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victrix
Oct 30, 2007


I had completed... 4? 5? trees plus the ENTIRE ideological tree as Poland. They kind of own in that respect, because the constant flow of new policies means you can choose exactly what you need at each stage of the game, and that produces if not exactly a full on snowball effect, then certainly a well sloped hill to roll down.

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PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Call me crazy, but I actually wish the AI were a bit more expansive. They usually seem to bunker down with between 3-6 cities now, plus whatever they may capture during war. The last two games I played on larger maps, large swaths of land went unpopulated. Only one Civ even bothered to settle the 'new world' continent.

Waffles Inc.
Jan 20, 2005

Poizen Jam posted:

Call me crazy, but I actually wish the AI were a bit more expansive. They usually seem to bunker down with between 3-6 cities now, plus whatever they may capture during war. The last two games I played on larger maps, large swaths of land went unpopulated. Only one Civ even bothered to settle the 'new world' continent.

I'm playing on Marathon/Huge Map, and only now--the tail end of Renaissance--are some of the civs sprawling a bit more. Through Ancient and Classical the most expansive I saw was like 3. Now Boudica, for instance, has like 10. I hope it picks up though.

Fossilized Rappy
Dec 26, 2012

Hulk Krogan posted:

gently caress Alexander, is what I'm saying.
With my Assyria game now won, I can say that there was a surprising turn of events that left Alexander alive.

The big Afro-Asian trading conglomerate (Morocco, Arabia, Persia, Babylon, Carthage, and myself) were doing pretty well by the time the mid-Atomic Age rolled around. That left three wild cards: Greece, Rome, and the Ottoman Empire. Caesar had worn himself out swallowing Byzantium whole and was more or less too spread out to do any damage, so I figured that I would be going to war with Greece after constant denouncements and hostilities...

...But then it happened.

I'm not sure just how, but the Ottoman Empire's happiness was beyond dire. Rebel units spawning en masse, cities defecting, the whole shebang. Somehow al-Rashid's hasty Arabian empire of a whopping 19 cities stayed happy enough to avoid the same fate. :psyduck: Still, however it happened, Suleiman's Very Bad Day was blood in the water. Carthage, Arabia, and Morocco all called me up to join the war party.

Poor Suleiman never actually stood a chance. One of the cities that defected was Ankara, which he had dropped the minimum distance from Istanbul, so I was able to airdrop infantry that had the Foreign Legion improvement, tanks, and machine guns while quick-buying guided missiles. Eventually, the Ottoman Empire had been transformed into just a city squashed between Rome's many holdings and another that, for whatever reason, had been dropped onto a little four hex island in the middle of nowhere. Enough time had passed that I won a time victory, something I've never seen before the Brave New World expansion.


With Poland and Assyria marked on the "victory achievement" slot, I'll probably either go for Portugal or Venice next to get the European civs out of the way.

Inspector_666
Oct 7, 2003

benny with the good hair

Poizen Jam posted:

Call me crazy, but I actually wish the AI were a bit more expansive. They usually seem to bunker down with between 3-6 cities now, plus whatever they may capture during war. The last two games I played on larger maps, large swaths of land went unpopulated. Only one Civ even bothered to settle the 'new world' continent.

The AI used to build infinity cities, they toned it waaaay down in BNW it seems.

Bashez
Jul 19, 2004

:10bux:

Inspector_71 posted:

The AI used to build infinity cities, they toned it waaaay down in BNW it seems.

Yeah, unfortunately it made emperor stupid easy now. It's basically just click buttons and win, I hardly think things through anymore because I know I have a giant production/food/science advantage.

Captain Fargle
Feb 16, 2011

Brave New World has nearly finished downloading. Stream should be starting sometime within the next half hour:

http://www.twitch.tv/captainfargle

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

Inspector_71 posted:

The AI used to build infinity cities, they toned it waaaay down in BNW it seems.

A little too much if you ask me. Yes Hiawatha used to score runaways very easily that way, but I'd still like to see his AI playstyle exist, just as the most upper-extreme.

Bashez posted:

Yeah, unfortunately it made emperor stupid easy now. It's basically just click buttons and win, I hardly think things through anymore because I know I have a giant production/food/science advantage.


Now this I disagree with. I've got all the new mechanics down, but I'm having a much harder time winning now. Especially via diplomatic victory- there's always 1 AI who mops them all up.

PoizenJam fucked around with this message at 01:37 on Jul 12, 2013

Precambrian Video Games
Aug 19, 2002



I'm not seeing the AI expand quite as aggressively as before but they will still cram tiny lovely cities into spots that are better off left empty.

Speaking of which, does the AI get to ignore the requirements for building national wonders? They're pretty powerful, and I can't imagine the AI actually timing their building of new cities or saving up enough cash to buy the prerequisites for them in every podunk town.

Joink
Jan 8, 2004

What if I told you cod is no longer a fish :coolfish:
Perfected my terracotta army rush:

Turn 76 standard speed.

Used extra cash near the end to purchase spearmen and a catapult.

3 archers
5 comp bowmen
2 chariot archers
2 spearmen
2 catapults
2 scouts
1 great general

Went with Poland for the extra social policy. Started with tradition for the extra food in capital and wonder construction. Then went honor and the turn that finished terracotta army, I got warrior code for my free general.

Protagorean
May 19, 2013

by Azathoth
I don't know about you guys, but I haven't noticed the AI missing a beat re: expansion since BNW hit. My last game, I still got to play "hunt for the last city" when going for a domination victory because Russia and the U.S. decided they wanted to colonize single-tile islands and the loving South Pole, and I hadn't researched Satellites yet.

Kongming
Aug 30, 2005

The only time I've had a leader actually get mad at me for anything lately is when I prophet bombed Honolulu. It was even more perfect because Kamehameha founded Christianity while I had Islam. Otherwise everyone is patting each other on the back constantly because we're trading so heavily, no one wants to lose their sweet sweet Moroccan gold. Kamehameha won't give me DoF's anymore, though.

I don't know if I would go so heavy religion focused again, making GBS threads out endless missionaries and playing tug-of-war with other civs converting city-states gets old fast.

MOVIE MAJICK
Jan 4, 2012

by Pragmatica
Any other 'murica fans out here play nothing but the red white and blues? I've played 27 games as them so far, big fan

rhoga
Jun 4, 2012



mon chou

City states can give you unique units.
The Patronage tree lets them give you great people.

I had a city state give me a Merchant of Venice. I was Morocco.

Bashez
Jul 19, 2004

:10bux:

Protagorean posted:

I don't know about you guys, but I haven't noticed the AI missing a beat re: expansion since BNW hit. My last game, I still got to play "hunt for the last city" when going for a domination victory because Russia and the U.S. decided they wanted to colonize single-tile islands and the loving South Pole, and I hadn't researched Satellites yet.

I played a terra game and was going to shoot myself in the head when I realized polynesia started in the spain area while I started around china. I got 8 cities planted in the new world before polynesia got one.

You can out tech the AI pretty early now because they're not getting a huge advantage from tons of cities. Usually on emperor I need universities to catch up and public schools to pull ahead (or keep pace with a runaway). Now I'm usually one of the earlier people to universities and it's a runaway from there. My last game I didn't even build trade routes, they just weren't necessary. I'm pretty disappointed with how easy BNW has made the game because of how much I hate immortal.

Marketing New Brain
Apr 26, 2008

rhoga posted:

City states can give you unique units.
The Patronage tree lets them give you great people.

I had a city state give me a Merchant of Venice. I was Morocco.

Yeah I've gotten the unique great general (Khan) before and I wasn't Mongolia.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

rhoga posted:

City states can give you unique units.
The Patronage tree lets them give you great people.

I had a city state give me a Merchant of Venice. I was Morocco.

Were you able to steal a city-state with it?

Fryhtaning
Jul 21, 2010

My god, the second half of BNW is uh-mazing. I'm actually going to beat Germany. I didn't realize how long Science victories now take, so I have had time to absolutely cripple Germany. At one point everyone was against me, and now in the span of 3 turns I have seen a) the entire rest of the world declare war against Germany, even though most of them have no chance, and b) my global embargo against Germany passed on the same resolution that Germany's proposed embargo against me failed. It was glorious.

Diplo or Culture victory are imminent.

fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.

rhoga posted:

City states can give you unique units.
The Patronage tree lets them give you great people.

I had a city state give me a Merchant of Venice. I was Morocco.

That happened in my game as Indonesia, too. I had the option to puppet a CS, but I used it for the trade mission because I was playing for diplomacy and wanted votes to stick around.

Underwhelmed
Mar 7, 2004


Nap Ghost

rhoga posted:

City states can give you unique units.
The Patronage tree lets them give you great people.

I had a city state give me a Merchant of Venice. I was Morocco.

I have had so many conquistadors and berserkers gifted to me this game that I have had to disband some of them lest I waste a poo poo load of money in upkeep fees during peace time.

eskimoform
Jun 22, 2013
Is there a good guide for becoming halfway decent at this game? I know typically each situation calls for its own approach, but it would be nice to know some of the more common good strategies.

overthefalls
Apr 17, 2005

"They called you exotic, which is just people talk for awesome!"
I love this expansion.

Beat it first day with Brazil (Culture) on King. Pretty by the numbers, but not hosting the delegations or going Patronage bit me some. Think I won in 1943.

Played around with Assyria, and man they are fun. Still trying to figure out the Honor opening, but the siege towers are absolutely brutal. I am not used to being so aggressive so early.

Currently playing Arabia, and I am not sure how I am going to win yet, but I am absolutely dominating. I somehow snuck Islam as world religion through first delegation without hosting, and I have more money and faith than I know what to do with. Morocco, #2, is picking a fight with a row of artillery pointed at him, and games over once that throw down happens. Arabia was a favourite before, but the longer trade routes with severe religion pressure is a thing of beauty. I should finish that game as I want to try something more aggressive again.

eskimoform
Jun 22, 2013

Underwhelmed posted:

I have had so many conquistadors and berserkers gifted to me this game that I have had to disband some of them lest I waste a poo poo load of money in upkeep fees during peace time.

You could always regift them if you don't want the disband money.

rhoga
Jun 4, 2012



mon chou

Muscle Tracer posted:

Were you able to steal a city-state with it?

I was. I had all of the city states as allies, but I tested it on one that Japan kept stealing from me.

Fryhtaning
Jul 21, 2010

Fryhtaning posted:

My god, the second half of BNW is uh-mazing. I'm actually going to beat Germany. I didn't realize how long Science victories now take, so I have had time to absolutely cripple Germany. At one point everyone was against me, and now in the span of 3 turns I have seen a) the entire rest of the world declare war against Germany, even though most of them have no chance, and b) my global embargo against Germany passed on the same resolution that Germany's proposed embargo against me failed. It was glorious.

Diplo or Culture victory are imminent.

Yes! Diplo victory with Bismark needing one more spaceship part. Got a nice bonus in the form of the Dark Horse achievement too.

There was more late-game strategy in that game than all the rest of my G&K games combined. Bravo, Firaxis, bravo.

Speedball
Apr 15, 2008

Assyria having extra writer slots in their libraries means they could be half decent at the cultute game too as well as a great military/science hybrid.

Radio Talmudist
Sep 29, 2008
So it looks like the consensus is that this is an awesome expansion? I cannot wait for my next pay-day. This and EU4 will consume the next three years of my life.

Jastiger
Oct 11, 2008

by FactsAreUseless

Jastiger posted:

Can someone explain the unhappyness/revolt mechanic to me? I'm a bit unsure.

I have a MASSIVE tourism thing going on with 206 a turn. Ethopia is the only one I'm not influential with yet, and he's way behind on 54 a turn. However, I've decided to become a glorious dictatorship of the proletariat while he clings to his guns and religions and his stupid Freedom. No matter, I am happier and have more tourism going. However, I notice in the culture victory screen has has some unhappiness of about -8. Is that directly related to my happiness? Or is it just a small bit because of my happiness? Like, if I make my citizens even happier will his become increasingly unhappy, or is that number just a set value of 8 based on where we are in the game? I want to know if I should invest in making my citizens even happier than they are now, or if that effort is best directed towards science or something.

Thanks!

I think I might have figured it out. I know they are unhappy because of my ideology..but its unclear as to how much its effecting them. Germany is upset but we both have Order and my culture is dominant on him, so I'm not sure if he's upset because my culture is dominant or because of something else.

Raserys
Aug 22, 2011

IT'S YA BOY
I'm pretty sure that the Shoshone have the best theme in the game so far. Prove me wrong, I dare you :colbert:

Brannock
Feb 9, 2006

by exmarx
Fallen Rib

Radio Talmudist posted:

So it looks like the consensus is that this is an awesome expansion?

Essentially. The big flaw with G&K was that there was dick-all to do lategame other than work towards a science victory. Diplomatic and Culture victories were tepid - BNW completely revamps them and made them actually exciting and engaging.

Lategame used to be my least favorite phase of a match; now it's my favorite.

ImmovableSquid
May 1, 2011
Floss Finder
Anyone have a good idea what the deal with all the DLC is? I have G&K and Brave New World as well as the Mongols civ and map pack as well as the explorer's map pack. With this steam sale going on I'd like to snap up all the est of the DLC (after waiting to see if there's a daily deal) but I'm confused if there is any overlap in the DLC. There's...well there's a ton of DLC and they all tend to say they are pack =. Should I just grab the gold edition upgrade?

uPen
Jan 25, 2010

Zu Rodina!

ImmovableSquid posted:

Anyone have a good idea what the deal with all the DLC is? I have G&K and Brave New World as well as the Mongols civ and map pack as well as the explorer's map pack. With this steam sale going on I'd like to snap up all the est of the DLC (after waiting to see if there's a daily deal) but I'm confused if there is any overlap in the DLC. There's...well there's a ton of DLC and they all tend to say they are pack =. Should I just grab the gold edition upgrade?

Probably, but wait for it to go on daily/flash sale.

Jastiger
Oct 11, 2008

by FactsAreUseless
In relation to my previous post, what does having "Dominant" culture do for you, since Influential is all that is required to win?

Handsome Ralph
Sep 3, 2004

Oh boy, posting!
That's where I'm a Viking!


Still loving this expansion 15 hours later but I definitely feel like the AI can be too passive sometimes.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!
God drat, Morocco OCC with an almost full desert hills start and you managing to snag petra is pretty much the most hilariously good city ever.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Brannock posted:

Essentially. The big flaw with G&K was that there was dick-all to do lategame other than work towards a science victory. Diplomatic and Culture victories were tepid - BNW completely revamps them and made them actually exciting and engaging.

Lategame used to be my least favorite phase of a match; now it's my favorite.

I feel like the basic strategy to Diplomatic victory is still the same: get a lot of cash flow and buy out city-states. Mid-game when city-states aren't worth a lot of delegates there's some degree of finesse, but by the time the World Leader vote comes up you're practically guaranteed the win. Cultural victories are better, but still feels somewhat passive given that you're waiting on GA/GW/GMs to pop and tourism to stack up for most of it. There's most certainly a lot more complexity added, but I'm not so sure there's a lot more depth.

After a premature end to my Venice game (crashed), I've decided that trade routes, while a good idea in theory, are poorly executed. This is primarily the fault of the UI, where every potential route is in a giant list without good sorting options (along with the majority of Civ5's UIs, this is a persistent problem). Finding current routes is more involved than it should be, seeing route paths is a pain, and it only gets worse over time as the number of routes available increases and your reach grows. Scrolling the route list to look for variations in the numbers gets tiresome quickly.

Maybe I should just play on smaller maps so the UI isn't as frustrating.

uPen
Jan 25, 2010

Zu Rodina!

isndl posted:

I feel like the basic strategy to Diplomatic victory is still the same: get a lot of cash flow and buy out city-states. Mid-game when city-states aren't worth a lot of delegates there's some degree of finesse, but by the time the World Leader vote comes up you're practically guaranteed the win. Cultural victories are better, but still feels somewhat passive given that you're waiting on GA/GW/GMs to pop and tourism to stack up for most of it. There's most certainly a lot more complexity added, but I'm not so sure there's a lot more depth.

After a premature end to my Venice game (crashed), I've decided that trade routes, while a good idea in theory, are poorly executed. This is primarily the fault of the UI, where every potential route is in a giant list without good sorting options (along with the majority of Civ5's UIs, this is a persistent problem). Finding current routes is more involved than it should be, seeing route paths is a pain, and it only gets worse over time as the number of routes available increases and your reach grows. Scrolling the route list to look for variations in the numbers gets tiresome quickly.

Maybe I should just play on smaller maps so the UI isn't as frustrating.

I just sort the list by highest gold or highest gross and move on.

Protagorean
May 19, 2013

by Azathoth

A Tartan Tory posted:

God drat, Morocco OCC with an almost full desert hills start and you managing to snag petra is pretty much the most hilariously good city ever.

My first Moroccan game, I set up on a river delta with flood plains with, like, four citrus tiles. Used those along with Tradition and Fertility Rites to get a swole as gently caress city that none of the other civs ever got close to matching in population; after rushing Petra and then Chivalry, I was rolling in gold and production, and still growing every 5 or 6 turns by the time I won a Diplomacy victory.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

uPen posted:

I just sort the list by highest gold or highest gross and move on.

Yeah, but I also check the city-states, because sometimes those routes have nearly as much profit and I can deny a civ some cash/science at the same time.

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Sacro
Jul 21, 2008

I was somewhere around the middle of page 86 in the Cognitive Dissonance thread when the drugs began to take hold.

only only only only only only

Jastiger posted:

In relation to my previous post, what does having "Dominant" culture do for you, since Influential is all that is required to win?

Mouse over things in the ideologies screen and it will show you what you're asking. Basically each level of tourism influence over a civ with a different ideology will produce some pressure for them to switch to your ideology. World Ideology also gives some pressure. The pressure influences the revolt risk level which gives scaling unhappiness penalties for how much pressure there is to switch. If a civ drops below 20 unhappiness and has ideological revolt pressure, cities will start flipping to the nearest civ that is influential and holds the ideology they want. Dominant just provides more pressure than influential.

Also, your tourism is not fighting against other civ's tourism. Your tourism needs to beat enemy civ's total culture.

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