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Sanguinia posted:So what about this game has been a slog? The economy. I don't know what the changes they made to the early game gold production are, or if they just drastically spiked the maintenance cost of roads and/or army guys, but I've been running at a large deficit the entire early game, which is only now recovering that I got to Guilds. I've only been kept afloat by my constant river warlordery You no longer get gold from river tiles and coastal tiles, which slows down early gold by a lot. Also you have to be friends with other civs before they'll trade gold for luxury items. I was hurting for gold until I started to get some trade routes going with neighboring civs. In my game F. Scott Fitzgerald was just born in the Shoshone city of Agaidika and then traveled to Moson Kahni where he wrote his work, The Great Gatsby in the year 520 Mr. Pumroy fucked around with this message at 20:24 on Jul 9, 2013 |
# ? Jul 9, 2013 20:22 |
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# ? May 28, 2024 12:24 |
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I think the AI might be more cautious of declaring war on you just for being their neighbor now, because without trade between neighbors your economy sinks.
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# ? Jul 9, 2013 20:22 |
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Speaking of trade, the Colossus has gotten a huge boost in BNW. The free trade route is amazing, and likely worth way more gold than you would have gotten from the few sea tiles you would have worked before, and you get the 100(?) hammer Cargo Ship immediately, which makes the wonder relatively cheap. Second, the value of trade routes is partly based on base gold in your city, and the +5 gold helps that hugely if you have a lot of trade routes going out of it. Finally, it completely surpasses the Hanging Gardens since you can just use the bonus trade route for sending food to your city if you want (and the food boost is larger, especially as the eras advance) (and you don't have to have opened Tradition). And it still seems to be one of the wonders that the AI doesn't go too hard after.
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# ? Jul 9, 2013 20:25 |
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On the flip side, if you get trade routes going with faraway foreign cities, the gold from those is pretty crazy high. Gold is a major crunch early on, and then later it becomes relatively trivial. I was getting like 200 GPT without trading posts, cities devoted to wealth, or particularly avoiding buildings.
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# ? Jul 9, 2013 20:27 |
Pobama posted:Alright so I restarted my computer and Steam. Try wiping the install and redownloading? Turn off all mods?
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# ? Jul 9, 2013 20:28 |
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Didn't follow a lot of the news about this new expansion, so I'm seeing the new mechanics as they come up and loving it. But I have to ask, I made a merchant to start a trade route, but only had the option to go with a city state that is south of my country. Can I always cancel that route later on, or that going until the unit does or the country gets conqueror?
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# ? Jul 9, 2013 20:34 |
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The other day I tried a new strategy for world domination that worked frighteningly well. It was a huge map with the maximum 41 City States and 22 Civs. I spent most of the game up until around the Modern Age making allies out of all the city states and gifting them tons of late-era units like Great War Infantry, then I declared war on all the Civ's and let the city-states fight for me while I hunkered down in my capital in an nearly inaccessible mountain range. The city-states wiped out 4 civs entirely, took the capitals from three others, and decimated the empires of the ones that remained. Only lost two City-States (Jerusalem and Cape Town). It was quite amazing to watch it unfold. Esroc fucked around with this message at 20:38 on Jul 9, 2013 |
# ? Jul 9, 2013 20:36 |
Rirse posted:Didn't follow a lot of the news about this new expansion, so I'm seeing the new mechanics as they come up and loving it. But I have to ask, I made a merchant to start a trade route, but only had the option to go with a city state that is south of my country. Can I always cancel that route later on, or that going until the unit does or the country gets conqueror? Typically trade routes last for 30 turns before you need to renew them, but as far as I've seen you can cancel them at any time.
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# ? Jul 9, 2013 20:37 |
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Pobama posted:Alright so I restarted my computer and Steam. Update your graphics drivers, verify your game cache and clean out your computer if those don't help.
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# ? Jul 9, 2013 20:38 |
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Rirse posted:Didn't follow a lot of the news about this new expansion, so I'm seeing the new mechanics as they come up and loving it. But I have to ask, I made a merchant to start a trade route, but only had the option to go with a city state that is south of my country. Can I always cancel that route later on, or that going until the unit does or the country gets conqueror? A caravan or cargo ship will run it's route for 30 turns (regardless of game speed) and then ask if you want to give it a new route or go back to the old one.
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# ? Jul 9, 2013 20:38 |
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Assyria might need some rejiggering, because I saw some truly stupid behavior from it's use of Siege Towers. Basically, it spammed Siege Towers, and then invaded with 3 ST's and like, a swordsman, a spearman, and a trireme, but there was a choke point between the sea and a lake so I was able to beat it. I then counter-attacked and all he did was build siege towers, which can't attack units and just kind of floated around the battlefield like whales while I peppered them with arrows and wondered what to do. I managed to pillage practically every improvement he had because he had nothing but siege towers left. I don't think the Assyrian AI properly understands that siege towers don't work as general purpose units, and tries to make the majority of its army siege towers, even on defense. SmoothJazzVuvuzela posted:The new Terracotta Soldiers looks like it could be good for people with early game UU's that can somehow get their hands on the normal variant early from a city state or upgrading at a ruins. I haven't gotten a chance to look at it's stats entirely yet (information is slow), does anyone know if the previous culture gain (+6) is eliminated or just reduced due to the new effect? Pretty sure it's +1 culture now, and purely a military wonder. Periodiko fucked around with this message at 20:44 on Jul 9, 2013 |
# ? Jul 9, 2013 20:41 |
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Pobama posted:Just got the game and I'm playing my first try of it, picked the Shoshone because I'm pumped about them If you see a checkered pattern, your graphics card is either overheating or preparing for the afterlife. Clean the fan and measure your GPU temperatures.
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# ? Jul 9, 2013 20:46 |
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Triskelli posted:Typically trade routes last for 30 turns before you need to renew them, but as far as I've seen you can cancel them at any time.
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# ? Jul 9, 2013 20:47 |
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They really need to make the AI capable of initiating diplomacy in multiplayer. It kind of holds the game back in multiplayer, frustratingly.
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# ? Jul 9, 2013 20:48 |
Alkydere posted:A caravan or cargo ship will run it's route for 30 turns (regardless of game speed) and then ask if you want to give it a new route or go back to the old one. Oh hey question then. Will England get more money from its maritime trade routes due to the + movement bonus for naval units? What about Great Lighthouse?
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# ? Jul 9, 2013 20:50 |
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Hieronymous Alloy posted:Oh hey question then. Will England get more money from its maritime trade routes due to the + movement bonus for naval units? What about Great Lighthouse? Cargo Boats don't work like normal units; instead they operate like airplanes that run on a fixed route, complete with needing to rebase them if you want to change the source of the trade route. They can be attacked en route but their movement rate has nothing to do with the amount of distance they can travel or how much gold the route is going to bring in. Your trade routes have a set distance limit based on the techs you've unlocked/buildings you have, and once you set one up you just get flat GPT until the route gets blocked/pillaged or you end it.
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# ? Jul 9, 2013 20:53 |
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EDIT: Ok, got the first part figured out. Are there any mods that provide larger maps? Like, larger than Huge? Gonkish fucked around with this message at 21:05 on Jul 9, 2013 |
# ? Jul 9, 2013 20:54 |
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I have to say, its kind of weird to have two different 'trade' units, one for land and one for sea. Seems like they could have just combined it into a generic 'trade merchant' or something that can do both jobs. Other than that, I'm really enjoying it so far. Trade routes are great for actually having something to do on epic+ games.
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# ? Jul 9, 2013 20:56 |
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Thank you for the responses, I appreciate it. Hieronymous Alloy posted:Try wiping the install and redownloading? Turn off all mods? I don't play with any mods at all. I will try the re install though. uPen posted:Update your graphics drivers, verify your game cache and clean out your computer if those don't help. My graphics card is an ATI Radeon HD 5700 series my catalyst control center lists this as "Driver Packaging Version - 8.741-100527a-100944C-ATI" How do I know if it needs an update? Also how do I verify my game cache? Zerf posted:If you see a checkered pattern, your graphics card is either overheating or preparing for the afterlife. Clean the fan and measure your GPU temperatures. Oh man, I hope not, this card isn't that old. I know I really do need to build a new desktop PC for playing my games (I really only play a few, mostly strategy) but I'm still running Windows XP. Sadly money is tight these days, and Civ 5 has worked fine up until this day so I just don't get why it would stop working now. I mean the BNW didn't change the core elements of the game and its source or anything. I will be shutting her down and giving her a good cleaning, but I'm pretty good about keeping the computer clean and dust free so I don't know if that will help a ton, but it's worth a try.
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# ? Jul 9, 2013 20:57 |
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eXXon posted:The one thing that's going to take time to get used to is rivers being mostly useless. I'm not sure I like that change so much, now city locations are mostly about resources alone while fresh water is secondary. Don't have BNW yet (waiting for summer sale) but rivers give caravan boost, bonus food with civil service, and access to garden, watermill, and hydropower plant, though that second one may mean that you want to build off the river to get an extra farmed tile since the buildings are a little situational. So probably less important than resources but that's quite far from useless.
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# ? Jul 9, 2013 20:57 |
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Hieronymous Alloy posted:Oh hey question then. Will England get more money from its maritime trade routes due to the + movement bonus for naval units? What about Great Lighthouse? Cargo Ships are classified as Trade Units not Naval Units so the bonuses don't apply.
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# ? Jul 9, 2013 20:57 |
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As Shoshone turn 3 Archery and by turn 32 I already took Rome's capital wiping him from the game. This is so much fun.
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# ? Jul 9, 2013 21:01 |
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Pobama posted:My graphics card is an ATI Radeon HD 5700 series my catalyst control center lists this as "Driver Packaging Version - 8.741-100527a-100944C-ATI" How do I know if it needs an update? I don't know if that's the newest version, ATI/AMD's website is garbage and I hate navigating it. To verify the game files right click on civ5 in steam ->properties->local files->verify integrity. As for actual Civ5 talk Shoshone are completely nuts, I just founded a religion in 34 turns on Emperor and I'm absolutely positive I could have gotten it up ~5-8 turns earlier.
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# ? Jul 9, 2013 21:04 |
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Kanos posted:Cargo Boats don't work like normal units; instead they operate like airplanes that run on a fixed route, complete with needing to rebase them if you want to change the source of the trade route. They can be attacked en route but their movement rate has nothing to do with the amount of distance they can travel or how much gold the route is going to bring in. Your trade routes have a set distance limit based on the techs you've unlocked/buildings you have, and once you set one up you just get flat GPT until the route gets blocked/pillaged or you end it. So if I'm reading you correctly, the GPT from a trade route is calculated at the time you create the trade route, and it remains the same until the trade route expires? If so, it sounds like you could game the system by adjusting specialists to maximize the city's GPT on the turn you create the trade route, and then set them back once the route is running.
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# ? Jul 9, 2013 21:05 |
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Bro Enlai posted:So if I'm reading you correctly, the GPT from a trade route is calculated at the time you create the trade route, and it remains the same until the trade route expires? If so, it sounds like you could game the system by adjusting specialists to maximize the city's GPT on the turn you create the trade route, and then set them back once the route is running. The GPT from a Trade Route is based on diversity of resources between the two cities, not how much GPT you're making.
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# ? Jul 9, 2013 21:12 |
Pobama posted:Thank you for the responses, I appreciate it. You don't mean you're running XP on your current computer, right? Civ 5's minimum requirements ask for something at least as new as Vista SP2. It might just be Firaxis being overly cautious, though. As for drivers try using this: http://support.amd.com/us/gpudownload/windows/Pages/auto_detect.aspx It's a tool from AMD (the designers of your card) that will tell you whether or not your drivers are up to date. As a general rule, you want your drivers to be as up to date as possible. There are some situations where that's not the case but those are generally the case of beta drivers or buggy releases.
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# ? Jul 9, 2013 21:12 |
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Captain Fargle posted:The GPT from a Trade Route is based on diversity of resources between the two cities, not how much GPT you're making. It seems to also be related to the city-size, distance, etcetera.
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# ? Jul 9, 2013 21:17 |
Does Brave New World not have its own main menu graphic or is something wrong with my install? It's also unchecked under DLC and checking out doesn't seem to stick. I saw the intro, though. Edit: And why are all resolutions at 59hz except one 1024x768 at 60? Was it like that before? Sankis fucked around with this message at 21:26 on Jul 9, 2013 |
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# ? Jul 9, 2013 21:24 |
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Can I have an outside opinion on this thing that happened in a game with my friends? Here's what happened: 3 of my friends start a game by themselves and a few AIs. I join later and take the place of an AI. Anyway, some stuff happens and me and another friend end up in a stalemate situation. Our civs are separated by a row of mountains. There's a bunch of bottlenecks and forts, making any invasion really hard for both sides. This cold war thing goes on for a while. At some point, I disconnect from the game because the game is bugging out on me. The AI takes over for a turn. During this turn, the AI manages to use up all my money, move all my troops from their defensive positions and destroying them partially by attacking with them. The AI also manages to convert some of my forts into mines. So basically all my poo poo is hosed up and my territory is exposed. I return to the game and see my friend attacking my poo poo. My spy steals some tech from my friend, enabling great war infantry, but I can't upgrade any of my poo poo because the AI used up all my cash. So, my friends just rolls in and takes over a border city. At this point, I'm like "I don't need this poo poo" and just leave the game. I tell my friends that I can join the next one. My friend tells me I'm a ragequitter. I call him a dick. Anyway, who's the baby here? Obviously both of us to some extent, but who's the most baby?
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# ? Jul 9, 2013 21:30 |
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You're the baby for posting about it.
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# ? Jul 9, 2013 21:32 |
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Man this expansion is just, a ton more difficult than G&K. I'm getting my poo poo pushed in constantly by stuff like the new Terracotta Army, or Zulus.
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# ? Jul 9, 2013 21:33 |
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JayMax posted:You're the baby for posting about it. I don't intend to quote anyone and tell him like "see??? you're wrong" It's more that I'm legitimately unsure if I did something genuinely bad.
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# ? Jul 9, 2013 21:34 |
You only posted it because you had a suspicion you were a dick. Apologize to your friend. He's in the right.
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# ? Jul 9, 2013 21:35 |
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So do we know if/how the bonuses the ai gets at different difficulties has changed? Has the happiness bonus been reduced or removed all together?
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# ? Jul 9, 2013 21:36 |
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Skyl3lazer posted:Man this expansion is just, a ton more difficult than G&K. I'm getting my poo poo pushed in constantly by stuff like the new Terracotta Army, or Zulus. Shaka does not gently caress around, he is goddamn terrifying.
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# ? Jul 9, 2013 21:36 |
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Skyl3lazer posted:Man this expansion is just, a ton more difficult than G&K. I'm getting my poo poo pushed in constantly by stuff like the new Terracotta Army, or Zulus. Yeah this. I was never a good player but I may have to scale everything back to Prince now. I hemorrhage money. Gonna wait til someone better than me writes up some good specific civ/victory type guides before going back up to Emperor.
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# ? Jul 9, 2013 21:47 |
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Minorkos posted:I don't intend to quote anyone and tell him like "see??? you're wrong" He clearly liked playing the AI better, and you don't have to play anything you don't want to. Your friend was being a dick and you're being a baby*. Edit: *By posting about it. Bashez fucked around with this message at 21:53 on Jul 9, 2013 |
# ? Jul 9, 2013 21:48 |
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Minorkos posted:I don't intend to quote anyone and tell him like "see??? you're wrong" No but you posted on an online forum asking strangers to mediate your argument with a friend about whether or not you should have quit a single multiplayer game.
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# ? Jul 9, 2013 21:50 |
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Speedball posted:Looks like Exploration unlocking will be pretty important for a cultural victory, even though it's entirely sea-based. Because it unlocks the the Louvre wonder, and that has many slots for sticking stuff into. If you are going for a culture victory, you will never run out of great works slots to fill. The slots themselves are not the bottleneck, rather the great person/artifact production is.
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# ? Jul 9, 2013 21:50 |
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# ? May 28, 2024 12:24 |
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Beamed posted:No but you posted on an online forum asking strangers to mediate your argument with a friend about whether or not you should have quit a single multiplayer game. The best bit is the big red* title he came waltzing into the thread with. The post is just the diddums cherry on the a-bloo-bloo sundae. *figuratively speaking
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# ? Jul 9, 2013 21:53 |