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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I haven't replayed since getting my rear end beat by the Terracotta Army, but is culture swapping tiles back in? That's the one huge thing I'm missing from Civ 4.

e: I choose Boudica and the game goes ahead and plops me in a desert. :shepface:

e: There are six loving encampments in a circle around me what is this poo poo.

RBA Starblade fucked around with this message at 17:55 on Jul 13, 2013

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Snow Job
May 24, 2006

Sardonik posted:

I just made the world ideology my ideology by forcing a vote through, the other civilizations are now in revolt, one of their cities did indeed flip to me. This is great.

My successful France game never had this happen, despite 'Dominant' influence over a few of the smaller factions and Revolutionary Waves hitting two of the larger ones. :(

parthenocarpy
Dec 18, 2003

I'd like to explain briefly why this is a great expansion pack. As assyria, poland spawned as a neighbor, and from a previous game I knew how aggressively they'd try to expand, especially with a bevy of resources eight hexes west of their starting point. I rushed liberty with some lucky culture hits and snagged the first pantheon on the way, and managed to beat poland's settler to the great spices, bananas, silver and gold that they should have had dead to rights. Instead of settling four hexes away, the settler continues west away from both of our capitals and beyond city state territory where I hadn't explored. Later, I assumed it had settled somewhere close enough to receive a food trade route but far enough out of my explored territory.

To my surprise, when I finally took warsaw, poland was finished! Not a city left! I wondered what happened to that settler, but knew I would never find out.

In my last game, I retired because I was nowhere near archaeology when I should have been, with poland themselves churning them out of every city and taking all the sites. So, back to the current game, I finally get archaeology and start exploring. I find an antiquity site to the west by the nearby city states and check dig it up. And to my surprise, the artifact is POLISH! I suddenly remember: a warrior escorted that settler east past the city states where it must have discovered tragedy in the form of new barbarian spawn rates. Poland lost their settler and warrior but left behind an artifact for me to snatch. I would have never known the fate of that settler otherwise, and it would have haunted me into old age.

parthenocarpy fucked around with this message at 17:56 on Jul 13, 2013

Dr. Video Games 0031
Jul 17, 2004

Snow Job posted:

My successful France game never had this happen, despite 'Dominant' influence over a few of the smaller factions and Revolutionary Waves hitting two of the larger ones. :(

Their overall happiness has to be at -20 or worse. Sometimes Revolutionary Wave isn't enough and you have to encourage it further by banning resources or doing whatever else you can to make them unhappy.

Platystemon posted:

Speaking of Treaty Organization, I’ve heard that it’s gives influence for trade routes, but I’m playing a game now where its description is “Gain 4 more influence per turn (at Standard speed) with City‐States you have pledged to protect.”

I can confirm that it works as worded—I couldn’t make trade routes with city‐states if I wanted to because the World Congress passed a blockade, but my version is way more powerful anyway.

Erm, I'm pretty sure that's what Treaty Organization is supposed to do. That's what it's listed as at Well of Souls, and in my Civilopedia. I'm a PC user, my coal is unveiled at Bronze Working, so I'm pretty sure it's like that for everyone.

Dr. Video Games 0031 fucked around with this message at 18:17 on Jul 13, 2013

DrManiac
Feb 29, 2012

Does civ 5 have any crazy total conversion mods like Fall from Heaven yet?

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

A Tartan Tory posted:

Goddamn, if anyone hasn't tried out Morocco, you really need to. With the right conditions, you can out-Venice Venice..

Get a decent starting desert with as much incense/gold/silver/sheep/desert hills as possible, get desert folklore and get an amazing early religion while you beeline a traditional tradition start to get a great library -> currency slingshot to get out a petra and a market/mint asap. So, so many 1 faith/4 production/3 food tiles from sheep and 1 food/1faith/4gold/4prod from gold tiles and thats before you even start rocking the kasbah like you REALLY want to poo poo out gold and production.

It really does depend on the start, you really do need those gold/sheep (or incense to get out monasteries for a poo poo tonne of culture) but when it starts rolling..it starts rolling! Lots of fun, really recommended.

Going to try another version of this start with Holy Warriors, to see if my Islamic hordes can murder everyone before the medieval era.

For those wondering, this is pretty much the perfect Morocco start you could ever possibly get and definitely qualifies as 'the right conditions'. :stare:

uPen
Jan 25, 2010

Zu Rodina!

A Tartan Tory posted:

For those wondering, this is pretty much the perfect Morocco start you could ever possibly get and definitely qualifies as 'the right conditions'. :stare:



12 desert hills in vision jesus christ.

Corvinus
Aug 21, 2006

uPen posted:

12 desert hills in vision jesus christ.

Desert hill with Kasbah plus Petra equals a 2f/4p/1c tile. It's a disgustingly good combination. Also means that an oasis is potentially worse than a plain desert tile.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

Corvinus posted:

Desert hill with Kasbah plus Petra equals a 2f/4p/1c tile. It's a disgustingly good combination.

Don't forget +1 faith on those tiles as well, the ai almost never chooses desert folklore.

Oh and stable gives +1 more production on the sheep tiles and Mint (which you will get from the Currency slingshot) increases the gold by another 2 on the 5 gold hills. :stare:

A Tartan Tory fucked around with this message at 18:38 on Jul 13, 2013

Dr. Video Games 0031
Jul 17, 2004

DrManiac posted:

Does civ 5 have any crazy total conversion mods like Fall from Heaven yet?

Nope. The mod tools aren't really powerful enough to make such an effort easy enough or worthwhile. Is it even possible to alter core mechanics or create entirely new ones?

Dr. Video Games 0031
Jul 17, 2004

Corvinus posted:

Desert hill with Kasbah plus Petra equals a 2f/4p/1c tile. It's a disgustingly good combination. Also means that an oasis is potentially worse than a plain desert tile.

That is a decent combination but you're going to have to lean on caravan trade routes to make the city grow in the mid to late game, eating into trade route income. There doesn't seem to be enough 3+ food tiles.

To be honest, as Morocco, I'd rather have a decent coastal start than that start. It doesn't strike me as particularly good because growth will be slow and you won't be able to leverage a lot of your trade benefits.

uPen
Jan 25, 2010

Zu Rodina!

Dr. Video Games 0031 posted:

That is a decent combination but you're going to have to lean on caravan trade routes to make the city grow in the mid to late game, eating into trade route income. There doesn't seem to be enough 3+ food tiles.

To be honest, as Morocco, I'd rather have a decent coastal start than that start. It doesn't strike me as particularly good because growth will be slow and you won't be able to leverage a lot of your trade benefits.

Gimmie that start as the Dutch. :allears:

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

Dr. Video Games 0031 posted:

That is a decent combination but you're going to have to lean on caravan trade routes to make the city grow in the mid to late game, eating into trade route income. There doesn't seem to be enough 3+ food tiles.

To be honest, as Morocco, I'd rather have a decent coastal start than that start. It doesn't strike me as particularly good because growth will be slow and you won't be able to leverage a lot of your trade benefits.

That's why I highlighted over that area with Lake Victoria/Wheat/Fish, I might need to sacrifice a trade route to grow the place, but it will definitely be worth it.

Also: Venice is on my continent so I can sell some gold to them for...gold and get a settler earlier. :toot:

A Tartan Tory fucked around with this message at 19:00 on Jul 13, 2013

victrix
Oct 30, 2007


Does the AI never buy city state favor?

In four games in a row on progressively higher difficulty levels, I've had the majority or all of the city states allied by mid/late game. Even in a game where one AI had a bigger bank account than every other player in the game combined :psyduck:

This is kind of completely breaking the world congress, not to mention enabling an easier diplo victory than culture or science every time.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I'm pretty sure it does, I'm alone with Nobunaga on a continent with four city states, and until I spread my religion and roads everywhere to finish their quests we were in a bidding war for half of them. It was also a cold war until I got Terracotta Army to bolster my military, and my missionaries found his cities. Now we're best buddies and I'm looking for a new continent while my caravans are getting me loads of money. I'm only just getting artist guilds though so I haven't really gotten into the meat of the expansion yet.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

victrix posted:

Does the AI never buy city state favor?

In four games in a row on progressively higher difficulty levels, I've had the majority or all of the city states allied by mid/late game. Even in a game where one AI had a bigger bank account than every other player in the game combined :psyduck:

This is kind of completely breaking the world congress, not to mention enabling an easier diplo victory than culture or science every time.

I've seen Alex do it a lot, but he is the only one I have ever noticed actively doing it.

uPen
Jan 25, 2010

Zu Rodina!

victrix posted:

Does the AI never buy city state favor?

In four games in a row on progressively higher difficulty levels, I've had the majority or all of the city states allied by mid/late game. Even in a game where one AI had a bigger bank account than every other player in the game combined :psyduck:

This is kind of completely breaking the world congress, not to mention enabling an easier diplo victory than culture or science every time.

Lizzy is really aggressive about stealing CS with spies but I don't think I've seen her mass-buying them like a player will.

FairyNuff
Jan 22, 2012

I'd completely forgotten about faith after all my cities had pagodas until I complete the Aesthetics tree and it says I can buy great people.

I had 10k faith (!) so I filled up broadway and two of my museums off the bat and used the rest to buy great war infantry to attack Egypt.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Won my first BNW culture victory, and I'm not sure I like the change in all honesty. It's much more involved for sure, but I enjoyed the quiet tall turtle game of pre-BNW. On the other hand, if you're the only civ going for a given ideology (Order in my case), pulling off a culture victory has amusing results.

Smirr
Jun 28, 2012

Geokinesis posted:

I'd completely forgotten about faith after all my cities had pagodas until I complete the Aesthetics tree and it says I can buy great people.

I had 10k faith (!) so I filled up broadway and two of my museums off the bat and used the rest to buy great war infantry to attack Egypt.

Speaking of which, how do I use faith to buy great people? I've completed Rationalism and it's the modern era, but I don't see any great scientists in the buying menu.

FairyNuff
Jan 22, 2012

Smirr posted:

Speaking of which, how do I use faith to buy great people? I've completed Rationalism and it's the modern era, but I don't see any great scientists in the buying menu.

It should be in the purchase menu (all my great people were), unless maybe rationalism doesn't allow you to buy it any more?

Edit:

Are you definitely looking in a city that follows your religion?

Smirr
Jun 28, 2012

Geokinesis posted:

It should be in the purchase menu (all my great people were), unless maybe rationalism doesn't allow you to buy it any more?

:doh: I only looked in my capital, which doesn't have a majority religion. I can buy stuff just fine in all my other cities. I really wish I had done that 50 turns ago, but oh well.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

A Tartan Tory posted:

That's why I highlighted over that area with Lake Victoria/Wheat/Fish, I might need to sacrifice a trade route to grow the place, but it will definitely be worth it.

Also: Venice is on my continent so I can sell some gold to them for...gold and get a settler earlier. :toot:

Hah, not only snagged the Petra, but I somehow managed to get the Hanging Gardens as well, no more food problems!

James The 1st
Feb 23, 2013

Dr. Video Games 0031 posted:

Nope. The mod tools aren't really powerful enough to make such an effort easy enough or worthwhile. Is it even possible to alter core mechanics or create entirely new ones?
Actually, the game is just as moddable as Civ 4 now. The problem is Firaxis never released access to the core game code until recently.

Ervin K
Nov 4, 2010

by Jeffrey of YOSPOS
Can somebody explain to me the logic of having only a limited number of religions? It makes the game so much more frustrating.

bloops
Dec 31, 2010

Thanks Ape Pussy!
Does the AI tourist bomb with musicians? I played a match with Poland and the Shoshone who were crushing me in tourism points.

Inspector_666
Oct 7, 2003

benny with the good hair

Ervin K posted:

Can somebody explain to me the logic of having only a limited number of religions? It makes the game so much more frustrating.

I never got that either, although it may be just because of limited beliefs?

cerious
Aug 18, 2010

:dukedog:
Part of civ's early game strategy is prioritizing different things (getting your trade routes up and running, building the national college, churning out units/cities, etc.) and there have to be tradeoffs involved, so limiting the number of religions forces you to invest early in faith instead of in other things. Maybe it isn't completely logical with regards to real life but it makes sense from a gameplay perspective.

Dr. Video Games 0031
Jul 17, 2004

^^^^ Edit: That, essentially. It's just good gameplay to force the player to make tradeoffs and focus on specific things, especially in the early game where you're setting the tone for the entire rest of the game. Do you focus on religion? Do you do an early conquest instead? Or go for early wonders? Or maybe you spend your time building settlers and attempt to rapid expand. Doing any of those things means not doing the others. That's the entire foundation of strategy gaming and creating those situations is good game design.

Ervin K posted:

Can somebody explain to me the logic of having only a limited number of religions? It makes the game so much more frustrating.

It creates a race to found the religions before you run out of world religion slots which means you can't be lazy about faith in the early game, introducing competition into that aspect. It also just makes for a cleaner map. If there were an unlimited number of religions, literally everyone would have one at some point and it would just be a mess. Also, the limit is a practical one based on the belief system, there is naturally a limited number of beliefs so you couldn't go higher than that limited number would allow.

I honestly don't find it frustrating at all.

Dr. Video Games 0031 fucked around with this message at 19:45 on Jul 13, 2013

Inspector_666
Oct 7, 2003

benny with the good hair

Dr. Video Games 0031 posted:

It creates a race to found the religions before you run out of world religion slots which means you can't be lazy about faith in the early game, introducing competition into that aspect. It also just makes for a cleaner map. If there were an unlimited number of religions, literally everyone would have one at some point and it would just be a mess. Also, the limit is a practical one based on the belief system, there is naturally a limited number of beliefs so you couldn't go higher than that limited number would allow.

I honestly don't find it frustrating at all.

Given the new types of cultural and ideological competition in BNW, I think I would make sense/be kind of cool to have a jillion religions all battling with each other for domination. The belief limitation kills the idea of unlimited religion, though.

Dr. Video Games 0031
Jul 17, 2004

Inspector_71 posted:

Given the new types of cultural and ideological competition in BNW, I think I would make sense/be kind of cool to have a jillion religions all battling with each other for domination. The belief limitation kills the idea of unlimited religion, though.

I think that would be overwhelming and a nightmare to manage. Imagine trying to spread religion in a game where every single civ has a holy city and they'll always pump out their own missionaries/prophets.

Varjon
Oct 9, 2012

Comrades, I am discover LSD!

Dr. Video Games 0031 posted:

I think that would be overwhelming and a nightmare to manage. Imagine trying to spread religion in a game where every single civ has a holy city and they'll always pump out their own missionaries/prophets.

This. The AI is already hyper aggressive about religion most of the time. Having 9 people trying to prophet bomb you at all times, and taking diplomacy hits for spreading with literally everyone...this would not be fun.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!
So I'm looking at ways to modify my Morocco strat for jumping up to Emperor for the first time, primarily I am trying to determine if it would be better for me to go the more traditional philosophy -> national college from the free Great Library tech, which I can then use for insane science output to get currency. Or to just straight up keep the Currency beeline by teching out mathmatics before I can get out the GL, which I honestly don't think will be possible above King.

Anyone got any opinions?

A Tartan Tory fucked around with this message at 20:03 on Jul 13, 2013

victrix
Oct 30, 2007


I already think Religion is too hard to use and city state diplomacy is too easy

I had the faith lead in an Immortal game for almost the entire game and I couldn't convert poo poo. They'd reconvert anything I changed immediately.

And yet I was able to easily ally with all the city states by completing quests or throwing them a bit of gold occasionally with barely any opposition.

edit: ^^^ I got the GL in an Emperor game, it's probably going to come down to your start spot and what other civs are in the game though, so if your entire gameplan revolves around it you might not want to try it.

Tulip
Jun 3, 2008

yeah thats pretty good


If there were not <religions than #civs then there would never be two civs of the same religion barring something really weird with beliefs given the power of founder beliefs relative to follower beliefs. It'd totally trash the entire diplomacy aspect and prevent there from being any sort of "alliance of believers."

Brannock
Feb 9, 2006

by exmarx
Fallen Rib
I actually wish I could lower the number of max religions in a given game, but it's tied to how many players are in the game I think.

gonadic io
Feb 16, 2011

>>=

A Tartan Tory posted:

Don't forget +1 faith on those tiles as well, the ai almost never chooses desert folklore.

Oh and stable gives +1 more production on the sheep tiles and Mint (which you will get from the Currency slingshot) increases the gold by another 2 on the 5 gold hills. :stare:

What is this 'currency slingshot'?

Mr. Pumroy
May 20, 2001

Just quit a game where my civ got overrun by rebels. Built cities faster than my happiness could handle and didn't realize how much more that screws you over in BNW. Still, I'm glad to see that mechanic make a comeback to the game.

Really should have updated my army. It was bad news when the rebels were better equipped than the garrisons that had been sitting in my cities for hundreds of years.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

AlsoD posted:

What is this 'currency slingshot'?

I've managed to get Currency as my free tech a few times with the Great Library on King, my guess is, the AI is inept.

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cheesetriangles
Jan 5, 2011





If you use nukes does everyone auto declare war on you?

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