|
Here are some members of the Brotherhood, chosen on the basis that they were alive around the time of Breakout. Enjoy Blob, Magneto, and Unus The Untouchable. As a bonus, Watcher versions of Quicksilver and Scarlet Witch. I'll probably do up some player versions of these in the near future. I think my next project will be some pre-M-Day player versions of the depowered mutants who served on the New Warriors.quote:BLOB (Fred Dukes) quote:MAGNETO (Max Eisenhardt) quote:QUICKSILVER (Pietro Maximoff) quote:SCARLET WITCH (Wanda Maximoff) quote:UNUS (Angelo Unuscione) Claytor fucked around with this message at 02:14 on Jun 12, 2013 |
# ? Jun 11, 2013 20:54 |
|
|
# ? Jun 8, 2024 06:06 |
|
Fantastic work! I was thinking of posting up another apb for Brotherhood members, and you've done over half the work already. We are maki g real good progress guys.
|
# ? Jun 11, 2013 21:34 |
|
I thinkquote:SFX: Homo Superior. Step up or double any MASTER OF MAGNETISM power for one action. If that action fails, take mental stress equal to that power die. Should be renamed "SFX: Make way for the Homo Superior" but I'm a sucker for David Bowie references.
|
# ? Jun 11, 2013 22:03 |
|
Defiance Industries posted:I think I second that. Edit: I'm also a little iffy about some of the affiliations. Scarlet Witch strikes me as more of a team d8, buddy d10 to me. She works best in pairs imo. And I feel like Magneto is more like a solo d8, team d10 (he's ruled nations of Mutants, even empires of them!) and Blob, I think, works with Toad as a partner most of the time. Maybe buddy d10, team d8? I'm not an X-men afficionado though. Anyone else want to weigh in on this? Danger-Pumpkin fucked around with this message at 23:21 on Jun 11, 2013 |
# ? Jun 11, 2013 22:24 |
|
Danger-Pumpkin posted:I second that. Magneto's affiliation dice are set the way they are to account for his relative effectiveness in different situations. Magneto and the Brotherhood as a group are often about as much of a threat as Magneto alone, and I'm trying to replicate that. I could see swapping Buddy and Team, but Magneto does seem more willing to cut loose in a one-against-many situation. You've absolutely got a point about Scarlet Witch, but I'm trying to represent her post-Disassembled, world-level-threat appearances, in which she's far more effective on her own when there's no one around to hold her back. A player datafile would probably be Solo d6, Buddy d10, Team d8, but I want Wanda to be at her best when the whole world (players included) is against her. Edit: Went ahead and tweaked Magneto's Buddy and Team values, and set Quicksilver's affiliations the way that I thought I'd already put them. If anyone else thinks that Blob's affiliations should be changed around, I'm certainly not married to the way they are now. Claytor fucked around with this message at 02:15 on Jun 12, 2013 |
# ? Jun 12, 2013 02:13 |
|
That's a very good point about Magneto. I hadn't really thought about it that way. Guess I also assumed you were going for Early Brotherhood/Cooky Quartet Avengers Wanda, so that's where I was coming from.
|
# ? Jun 12, 2013 05:52 |
|
S.H.I.E.L.D. Most Wanted List #2: The Brotherhood of (Evil) Mutants Terrorists? Freedom Fighters? Mutant Supremacists? Or heroes to the downtrodden and marginalized? Magneto's Brotherhood, with or without his leadership, have stood against human and mutant alike, engaging in both philosophical and physical disputes the X-Men and Avengers on numerous occasions. So long as mankind hates and fears mutants, the Brotherhood will be there to strike back, and to fight for Homo Superior's proper place as the dominant species on Earth. APB On: Astra Avalanche Destiny Mastermind Pyro BONUS! The Vanisher! Since several core members of the BoM (Mystique and Sabertooth for instance) are in the X-Men Civil War book, and Claytor already stated out a few of the others (Magneto!), I took a scratch at the surface of some past members. Turns out, there a re a ton of really obscure mutants who've numbered among the ranks (Including Mentallo. Who knew?!) Here are a few suggestions, but there are tons of others to try out if the mood strikes you. Have at it, true believers! Danger-Pumpkin fucked around with this message at 04:51 on Jun 14, 2013 |
# ? Jun 14, 2013 01:38 |
|
There's not a write-up for Pyro? I'll have to fix that if I get some free time tonight.
|
# ? Jun 14, 2013 03:02 |
|
Not that I could find. But datafiles tend to get mixed up in weird places sometimes. The books are so disorganized, it's almost criminal.
|
# ? Jun 14, 2013 03:30 |
|
They're basically created for the context they exist in - the X-Men book is what the X-Men are like during the Civil War, so that's who's in there. Since we're on the subject of my favorite mutants, I made an adventure generator for what was basically a Xavier's Academy game, go to abulafia and check it out or improve it if you want.
|
# ? Jun 14, 2013 03:43 |
|
Yeah, one of the bigger shames of the line being cancelled is that Age of Apocalypse never got to be covered. I knew quite a few X-fans who were stoked for those books.
|
# ? Jun 14, 2013 04:19 |
|
Danger-Pumpkin posted:Not that I could find. But datafiles tend to get mixed up in weird places sometimes. The books are so disorganized, it's almost criminal. No write-up for Pyro, but there is an official Toad in Civil War: X-Men. If you're looking for a particular datafile, this spreadsheet is a huge help. It's got every official datafile that's come out, and a pretty comprehensive listing of fan datafiles. https://docs.google.com/spreadsheet/ccc?key=0AjWqfwOICbvldGY4RWVQTjFPTlFPeHN4Q1ljMmNNUFE#gid=1 I've got a Mastermind I can post in a little bit. Put him together months ago, but for some reason figured no one would be interested in him. Also, playable, Breakout-appropriate versions of Jubilee and Beak.
|
# ? Jun 14, 2013 04:27 |
|
Claytor posted:No write-up for Pyro, but there is an official Toad in Civil War: X-Men. I am definitely interested in a Jubilee datafile, she's my second favorite X-person! And thanks for the link. I thought I remembered seeing Toad in one of the books, but didn't come across him when I checked again before throwing together the APB list.
|
# ? Jun 14, 2013 04:42 |
|
A while back I ran a Tick-themed one-off, with the players taking on the roles of the Tick, Arthur, Sewer Urchin, American Maid, and Die Fledermaus. The Tick datafile I got off the interwebs, but I wrote up all of the others if anyone would be interested in seeing them. While he isn't a Marvel villain, of course, here is my attempt at everyone's favorite 70-foot saurian paleontologist, Dinosaur Neil! Dinosaur Neil (dinoform) Solo 3d10, Buddy 2d8, Team d6 (LST) Hands... Bigger. Mind... Smaller. I Wouldn't Say He's Rampaging Per Se... Once Again We Find That Science Is A Two Headed Beast ENORMOSAURUS Growth d12 Flattening Feet d10 Tough Hide d10 Huge Mustachioed Head d10 Smashing Hands d8 SFX: Area Attack - Target multiple opponents. For every additional target, add d6 and keep +1 effect die. SFX: Flatten Foes - Double or step up Flattening Feet on an action against three or more targets, then shutdown Flattening Feet. Spend d6 doom to recover. SFX: Crushing Chomp - Double or step up Huge Mustachioed Head on an action against a single target, then shutdown Huge Mustachioed Head. Spend d8 doom to recover. Limit: Huge - Cannot go anywhere or do anything a 70-foot tall, 180-ton person couldn't. Turn an Enormosaurus power into a complication to gain d6 doom. Spend d6 doom to recover. Limit: Transformation - Reverts to human Dinosaur Neil form if successfully taken out with a "Fed A 100-lb Aspirin" complication. Menace Expert d10 Dinosaur Neil (human) Solo d8, Buddy d4, Team d6 Chief Paleontologist And Dinosaur Grotto Tour Guide I Saw It In A Movie Once Does Anyone Have An Aspirin? Science Expert d8, Tech Expert d8
|
# ? Jun 14, 2013 04:57 |
|
I'd love to see some Tick stuff. That could be a really fun game to try to out!
|
# ? Jun 18, 2013 23:08 |
|
Has anyone found a passable Ultron? Had Conquest come out we would've had exactly the one I'm looking for, but well...
|
# ? Jun 18, 2013 23:21 |
|
I hadn't looked, but Ultron is a must have. Maybe the Ms of E should be the next step pf the project. Still gotta get the B o M done though. I'll take a peek around for Ultrons and let you know what I find.
|
# ? Jun 19, 2013 00:35 |
|
Okay, here are the rest of my Tick-themed datafiles: American Maid Solo d10, Buddy d6, Team d8 Woman In A Man's World Cleaning Up The City The Party's Over! SUPER-SERVANT Enhanced Durability d8 Enhanced Reflexes d8 Enhanced Stamina d8 SFX: Last Ditch Effort - Step up or double any Super-Servant die on your next roll, or spend 1 PP to do both, then shutdown that power. Recover power by activating an opportunity or during a transition scene. SFX: Second Wind - Before you make an action using a Super-Servant power, you may move your physical stress die to the doom pool and step up the Super-Servant power by +1 for this action. Limit: Sufferagette - Earn 1 PP if you step up emotional stress inflicted by a man by +1. DOMESTIC DEFENDER Stiletto Heels d6 Tiara d6 SFX: Area Attack - Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die. SFX: Ricochet - Step up or double a Domestic Defender power against a single target. Remove highest rolling die and add an additional die to your total. Limit: Gear - Shutdown a Domestic Defender power to gain 1 PP. Take an action vs. the doom pool to recover. Acrobatics Master d10, Combat Expert d8, Crime Expert d8, Menace Expert d8, Vehicle Expert d8 I Have It Under Control 1 XP when you get angry at another hero for interfering in your crime-fighting routine. 3 XP when a villain gets away due to interference from an ally, or when you get into trouble after abandoning your allies to face the problem on your own. 10 XP when you cut ties with your allies to pursue your crime-fighting career alone, or when you swallow your pride and join an official team. I've Got A Plan 1 XP when you give an order to another hero and they follow it 3 XP when you and your allies successfully infiltrate a villain's lair and discover their plans before being discovered. 10 XP when your opponents are defeated because of your planning without any allied heroes taking stress, or when the villain succeeds due to your plan's disastrous failure. Sewer Urchin Yeah, Definitely A Hero Down Here I'm Considered The Apotheosis Of Cool I Don't Like The Smell Of This AVENGER OF THE AQUADUCT Enhanced Reflexes d8 Enhanced Senses d8 Superhuman Stamina d10 SFX: Focus - In a pool including an Avenger of the Aquaduct die, replace two dice of equal steps with one die of +1 step. SFX: Immunity - Spend 1 PP to ignore stress, trauma, or complications from disease, poison, or illness. SFX: Second Wind - Before you make an action including an Avenger of the Aquaduct power, you may move your physical stress die to the doom pool and step up the Avenger of the Aquaduct power by +1 for this action. Limit: Exhausted - Shutdown any Avenger of the Aquaduct power to gain 1 PP. Recover power by activating an opportunity or during a transition scene. URCHIN ARMOR Enhanced Durability d8 Miasma d8 SFX: Area Attack - Target multiple opponents. For every additional target, add d6 and keep +1 effect die. SFX: Spines of the Urchin - On a reaction against a physical attack action, inflict physical stress with your effect die at no PP cost or spend a PP to step it up by +1. Limit: Gear - Shutdown Urchin Armor and gain 1 PP. Take an action vs. the doom pool to recover. Limit: Stench of the Sewer - Earn 1 PP and turn Miasma into a complication when you take emotional trauma. Recover that trauma to recover power. Covert Expert d8, Tech Expert d8 Please Don't Call Me Stinky 1 XP when an ally insults your odor or your life in the sewers. 3 XP when an ally joins you on a mission in the sewers. 10 XP when you stress out the last foe in an action scene, or when an ally acknowledges your assistance was essential in saving the day. <milestone> This one was a tricky one. While it would seem like he would have two power sets (training and gear), he never seems to have or use any equipment. He does travel via swingline, but he never seems to use it strategically nor does it appear to be any kind of device (apparently The City just has lots of lines attached to nothing in particular for heroes to swing from), so I just folded it into his vaguely heroic power set. Die Fledermaus Solo d10, Buddy d8, Team d6 One Of The City's "Lesser" Heroes We're Just Going To Sit This One Out No One Messes With Die Fledermaus, Baby! EINE KLEINE NACHTMAUS Enhanced Reflexes d8 Enhanced Stamina d8 Swingline d6 Acrobatics Expert d8, Business Expert d8, Covert Expert d8, Crime Expert d8 You Know, He IS A Close Personal Friend Of Mine... 1 XP when you mention your connection with someone more impressive than yourself 3 XP when you gain access/acceptance due to reflected glory 10 XP when you accomplish something noteworthy and gain fame on your own, or when you give up trying to impress others and focus on being a better person Hey, Wait A Second... Is This Some Kind Of Superhero Emergency? 1 XP when you avoid a conflict where you might be in danger 3 XP when you swoop in to "save the day" at the last minute 10 XP when you resolve a deadly situation without putting yourself at risk, or when you finally act like a hero instead of just talking like one And last but not least, the Tick's favorite sidekick. He was tricky due to not really having much in the way of powers other than flight. While other powers, especially night vision, were hinted at, he never seemed to discover them. However, he has proven adept at using what he does know about his suit creatively (such as vibrating his wings quickly to help cut free of one of the Breadmaster's Roll Grenades). I think the best solution is to not bother specifying any abilities and just being very liberal on allowing Experimental Moth Suit stunts. Adding brand new powers to the suit is what XP is for, after all. So here is Arthur! Arthur Solo d6, Buddy d10, Team d8 I'm a Moth, not a Bunny Anxious Little Dude My Family Doesn't Understand Me EXPERIMENTAL MOTH SUIT Flight d6 SFX: Sidekick - When using a support action to aid a buddy or team member, you may step down and double the effect die. Limit: No Instruction Book - Shutdown Experimental Moth Suit and gain 1 PP. Take an action vs. the doom pool to recover. Business Expert d8, Psych Expert d8 "Not In The Face!" 1 XP when you first take physical or emotional stress in a scene. 3 XP when you become stressed out. 10 XP when you abandon your friends and flee from combat, or when you find you are the last hero standing. Sidekick or Hero? 1 XP when you stand up to a hero or Watcher character who is treating you like a sidekick. 3 XP when you put yourself in harm's way to defend a hero who has been treating you like a sidekick. 10 XP when you stop following others and take charge of your own heroic destiny, or when you decide to hang up the moth suit once and for all.
|
# ? Jun 19, 2013 05:05 |
|
I think American Maid should have one of her Distinctions related to being patriotic. Actually the live-action version, Captain Liberty, might be even a bit more interesting, since she was way, way more neurotic and actually had the government on her back bothering her to do things. Edit: v Agreed, thanks for this. JDCorley fucked around with this message at 05:21 on Jun 19, 2013 |
# ? Jun 19, 2013 05:09 |
|
I agree with your take on Arthur. He's underwhelming, but clever, and always manages to make a difference in the end, so leaving what he can potentially do up in the air is a good route to take, I think. Nice work, Diskhotep.
|
# ? Jun 19, 2013 05:16 |
|
quote:BEAK (Barnell Bohusk) quote:GAMBIT (Remy LeBeau) quote:HAVOK (Alex Summers) quote:ICARUS (Joshua Guthrie) quote:JUBILEE (Jubilation Lee) quote:THE JUGGERNAUT (Cain Marko) quote:NOCTURNE (Talia "TJ" Wagner) Claytor fucked around with this message at 04:00 on Jun 20, 2013 |
# ? Jun 19, 2013 14:50 |
|
I just bought the book and am having a blast with it so far, but I am having a hard time wrapping my head around Assets. How are they different than Complications, how do some of you describe them in your games? The example in the book seems rather thin to me; why isn't Shadowcat just creating a Complication for the building security?
|
# ? Jun 19, 2013 21:38 |
|
The difference is mainly semantic. A complication is something centered on hindering enemies, while an asset is centered around helping an ally. Doesn't mean you can't, in the process, do the other thing with them, but it's the main idea. Compromised Security was, in that case, expressed as an asset because she was putting holes in their security to exploit later (hence the PP) rather than just wrecking things up. I do agree that it's not a very good example, because you can kind of see that one both ways depending on the context. The way I see it is if the thing is more likely to help friends than it is to harm enemies, it's an asset. If it's the other way around, it's a complication. When Black Cat fought Also gonna throw out a couple of suggestions for Gambit because I play him in another game: rather than kinetic blast, I use kinetic mastery (usually d10, kind of depends on the scale of game we're playing) since Gambit isn't shooting energy beams at poo poo but is energizing things around him. I also give him a SFX that enhances the creation of attack assets, like this: quote:SFX: Bigger Object, Bigger Charge. When creating a KINETIC MASTERY asset, add a d6 and step up your effect die by +1. Because all the best uses of Gambit's powers have been things like "charge a car, then have Colossus throw it at something and watch as it goes off like an H-bomb."
|
# ? Jun 19, 2013 23:42 |
|
Because I am a colossal nerd, I made up the SHIELD Agent PC from the Avengers Alliance Facebook game. Figured I may as well post it here for critque and so on as I'm still grappling with the system.quote:
This could probably also work as a generic SHIELD agent if you change the milestones and distinctions a bit, ISO-8 in particular is very tied into the games plot.
|
# ? Jun 19, 2013 23:59 |
|
The best use of any X-Man power is "the power, but Colossus throws it". And....actually that's kind of a genius adaptation of the Agent.
|
# ? Jun 20, 2013 00:32 |
|
That's why Cyclops' power is the most boring, because Colossus can't throw it.
|
# ? Jun 20, 2013 00:35 |
|
Claytor, NICE WORK! The only thing I had a thought about was Gambit's affiliations. I'd swap his team and buddy, since he seems to get into the most trouble when he's working with a full team. And thanks for Jubilee and Juggernaut especially! Looking at Captain Hats datafile, I think it might actually be really fun to run a game for a group of S.H.I.E.L.D. agents. Less powerful, more expendable, thoroughly upgradeable S.H.I.E.L.D. agents! JDCorley posted:The best use of any X-Man power is "the power, but Colossus throws it". Brilliant!
|
# ? Jun 20, 2013 02:31 |
|
The simple and modular nature of this system makes me really like the idea of upgrading a character and gradually adding new and bigger dice. Especially for a game where the players were new heroes or mutants in training or something, I would probably lower the cost of unlockables for new SFX and powers and specialties and so on. Actually, I do really like the idea of a game based on new students in the competing X-academies with different ideologies that's been going on in X-men lately. It would be cool to switch between two separate groups of characters, or even have two sets of players.
|
# ? Jun 20, 2013 02:49 |
|
Annihilation and Civil War both have some ideas for different groups experiencing different aspects of the same plot - for two sides actually the Civil War comics might give you some pacing ideas.
|
# ? Jun 20, 2013 02:59 |
|
I liked the suggestions on Gambit, and I've tried to incorporate them into the design of the character. I know that Kinetic Control d8 might seem low, but it puts Gambit about where he should be in terms of destructive capability. He's got the staff and the SFX to be a very capable hand to hand fighter, or he can duck out for a round and create an asset that will do some real damage. Gambit has always seemed like a burst-focused, hit-and-run kind of fighter, and that seems to be well replicated by his power set. Also, totally not done. Trying to blow through mutants who were active heroes as of New Avengers #1, with tentative plans to put together a mini-event based around the first arc of Astonishing X-Men. Should have Northstar, Xorn, Polaris, and Fantomex ready to go in the next couple of days, and then it's off to handle the Excalibur and New X-Men crews.
|
# ? Jun 20, 2013 04:05 |
|
Nice. I haven't had a lot of time to work on "Monster Manual" project, building datafiles and whatnot, so if anyone is interested, throw your contributions all over the place! Looking for any kind of Marvel super villains, not just the ones on the current list, so fire away with whatever you've got. Incidentally, what I have been fiddling with is making a template for datafiles for the eventual PDF collection thing. I do not know what I'm doing here, but I've been looking at tutorials (really boring ones!) and I'm realizing that this'll need art assets at some point, unless we are cool with it being super ugly. Which I might be, I dunno. Anyone with experience on this sort of thing want to weigh in?
|
# ? Jun 20, 2013 06:28 |
|
Officially requesting a datafile for Bi-Beast. Note that he should have no Science specialty because his two heads know only of warfare and culture, not science.
|
# ? Jun 20, 2013 06:50 |
|
Defiance Industries posted:That's why Cyclops' power is the most boring, because Colossus can't throw it. Fastball Special Cyclops, optic blast them in the mouth.
|
# ? Jun 20, 2013 06:53 |
|
Little Mac posted:Fastball Special Cyclops, optic blast them in the mouth. No, obviously you get Colossus to throw Cyclops, then Cyclops uses his optic beams to both blast an enemy and propel himself backwards into Colussus' hands ready to be thrown again, like a laser-powered boomerang.
|
# ? Jun 20, 2013 07:02 |
|
Finally updated the OP about the end of Marvel Heroic.
|
# ? Jun 20, 2013 15:58 |
|
Don't forget to link to the Marvel Wiki (which we really should be putting our stuff up on)
|
# ? Jun 20, 2013 16:18 |
|
I think MHR is the ideal system for a Zybourne Clock game.
|
# ? Jun 20, 2013 16:57 |
|
Five Assets are at the edge of the cliff. Which Marvel wiki are you talking about? I'm not aware of one that takes RPG stats.
|
# ? Jun 20, 2013 17:39 |
|
JDCorley posted:Five Assets are at the edge of the cliff. marvelheroicrp.wikia.com
|
# ? Jun 20, 2013 18:52 |
|
|
# ? Jun 8, 2024 06:06 |
|
There's a Marvel MUSH/MUX out there that uses these rules for anyone interested, but it has some restrictions on original characters and most of the featured characters are taken. The restrictions mostly include things that have been overplayed, stuff like adamantium, martial art focused characters, and siblings of existing characters. So if you want to play an original character that is completely inferior and useless in every way, or Terrible Man who appeared in one panel in the background of a scrapped Wolverine/Swamp Thing crossover or something, that's the game for you.
|
# ? Jun 20, 2013 19:10 |