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Bro Enlai
Nov 9, 2008

Ulvirich posted:

I found this natural wonder too and let's say I mapped out the rugged continent I was on lickity split. Scouts moving four god drat tiles a turn over hills, forested or not? Yes, please!

Are you serious? That sounds like an unintended feature--Incan Scouts don't move 4 turns over hills.

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Prop Wash
Jun 12, 2010



Ulvirich posted:

I found this natural wonder too and let's say I mapped out the rugged continent I was on lickity split. Scouts moving four god drat tiles a turn over hills, forested or not? Yes, please!

Oh, that's neat. I haven't seen any of the new wonders yet. Thankfully some of the old ones are just as good, like Uluru, the guaranteed religion spawn.

Muscle Tracer posted:

I hear that gold is no longer produced by non-resource tiles now — at least, it's been removed from rivers, not sure about oceans. So that might explain it in part.

If you are used to base game/G+K, you need to open up a city screen or two and take a few minutes to look at the new yields. Rivers no longer give the gold you're used to, so it's very easy to get yourself into a pretty big deficit in the early game, before you get your gold buildings and trading posts up and running.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Holy gently caress, Impi are crazy. That is all.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Kyrosiris posted:

Holy gently caress, Impi are crazy. That is all.

I won't have BNW for a couple of days yet but at least on paper getting those guys as your neighbor in a high difficulty game seems pretty brutal.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Kanfy posted:

I won't have BNW for a couple of days yet but at least on paper getting those guys as your neighbor in a high difficulty game seems pretty brutal.

Yeah, I had Pacal as a neighbor who was skyrocketing up the scoreboard and two catapults and three Impi were enough to take his capital with minimal losses. The UB promotions are absolutely obscene, too.

There's an achievement for getting all three on an Impi. :3:

Fryhtaning
Jul 21, 2010

Bro Enlai posted:

Are you serious? That sounds like an unintended feature--Incan Scouts don't move 4 turns over hills.

Scouts and the Inca both ignore penalties due to hills, but they still (generally) only have 2 movement points to begin with. Scouts ignoring movement penalties + double movement in hills = 4 movement points in hills. The math seems to work out for me.

If anything I've been saying that melee units should be able to gain the double movement in hills/forests promotion from Civ 4 back since they're so goddamn useless against cities surrounded by rugged terrain.

Dr. Video Games 0031
Jul 17, 2004

Brannock posted:

Looks like there's a science penalty now for techs to going wide, similar to how there's a culture penalty now for policies if you went wide.

http://forums.civfanatics.com/showthread.php?t=500109

According to Mad Djinn's stream a few days ago, it's not that major of a penalty, it only really deeply impacts super wide empires that are nothing but size 2-3 cities. Which has always been a play style Firaxis has been trying to discourage.

Also related: They did reduce the culture penalty from cities.

edit: How many natural wonders have new bonuses like the Kilimanjaro one? That sounds like a neat idea, even if the bonus itself could be a bit overpowered. I'd like to see more benefits from trying to incorporate natural wonders than their often lackluster yields.

Dr. Video Games 0031 fucked around with this message at 18:34 on Jul 9, 2013

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Dr. Video Games 0031 posted:

According to Mad Djinn's stream a few days ago, it's not that major of a penalty, it only really deeply impacts super wide empires that are nothing but size 2-3 cities. Which has always been a play style Firaxis has been trying to discourage.

Also related: They did reduce the culture penalty from cities.

They reduced the culture penalty, but unless you're really pushing it's a lot harder to create culture. You can't just build an Amphitheater or Opera House. You have to slot a song or poem into them to get more than a pittance.

Bro Enlai
Nov 9, 2008

Fryhtaning posted:

Scouts and the Inca both ignore penalties due to hills, but they still (generally) only have 2 movement points to begin with. Scouts ignoring movement penalties + double movement in hills = 4 movement points in hills. The math seems to work out for me.

Right, it just seems inbalanced, but then again there's the Fountain of Youth (has that changed at all?)

Dr. Video Games 0031 posted:

According to Mad Djinn's stream a few days ago, it's not that major of a penalty, it only really deeply impacts super wide empires that are nothing but size 2-3 cities. Which has always been a play style Firaxis has been trying to discourage.

That seems correct to me. Say you want a 400 beaker tech. If you have 4 cities, each one needs to create 115 beakers (400 * 1.15 = 115 * 4). If you have 10 cities, each one needs to create 58 beakers (400 * 1.45 = 10 * 58). I don't have the science formula in front of me, but I think that's a reasonable amount if each city has a university, 2 scientist specialists, and 8-10 population?

Alberto Basalm
Nov 14, 2005

Kanfy posted:

I won't have BNW for a couple of days yet but at least on paper getting those guys as your neighbor in a high difficulty game seems pretty brutal.

It is. I am barely holding off Shaka and my gold is dipping into severe debt. My only Civ V save right now is named "gently caress shaka zulu"

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



It's Pedro-mandated CARNIVAL TIME!

First 10-turn Carnival (third of the game) gives me just enough culture to grab the last policy in the Liberty tree, which is the one that gives me a golden age. With the Liberty tree done, I grab a Great Engineer and rush the Taj Majal.

30 turns of dancing and partying in the street, and their ain't nothing anyone can do to stop my doubled tourism or my increased liberal art major output!

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Just woke up and started playing again; official civ day with my girlfriend. Entering the modern era of my first game, started at release last night; I'm playing Venice, she's playing Poland in a team game on a small map (2v2v2) to get used to the new mechanics before our competitive game today.

Really adore the new trade system- I actually feel compelled to have a standing army to watch over and guard my trade routes. There's also a lot less periods where I only hit next turn; there's generally something fun to do each turn, especially with all the new great people, archaeologists, etc. So while the game is taking a lot longer, it's a lot more rewarding and enjoyable. This is big for flow in multiplayer; it used to be war would slow the game to a crawl as human players took forever to move units- whereas now there's enough to keep the peace players busy. Not only that, but the AI is definitely coordinating against the winners which is promoting a lot more rubber banding and rise and fall of empires, something civ sorely needed.

I still haven't grasped the curating concept or how exactly a culture victory works, but I like that tall and wide are both viable strategies for culture and science now. I feel less locked into a predetermined strategy, so not only is the gamer in me happy, but the roleplaying history geek is happy about the flexibility. The roleplaying geek is me is also happy that cities can now REVOLT if unhappy enough! Following a brutal war, I inherited a bunch of cities and plunged into unhappiness- dissidents start appearing at -10 rather than -20 now, and are a lot more threatening to trade/infrastructure, and revolts start to break out at -20 it seems.

All of this comes back to one important point: the world feels more alive now by far! Infrastructure means something! theres actually compelling reasons to build international highways to facilitate trade and everything. And that's incredibly important and definitely the key component missing in g&K and vanilla.

I think I'll need a few more games to really grasp it all, but this combines the best of all the previous civ games into the best game yet in my opinion. Seems a new gold standard for 4x games.

fspades
Jun 3, 2013

by R. Guyovich
Brazilwood Camps are sooo good. Goddamn! +2 food, +2 gold, +2 science +2 culture from a single tile...

Periodiko
Jan 30, 2005
Uh.
So not only are the Kris Swordsman's magic blade upgrades random, but there are also a couple that are penalties. "Enemy Blade" makes you take 20 damage if you end your turn in enemy territory, and "Evil Spirits" gives you penalties when attacking and defending.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Dr. Video Games 0031 posted:

According to Mad Djinn's stream a few days ago, it's not that major of a penalty, it only really deeply impacts super wide empires that are nothing but size 2-3 cities. Which has always been a play style Firaxis has been trying to discourage.

Sounds like it'll really hurt the AI more than anything else. Maybe now I won't always be behind.

Tiny Chalupa
Feb 14, 2012
I started a map as someone....Polynesia? The people who can cross water instantly and was somehow on 1 city challenge.

Interesting to say the least but I have REALLY been enjoying the trade routes as it has kept me at +50 or more a gold a turn every turn since early on. It is extremely nice but I need to play as not a single city challenge to see how quickly I can get other cities up and running now that I can't sell all my delicious luxury goods

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Periodiko posted:

So not only are the Kris Swordsman's magic blade upgrades random, but there are also a couple that are penalties. "Enemy Blade" makes you take 20 damage if you end your turn in enemy territory, and "Evil Spirits" gives you penalties when attacking and defending.

On the other hand, the good ones are really good (except the +50% to flanking bonus thing, which if it works like Hussars translates to +5% per flanking unit... blech.) Their options include full-heal-on-kill, boost healing by +20 HP/turn, and blitz with +1 move. Indonesia just sounds like such a hilarious goofball civ, between the random UU and a UB that powers up the more exposure you have to foreign religion. The free unique luxuries are also a fun ability that will probably carry them pretty easily on Small Continents/Archipelago maps.

Dr. Video Games 0031
Jul 17, 2004

You know what interface addition I would like to see, especially with the new tech mechanics? A preview of what your tech and culture costs will turn into when you found a new city. Like, maybe make a tooltip when hovering over a settler in the build menu that says "A new city built now would increase your current tech costs by x beakers and social policy costs by y culture." Because having to do the math manually is lame as hell.

teethgrinder
Oct 9, 2002

So I've gone through all these pages, and no one else is getting a DX11 render error? I saw someone in the last thread with the same problem as me and advised him to switch to DX9. It's kind of annoying to have to play a crippled version though. It seems to only occur when leader heads are popping up.

I'm on Win8, 560 GTX, 3.0 GHz quad-core C2d and 8 GB RAM. It started happening two Civ V patches ago. The last one hasn't fixed it. I've been on several Nvidia driver versions, including the latest.

Maybe if I start a Brave New World game from the beginning it will be okay... shame to abandon my first Emperor game that was going well :(

emTme3
Nov 7, 2012

by Hand Knit

Beamed posted:

I do't think that's a bug - or, rather, it should probably let you once the beginning of your turn starts, but before then I'm pretty sure any changes you made wouldn't actually go through until your turn started anyway.

I usually play huge Marathon games, and in G&K that is how it worked. I'm used to doing most of my building queue poo poo between turns. It's broken out of the box in BNW and it's incredibly annoying. Hopefully there will be a few more patches.

Poizen Jam posted:

I think I'll need a few more games to really grasp it all, but this combines the best of all the previous civ games into the best game yet in my opinion. Seems a new gold standard for 4x games.

Agreed. All the new systems overlap and intersect very smoothly, and the combinations and possibilities feel dizzying.

The game is also harder. The game I played last night definitely featured the smartest AI behavior I've ever seen, and it was on a 'Shuffle' map that ended up basically looking like a crazy fractal archipelago. Land, sea, and air wars, and at one point I was, for the first time ever, on the receiving end of a successful amphibious invasion. Yeah, I actually lost one of my core cities on its own island to boats and embarked units. A shitload of them. With planes! I don't think that's ever happened before.

It felt like the AI was exploiting me sometimes. Lazy habits from G&K kept getting my face smashed in, it was an uphill battle all the way into the modern era. I usually play on Emperor, but I may have to stick to King for a while until I get the hang of this.

Exciting poo poo.

emTme3 fucked around with this message at 19:47 on Jul 9, 2013

Cesar Cedeno
May 9, 2011
Probation
Can't post for 602 days!
Just got the game and I'm playing my first try of it, picked the Shoshone because I'm pumped about them

The game runs fine, but I have an odd graphics error. When I click on my city to views it tiles and production, etc...all the tile borders are a checkered red and white glitchy pattern.

When I met my first other Civ's leader, the whole screen became that red and white checkered pattern again.

After that I saved and quit, is this a bug they know about and are fixing, or it it something odd on my end? Civ 5 has always run beautiful on my computer and I haven't changed anything.

Anyone else having this issue? I have not had a chance to read all 10 pages of this thread yet, as I'm really itching to play my game, without the graphics glitch. So I apologize if this has come up before.

Any help or tips would be greatly appreciated.

Cesar Cedeno fucked around with this message at 19:40 on Jul 9, 2013

Dr. Video Games 0031
Jul 17, 2004

Those kinds of issues can usually be attributed to odd driver/hardware related issues. Try updating your graphics card drivers.

Jump King
Aug 10, 2011

I can confirm that Morocco with Petra is amazing.

SlightlyMadman
Jan 14, 2005

Could also be munged textures, so it wouldn't hurt to verify your game files as well.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
Is there a report up somewhere summarizing the changes to wonders and buildings and existing parts of the game? I'm reading things like Lighthouse changing and so forth but don't see a universal summary page anywhere.

Speedball
Apr 15, 2008

Looks like Exploration unlocking will be pretty important for a cultural victory, even though it's entirely sea-based. Because it unlocks the the Louvre wonder, and that has many slots for sticking stuff into.

Corn Glizzy
Jun 28, 2007



I've run into a weird issue when being contacted by Nebuchadnezzar late in the game. Whenever he threatens Lisbon, which I am protecting, I cannot get out of his screen. The game is still functioning, I can hear everything, I can click the buttons, but nothing happens. I never leave that screen. I have to close the game entirely and reload. Any ideas?

Varjon
Oct 9, 2012

Comrades, I am discover LSD!
Shoeshone badassery report:

Culture boost (liberty opener on turn 2), free tech, culture boost, 15 faith, population, free tech, +60 faith, population, free tech

I figured the list would be eliminated and then reset, but apparently it's semi-random. I'll never have to deal with another barbarian camp reveal again, yaaaaaay. Though getting 9 ruins is pretty unusual, I got lucky with being in a fairly open area with Theodora being terrible at moving her warrior

SlightlyMadman
Jan 14, 2005

MildManeredManikin posted:

I can confirm that Morocco with Petra is amazing.

Did you get desert folklore?

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Varjon posted:

Shoeshone badassery report:

Culture boost (liberty opener on turn 2), free tech, culture boost, 15 faith, population, free tech, +60 faith, population, free tech

I figured the list would be eliminated and then reset, but apparently it's semi-random. I'll never have to deal with another barbarian camp reveal again, yaaaaaay. Though getting 9 ruins is pretty unusual, I got lucky with being in a fairly open area with Theodora being terrible at moving her warrior

3 ruin delay. Ie. You have to pick two things between, say, free tech.

SmoothJazzVuvuzela
Jun 27, 2013
The new Terracotta Soldiers looks like it could be good for people with early game UU's that can somehow get their hands on the normal variant early from a city state or upgrading at a ruins. I haven't gotten a chance to look at it's stats entirely yet (information is slow), does anyone know if the previous culture gain (+6) is eliminated or just reduced due to the new effect?

uPen
Jan 25, 2010

Zu Rodina!

Speedball posted:

Looks like Exploration unlocking will be pretty important for a cultural victory, even though it's entirely sea-based. Because it unlocks the the Louvre wonder, and that has many slots for sticking stuff into.

Exploration is also the only way to find hidden archaeology sites which seem to be about ~25% of the available sites.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum
Okay, I am dumb and can't figure out how to establish a trade route. I've got 1 available, I've got a DoF up with Theodora, but I can't build a caravan because "I don't have any trade routes". I thought building those was how you got trade routes?

Bashez
Jul 19, 2004

:10bux:

Speedball posted:

Looks like Exploration unlocking will be pretty important for a cultural victory, even though it's entirely sea-based. Because it unlocks the the Louvre wonder, and that has many slots for sticking stuff into.

For my extremely easy culture win as Poland I went tradition, aesthetics, rationalism, got all but two level 1 things from freedom and then did like half the commerce tree. I never went to war and only had one antiquity close by so I don't think I even ran out of places to put stuff, except for one brief moment for a... musician? maybe. I can't remember. I had tons of art spaces though.

Varjon posted:

Shoeshone badassery report:

Culture boost (liberty opener on turn 2), free tech, culture boost, 15 faith, population, free tech, +60 faith, population, free tech

I figured the list would be eliminated and then reset, but apparently it's semi-random. I'll never have to deal with another barbarian camp reveal again, yaaaaaay. Though getting 9 ruins is pretty unusual, I got lucky with being in a fairly open area with Theodora being terrible at moving her warrior

MadDjinn implied they kind of had a cooldown you'd cycle through. I don't know if there's randomness too it or not.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


jivjov posted:

Okay, I am dumb and can't figure out how to establish a trade route. I've got 1 available, I've got a DoF up with Theodora, but I can't build a caravan because "I don't have any trade routes". I thought building those was how you got trade routes?

Do you already have one set up? Sorry, I know it's a stupid question. Maybe the game doesn't let you build it if none are available, and Theodora is too far? :shrug:

Gully Foyle
Feb 29, 2008

jivjov posted:

Okay, I am dumb and can't figure out how to establish a trade route. I've got 1 available, I've got a DoF up with Theodora, but I can't build a caravan because "I don't have any trade routes". I thought building those was how you got trade routes?

Do you have any other trade routes running? You have a maximum number of trade routes that goes up with certain techs and some wonders - Animal Husbandry and Sailing get you the first two. If you've just unlocked the ability to build Caravans, you should have 1 possible route, and can't build trade units past that limit.

If you haven't, maybe you are too far away from any possible trade route target? I haven't tested, but its possible you can't build trade units if no valid target exists. The limit on Caravans is 10 hexes at the start, +50% if you build a Caravansary.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum
Range was the problem. She's more than 10 hexes away. Thanks!

Vil
Sep 10, 2011

jivjov posted:

Okay, I am dumb and can't figure out how to establish a trade route. I've got 1 available, I've got a DoF up with Theodora, but I can't build a caravan because "I don't have any trade routes". I thought building those was how you got trade routes?

Up top of the screen by the trade route icon, does it say 1/1 (meaning you can have up to 1, and you have 1 currently going) or 0/1 (meaning you can have up to 1, and you have 0 currently going)?

Assuming it says 0/1, you should be able to build a caravan (for a land trade route) or a cargo ship (for a sea trade route). It's also possible - I haven't tested - that you can't build a trade route unit unless there's a potential city for you to send it to. They have range limits, though there are various ways (techs, buildings, maybe other stuff) that you can extend their range.

If it says 1/1, then you already have one going somewhere and you'll have to wait for it to exhaust its duration (or declare war on whoever you have it with, if you're really desperate).

e:f;b

Precambrian Video Games
Aug 19, 2002



I got rolled in my first game as Poland but am doing a bit better the second time around. For whatever reason my neighbors seem to be very passive. Carthage was an easy target, Russia is going to get ganked soon and my friendly neighbour Germany is pissing me off by sending protestant missionaries against my Catholics (really) ... but also building lots of wonders instead of a military.

I can't wait to see how the runaway civ on another continent is doing, since they had nearly 2000 gold around 700 AD and entered the renaissance first.

The one thing that's going to take time to get used to is rivers being mostly useless. I'm not sure I like that change so much, now city locations are mostly about resources alone while fresh water is secondary.

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Cesar Cedeno
May 9, 2011
Probation
Can't post for 602 days!

Pobama posted:

Just got the game and I'm playing my first try of it, picked the Shoshone because I'm pumped about them

The game runs fine, but I have an odd graphics error. When I click on my city to views it tiles and production, etc...all the tile borders are a checkered red and white glitchy pattern.

When I met my first other Civ's leader, the whole screen became that red and white checkered pattern again.

After that I saved and quit, is this a bug they know about and are fixing, or it it something odd on my end? Civ 5 has always run beautiful on my computer and I haven't changed anything.

Anyone else having this issue? I have not had a chance to read all 10 pages of this thread yet, as I'm really itching to play my game, without the graphics glitch. So I apologize if this has come up before.

Any help or tips would be greatly appreciated.

Alright so I restarted my computer and Steam.

I started a new game and when I founded my first city the game crashed to desktop, which now has my usual background removed and it's just displaying grey.

Civ 5 has always worked like a charm on my PC. It's a little older, and still runs Windows XP, but my graphics card has always been fine for Civ5, and I don't see why Civ 5 would work beautifully before and break now.

Please give me some tips, I'm really bummed out, I love this game, I even took a half-day off at work so i could come home early and start playing and I haven't got to do much of anything yet. :smith:

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