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Mazz posted:Another population trick was building armies of peasants in one large town, moving them to another town, and then disbanding them all. The population would increase there by number of troops disbanded. Recruitment of large units also worked for cities that were unhappy. I used this trick sometimes, but in the end if a population was really unhappy and I didn't want to deal with it I'd allow them to rebel, crush the rebellion and then purge the population of miscontents.
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# ? Jun 14, 2013 20:05 |
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# ? Jun 1, 2024 07:09 |
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See, this is why I am glad that they changed a lot of population control measures in the later Total War games. With Rome the tax burden on your largest cities was so stupid it defied description, and it was honestly easier to crucify an entire population than it was to do anything else.
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# ? Jun 14, 2013 20:09 |
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Ice Fist posted:Recruitment of large units also worked for cities that were unhappy. I used this trick sometimes, but in the end if a population was really unhappy and I didn't want to deal with it I'd allow them to rebel, crush the rebellion and then purge the population of miscontents. Mods that allowed you to recruit trash mobs in mass where a godsend.
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# ? Jun 14, 2013 20:13 |
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Josef bugman posted:See, this is why I am glad that they changed a lot of population control measures in the later Total War games. With Rome the tax burden on your largest cities was so stupid it defied description, and it was honestly easier to crucify an entire population than it was to do anything else. Agreed, over time in Rome I got real tired of how distance to capital and general unhappiness worked in larger towns. I ended up modifying specific temple bonuses to just remove all that poo poo so I could focus on conquering the map in my later playthroughs. I don't mind the challenge of having to control my expansion and such like in Shogun 2, but in Rome it eventually crossed the line into pure tedium, especially with all the little rebel armies that would pop up regardless of town happiness. They definitely made some big strides on that front, I really cannot loving wait for the next Rome. Mazz fucked around with this message at 20:31 on Jun 14, 2013 |
# ? Jun 14, 2013 20:22 |
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Mazz posted:Agreed, over time in Rome I got real tired of how distance to capital and general unhappiness worked in larger towns. I ended up modifying specific temple bonuses to just remove all that poo poo so I could focus on conquering the map in my later playthroughs. I don't mind the challenge of having to control my expansion and such like in Shogun 2, but in Rome it eventually crossed the line into pure tedium, especially with all the little rebel armies that would pop up regardless of town happiness. They definitely made some big strides on that front, I really cannot loving wait for the next Rome. See I do not understand why many of the TWC crew are such arses about every little thing, I mean I have played ever TW game since the first shogun and they, with the unfortunate misstep that is empire, have been getting better and better ever since.
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# ? Jun 14, 2013 20:44 |
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Josef bugman posted:See I do not understand why many of the TWC crew are such arses about every little thing, I mean I have played ever TW game since the first shogun and they, with the unfortunate misstep that is empire, have been getting better and better ever since. Uh I've been playing total war since the literal battle of Marathon where I was complaining that the combat was too fast and arcady and hoplites were OP. Try again Noob.
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# ? Jun 14, 2013 21:45 |
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Shorter Than Some posted:Uh I've been playing total war since the literal battle of Marathon where I was complaining that the combat was too fast and arcady and hoplites were OP. Try again Noob. I've given up on official forums for any game. They're all the same.
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# ? Jun 14, 2013 21:57 |
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shalcar posted:I don't know, I think Darth Mod is a great instructional primer for aspiring modders. Admittedly in a 'Don't do design like this', sort of a way, but those who ignore history are condemned to repeat it and all that. I actually liked the changes it made to the campaign map game--Realm Divide, Agent/General skills, Technologies. It was the battle map game that got turned to poo poo (morale is meaningless, everyone fights to the death, cavalry charges don't do poo poo, enjoy the sight of two blobs of samurai mashing against each other forever). I ended up stripping out all of the battle map changes and just using the campaign map changes. It worked great. Actually, I kind of want to upload the file to Steam Workshop as "Sengoku Jedi" just to send the dude into conniptions.
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# ? Jun 14, 2013 22:00 |
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Clearly we should embody some poor soul in the front lines of a battle and have it be no respawn with 6 hour timers on battles where we must stare at the sky or ground and contemplate why war is so incredible. The spatial awareness alone needed to be just an average general must be insane. The concept of a top down view of the world, inside your mind, before flight boggles my mind. When I read about Austerlitz or some of the poo poo Alexander did my only reaction is: Also I think about how many people I would have gotten killed.
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# ? Jun 14, 2013 22:01 |
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Besides some extra factions, what are you guys looking for DLC in RTW2? I think a mini campaign set during the Greco-Persian War or the Peloponnesian War would be cool, but they are outside the Roman scope. Maybe we'll see campaign to hold the empire together during the Crisis of the Third Century.
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# ? Jun 14, 2013 22:02 |
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brozozo posted:Besides some extra factions, what are you guys looking for DLC in RTW2? I think a mini campaign set during the Greco-Persian War or the Peloponnesian War would be cool, but they are outside the Roman scope. Maybe we'll see campaign to hold the empire together during the Crisis of the Third Century. What do you think about a Spartacus campaign? I have a personal interest in Trajan's Dacian invasion. The way Napoleon's Peninsular campaign was so well put together makes me think any sort of small theater with specific goals and features for each side is a great way to go.
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# ? Jun 14, 2013 22:07 |
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So I am very impressed with the CAI in Shogun 2 over the other games. I started an Uesugi campaign, and was beaten in seven turns. The Takeda allied with a number of smaller clans, and while I was marching on the Jinbo, my vassal was overrun and then a huge stack of naganita samurai were on Echigo, with only Kenshin, retainers and two Ashigaru Bowmen defending. It didn't end well.
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# ? Jun 14, 2013 22:16 |
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Shes Not Impressed posted:What do you think about a Spartacus campaign? A Spartacus campaign would be awesome. Move from villa to villa, liberating slaves while trying to stay one step head of the consular armies chasing you down. But the Roman era is full of these kinds of campaigns. Instead of a R/FOTS style expansion I'd like to see (and this is in general for Total War games) expansions on the Peninsula War/Medieval 2: Kindoms theme. Keep the tactical fundamental essentially the same but play about with the core ruleset for the strategic map in ways that create situations where different kinds of tactical battles happen. e: Alexander for example didn't substantially have different units to Rome (just different stats and a skin or two if I recall correctly). But it managed to create a completely different sense of tension in the battles because you had to attack and you had to win or you'd fall behind schedule and you just didn't have that pressure in Rome.
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# ? Jun 14, 2013 22:18 |
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They'd obviously have to do a campaign where you're Hannibal. That just goes without saying. Spartacus would be really good too. Or a mini campaign where you're one of the many dumb Roman leaders who got led into the Parthian desert by local guides who were told were to go by the Parthians and you have to escape. That's probably too specific though.
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# ? Jun 14, 2013 22:54 |
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I'm thinking that we are in the "rise" section of the Roman empire, it wouldn't surprise me if we see one of the larger DLC being the various barbarian invasions. And in terms of other DLC? I am thinking that there will be at least one "joke" option that replaces everyone with elephants.
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# ? Jun 14, 2013 23:08 |
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PBJ posted:Oh god, they have a white nationalist on the twc forums. Hahahahaha Their politics/history forum has more than one unironic Nazi, Stalinist, and 3rd World Maoist.
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# ? Jun 14, 2013 23:13 |
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I'm going through Fall of The Samurai at the moment, and I'm the very end of the campaign where I'm fighting all out against basically every faction but really good allies, and you know I just realized. I hate the naval system of Total War. Not that it's really bad or anything, it's just to have a fleet that could defend my cities or trade- I would need to spend so much money it would be impossible to build an army to attack or defend my territory. I would really like a system like Rome 2 has where you build entire fleets, much like you build entire armies.
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# ? Jun 14, 2013 23:15 |
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I can't imagine defending trade routes as anyone but Shimazu without the Black Ship. I eventually just gave up the Ainu iron trade because literally everything else was on the other side of the map and I had to encircle the entire western half.
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# ? Jun 14, 2013 23:33 |
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Nelson Mandingo posted:I'm going through Fall of The Samurai at the moment, and I'm the very end of the campaign where I'm fighting all out against basically every faction but really good allies, and you know I just realized. Naval would work so much better if they just made it into regions like the original Shogun/Medieval.
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# ? Jun 14, 2013 23:39 |
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Shimrra Jamaane posted:Their politics/history forum has more than one unironic Nazi, Stalinist, and 3rd World Maoist. And Serbian Nationalists as far as the eye can see.
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# ? Jun 14, 2013 23:42 |
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I'd quite like a stab at either of the civil wars caused by the collapse of the two triumvirate. A first triumvirate campaign that starts with Crassus's death and has you lead either an establishment faction burdened by Pompey's advancing years or a Caesarian faction that has to connive it's way to strength would own. It also may well be beyond what RTW2 is capable of. A strongly scripted 2nd Triumvirate campaign to make sure all the side switching and back stabbing occurred would also be drat cool. Comedy option: Year of Four Emperors campaign where all generals and maybe even individual units are likely to betray you at any time.
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# ? Jun 14, 2013 23:53 |
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Caligula: Empire built on bathhouses. Dock your entire navy side-by-side and run chariot races along it. Invade a wetland. Diplomacy options include intermissions to bone the other side's wife.
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# ? Jun 15, 2013 00:03 |
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Goddamn, the only thing more atrocious than the TWC userbase's membership is their spelling. Edit: Serbian nationalists? Tell me more. Edit 2: Perfect gamers.txt material: That Prometheus guy posted:I do not see anything racist in it , In LAtin the word for black is Niger , the Medieval total war 2 had the "Negro spearmen" unit ... Olive Branch fucked around with this message at 00:15 on Jun 15, 2013 |
# ? Jun 15, 2013 00:09 |
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I'd like to see a 'blatantly ahistorical units' DLC, just to cause more grog wailing and gnashing of teeth. Edit: something occurs to me. The scale of armies and cities is so deflated that the largest stack you can put together (assuming default unit size) is only like 2000 men. What happens if you reduce the scale of the campaign to a single (rich) province and reduce the timescale to a few days? You could play out something like the Nike revolts; instead of buildings, the revolting player purchases gang assistance or bribes officers to be able to recruit better units. Grand Prize Winner fucked around with this message at 00:17 on Jun 15, 2013 |
# ? Jun 15, 2013 00:13 |
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Grand Prize Winner posted:I'd like to see a 'blatantly ahistorical units' DLC, just to cause more grog wailing and gnashing of teeth.
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# ? Jun 15, 2013 00:34 |
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brozozo posted:Besides some extra factions, what are you guys looking for DLC in RTW2? I think a mini campaign set during the Greco-Persian War or the Peloponnesian War would be cool, but they are outside the Roman scope. Maybe we'll see campaign to hold the empire together during the Crisis of the Third Century.
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# ? Jun 15, 2013 00:43 |
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Has anyone toyed with the idea of inviting the CA community reps to SA? At the rate the TWC boards are going, I'm pretty sure they're ready to blow their brains at the office. Hell, I'd be willing to kick in ten bucks to buy them an account.
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# ? Jun 15, 2013 00:44 |
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I think the Hannibal/civil war/servile war/greek vs persians stuff would be better done the way CA did the FOTS historic battles(Fall of the Republic? yeah? yeah!). Those came off really nicely, and as a bonus I'll actually know what's going on before hand this time. For DLC campaigns Rise/Fall of Macedon. Wars of Muhammad?(complete with blurred up pics of 'the prophet') That Abu Bakr guy was some kind of badass(better yet, an Eastern Empire campaign that includes the emergent Islam as a playable faction). You could also reach way back for Egyptian Golden Age... might be a bit boorish though, I'd want to play as Hittites or Assyrians. 40 years in the Desert Mod? Old Testament Total War?
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# ? Jun 15, 2013 00:48 |
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I'm finally building a gaming rig and the battles are going to be glorious. Ultra everything, biggest unit sizes, all that. Are there any mods that make the unit sizes ridiculous for Napoleon?
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# ? Jun 15, 2013 03:01 |
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Grand Prize Winner posted:I'd like to see a 'blatantly ahistorical units' DLC, just to cause more grog wailing and gnashing of teeth. I remember the Graal Knights giving someone I know a conniption when they spawned into the game in Barbarian Invasion when you invaded Britain and took Londinium. As far as DLC goes, I wouldn't mind just another go at that period. Trying to hold together the Western Roman Empire while your economy falls over, the East stabs you in the back, half your legions desert and barbarian hordes descend from all around was one of the better experiences I've had with strategy games. Something earlier would be really cool too, though. Hopefully they'll do what they did with Shogun 2 and have expansion campaigns either side of the original game's time period. Space Wizard posted:Has anyone toyed with the idea of inviting the CA community reps to SA? At the rate the TWC boards are going, I'm pretty sure they're ready to blow their brains at the office. +1 for this. I'd happily contribute in order to give CA an alternative to that horrible clusterfuck. Endman fucked around with this message at 03:36 on Jun 15, 2013 |
# ? Jun 15, 2013 03:16 |
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Space Wizard posted:Has anyone toyed with the idea of inviting the CA community reps to SA? At the rate the TWC boards are going, I'm pretty sure they're ready to blow their brains at the office. I'm sure we would all be happy to have them around, although I don't think anyone has specifically invited them. It might be worth doing honestly, I think it would be great to have a CA rep here.
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# ? Jun 15, 2013 03:36 |
I'll drop some money for them to join up with us.
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# ? Jun 15, 2013 03:43 |
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ReV VAdAUL posted:Comedy option: Year of Four Emperors campaign where all generals and maybe even individual units are likely to betray you at any time. I'd be absolutely loving hilarious to have the entire game span one year and each turn would be 2 days or something.
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# ? Jun 15, 2013 03:58 |
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SeanBeansShako posted:I'll drop some money for them to join up with us. I imagine it should be Craig Laycock their Community Manager or Jack Lusted their Lead Unit Designer we should invite, since those are the two that seem to do the majority of their communications. Probably Craig Laycock would be our best bet.
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# ? Jun 15, 2013 04:14 |
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Holy poo poo, the Uesugi are a tough nation to play. You even think about defending your vassal and suddenly the Date jump you with a doom stack. If not them, than the Takeda, or the Hojo, or the Imagawa.
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# ? Jun 15, 2013 05:47 |
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Shumagorath posted:I wonder if they could get the license for Microsoft's spartan. ...They shouldn't need to. Anyone remember Spartan: Total Warrior? Wasn't exactly impressive, but they used a lot of fantasy stuff for it, and they DID put the Total War name on it, so they should still have access to it.
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# ? Jun 15, 2013 06:09 |
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Space Wizard posted:Has anyone toyed with the idea of inviting the CA community reps to SA? At the rate the TWC boards are going, I'm pretty sure they're ready to blow their brains at the office. As annoying as TWC is, it's still thousands of potential customers compared to the couple dozen or so who post regularly in this thread. I doubt they'd waste their time.
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# ? Jun 15, 2013 06:28 |
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Shasta Orange Soda posted:As annoying as TWC is, it's still thousands of potential customers compared to the couple dozen or so who post regularly in this thread. I doubt they'd waste their time. Well the Paradox guys post in their thread.
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# ? Jun 15, 2013 06:32 |
Bloodly posted:...They shouldn't need to. Anyone remember Spartan: Total Warrior? Wasn't exactly impressive, but they used a lot of fantasy stuff for it, and they DID put the Total War name on it, so they should still have access to it. Pretty he means the guys from Halo.
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# ? Jun 15, 2013 06:50 |
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# ? Jun 1, 2024 07:09 |
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ArchangeI posted:Well the Paradox guys post in their thread. I'm genuinely surprised there ain't one or two already here. Lotta goons in game development. I think they might take an invitation if one of us fronts the money for an account. We just gotta spin the invite right. "If you send one of your reps to post on SA, he'll find a thread full of people interested in your games who aren't complete cocks and only rarely threaten heads of state." Something like that. I mean, hell, we only have one Total War thread, so it's not like they'd really have a lot to read.
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# ? Jun 15, 2013 07:28 |