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Gort posted:What settings are you playing on (world size,AI civs, city states, game speed, LAN or Internet, number of players) to get smooth multiplayer? Standard Map, 3 Humans, 5 AI. We only got to turn 150 or so, but it was a really good experience. I dare say that they fixed some of last week's issues with MP in this expansion. I should note that on one of our initial launches one of our human players got hit with the 'no city no units' bug and we had to reroll again, but that was the only hiccup and it happened really early.
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# ? Jul 9, 2013 15:26 |
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# ? May 28, 2024 12:46 |
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Prism posted:Which map templates make interesting maps? I used Continents Plus for a while; I like having more than one continent, but it seemed to put out an awful lot of tiny island strings with city-states on them. I also heard some of the map templates were adjusted for BNW though I haven't exactly done any tests yet (I am only just getting ready to play). You might like small continents, it generates lots of smaller continents with room for 3-4 cities each and every civ gets their own.
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# ? Jul 9, 2013 15:28 |
Looks like Bazookas still have a 1-tile ranged attack like gatling guns and machine guns. Was kinda hoping they would be bumped back up to two tiles in the face of how fast units are moving at the end of the game. Also! Some modders got a look at the XML code, and here's a handy guide to curating Great Works for fun and profit! Museum Museum requirements are picked at random! Try experimenting! Hermitage Only holds Great Works Each Work should be from a different Era Each Work should be from a different Player Gives +3 bonus Culture and Tourism if properly curated Oxford University Holds Great Works and Artifacts Each Exhibit should be from a foreign Civ Gives +2 bonus Culture and Tourism if properly curated Sistine Chapel Only holds Great Works Each Work should be from the same Era Each Work should be from the same Player Gives +2 bonus Culture and Tourism if properly curated Lourve Should contain an equal number of Artifacts and Great Works of Art Each Exhibit should be from a different Era Each Exhibit should be from a different Player Gives +4 bonus Culture and Tourism if properly curated Great Library Holds Great Works and Artifacts Each Exhibit should be from a different Era Each Exhibit should be from a different Player Gives +2 bonus Culture and Tourism if properly curated Sydney Opera House Holds Great Works and Artifacts Each Exhibit should be from a different Era Each Exhibit should be from the same Player Gives +2 bonus Culture and Tourism if properly curated Uffizi Only holds Great Works Each Work should be from the same Era Each Work should be from the same Player Gives +3 bonus Culture and Tourism if properly curated Globe Theater Holds Great Works and Artifacts Each Exhibit should be from the same Era Each Exhibit should be from the same Player Gives +2 bonus Culture and Tourism if properly curated Broadway Holds Great Works and Artifacts Each Exhibit should be from the same Era Each Exhibit should be from the same Player Gives +3 bonus Culture and Tourism if properly curated
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# ? Jul 9, 2013 15:35 |
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Toplowtech posted:You would be surprised by the amount of stuff pillaged by Napoleon in Italy and Egypt that ended up in a museum (either British or French) or as a monument. King Francis I would arguably be a better "culture" leader than Louis the XIV. You're certainly right about Napoleon's war spoils, but that sounds a bit more like Monty anyway =p Francis I would be a good choice as well, no doubt about it, but people who don't know much about history might be disappointed if they chose him. And Louis XIV could have a sweet leader scene.
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# ? Jul 9, 2013 15:36 |
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Civil War scenario was fun. Just barely managed to win as the Union with like 3 turns left. I spent the last ~15 or so turns bombarding Richmond with about 7 cannons and 3 monitors. They do so little damage, like 5-8 every attack. The city regains about 20 health each turn, so it was a war of attrition. Attacking with the upgraded infantry almost kills the infantry so they were worthless in whittling it down. So don't think you can just roll into Richmond and take it with 5 turns left or whatever. Fateo McMurray fucked around with this message at 15:42 on Jul 9, 2013 |
# ? Jul 9, 2013 15:39 |
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Prism posted:Which map templates make interesting maps? I used Continents Plus for a while; I like having more than one continent, but it seemed to put out an awful lot of tiny island strings with city-states on them. I also heard some of the map templates were adjusted for BNW though I haven't exactly done any tests yet (I am only just getting ready to play). Small Continents with a Low Sea Level seems to simulate realistic Continents fairly well, the only downside is there's not as many rivers as I'd like. When will intrepid goons fix Perfect World 3 once again?!
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# ? Jul 9, 2013 15:46 |
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Beamed posted:Small Continents with a Low Sea Level seems to simulate realistic Continents fairly well, the only downside is there's not as many rivers as I'd like. When will intrepid goons fix Perfect World 3 once again?! Is it not working with BNW? I don't see why a map script would break from the XP?
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# ? Jul 9, 2013 15:49 |
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SlightlyMadman posted:Is it not working with BNW? I don't see why a map script would break from the XP? There have been some issues with it for awhile (invisible mountains, some resources/natural wonders not working properly, etc.)
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# ? Jul 9, 2013 15:50 |
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There's an annoying bug now where you can access menus while you're waiting for your turn, but the game won't register any changes you make. Even if your turn begins while you're in a menu, you have to go all the way back to the main screen and then reopen the menu before it'll respond.
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# ? Jul 9, 2013 15:52 |
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splifyphus posted:There's an annoying bug now where you can access menus while you're waiting for your turn, but the game won't register any changes you make. Even if your turn begins while you're in a menu, you have to go all the way back to the main screen and then reopen the menu before it'll respond. I do't think that's a bug - or, rather, it should probably let you once the beginning of your turn starts, but before then I'm pretty sure any changes you made wouldn't actually go through until your turn started anyway.
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# ? Jul 9, 2013 15:54 |
Does anyone have any opinions on the indirect changes to Swordsmen? Iron is now revealed at Bronzeworking and the beaker cost for Ironworking has been reduced from 195 to 175 like the rest of the late-classical techs.
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# ? Jul 9, 2013 16:02 |
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Just as a heads-up to anyone who plays the game like me (more or less shameless cheating, where the fun comes from almost "roleplaying" an alternate history Earth): The mod IGE (In-Game Editor) still works for basically all intents and purposes, at least 10 minutes into a new game. And Ethnic Units hasn't broken anything yet.
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# ? Jul 9, 2013 16:07 |
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I took a three hour nap yesterday evening so that I could play a bit on release. What followed was one of the most infuriating games I've ever played. I choice to start out as the Shoshone. I found an ancient ruins on Turn 2... and the Moroccans emerged from the fog of war and took it on their movement before Turn 3. I never saw another ancient ruin anywhere for the rest of the game. I ended up sandwiched in between the Moroccans to the east and the Indians to the southwest, with two city states to the north. The Shoshone land grab at settling is really powerful, and I used it to deny territory and resources from the Moroccans on two occasions. Unfortunately, those were the only two times that I was able to get a city up before I ran out of space. I dispatched a settler down to colonize an empty spot of land south of India that had gems, fish, atoll, and seemed pretty good. I was beaten there by one turn by the Romans. Combine that with losing several wonders to the AI, to the point that I had a Great Engineer just sitting in my capital for most of the game waiting to get the opportunity to pick one up (Morocco was sniping my wonders by researching first and then using their own Great Engineers), and it was just a comedy of errors for the poor Shoshone. I'll still probably finish the game, but I'm effectively a Morrocan satellite state at this point. I did play with the Perfect World 3 script, and it worked fine for me. The trade routes are an interesting addition to the game, but I'm still on the fence about them. Early game, I had a huge amount of money coming in from the inbound trade from Morocco, but that dried up once they shifted their routes to India and nearby city states. My own trade routes just couldn't compensate for that loss of income. I need to play more games with different start positions to get a better feel for how the trade routes work in practice. Right now they seem incredibly important, and I'm not sure what you'd do if you were in a game where everyone hated you and you couldn't gain enough extra money from trade.
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# ? Jul 9, 2013 16:07 |
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Beamed posted:There have been some issues with it for awhile (invisible mountains, some resources/natural wonders not working properly, etc.) Those are technically issues with the game, not the script itself. The problem with PW3 is that it puts a lot of land on the map "seam." There's a configuration variable that does a pretty good job of fixing it though, you just have to edit a couple lines in the script. edit: These are the lines I'm talking about code:
SlightlyMadman fucked around with this message at 16:14 on Jul 9, 2013 |
# ? Jul 9, 2013 16:08 |
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SlightlyMadman posted:Those are technically issues with the game, not the script itself. The problem with PW3 is that it puts a lot of land on the map "seam." There's a configuration variable that does a pretty good job of fixing it though, you just have to edit a couple lines in the script. If that's the case, do you want to be my favorite person in the whole world and upload the fixed script?
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# ? Jul 9, 2013 16:11 |
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Question: The wife and I started playing last night and like most we started with Venice. Very quickly with some luck from ruins I got two levels deep in Liberty I believe and choose the option to give one free Settler, which for Venice it notes you get a Merchant of Venice. The Merchant of Venice never appeared. Just a bug or some other issue I'm unaware of?
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# ? Jul 9, 2013 16:14 |
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Beamed posted:If that's the case, do you want to be my favorite person in the whole world and upload the fixed script? I'll post my exact settings when I get home. Comment edited above to tell you want to do though, if you feel like experimenting.
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# ? Jul 9, 2013 16:15 |
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I'm playing as Shoshone, who so far own. I picked up an 'upgrade my unit' event from a ruins and my Pathfinder was upgraded to a Composite Bowman instead of an Archer. Is this an effect unique to Shoshone or is this a new change for all civs?
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# ? Jul 9, 2013 16:18 |
Mega Shark posted:Question: The wife and I started playing last night and like most we started with Venice. Very quickly with some luck from ruins I got two levels deep in Liberty I believe and choose the option to give one free Settler, which for Venice it notes you get a Merchant of Venice. The Merchant of Venice never appeared. Just a bug or some other issue I'm unaware of? Sounds like a bug. Sorry! Has anyone else tried this?
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# ? Jul 9, 2013 16:27 |
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So if anyone's trying out the new culture victory, it seems that getting the writer's guild up and running as fast as you can is a very good starting place. Most of the early wonders/buildings with slots are for writing.
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# ? Jul 9, 2013 16:30 |
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SlightlyMadman posted:I'll post my exact settings when I get home. Comment edited above to tell you want to do though, if you feel like experimenting. I'm at work right now, so when I get home I'll see what you have/mess with it.
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# ? Jul 9, 2013 16:31 |
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So I got the GMG thing and I see a key in my GMG Library. How do I enter my Steam Key to get it activated in Steam so I can launch and play?
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# ? Jul 9, 2013 16:34 |
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Jastiger posted:So I got the GMG thing and I see a key in my GMG Library. How do I enter my Steam Key to get it activated in Steam so I can launch and play? Games drop down menu at the very top -> Activate a product on Steam.
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# ? Jul 9, 2013 16:36 |
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Alkydere posted:Games drop down menu at the very top -> Activate a product on Steam. Thanks a ton, totally missed it. In my rush I was clicking every drop down and every button and glossed over that one.
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# ? Jul 9, 2013 16:37 |
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I played for a couple hours as Poland on King last night, and so far have been enjoying the changes. I really enjoy the trade route system so far, although I haven't lost any to barbarians yet. I didn't realize they were going to be units that you have to build, and they're kind of expensive in the early game, but I got really excited every time I managed to get a new one out. I still don't quite get the new tourism/culture system. I haven't gotten far enough where it seems like it would make a big difference, but I should probably at least read up on it. I'll be honest, I'm kind of glad they made it more difficult to trade away luxuries to the AI. It almost felt like abusing an exploit sometimes. It definitely changes up the early game.
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# ? Jul 9, 2013 16:59 |
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I've read through most of this thread from when I took off for work. I am now downloading it and am STUPIDLY exciting. I got my double shots of fireball whiskey/coke next to me. Some buddies who will be on later tonight and looking forward to binging on some Civ while my lady works
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# ? Jul 9, 2013 17:01 |
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Still don't have my key I've opened a support ticket but it has since disappeared from my existing requests.
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# ? Jul 9, 2013 17:02 |
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wukkar posted:If your first game of ABNW is not as Shaka, I don't think we can be friends. It was between Zulu and Shoshone, but Shaka couldn't compete with my need to wipe out America with a native american tribe.
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# ? Jul 9, 2013 17:08 |
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I'm going to reiterate a couple points from my recap post because I put it in a chunk of text that likely didn't get read. Trade routes moving food between your cities is incredibly overpowered. Endgame I had 40 pop cities because each route was 12 or 13 food for a total of ~50 extra food for my 3 city empire. Even early game they're 4 food when you pop down a new city, they're fantastic. Rationalism got better because of the amount of specialists you can get from this and the increased specialist slots from the guilds. Terracotta Army is no longer a culture building but is hilarious if you've allied with a military city state early. It provides a copy of each land unit in your empire. Poland's UA does not disappoint. It will probably allow you to fast expand while filling up tradition in a manner more familiar to the old gold cheesing ways.
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# ? Jul 9, 2013 17:23 |
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So, uh, is there anyway to raze cities as Venice? Attila went to war with me for no real reason cause Attila's gotta be Attila and all. But after 10 turns he offered a peace treaty offer of a 7 pop city in the middle of a jungle with like 3 production total that I didn't really want but just planned to raze it just to create a nice buffer zone, but puppeted it instead by accident. So now I have a 7 population puppeted city dragging down my happiness and I can't annex it to raze it, and it's looking like my only option will be to just give it away. Help?
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# ? Jul 9, 2013 17:23 |
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Bashez posted:Trade routes moving food between your cities is incredibly overpowered. Endgame I had 40 pop cities because each route was 12 or 13 food for a total of ~50 extra food for my 3 city empire. Even early game they're 4 food when you pop down a new city, they're fantastic. That, and the science penalty for additional cities puts the kibosh on wide science*. My poor puppet empires... * Well, not really... you can probably overcome the 5% penalty if you get the new city big enough to take a university and its 2 scientists.
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# ? Jul 9, 2013 17:47 |
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Apparently some wonders got changed up. I found Mt. Kilimanjaro and it gave any units that moved next to it an "Altitude Training" promotion that gave 10% hill combat strength and double movement in hills.
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# ? Jul 9, 2013 17:55 |
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Assyria is astonishingly good in the early game. Their Siege Tower gives 50% to city attack for all nearby units. What that means if that if a Siege Tower is adjacent to an enemy city, all your units within 2 tiles get that 50% bonus. What THAT means is that a city/siege tower combo surrounded by a ring of Composite Bowmen is hardcore screwed. Not only that, but the Siege Tower counts as a melee unit for the purposes of capturing cities, meaning that after you tear the city down with ranged units the Tower can capture. And with Assyria's UA you capture a tech for each city you capture, so you can tech to your unique Library, tech to Composite Bowmen, and gleefully sprint around your continent filling in the tech gaps as you capture everything. Just make sure to pump out a lot of Siege Towers early - once you get trebuchets you can't build them anymore, and although Siege Towers upgrade to trebuchets they don't keep the city attack bonus, as far as I can tell. But I really like Assyria's typing - it seems like with BNW they've really made a lot more civs with niches. In a way it seems a lot more like Fall from Heaven, where the civs had radically different playstyles. For Assyria it seems like instead of going with the usual gimmick of "civilization that can attack early like a champ but has no other bonuses" they've made Ashurbanipal into some monstrous military/science hybrid that peaks early game. Even then the unique building will always give that bonus, so in the late game you've still got an extra building for +XP. Also new intro best intro.
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# ? Jul 9, 2013 17:57 |
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Is this still accurate?
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# ? Jul 9, 2013 17:58 |
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Anyone still having issues outside of the US unlocking BNW, may I recommend Spotflux? There's no sign-up required, no fiddling and is fast enough. Once you're downloaded, start up the game at least once with Spotflux still active and you should be good to go. Can't speak for everyone having issues - there seem to be some genuine bugs ruining the fun for some - but I'm playing away quite happily in the UK.
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# ? Jul 9, 2013 18:04 |
Skyl3lazer posted:Apparently some wonders got changed up. I found Mt. Kilimanjaro and it gave any units that moved next to it an "Altitude Training" promotion that gave 10% hill combat strength and double movement in hills. I found this natural wonder too and let's say I mapped out the rugged continent I was on lickity split. Scouts moving four god drat tiles a turn over hills, forested or not? Yes, please!
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# ? Jul 9, 2013 18:05 |
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So I'm about 130 turns into my Songhai Empire game, and it's been rather a slog. I was spawned in an absolute clusterfuck of Jungle and mountains the likes of which I rarely see even if I specifically pick Montezuma or something, but a smidge of good fortune in my explorations handed me a bumper crop of both faith and social points, so I was able to unlock Sacred Path and rush to early workers so I could maximize my non-jungle space and exploit my handicap into early social grinding Looting and pillaging the hell out of every single barbarian camp I could find and accomplishing a mission that earned me ally status with a local military city state within 30 turns or so built me up a pretty decent size early military, and it turned out I was going to need it bad because I was stuck on a single island-continent with three of my nine rivals, Suleiman, Ramasses and new comer Ahmad al Mansur of Morroco, and space was going fast. The prime real-estate for expansion was quickly being encroached by Ahmad and Ramasses because it was decently war south of my position, so I had to pick one and go to war. Unfortunately for Ahmad, Ramasses turned out to be an extremely lucrative trade partner, and he decided to plop down a settlement not only very close to where I needed to settle to capture Mount Fuji, but also had almost 10 iron, the biggest supply on the continent. Soon, War Were Declared, and it wasn't long before I had a large amount of treasure and his two good cities made mine. So what about this game has been a slog? The economy. I don't know what the changes they made to the early game gold production are, or if they just drastically spiked the maintenance cost of roads and/or army guys, but I've been running at a large deficit the entire early game, which is only now recovering that I got to Guilds. I've only been kept afloat by my constant river warlordery Part of this is probably attributable to the fact that my research has been... unfortunately eclectic, as circumstances during my early years forced me into a lot of "putting out fires," direction changes on the old tech tree. Another part is that I haven't had much in the way of good fortune on gold producing squares, and have been forced into a lot of building spam in my first two cities due to my unfortunate starting terrain. Either way, I've learned a lot about the new early game from poking things with a stick. Its a heck of a lot more complex, but quite fun. I'm planning on settling into a much more pro-culture mode now that my conquest phase is complete, since I have managed to make some progress on that front including getting my hands on a great work of art. Hopefully now that I'm not burning the economic candle at both ends to run a war while maintaining growth, things will get easier.
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# ? Jul 9, 2013 18:10 |
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Sanguinia posted:Part of this is probably attributable to the fact that my research has been... unfortunately eclectic, as circumstances during my early years forced me into a lot of "putting out fires," direction changes on the old tech tree. Another part is that I haven't had much in the way of good fortune on gold producing squares, and have been forced into a lot of building spam in my first two cities due to my unfortunate starting terrain. I hear that gold is no longer produced by non-resource tiles now — at least, it's been removed from rivers, not sure about oceans. So that might explain it in part.
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# ? Jul 9, 2013 18:15 |
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I'm going to stream BNW for a few hours, if not all day. http://twitch.tv/gyoruspy edit: done for now - video driver crashed and ruined everything at the end Gyoru fucked around with this message at 21:14 on Jul 9, 2013 |
# ? Jul 9, 2013 18:16 |
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# ? May 28, 2024 12:46 |
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Looks like there's a science penalty now for techs to going wide, similar to how there's a culture penalty now for policies if you went wide. http://forums.civfanatics.com/showthread.php?t=500109
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# ? Jul 9, 2013 18:19 |