflated because of all of the multipledging. Wouldn't multipledging deflate that number?
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# ? Jun 16, 2013 17:36 |
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The Moon Monster posted:Wouldn't multipledging deflate that number? It would indeed. People who made 3 accounts to buy 3 king tiers, for example, move the average towards 120 rather than 360.
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# ? Jun 16, 2013 17:57 |
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Zurai posted:It would indeed. People who made 3 accounts to buy 3 king tiers, for example, move the average towards 120 rather than 360. I was more talking about all of the multiple Pro Player buyers, people with two or three Grand Kings, all that kind of stuff. I wonder how many people actually pledged for the game, and how many of the accounts are just the same guy.
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# ? Jun 16, 2013 18:26 |
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Of the almost 20,000 people who pledged (estimating using PayPal total) I'm guessing about 15,000 unique accounts on the low end - still shitloads of work for Cryptozoic customer support to roll them all together but not enough that the beta will need a huge influx of players to get 24/7 drafts happening. But yea I would be surprised if most Pro/GK players weren't rocking at least a double pledge, but the high cost and the risk inherent to Kickstarter means a lot of the quad pledge people will only be adding Kings for the extra boosters / lotus garden - then you have a few giant manchildren rolling double GK + double Pro who proceed to sperg out over every small piece of information for the next 3 months and fill the thread up with baseless speculation in order to validate their lack of economic responsibility ( whatup)
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# ? Jun 16, 2013 23:03 |
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Grim posted:Of the almost 20,000 people who pledged (estimating using PayPal total) I'm guessing about 15,000 unique accounts on the low end - still shitloads of work for Cryptozoic customer support to roll them all together but not enough that the beta will need a huge influx of players to get 24/7 drafts happening. It's really easy to go in high on this when you've played Magic long enough. I've become so used to ridiculously expensive cards that $500 for GK wasn't a big deal - I mean, I own/have sold single Magic cards worth more than that. Tacking on another $250 didn't seem that bad given the potential for TCGs to get crazy if they succeed. As HEX really feels like Magic 2.0, it seemed like a reasonable gamble for high investment. VVVV: I financed mine by selling Magic cards. Karnegal fucked around with this message at 00:02 on Jun 17, 2013 |
# ? Jun 16, 2013 23:36 |
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God, I wish I had 1,500 to blow on a Kickstarter. Then I could pay off part of my student loans.
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# ? Jun 16, 2013 23:37 |
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BenRGamer posted:I was more talking about all of the multiple Pro Player buyers, people with two or three Grand Kings, all that kind of stuff. The principle is the same regardless of which tier(s) they multi-pledged. One person pledging on multiple accounts drives down the average, it doesn't inflate it.
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# ? Jun 17, 2013 00:48 |
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# ? Jun 8, 2024 02:11 |
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Zurai posted:The principle is the same regardless of which tier(s) they multi-pledged. One person pledging on multiple accounts drives down the average, it doesn't inflate it. I'd love to see the unique number of people pledged vrs. the total. I'm also still shocked at the number of producer tier pledges. I get that WoWTCG did that good, but 10 grand worth of faith? I don't know, that's a major life decision for a lot of people. Oh well, more power to them and CZE.
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# ? Jun 17, 2013 01:32 |