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computer parts posted:I think you might just notice more because your trade routes are very sensitive to barbarian influence. Yeah, I hard raging barbarians on in my last game, and they caused a bit of problems to me, until I plopped down a nice port city and turned it into my big trade hub. No problems after that. Having a city sit on a island in the middle of nowhere and just focus on getting the trade or gold boosting buildings in it can be very profitable. Land based routes are kind of iffy, though they are a bit more resilient to interruptions during a war (unless its one of your neighbors going to war with YOU). I would highly suggest NOT turning barbarians off. Its really hard to get early city-state favor without barbarians, after all, and the AI has a tendency to get workers or settlers captured by them, slowing down some of the more expansion happy kinds. Oh right, and Archeology.
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# ? Jul 10, 2013 21:02 |
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# ? May 29, 2024 23:03 |
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Kanfy posted:I can't recall a single game where a detailed minimap has been distracting including Civ IV. Heck, I'm pretty sure even III had it. It's not a huge deal but on top of looking a lot prettier, being able to see stuff like tundras and deserts at a glance would be a nice thing to have. It's been a while since I played Civ4, but I'm fairly certain the mini-map was colored based on civ borders, not by terrain. You could only see terrain if it was unclaimed territory.
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# ? Jul 10, 2013 21:09 |
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If there weren't enough early-game events to create enough archaeology sites the game will just straight up make events up. Like, I didn't encounter many barbarians or have any wars but also had access to regular and hidden archaeology sites. On the other side of the map where I started I found the "ruins" of one of my cities that had apparently been razed by the Chinese in a war that never happened as I never put any cities anywhere close.
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# ? Jul 10, 2013 21:09 |
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Also does anyone understand what the theming bonus is? I wasn't all that heavily into tourism in the one game I've played so it wasn't relevant, but what am I looking for, same artist, time period, civilization, and type? Are themes between pieces of art (writing, music) or across the genres?
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# ? Jul 10, 2013 21:16 |
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Marketing New Brain posted:Also does anyone understand what the theming bonus is? I wasn't all that heavily into tourism in the one game I've played so it wasn't relevant, but what am I looking for, same artist, time period, civilization, and type? Are themes between pieces of art (writing, music) or across the genres? There have been like 3 explanation in the last couple of pages - just read back and all shall be answered. Starting with this one.
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# ? Jul 10, 2013 21:19 |
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Fojar38 posted:If there weren't enough early-game events to create enough archaeology sites the game will just straight up make events up. I think that's something that's going to need to get improved on. Maybe just a short list of some completely arbitrary ones - "Oldest site of human habitation" or "Some really cool old bongs"
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# ? Jul 10, 2013 21:23 |
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Fryhtaning posted:There have been like 3 explanation in the last couple of pages - just read back and all shall be answered. Starting with this one. Well that's a link to the quote you responded to. E: here's a good explanation Triskelli posted:Looks like Bazookas still have a 1-tile ranged attack like gatling guns and machine guns. Was kinda hoping they would be bumped back up to two tiles in the face of how fast units are moving at the end of the game. But also just hover your mouse over the [+0] thing and it will tell you what to do to get the theme bonus.
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# ? Jul 10, 2013 21:25 |
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In my recent culture victory, I found that a combination of hotels and ancient wonders was very good. I also made sure to keep as many trade routes open as possible. Eventually I went so hard into archaeology that I filled every museum slot in every city with relics. I ended up winning a crushing culture victory before the invention of flight (admittedly, I was playing on Warlord to learn the mechanics, but yeah.) I find that culture is a thing that really snowballs - you get the techs and buildings you need and it goes nuts. E: I was playing Archipelago and was happy to discover that the AI now conducts some fairly logical expansion and combat. I saw several successful invasions, impressive naval flotillas, teams of embarked missionaries, and civs actually going out of their way to pick clever settlement positions on other islands. Other good civ behaviour included some very astute policy, technology and religion choices. This was the first time I've ever gone out of my way to specifically get myself influenced by someone else's religion! I got spawned on a crappy snow/tundra island with Elizabeth and bottled her up at a chokepoint next to her first city with scouts, but she beelined optics and snuck a settler around me as soon as possible. Good thinking, and very frustrating as I was about to plop down City #3 exactly where she put it. E2: If you set it up properly, trade routes can become absurd. Vienna became the trade hub of the world, with cargo ships running to every other capital in the game. I stacked up trade-boosting buildings in the capital, such as the East India Company and the Colossus. I ended up running something absurd and hilarious like 500gpt, fully half of which was derived entirely from trade routes. With all that sweet, sweet cash, I allied every city-state in the game. My only complaint was that most of them tended to fall into one or both of the following categories: either mercantile and therefore worth more to me alive, or spawned in crappy, marginal positions that would have been actively counterproductive to take over. Coffee houses also turned out to stack very well with the generation of great artists, writers and musicians. Lessons learned from my first BNW game: If you get Archaeology first and find you can get access to a ton of ancient sites, you should consider not raiding the first ones for their relics but instead turn them into landmarks. This is especially true if you're already strong on culture (and you likely are, if you're going for a tourism victory - in addition to the overlap between culture and tourism victory generators, denying your opponents culture becomes critically important) and it looks like you'll be able to finish up the policy tree before others. I ended up in an embarrassingly poor situation where I had so thoroughly plundered the historical relics of the world that I actively ran out of space and ended up building landmarks on pissant little islands out in the middle of nowhere. It would have worked far better to put up some fantastic +culture landmarks in my home, and then stolen the remainder from elsewhere. David Corbett fucked around with this message at 21:43 on Jul 10, 2013 |
# ? Jul 10, 2013 21:26 |
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SlightlyMadman posted:It's been a while since I played Civ4, but I'm fairly certain the mini-map was colored based on civ borders, not by terrain. You could only see terrain if it was unclaimed territory. You could see both, though obviously the civ colour was a lot clearer. It's hardly a matter worth arguing about, I just find it more visually appealing and informative than V's green and blue. On a completely unrelated note, I've been playing through some scenarios while waiting for BNW and some of the personal touches in the civilopedia continue to amuse me. Aquaculture: The Hiva: Mana:
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# ? Jul 10, 2013 21:33 |
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This game really punishes you for not babysitting your trade routes. In three turns, all but two of my trade routes were devastated by the Celts and their loving pirate ships. I poo poo you not, they are made of wood, and, supposedly, at the Atomic Era I'm using kilometer-long cargo haulers, and they're being marauded by sailboats.
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# ? Jul 10, 2013 21:37 |
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Protagorean posted:This game really punishes you for not babysitting your trade routes. In three turns, all but two of my trade routes were devastated by the Celts and their loving pirate ships. I poo poo you not, they are made of wood, and, supposedly, at the Atomic Era I'm using kilometer-long cargo haulers, and they're being marauded by sailboats. Welcome to Somalia.
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# ? Jul 10, 2013 21:41 |
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I'm a bit confused. I built a cargo ship in my capital after I already have a route out of my capital. It seems that it will cancel the previous route and do the new one....can I only have one route per city? Or am I just doing it wrong? I want all the routes from my capital since its the only one with excess gold and hammers to potentially give out. Also why are all my routes ONLY allowing food to go out? Why not internal gold trade? Edit: I also thought they made it way more efficient so the turns aren't so long. Did they undo that efficiency change? My turns are taking a while and my machine is no slouch.
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# ? Jul 10, 2013 21:43 |
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Jastiger posted:I'm a bit confused. I built a cargo ship in my capital after I already have a route out of my capital. It seems that it will cancel the previous route and do the new one....can I only have one route per city? Or am I just doing it wrong? I want all the routes from my capital since its the only one with excess gold and hammers to potentially give out. Very confused here. Internal gold trade? Like, to try to move gold into cities with big multiplier buildings or something? Because otherwise, gold generated in one city can be used in any. What you're allowed to trade depends on the buildings you have constructed. Once you have built a granary, you can trade food from the city that the granary is located in. The same applies to hammers and workshops.
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# ? Jul 10, 2013 21:45 |
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Jastiger posted:I'm a bit confused. I built a cargo ship in my capital after I already have a route out of my capital. It seems that it will cancel the previous route and do the new one....can I only have one route per city? Or am I just doing it wrong? I want all the routes from my capital since its the only one with excess gold and hammers to potentially give out. Mostly beaten to this, but you can only internally trade hammers and food--the sum total of all city gold is already going to your treasury. Internal trading is meant to boost either production or growth for new cities or for doing wonders and stuff.
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# ? Jul 10, 2013 21:50 |
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Kanfy posted:You could see both, though obviously the civ colour was a lot clearer. It's hardly a matter worth arguing about, I just find it more visually appealing and informative than V's green and blue. Looking back at Civ4 screen shots, I see what you mean, although it's so hard to tell what's going on behind the stronger border colors, that it basically just looks like noise. I certainly prefer the cleaner look of the new mini-map. One thing though, is I do really miss borders being shown over water. Stylistically, I can see why they do it (it looks more like a real map), but especially with naval combat the closest to interesting its ever been in a civ game, naval borders can be important from a game play perspective and would be useful to include.
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# ? Jul 10, 2013 22:02 |
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I've had two things happen that I've not seen before. I'm Brazil and Persia is on my north border. Persia took over a single tile in my territory! After a few turns, I then had a Frigate get lake locked. It was on autoexplore, so I don't know how it got there, but I can't get it out. Also I keep trying to take screen shots using Steam's F12 screenshot taker, but every time I do, the game either crashes or re-starts.
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# ? Jul 10, 2013 22:05 |
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Any change to the AI behavior or are they just as back stabby as before?
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# ? Jul 10, 2013 22:06 |
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neurobasalmedium posted:Any change to the AI behavior or are they just as back stabby as before? I had a friendly neighboring civ denounce and attack me because I settled a new city on the opposite side of the continent from them. I would say they're fairly stabby.
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# ? Jul 10, 2013 22:10 |
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neurobasalmedium posted:Any change to the AI behavior or are they just as back stabby as before? From what I gathered the AI is actually less backstabby than before because they have an interest in keeping international trade routes open, and later on the ideologies can help cement long-term alliances between nations. Edit: of course I don't have the game yet so the poster above me is probably right.
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# ? Jul 10, 2013 22:10 |
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It depends more on the leader now. You won't have literally EVERYONE backstabbing you at every opportunity, but your Montezumas, Nobunagas, Attilas, and Alexanders are still pretty backstabby.
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# ? Jul 10, 2013 22:16 |
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Lorini posted:After a few turns, I then had a Frigate get lake locked. It was on autoexplore, so I don't know how it got there, but I can't get it out. It was probably in somebody else's territory, then open borders ended and it got kicked out, and that lake was the closest water tile. Don't worry though, with any luck a Great Admiral will spawn there to keep it company.
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# ? Jul 10, 2013 22:20 |
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Fojar38 posted:It depends more on the leader now. You won't have literally EVERYONE backstabbing you at every opportunity, but your Montezumas, Nobunagas, Attilas, and Alexanders are still pretty backstabby. And Harald. I've been backstabbed by Denmark pretty regularly lately. He's pretty chill about it, though; once he gets what he wants, he backs off and tries to be friendly again.
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# ? Jul 10, 2013 22:21 |
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Prism posted:And Harald. I've been backstabbed by Denmark pretty regularly lately. He's pretty chill about it, though; once he gets what he wants, he backs off and tries to be friendly again. Harald and Kamehameha are the biggest bros in the game. One moment they're declaring war on you for no apparent reason, then the war ends and they're your biggest pal again. Harald especially.
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# ? Jul 10, 2013 22:23 |
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neurobasalmedium posted:Any change to the AI behavior or are they just as back stabby as before? I've had little problem with the AI. If they were going to attack me I understood why and not just randomly backstabbed for the hell of it I quite like the AI changes
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# ? Jul 10, 2013 22:24 |
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Mystic_Shadow posted:Harald and Kamehameha are the biggest bros in the game. One moment they're declaring war on you for no apparent reason, then the war ends and they're your biggest pal again. Harald especially. Shaka also fits this. He's extremely aggressive and mean, but also very loyal to his pals.
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# ? Jul 10, 2013 22:30 |
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The AI have been just as backstabby as before, for me. It's loving annoying, but also I don't think I'm very good at diplomacy. Culture, trade, and diplomacy have a lot of long term consequences and it's hard to come to grips with all of them. That being said, I'm playing on Emperor/Epic now (which is my my default Civ 5 setting) and the tactical AI is hugely improved. I got beaten to flight and it was very, very painful. The AI builds lots of planes now, and knows how to use them. Games are definitely much longer and much harder now. The player has less of a tactical advantage, and you can no longer just turn on auto-turn when you get to the modern era and ride it out. It's loving awesome, and feels like a brand new game. My biggest complaint so far is that every single military unit that happens before artillery/battleships is totally loving useless. I have not been able to take a city before the industrial era yet. I have only played as France and Morocco though. Morocco is hard, and I don't seem to get it. If you don't keep your trade routes up, he totally sucks. It's loving hard to almost impossible to keep trade routes up long term though, especially if everyone in the world hates you. Berber cavs aren't very impressive either. I built a couple to run defensive interference and that's about all they're good for. Kasbah's with Petra + Desert Folklore are loving great though. emTme3 fucked around with this message at 23:16 on Jul 10, 2013 |
# ? Jul 10, 2013 22:34 |
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Hey I'm new to PC gaming and just bought the Cradle of Civilization Bundle on steam but the scenarios are not showing up in DLC or scenarios. Anyone have any idea why?
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# ? Jul 10, 2013 22:35 |
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Finally plundered a trade route. Did it on accident too. Just had a military unit sitting on one and when the caravan ran over my military unit... BOOP! Instant 100g.
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# ? Jul 10, 2013 22:48 |
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neurobasalmedium posted:Any change to the AI behavior or are they just as back stabby as before? In one turn, I got two different notifications. The first was a public DoF between Venice and Brazil. The second was from my spy in Venice, informing me that they were planning a surprise attack against Brazil. Since Brazil was the favorite to win the game at that point, I... forgot... to tell them about the Venetian plot. Totally slipped my mind. Whoops! So yeah the AI players can be pretty treacherous, but at least you can use that to your advantage.
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# ? Jul 10, 2013 22:48 |
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If anything, I'm finding that the AI is less aggressive on King than before. As long as you keep a decent standing army through the first 100 turns, they won't invade you. They sure will send settlers and missionaries/prophets your way whenever they can, though. I think most of the AI players are struggling with gold because they don't seem to upgrade their units as regularly as pre-BNW.
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# ? Jul 10, 2013 22:49 |
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Magicaljesus posted:I don't know about this. Portugal prophet bombed my holy city, so I asked her to stop. She agreed. The very next turn she converted my second city. We had a DOF and were on friendly terms. I think AI generally respects requests, which is certainly a change, but it's not black and white. I have yet to figure it out.
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# ? Jul 10, 2013 22:50 |
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I see the AI still has really basic fundamental issues like not improving all of its resources. I know AI programming is hard and all, but there is something terribly wrong if the capital city I capture 100 turns in has both of its marble tiles completely unimproved. There is just no excuse for that. Venice also has two pearl tiles adjacent to its city from the start. 100 turns in, they still haven't built fishing boats and improved them. The game would be so much better if the opponents you played against actually had the basic fundamentals of the game down. The higher difficulties would be much more interesting if they didn't have to lean on bonuses so much and the AI was more competent than a chieftain-level newbie.
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# ? Jul 10, 2013 22:52 |
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This expansion is really, really great. I was kinda ambivalent on it right up until I realized I was in the Information Era and I still cared about what was going on. Before around turn 200 I knew I was going to win and just clicked my way to victory, while in this one I was wheeling and dealing, buying up city states so I could get a ton of delegates just before a really important vote, and keeping up a strong military while bolstering my economy with more trade routes than god. And then I managed to pass Islam as the World Religion even though my Capitol was the only one even practicing it. It's not like I had any reason to push it, I just wanted to flex my diplomatic muscles and let Siam know who the loving boss was.
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# ? Jul 10, 2013 22:55 |
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Dr. Video Games 0031 posted:I see the AI still has really basic fundamental issues like not improving all of its resources. I know AI programming is hard and all, but there is something terribly wrong if the capital city I capture 100 turns in has both of its marble tiles completely unimproved. There is just no excuse for that. Venice also has two pearl tiles adjacent to its city from the start. 100 turns in, they still haven't built fishing boats and improved them. I don't think automated Worker's understand to spam the hell out of Kasbah for Morocco either. Ended up having to manually remove some farms built on desert tiles and then covering the other 9 empty tiles being worked with Kasbahs.
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# ? Jul 10, 2013 22:59 |
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Zuhzuhzombie!! posted:I don't think automated Worker's understand to spam the hell out of Kasbah for Morocco either. Ended up having to manually remove some farms built on desert tiles and then covering the other 9 empty tiles being worked with Kasbahs. Yeah, my automated workers aren't building brazilwood camps for brazil, either. I even caught one trying to chop down a jungle once! I know there's an option to turn that off, but still. They should have a preference for Unique improvements, but I'm concerned that they don't even know they exist...
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# ? Jul 10, 2013 23:01 |
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Yeah, I don't think the worker script has ever been told that there's unique improvements in the game now. Pretty sure there weren't any in vanilla. edit: Haven't seen the AI have any problems with improving resources though, but then again I also haven't managed to take a city before artillery. emTme3 fucked around with this message at 23:13 on Jul 10, 2013 |
# ? Jul 10, 2013 23:11 |
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This game is fun Finished a Cultural victory on Prince as Poland. This was a lot of fun, and my glorious victory was ushered in moments behind the massive Incan empire as they prepared to lift off for Alpha Centauri. Instead, they gave in to my superior Polish rock and roll music when I performed a sweet concert tour on their enormous island. Victory ushered in with Second win was a Diplomatic victory on King as Portugal. I had a way better start position than my Polish game (which had me in the rear end end of antarctica boxed in behind two civs) - but I'm also terminally , because I didn't realize how their unique building worked at all. I built one in many many turns before I realized, oh, you have to place the building next to water Had a brutal knock down drag out fight in the very late game to cement the win before a runaway Polish leader took the game. Both games the AI was very stable in its interactions with me, it seems to be much more feasible to play diplomatically and only use war when absolutely necessary if you want - though I have no idea how high of a difficulty setting that remains true. I'll go for a science win next
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# ? Jul 10, 2013 23:12 |
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Last game I went with the Zulus and did a Terracotta Army wonder push. Once It was built I had 8 composite bowmen and 4 spearmen ready to take out Germany. The Terracotta Army changes definitely give you another strategy in the early game if your looking to do some conquering.
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# ? Jul 10, 2013 23:18 |
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I think they made the AI modifiers more transparent. I declared war on a guy (first time all game I was in a war) and I had warmonger penalties with 6/7 of the other civs in dark red. After I took his last city they all switched to the brighter red, including the guy who was friends with me.
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# ? Jul 10, 2013 23:25 |
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# ? May 29, 2024 23:03 |
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so something really strange happened in my Sweden game. Apparently you can't actually gift the great artist gifted by the aesthetics tree since the city state does not recognize it as a great person. This had the unfortunate effect of loving over my whole strategy as I needed to be friends with the city state to keep my citizens happy. Oh well, hopefully Sweden's ua will work with naturally produced great people.
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# ? Jul 10, 2013 23:29 |