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Oppenheimer
Dec 26, 2011

by Smythe
You can change the name for free the second you get it, so its just a placeholder

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Meme Poker Party
Sep 1, 2006

by Azathoth

Oppenheimer posted:

You can change the name for free the second you get it, so its just a placeholder

Haha really? That means my friend never figured it out because he had "ElvishMage" as his handle for like six years. I don't think he had any idea he could change it.

RoadCrewWorker
Nov 19, 2007

camels aren't so great

Chomp8645 posted:

Haha really? That means my friend never figured it out because he had "ElvishMage" as his handle for like six years. I don't think he had any idea he could change it.
When i tried to register a GFWL Live-ID account Microsofts website forced me to use a completely broken localized version that 404d constantly, had 3 year old outdated information and plain refused to send any emails. It would deny me the (functional) international pages even when i used a proxy based on the language of my OS. After about 90 minutes i just asked a US friend to do it, and couldnt be arsed to go back and change the autogenerated nonsense nick because holy gently caress i never again want to touch that system with a 10 foot pole. And yeah, it's worse than "ElvishMage" but who gives a gently caress.

I felt pretty griefed after that so i guess it fits the thread.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

Giggily posted:

I know of a European group that calls themselves GOON, and they have nothing at all to do with Something Awful. That probably explains it, since no self respecting goon plays MW3.

All the self loathing goons on MW3 tend to use [SA] or whatever clever thing they can think of to get a rise out of people. I always just use [MMMB].

Infinite Monkeys
Jul 18, 2010

If you think this has a happy ending, you haven't been paying attention.
[GAY] is good for a cheap laugh at bigots' expense

Achernar
Sep 2, 2011

RoadCrewWorker posted:

When i tried to register a GFWL Live-ID account Microsofts website forced me to use a completely broken localized version that 404d constantly, had 3 year old outdated information and plain refused to send any emails. It would deny me the (functional) international pages even when i used a proxy based on the language of my OS. After about 90 minutes i just asked a US friend to do it, and couldnt be arsed to go back and change the autogenerated nonsense nick because holy gently caress i never again want to touch that system with a 10 foot pole. And yeah, it's worse than "ElvishMage" but who gives a gently caress.

I felt pretty griefed after that so i guess it fits the thread.

When I registered for GFWL it gave me WheeziestTrash as a name so I just assumed it handed out poo poo names automatically to make people use their free name change off the bat.

Babe Magnet
Jun 2, 2008

Too bad WheeziestTrash is an amazing name.

Hirethor
Dec 16, 2008

You think you know hip?
YOU DON'T KNOW SHIT ABOUT BEING HIP!
In Guild Wars 2 a new gem shop item was recently added, a Mariner's horn which you can use to play your own wonderful music, aside from the never ending stream of Careless Whisper our friends in Starfleet Dental have been putting it to good use as well:

https://www.youtube.com/watch?v=aXFVZxrpS7M

EVIL Gibson
Mar 23, 2001

Internet of Things is just someone else's computer that people can't help attaching cameras and door locks to!
:vapes:
Switchblade Switcharoo

Babe Magnet posted:

Too bad WheeziestTrash is an amazing name.

That statement has consensus from me

Wonder if it's still available

Fucking Moron
Jan 9, 2009

EVIR Gibson posted:

That statement has consensus from me

Wonder if it's still available

I tried to change my gamertag on xbox. The first random name was "PerpetualBeef" but I lacked the points to pay for it.

Hope its still available.

Dick Burglar
Mar 6, 2006

Giggily posted:

I know of a European group that calls themselves GOON, and they have nothing at all to do with Something Awful. That probably explains it, since no self respecting goon plays MW3.

Oh, I know. I realize there are other people who call themselves (or others) goons than just people from this site. I just thought it was a funny coincidence.

CaptainJuan
Oct 15, 2008

Thick. Juicy. Tender.

Imagine cutting into a Barry White Song.
I got banned from the Black Ops II emblem creator because my emblem was my cell phone number with the text "DICK PICS" in bright red.

Tulip
Jun 3, 2008

yeah thats pretty good


CaptainJuan posted:

I got banned from the Black Ops II emblem creator because my emblem was my cell phone number with the text "DICK PICS" in bright red.

That is less than 1% as offensive as the various attempts to make porn with the emblem editor.

e: Was the idea that they could text dick pics to you or that you would text them dick pics if they texted you?

Cage Kicker
Feb 20, 2009

End of the fiscal year, bitch.
MP's got time to order pens for year year, hooah?


SKILCRAFT KREW Reppin' Quality Blind Made



Lipstick Apathy
When I used to play MW2 with goons, we would alternate between BOYS and #but. The BOYS ones got the best reactions.

CaptainJuan
Oct 15, 2008

Thick. Juicy. Tender.

Imagine cutting into a Barry White Song.

Tulip posted:

That is less than 1% as offensive as the various attempts to make porn with the emblem editor.

e: Was the idea that they could text dick pics to you or that you would text them dick pics if they texted you?

The former. I only ever actually got one, and it was allegedly that of a lady blopser's boyfriend.

TONS of pics from goons of dick clark, dick cheney, and the like, though.

puberty worked me over
May 20, 2013

by Cyrano4747
So I've been playing this little indie online persistent RTS called Dawn of Fantasy. It turns out producing hordes of cheap archers and running around with flaming arrows lighting other people's cities and forests on fire then running away doesn't make people too happy. It's amazing how adding timesink mechanics to an RTS where you let players invade each other creates such wonderful griefing opportunities. When a player's high level unit that they probably spent days or weeks leveling up just to have you prance around the map with a huge ball of speed upgraded archers it's a great feeling. Some players spend an insane amount of time crafting intricate cities just to have some player literally be the kid at the beach that completely destroys your sandcastle.

puberty worked me over fucked around with this message at 21:12 on Jun 21, 2013

Fuzzyjello
Jan 28, 2013

Extra posted:

So I've been playing this little indie online persistent RTS called Dawn of Fantasy. It turns out producing hordes of cheap archers and running around with flaming arrows lighting other people's cities and forests on fire then running away doesn't make people too happy. It's amazing how adding timesink mechanics to an RTS where you let players invade each other creates such wonderful griefing opportunities. When a player's high level unit that they probably spent days or weeks leveling up just to have you prance around the map with a huge ball of speed upgraded archers it's a great feeling. Some players spend an insane amount of time crafting intricate cities just to have some player literally be the kid at the beach that completely destroys your sandcastle.

As long as the sandcastles never run out right? I take great pleasure in knowing that after I destroy a sandcastle, they won't be coming back to the game for a long time, if not ever. Sort of like intentionally breaking up a guild in WoW. The forum tears are extravagant on top of the massive social change on one server.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Extra posted:

So I've been playing this little indie online persistent RTS called Dawn of Fantasy. It turns out producing hordes of cheap archers and running around with flaming arrows lighting other people's cities and forests on fire then running away doesn't make people too happy. It's amazing how adding timesink mechanics to an RTS where you let players invade each other creates such wonderful griefing opportunities. When a player's high level unit that they probably spent days or weeks leveling up just to have you prance around the map with a huge ball of speed upgraded archers it's a great feeling. Some players spend an insane amount of time crafting intricate cities just to have some player literally be the kid at the beach that completely destroys your sandcastle.

I meant to post a thread about this game back when I noticed it on Steam. I figured i'd wait until the path finding lag on some maps was fixed though, which actually is apparently being fixed this week. It really is an amazing game when it isn't being buggy as hell. Think of it like Mount and Blade from a RTS perspective meets Stronghold meets a MMO RTS in a (slowly being developed) open world.

On the face of it it presents itself as a high quality browserless (Which gets it massive points all by itself.) MMO RTS that has all the bells and whistles of a city development and RTS game in a MMO environment. However, this is a lie meant to draw in clueless rubes and sperglords who like to pretend that their level 20 maxed out knights and the ridiculous defenses they built in the town that took them weeks to build up mean something.

In reality the game is more like a high fantasy evil overlord simulator. People who get the game understand that it's not about building the prettiest city. It's about a contest to see who has drunk the most pubbie tears, piked the most heads of your hated foes, and forced the most of your dirty peasants to go scrabbling about the (usually burning) battlefield looting corpses while five squads of head taking psychotic berserkers duke it out all around them.

Because of this it also has amazing potential for causing people to completely lose their poo poo, as i'll elaborate on below.


Pyromania for Profit - Or why fire in this game is loving hilarious:

Like the post above mentioned, outside of literally being a game where you can pillage and loot player and AI cities viking style, it also has amazing fire mechanics. Fire spreads to any ignitable objects, and barring peasants putting them out or the weather changing to extinguish them, it will consume entire cities. It will also do massive damage to enemies that walk through it, since when you think of humanoid characters you usually don't think of them being immune to flames.


The game also has EVE Online-esque permadeath for units. So that level 30+ hero you spent weeks upon weeks building up? Gone forever when someone ambushes his troops in the field with heavy cavalry and cuts him down before you can react. Likewise, those five battalions of nigh unkillable knights you were :smug:ing hard about on global chat? Burned alive by some dickhead with a pyromania fetish before you realized that black stuff on the ground around them was ignitable tar that he set down earlier.

What's more, any building that's destroyed also costs resources and time to rebuild. And many of the current non fortification buildings for the races are made of wood. Likewise, larger cities pack them together very tightly. Which would be an advantage in any other game that didn't take such a :black101: approach to fantasy and medieval warfare, but in here just means that that chokepoint in a nearby alleyway can quickly become a flesh roasting inferno that devours half the town before it finally runs out of stuff to devour.






Normally, burning everything to the ground wouldn't be a priority for people. So the damage isn't too terrible. However, that assumes the person attacking a town is there to sack your town or just fight. Realizing that, I looked at ways to exploit fire. There are a few ways my favorite race can do it, but none are absolutely reliable.

Then I discovered that you can recruit dragons.

Normally it's difficult for humans (the race i've been playing as, and the race most common in the region my town is in) to manually set stuff on fire in a pinpoint precision manner. Sure, it'll bust out everywhere (Hell, I even had an alleyway of buildings suddenly burst into flames when I had a troop of knights charging down it, slaughtering everything. Which was a bug, but funny as hell.) if you're using units that can ignite stuff, but most of them don't have accurate attack ground commands.

However, dragons have two skills that are hilariously dickish. One has the dragon belch out a giant fireball that explodes like some sort of medieval fuel-air bomb. The other has it charge up to whatever you select and vomit up flames in the most dickish looking way possible.

Once I figured that out, I immediately removed my dragon from the actual combat in any battles and instead sent it flying around the battlefield, turning it into something out of Trogdor's wet dreams. I also shelved most of my elite units, putting them on the defense in my city, and instead trained up a horde of highly expendable troops that I could replace easily. Then I gave the majority of them the ability to set stuff on fire too.

When I laid siege to a place, I didn't even always fight any players directly. Instead i'd just send my archers into the city with flaming arrows and start igniting everything. Meanwhile, my melee troops and my player character would lock down any defending forces until the flames consumed them all, while my peasants scrabbled behind the lines of battle, scavenging what gold dropped off of my enemies and my poor cannon fodder's corpses.

The result was that even if I lost the siege, I still won since it'd still take my opponent a full day's worth of time to rebuild the one hundred something houses, fortifications, and other buildings i'd usually burn to the ground. Never mind if he was stupid enough to use wooden fortifications, which meant that his town/city was literally defenseless the next time another player rolled through the area seeking tribute or to loot and pillage the place.





On that note, the game has a surprisingly chill community most of the time, but there's always those assholes who think that "real" combat has them lining up their max level gimmick build of knights and crossbowmen versus whatever peasant tier trash that the guy they decided to bully their opponent had scrabbled together to defend their town. So taking the EVE style "goddamn bees" approach in this manner tends to be cathartic.

This caused a few meltdowns about how I was "honorless", how I should "fight fair" against their lovely and often gimmicky attempts at actual combat, and "sucked dick" when they realized they brought a bunch of units that were so slow that they could do nothing to stop me from rampaging through their little fiefdom.

Of course, by immolating their armies, burning their town to the ground instead of pillaging it, and slaughtering their hero characters, they were literally reduced to the level of that newbie in terms of effectiveness. Which is probably why some of them got so angry. :v:


The best part is that I could easily recoup my losses by using the gold I stole off of the pubbie's corpses to hire more soldiers to pillage, loot, and burn them down. So every kill on my side and theirs contributed to the cause of burning more stuff.

And if I won the major battles in a siege? I usually got a few minutes to utterly wreck their town beyond all hope of repair. In those two minutes I could burn everything some smug neckbeard sporting grognard owns down while listening to the lamentations of his women them weeping and screaming about losing their precious pixels. :unsmigghh:

Archonex fucked around with this message at 23:20 on Jun 24, 2013

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


That post made the game look surprisingly good, honestly. Though it does seem like the kind of thing where if you didn't get in on day one, you're just going to get stomped for easy money by everyone else who already has maxed out stuff.

Either way, showing up just to torch everything is hilarious. :v:

Tulip
Jun 3, 2008

yeah thats pretty good


Is there any ability to make multi-player organizations? Like some sort of Goon Federation of Free States? It really seems like the best game for ruining peoples' days since Wushu.

puberty worked me over
May 20, 2013

by Cyrano4747
Great writeup Archonex. Also the really cool thing about DoF is that since the matchmaking won't let you fight anyone who isn't within 10% of your own army score you can custom tailor your weenie army to be close to the army score to be in line with the people you want to grief (newbies, middle of the roads, grognards, etc.). Also it's extremely easy and inexpensive to churn out hordes of common units to rack up a huge army score.

Can't wait for the pathfinding patch and new units supposed to drop this week.

Tulip posted:

Is there any ability to make multi-player organizations? Like some sort of Goon Federation of Free States? It really seems like the best game for ruining peoples' days since Wushu.

You can make Alliances but I don't believe you can team up to siege people. It's more of a glorified private chat system. Apparently alliance wars are in the works? The primary cooperative multiplayer in DoF is PvE where two players in the same zone with a similar army score can do a mission together. I've been bugging the devs for like 2 years to add in some sort of multiplayer territory conquest because that would make everyone join the game and have more of a reason to siege/attack other players.

Magres
Jul 14, 2011
Even if you can't team up to siege people, couldn't we just mob specific people with hordes of pyromaniac armies?

puberty worked me over
May 20, 2013

by Cyrano4747

Magres posted:

Even if you can't team up to siege people, couldn't we just mob specific people with hordes of pyromaniac armies?

You would have to move all of the goon armies to near the location the first goon got matched up against the target, then somehow guess what the target's army strength was each battle. Also after being under siege you get a 1 hour of PvP protection, I believe it starts at the beginning of the siege. What I like to do is make my stronghold look particularly weak, let the player try to attack me, and then I have like 9 production buildings churn out units to very quickly make the battle extremely imbalanced toward me. You can turn off the PvP protection as you wish, so I just keep letting people siege me, beat the snot out of them, and collect all the delicious loot from their corpses.

Also units have upgrades like defense/range/damage/movement speed/etc. You can instantly re-spec these upgrades on the fly, so there's a decent amount of havoc you can wreak purely by constantly switching your units abilities so your opponent has absolutely no clue what kind of units they'll be facing at any one time. Those melee guys that you saw running slow earlier? Yeah I just respecced them into speed in a few seconds and now then can run your archers down.

puberty worked me over fucked around with this message at 23:26 on Jun 24, 2013

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Zaodai posted:

That post made the game look surprisingly good, honestly. Though it does seem like the kind of thing where if you didn't get in on day one, you're just going to get stomped for easy money by everyone else who already has maxed out stuff.

Either way, showing up just to torch everything is hilarious. :v:

Actually it's very easy to get caught up. There's also a large one time protection against being sieged as a new player until you're ready. You might notice that twelve hour protection notice I had in some screenshots, which means they were screens from when I was first playing.

However, you can attack others without losing the protection. You can also refresh your protection period very easily in different increments. So there's nothing stopping you from just not building defenses and being a burning, looting, and pillaging dickhead. :v: There's a reason for this, but explaining the mechanics of that stuff probably goes too far off course to get into in the griefing thread.

To give an idea of how it works, and how being a dick bandit can be profitable, I pretty much played my early game like I was a mountain bandit. I started out about two weeks ago with a dinky little manor on top of a town hill here:



Then slowly built up to a wooden palisade and a few huts filled with peasants. At which point I became Archonex, Douchebag Mountain Bandit Extraordinaire to fund a better base of operations. Unlike similar games, there's plenty of PVE content, and you can even zoom into a local level that's different for each region. Which meant I could just burn and pillage the country-side whenever I didn't have any players to harass.

Players can also choose to pay you "tribute" instead of getting into a fight. This toggles a 1 hour protection period for them so you can't just keep extorting them over and over. And since they only see a general idea of what your army strength is like, plenty of people will opt to pay tribute to you rather than risk getting rolled by a deceptively powerful army. This means that with a bit of planning you can basically set yourself up as a bandit king in certain areas of the game.

I also raided a few player's trade convoys to help with construction. You can see some of the first steps I had in constructing my settlement below. Along with an example of how well butchering people's livestock and trade caravans in transit went. :v:







I should mention you can't attack enemies that are absolutely going to crush you, nor can you be attacked by them at the moment. So there's that too. Suffice to say that the game's pretty well thought out on the balance front on that end.


There are also other playable races and areas of the game world. Didn't go into the other races and regions since it wasn't really needed.

At the moment there's orcs (Basically your more PVP oriented faction, and seem to get a lot of stuff from being dicks to other players.), elves (Douchebag :smug:lords, very specialized and micro heavy meaning they have great potential power, but have terrible resource generation from what I can tell.), and humans (:black101: medieval assholes who field some all around units and ridiculously good assault troops like knights.) fully playable.

From what I can tell there's at least three other races that are planned or in development too. Dwarves of the "underground dwarf fortress" style vein are in development with dragons and undead being planned as races I think.

Dwarves are also partially in already in the form of mercenary units you can obtain, and you can actually visit what I believe are potential dragon and dwarf starting regions right now. I took a picture of part of one of the Dwarf regions below.




So there's some accurate content to the thread here, elves have all of their major production buildings made out of trees. This is totally exploitable for great hilarity if you have a burn-heavy army attacking.

What's more, elves have a lot of their resource generation centered around creatures that populate your forest. You literally build up a ridiculous fairy tale-esque forest (or stinking swamp, if you're the kind of person who hates smug elves) to get more resources. This means you have deer frolicking around somehow randomly giving food to you without dying, little wisps floating about generating wood, etc, etc.

Of course, the orc gathering mechanic basically has them rape the land for sustenance. And humans and orcs can butcher animals to get food. These creatures also count as livestock, so you can probably see where this is going.

A particularly dickish player can lay siege to an elf town or city and promptly butcher every animal for food before setting the forest on fire and running off. Since almost all of their buildings are made of wood, this can create problems for them on certain maps in the form of having to replace resources that might be in short supply. :unsmigghh:



quote:

Is there any ability to make multi-player organizations? Like some sort of Goon Federation of Free States? It really seems like the best game for ruining peoples' days since Wushu.

They literally just added this into the game in the form of alliances. From what I understand it's barebones at the moment, but it does work. There's also a fairly small number of them, so they're not a big deal yet.

They're slowly releasing a free expansion pack at the moment called Siegeworks, which has alliances (Amongst other siege related things.) as part of the content. It's one of the planned content expansions, as the game appears to still be in heavy development. Think of development working a lot like Mount and Blade's did as an example, I guess.

You can also invite people to battles without the alliance system, but I forget how that works in PVP unfortunately.

If people want I can make an thread about the game explaining how it works and to coordinate with. Though I was waiting until the game was a bit less in alpha/beta in case people were expecting a polished non-buggy/finished experience.


Edit: Guess i'll be drafting up a thread then.

Archonex fucked around with this message at 00:35 on Jun 25, 2013

Tulip
Jun 3, 2008

yeah thats pretty good


Seeing as Wushu was so popular it got its own mumble when in a gameplay state that included this:



i think 'unpolished' isn't a problem. And the primitive alliance system isn't that big of a problem: what goons really need is VOIP, wiki, and newbie help, the rest is practically window dressing.

ProfessorGroove
Jun 10, 2006

by Ion Helmet

Archonex posted:

If people want I can make an thread about the game explaining how it works and to coordinate with. Though I was waiting until the game was a bit less in alpha/beta in case people were expecting a polished non-buggy/finished experience.

You should definitely make a thread. Buggy or not that game looks really interesting.

SlothfulCobra
Mar 27, 2011

I hope that setting everything on fire becomes a popular strategy so that people have to design their cities to be more realistic and less flammable, with wide roads and walls to control fires.

AfroSquirrel
Sep 3, 2011

Is there a religion mechanic? More importantly, if there is one, can you build temples to any sort of fire god?

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

AfroSquirrel posted:

Is there a religion mechanic? More importantly, if there is one, can you build temples to any sort of fire god?

No religion mechanics yet unfortunately. Part of the latest expansion involves freely placing defenses however I believe, and one faction can already do it anyways. So people having to plan for fire ought to be a thing eventually. One of the future expansions is focused around adding magic to the world, so maybe you'll get to pay homage to the lords of fire then. There's also a bunch of elemental attack types that are very rare at the moment.

Freezing is a thing, and winter is also a season. Along with what appears to be lightning and another elemental attack. I know ice dragons are a reward for referring a friend as well and are apparently highly sought after for some reason people keep hush-hush, so maybe you can freeze chunks of the terrain or something too.

Peasants and other menial labourer units can also put out fires, but barely any players are smart enough to do this until you've started a raging inferno that can't be controlled. Besides which, sending them into melee or charging range of a gigantic dragon the size of two houses is as good as getting them killed anyways. Same with archers too. When there's two hundred archers pelting a field of grain with fire arrows, sending a bunch of peasants out to control the blaze before it starts eating buildings is a good way to get them killed.

Almost have a very basic OP done which describes the game a bit more. So hopefully that'll help a bit with things.

Archonex fucked around with this message at 03:22 on Jun 25, 2013

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Count me in as someone else who would love to see a thread for DoF.

Also, I love the fact that the Elves production mechanics are all based around having a magic fairy-tale forest... in a game where roaring infernos are a serious threat. :allears:

The game apparently got a 59 on metacritic, so someone must not have liked it. But it still seems a bit more interesting than Stronghold Kingdoms or the like.

Magres
Jul 14, 2011

AfroSquirrel posted:

Is there a religion mechanic? More importantly, if there is one, can you build temples to any sort of fire god?

Better yet, Pelor, God of the Sun. He's pretty close to being the God of Fire as well in 3.5E DnD, considering half all of the time playing a Paladin of Pelor consists of running around declaring things evil, lighting them on fire, and declaring PRAISE THE SUN! Pelor Paladins are the best, and by far the most fun to play as obliviously, stupidly over the top Lawful Good - CLEANSE BURN PRAY CLEANSE BURN PRAY CLEANSE BURN PRAY just does not get old as a schtick.

I'm biased though, for sure, because Pelor has a very, very special place in my heart after seeing some of the dumb, dumb stuff that Paladins of Pelor have gotten into in games I've read about.


That'd be absolutely amazing if they released a bunch of gods that have various "Do X to get Y bonus" things and there was a fire god who consisted of "Torch everything to get battle bonuses."

President Ark
May 16, 2010

:iiam:
Are there trading mechanics? I'm not a very good offensive player in these sort of games but I'm a pretty good economic player and can spend hours just building huge cities and I'd love to get in fueling the (literal) goon fires of war. :signings::hf::black101:

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Given that the humans are based roughly off medieval Europe, the fire god should be a leprechaun that tells you to burn things.

You've done grand, laddy! Now you know what you must do.

puberty worked me over
May 20, 2013

by Cyrano4747

President Ark posted:

Are there trading mechanics? I'm not a very good offensive player in these sort of games but I'm a pretty good economic player and can spend hours just building huge cities and I'd love to get in fueling the (literal) goon fires of war. :signings::hf::black101:

There is some economic min/maxing to be done to see the highest production numbers you can possibly get by balancing peasants, livestock, upgrades, etc. Also yes you can give other players resources at will. I believe crown (elite currency earned via quests or real $) trading will be in as well soon. You can also visit NPC cities and sell goods en masse for higher rates than the market at your city.

For the more :black101: players you can almost be entirely economically sufficient via sieges/raiding players and NPC armies. Just bring some carts so you can carry all the swag you pillage back to your castle.

puberty worked me over fucked around with this message at 03:28 on Jun 25, 2013

President Ark
May 16, 2010

:iiam:

Extra posted:

There is some economic min/maxing to be done to see the highest production numbers you can possibly get by balancing peasants, livestock, upgrades, etc. Also yes you can give other players resources at will. I believe crown (elite currency earned via quests or real $) trading will be in as well soon. You can also visit NPC cities and sell goods en masse for higher rates than the market at your city.

For the more :black101: players you can almost be entirely economically sufficient via sieges/raiding players and NPC armies. Just bring some carts so you can carry all the swag you pillage back to your castle.

So you're saying if I feed a raiding player all my resources they can field twice as many armies? :black101:

puberty worked me over
May 20, 2013

by Cyrano4747

President Ark posted:

So you're saying if I feed a raiding player all my resources they can field twice as many armies? :black101:

Well due to the fact that resource production is somewhat limited by how many peasants you can produce, it can be very valuable to have another player supplying you goods, yes. In fact some players may even multi-box, but I can't confirm that.

The strange thing about DoF is that from a griefing perspective you sort of want these battles that are drawn out. If you opponent just pays you some money to save their super high level units from your weenie ball, sure you get your money and they feel forced to pay you to not lose their units, but they don't lose their units. If you ask me being able to pay people off is kind of a silly way to escape fighting. So I suppose my point is there's value in making your opponent think they have a chance at coming out on top or winning so they'll actually stay, fight, and lose their units.

puberty worked me over fucked around with this message at 03:45 on Jun 25, 2013

1stGear
Jan 16, 2010

Here's to the new us.
Goddamn, I wish I had the money for DoF because playing as a rampaging Orc mountain bandit is basically all I want out of video games.

Tulip
Jun 3, 2008

yeah thats pretty good


President Ark posted:

So you're saying if I feed a raiding player all my resources they can field twice as many armies? :black101:

I looked at the forums and according to what i was able to see, Orcs get a specialization where they get +100% to looting (and armies move twice as fast).

Also Orcs get freespawn, why would a goon play anything else?

puberty worked me over
May 20, 2013

by Cyrano4747

Tulip posted:

I looked at the forums and according to what i was able to see, Orcs get a specialization where they get +100% to looting (and armies move twice as fast).

Also Orcs get freespawn, why would a goon play anything else?

Humans can get the following bonuses if they pick Military/Siege traits with the Forest region, which greatly assist in greifing other players:

Military Trait:
-50% build time on cavalry, archers, and infantry
-20% build cost on cavalry, archers, and infantry
+20% damage and hit points for all military units
+30% cavalry speed
+50 stamina for all military units

Siege Trait:
+50% siege weapon hit points
+20% siege weapon movement speed
-40% offensive siege weapon cost
+20% siege weapon range
+20% siege weapon accuracy

Forest Region:
+20% archer/crossbow damage
+40% archer/crossbow accuracy
-20% archer/halberdier/crossbow/siege weapon recruitment cost
-30% cavalier/swordsman/maceman recruitment cost

:stare: Nothing quite like extremely cheap quickly produce-able +40% accuracy archer balls lighting the world on fire. The archery range's upgrade requirement is straight wood (each upgrade lets you spawn units faster, cheaper, and at 1 level higher up to level 5), and Forest region humans gather wood 30% faster. I have 8 level 5 archery ranges currently. I can produce 160 level 5 archers in 1 minute for 640 food and 560 wood. It's fun when some newbie decides to siege my castle with a low army score, thinks he's in for an easy win when there's only peasants (I keep my armies in the field), and is rudely awakened by a hail of arrows.

puberty worked me over fucked around with this message at 04:01 on Jun 25, 2013

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Magres
Jul 14, 2011

Tulip posted:

I looked at the forums and according to what i was able to see, Orcs get a specialization where they get +100% to looting (and armies move twice as fast).

Also Orcs get freespawn, why would a goon play anything else?

Because everyone who plays an Orc is going to be someone who WANTS to get into bloody wars where you and the other guy salt and pillage and plunder each other. There are no carebears to kick in the face.

PvPer tears are good, but a fair portion of them just go "well gently caress, that strat is irritating. Better copy it :v:." No one cries like carebears cry.

You'd be astonished at how many people expect to be able to play a PvP game unmolested, and get unbelievably whiny when you dare actually, you know, PvP. It's part of how the Age of Wushu Goons got our start as being the most hated guild on the server. We actually dared to kill people for the valuable things they were carrying when everyone else had an e-bushido code that such tactics were dirty and shameful.


Or what ^^^^ said, I haven't actually played the game - I'm just armchair psychiatristing based on personal experience.

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