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Inspector_666
Oct 7, 2003

benny with the good hair

Not Al-Qaeda posted:

Does switching your ideology/making AI switch make them lose all their tenets or what's the downside?

You lose 2 Tenets, but you get to repick all the rest. You get a bonus to your Tourism to that civ if you have the same ideology.

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Varjon
Oct 9, 2012

Comrades, I am discover LSD!

Circle Nine posted:

In special sessions for the World Congress, does using delegates to vote on a new host for it take away from the regular votes you'd get in the proposals? The next regular session is still like 13 turns away.

No, you have all your delegates for all sessions.

Kly
Aug 8, 2003

thehumandignity posted:

...the only tangible benefit I can see that you get from getting other civs to adopt your ideology is that it, in turn, makes your tourism influence on them grow even faster.

That's not true either. If your ideology is exerting enough pressure it'll give other Civs a lot of unhappiness which can reduce their production and give combat penalties and eventually make them lose cities. Even if they switch to your ideology to avoid all that (which they don't always do) you've still made them waste AT LEAST one Social Policy. I know there's some policies that give bonuses to people who share your ideology too, like extra gold from trade routes. On top of all that keeping your tourism up lets you choose the ideology you want without any penalty since everything I just said can apply to you too, if everyone else in the world is Autocratic and you want Order you'll gently caress yourself if you don't have enough tourism.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib

Fojar38 posted:

So has anyone else noticed that the loading time between the intro cinematic and the main menu has skyrocketed over the past couple of days? Like I can almost hear the entire opening song before the main menu appears.

In the patch released right before BNW hit load times were nearly nonexistent and turn lengths were super low. Since BNW hit they've gone back to about "normal" for G&K.

Kly
Aug 8, 2003

I noticed that too, the game was running silky smooth (fast turns, high FPS, quiet GPU fan) with that patch then when BNW hit it all went back to normal.

Gully Foyle
Feb 29, 2008

Sharing ideologies also lets you see which way people are going to vote in the World Congress without having a diplomat in their capital.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Kly posted:

I noticed that too, the game was running silky smooth (fast turns, high FPS, quiet GPU fan) with that patch then when BNW hit it all went back to normal.

You have to recalculate the value of all trade routes every turn in BNW, so it's not a surprise turn timers get longer. Civ4 had a similar problem.

CommonSensei
Apr 3, 2011
After playing a game as Venice, when a trade route runs its course and it prompts you to pick a destination, I sorely wish there was a button that repeats its last route.

sexpig by night
Sep 8, 2011

by Azathoth

CommonSensei posted:

After playing a game as Venice, when a trade route runs its course and it prompts you to pick a destination, I sorely wish there was a button that repeats its last route.

Yea especially when the list is bloated with options it's really a legitimate annoyance to look for the one marked as your last one.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.

Tatum Girlparts posted:

Yea especially when the list is bloated with options it's really a legitimate annoyance to look for the one marked as your last one.

That instantly redeemed my purchase of an expensive mouse with a freescroll wheel.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Tatum Girlparts posted:

Yea especially when the list is bloated with options it's really a legitimate annoyance to look for the one marked as your last one.

I discovered the ability to re-order the list according to GPT generated and that made my life so much easier. It's the atomic era and I don't care about a couple points of science when I'm making +1.8K/turn, nor do I care about religion when everything is nice and welded into place like it is.

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time
I found a clever way to avoid the genocide penalty to diplomacy. After you've thoroughly crushed your opponent down to one city, pay off a nearby city-state to become allied with you and they will send a token melee unit to capture the last city after you've beaten it down to 0 hit points. The city will be razed, and you'll get no diplomacy penalty for destroying the civilization.

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time

Geokinesis posted:

It really seems to depend on what is happening.

I'm on a big continent shared by several civs and so far Aztecs have warred with Greece, then the turn they peace out they team up with China to attack Germany and then Greece attacks China. Also Spain looks like it'll start piling in soon.

A few questions:

Has anyone gone for a Piety starter yet? I see the AI do this fairly often.

Any tips for being a military civ, I'm much better and not fighting, what should I be aiming to do in the early game?

See my post several pages back about a piety start with the heathen conversion reformation belief. Barbarian fountains = free wins against an unthinking opponent.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
The Byzantines/Celts/Selassie start can get pretty filthy when taking Piety, I've found.

I like playing the older civs with the BNW updates. Mid/late game is much more interesting with the World Congress.

Dr. Video Games 0031
Jul 17, 2004

I just want to say that holy crap, the Ikanda is an amazing barracks replacement. And the Impi is an amazing UU. And the two together is just absurd. I do wonder how worthwhile the rest of the buffalo promotions are, though. My main force got them all but it does make it so you probably won't get any of the normal high level promotions. But even still, even if you never get those the Ikanda is still ridiculous, as it grants every single melee unit you'll build +1 movement. I can't imagine how silly that will get if you have Mt. Kilimanjaro nearby.

Dwarsen
Jan 27, 2004
Dungeon Master
Someone asked for good LP:ers. Here's the ones I've found (they all play on deity):

MadDjinn, https://www.youtube.com/user/SBFMadDjinn
Well known guy in the Civ community, streams a lot and has a lot of LPs, both of this game and others. His LPs are pretty good, though he tends to be a bit absent-minded at times, especially during streams. Has a Venice LP going right now.

PrimEval, https://www.youtube.com/user/PrimEvalCIV
Makes really, really long videos but has a somber voice that's easy to listen to. Plays the Shoshone in his current LP.

LightCleric, https://www.youtube.com/user/ElceePlaysCiv
My favourite probably, makes good-length LPs and explains his reasonings a lot, why he does or doesn't do things. Went for Poland for his first BNW LP.

There's a few others out there that migt be okay for you. Yoorus and Quill18 (though he's started doing the stupid facecam thing, and only plays Emperor as far as I know), might whet your whistle, for instance, though I don't remember their channels of the top of my head.

Blogkb - because you too like video games, old and new (it's just a blog)

SirKibbles
Feb 27, 2011

I didn't like your old red text so here's some dancing cash. :10bux:

Verranicus posted:

The LP linked earlier was actually kinda cool. Can anyone suggest some other decent multiplayer Civ LPers on youtube?

MadDjinn and ElceePlaysCiv

There's also Marbozir but he has kind of a thick Polish accent decent gameplay though.

SirKibbles fucked around with this message at 20:24 on Jul 14, 2013

Dr. Video Games 0031
Jul 17, 2004

RBA Starblade posted:

I don't seem to get culture victory now. I have one great art and two great writings, so I have six tourism. When it means I have to surpass the cultural output of everyone else, does that mean I need several hundred tourism points? How? As it is I can't get any more art because it's the renaissance and only one building exists to put them in (the palace). On the other hand, through trade routes and diplomacy I have been at peace with Japan since time immemorial, and finding the new continent, I see Assyria conquering city-states. I think it's time to go liberate some peoples and go for the world congress. :clint:

Tourism really snowballs something fierce in the late game. First of all, make sure that you've got two specialists in your writer's guild for the entirety of the game. You pretty much never want to not be producing writers. Those two specialists will pay off in spades long term. Staffing the other guilds as much as you can is good too, but I honestly don't know if there's some benefit to holding off a bit on Musicians until the late game or not. Might be good to hold back, fill Broadway, then tourism bomb with the rest. Also make sure you get some gardens and other GP generation bonus in cities with guilds. Then it's a matter of keeping that going strong until you get hotels and broadcast towers. The late game is when you'll really start snowballing tourism because you can get Hotels, Airports and Landmarks. Landmarks are generated from antiquity sites and generate culture based on their age. Hotels and Airports convert your culture to tourism. If you get that going strong, and combine that with other tourism bonuses like trade routes and diplomats, you can easily send the hundreds of tourism a turn you need. At this point, the Concert Tour (tourism bomb) is incredibly effective and you can reliably win the game in early to mid modern era.

Beyond that, there are even bigger boosts to come. National Visitor Center provides another +100% culture to tourism conversion in one city. International Games gives +100% tourism for 20 turns to the host. The Internet gives +100% tourism to all who research it. Brazil's Golden Age, Carnival, grants them bonus culture and +100% tourism. Stacking just a couple of these effects should win you a tourism victory, especially if you start tourism bombing. Once you complete Aesthetics, you can even buy great musicians with faith, so it might be smart to stockpile a couple thousand faith for a late game push.

Dr. Video Games 0031 fucked around with this message at 20:46 on Jul 14, 2013

Gort
Aug 18, 2003

Good day what ho cup of tea

Dr. Video Games 0031 posted:

First of all, make sure that you've got two specialists in your writer's guild for the entirety of the game. You pretty much never want to be producing writers.

Wha?

Dr. Video Games 0031
Jul 17, 2004

Whoops, I left out a key word there. :v:

ufarn
May 30, 2009
How can I tell whether I can conquer a town with a unit? I find the current info less than useful, and at this point, I just send a melee unit there, when a city has been bombarded to zero "health".

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Dr. Video Games 0031 posted:

Tourism really snowballs something fierce in the late game. First of all, make sure that you've got two specialists in your writer's guild for the entirety of the game. You pretty much never want to not be producing writers. Those two specialists will pay off in spades long term. Staffing the other guilds as much as you can is good too, but I honestly don't know if there's some benefit to holding off a bit on Musicians until the late game or not. Might be good to hold back, fill Broadway, then tourism bomb with the rest. Also make sure you get some gardens and other GP generation bonus in cities with guilds. Then it's a matter of keeping that going strong until you get hotels and broadcast towers. The late game is when you'll really start snowballing tourism because you can get Hotels, Airports and Landmarks. Landmarks are generated from antiquity sites and generate culture based on their age. Hotels and Airports convert your culture to tourism. If you get that going strong, and combine that with other tourism bonuses like trade routes and diplomats, you can easily send the hundreds of tourism a turn you need. At this point, the Concert Tour (tourism bomb) is incredibly effective and you can reliably win the game in early to mid modern era.

Beyond that, there are even bigger boosts to come. National Visitor Center provides another +100% culture to tourism conversion in one city. International Games gives +100% tourism for 20 turns to the host. The Internet gives +100% tourism to all who research it. Brazil's Golden Age, Carnival, grants them bonus culture and +100% tourism. Stacking just a couple of these effects should win you a tourism victory, especially if you start tourism bombing. Once you complete Aesthetics, you can even buy great musicians with faith, so it might be smart to stockpile a couple thousand faith for a late game push.

Ah I see, games must take a bit longer than the used to, in G&K I usually win before planes show up. Should I put guilds in the same city or is that kind of a bad idea? I tossed both in my capital in this game. Thanks for the info, that helps a lot!

Dr. Video Games 0031
Jul 17, 2004

If a melee attack brings the city down to 0hp, the unit will conquer it. The estimated damage values are just that, estimates. They're the median values in a range. So if a city has 50hp left and the estimated damage value is 50, it's possible that you'll just deal 45 damage and not take the city. Honestly, it's probably good practice to just bombard it down to 0hp anyways, unless you really want more xp on your melee.

Davincie
Jul 7, 2008

I've had to retire 2 different Venice games now because I keep finding out after a whole bunch of turns that the oceans I start next to get blocked from the rest of the world by one stupid ice tile and I keep starting next to one warring rear end in a top hat who keeps wrecking my trade routes going the other way. So annoying.

Dr. Video Games 0031
Jul 17, 2004

RBA Starblade posted:

Ah I see, games must take a bit longer than the used to, in G&K I usually win before planes show up. Should I put guilds in the same city or is that kind of a bad idea? I tossed both in my capital in this game. Thanks for the info, that helps a lot!

I'm sure it's possible to win an industrial era culture victory as Brazil, but it's got to be really hard. My culture victory was won with Brazil and was done just as I finished researching radar for airports (so I didn't actually use them), I did a lot wrong and could have probably done it sooner. With anyone else? I doubt they'd be able to do it without hotels at the very least.

As for the guilds thing, if you have enough food to support six culture specialists on top of scientists then sure, that's probably for the best because you can stack GP bonuses more easily that way. I suppose you probably want those in your most well-fed city if you're doing that. If you can't, then it's probably not a big deal to have one in a different city or whatever.

Dr. Video Games 0031 fucked around with this message at 21:35 on Jul 14, 2013

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.

Davincie posted:

I've had to retire 2 different Venice games now because I keep finding out after a whole bunch of turns that the oceans I start next to get blocked from the rest of the world by one stupid ice tile and I keep starting next to one warring rear end in a top hat who keeps wrecking my trade routes going the other way. So annoying.

I had this too. I had to start an archipelago map just to see what a waterway Venice was capable of.


Far too much, it turns out. You honestly can't spend as fast as the money comes in. I bought up all the city states, had every building in every one and still sat on about 40 000$ by the time my tourism victory game in on turn 410.

Sandwich Anarchist
Sep 12, 2008

RBA Starblade posted:

Ah I see, games must take a bit longer than the used to, in G&K I usually win before planes show up. Should I put guilds in the same city or is that kind of a bad idea? I tossed both in my capital in this game. Thanks for the info, that helps a lot!

I was wondering about Cultural poo poo. My question is, do we still need to keep very small empires to have a shot? OR do the social policies not matter quite as much as before?

Gully Foyle
Feb 29, 2008

Dr. Video Games 0031 posted:

Tourism really snowballs something fierce in the late game. First of all, make sure that you've got two specialists in your writer's guild for the entirety of the game. You pretty much never want to not be producing writers. Those two specialists will pay off in spades long term. Staffing the other guilds as much as you can is good too, but I honestly don't know if there's some benefit to holding off a bit on Musicians until the late game or not.

I would say that, almost no matter what type of game/victory you are going for, you should try to stock all of the guilds (barring sometimes for early growth and occasionally to focus on production for a wonder). Without great works, your culture will generally be kind of bad at least until after archeology, which not only means getting fewer social policies but also additional pressure and influence in the later game. If you ignore culture/tourism completely, you are just asking for a pile of unhappiness once ideologies come around. Also a good idea to make landmarks of any archeology digs that your cities can work.

If you aren't going for a culture victory, that should be sufficient to get you a decent number of policies and lower pressure on you. Obviously, some wonders help a lot. I like going for the Parthenon, because +6 culture/turn is even better than it used to be, and its one of the earliest sources of tourism you can get.

Edit: I wouldn't bother holding off on producing Musicians. If you are going for a culture victory, you'll have completed Aesthetics and be able to faith-buy them when you need to. Its not hard to save up the 2500-4500 faith to buy 2-3 musicians, which is probably enough once your tourism is high enough.

Gully Foyle fucked around with this message at 21:50 on Jul 14, 2013

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



FrancoFish posted:

I was wondering about Cultural poo poo. My question is, do we still need to keep very small empires to have a shot? OR do the social policies not matter quite as much as before?

Nope, expand away. There are only a handful of policies that could be considered "critical" but none are necessary and all are mid-late to late game. The big ones are the Asthetics finisher for double theme bonus, Exploration finisher for the hidden ruins for easier access to more artifacts, and each Ideology has a few killer tourism ones (Like Order which has +34% tourism to nations with less happiness and +34% tourism to nations with the same ideology).

Edit:

Gully Foyle posted:

Also a good idea to make landmarks of any archeology digs that your cities can work.

I want to reiterate this point. Landmarks can get absurd now with some of the World Council policies, doubly so with Freedom. Having a handful of ancient or classic era landmarks is just great no matter what. They provide a giant pile of culture for anti-tourism defense, city growth and more policies.

Alkydere fucked around with this message at 21:59 on Jul 14, 2013

Ainsley McTree
Feb 19, 2004


Matrim posted:

I found a clever way to avoid the genocide penalty to diplomacy. After you've thoroughly crushed your opponent down to one city, pay off a nearby city-state to become allied with you and they will send a token melee unit to capture the last city after you've beaten it down to 0 hit points. The city will be razed, and you'll get no diplomacy penalty for destroying the civilization.

Is it a viable strategy to turn on "require complete kills" in the options menu, and take their last cities, but never kill their last units, thus technically leaving them in the game, or is the AI smart enough to hate you for genocide even if you do that?

Nissin Cup Nudist
Sep 3, 2011

Sleep with one eye open

We're off to Gritty Gritty land




I bought Civ V a while ago but never really played it. I picked up the Gold Upgrade when it was on sale, but held off on Brave New World. Anyway, when I try to load up the game, it freezes and crashes on the title/loading screen. I don't know why that happens. Is it due to old mods I subscribed to a year ago? (Or whenever I played it last)

Speaking of mods, I was looking around in the Workshop, and saw a Pirate Civilization mod. Is it any good? Any goons play with it? Black Bart and :pirate:

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Alkydere posted:

Nope, expand away. There are only a handful of policies that could be considered "critical" but none are necessary and all are mid-late to late game. The big ones are the Asthetics finisher for double theme bonus, Exploration finisher for the hidden ruins for easier access to more artifacts, and each Ideology has a few killer tourism ones (Like Order which has +34% tourism to nations with less happiness and +34% tourism to nations with the same ideology).
I've also become of the mind that going wide might be the way to do a culture victory now because of tourism pressure. The more cities you have, the more Museums you can build, and the more Artifacts you can stuff into them.

On the opposite side, it seems like science victories favor tall empires. 3% of 100 beakers isn't really noticeable. 15% of 24,000 beakers is massive. I've found myself annexing cities I've captured, that 25% science penalty to puppets feels so gigantic.

bennyfranks
Jun 23, 2005

IGNORE ME!

Gort posted:

I have an evil idea for a strategy: Play Byzantium, go Piety and rush a great prophet out ASAP. Take Pagodas, Cathedrals and Mosques. Take the reformation belief that gives you two tourism per faith-bought building. Fill up your cities with these buildings and laugh about how you won a culture victory in the bronze age.

I tried this. My start didn't give me much in the way of Faith production for my first tenet, but I had like, 7 Horses within reach of my first couple cities (which pissed Catherine right off) and went Open Pasture and Tithe instead, making sure to get the 3 faith buildings at some point. I ended up winning in the middle of the Medieval era, but I am a huge babby who doesn't play on the had difficulties so your mileage may vary. It was neat!

Platystemon
Feb 13, 2012

BREADS

ufarn posted:

How can I tell whether I can conquer a town with a unit? I find the current info less than useful, and at this point, I just send a melee unit there, when a city has been bombarded to zero "health".

A one‐HP scout can take a 200‐defence city as long as it’s been bombarded down to zero health.

If you aren’t sure whether the city is at zero health yet, look at the estimated damage to the city. If it’s zero, the city is already at zero health.

thehumandignity posted:

This is necessary knowledge for my plans: if you capture an AI-puppeted city and choose to puppet it yourself, can you choose to liberate it at a later time, just like razing?

I know you liberated the city anyway, but the answer is no, you must liberate at the time you take a city.

DStecks
Feb 6, 2012

Holy gently caress, Impi. You know what happens when a warlike AI gets a unit that is both incredibly better than the one it replaces, and replaces one which the AI tends to spam like crazy already? PAIN.

Phanatic
Mar 13, 2007

Please don't forget that I am an extremely racist idiot who also has terrible opinions about the Culture series.
How do I stop being flooded with foreign missionaries? They don't need an open borders agreement to come in and start converting my cities, I can demand for the foreign ruler to stop sending them, but if he ignores me it's pretty much just accept it or declare war. Just have a stronger army so that he doesn't ignore me when I demand?

What's bugging me is that the option to demand he stop sending missionaries is frequently not even available.

Tulip
Jun 3, 2008

yeah thats pretty good


Phanatic posted:

How do I stop being flooded with foreign missionaries? They don't need an open borders agreement to come in and start converting my cities, I can demand for the foreign ruler to stop sending them, but if he ignores me it's pretty much just accept it or declare war. Just have a stronger army so that he doesn't ignore me when I demand?

What's bugging me is that the option to demand he stop sending missionaries is frequently not even available.

Put inquisitors in cities or blockade so that missionaries can't do anything.

Lugaloco
Jun 29, 2011

Ice to see you!

Phanatic posted:

How do I stop being flooded with foreign missionaries? They don't need an open borders agreement to come in and start converting my cities, I can demand for the foreign ruler to stop sending them, but if he ignores me it's pretty much just accept it or declare war. Just have a stronger army so that he doesn't ignore me when I demand?

What's bugging me is that the option to demand he stop sending missionaries is frequently not even available.

Get inquisitors and park them in your cities. The missionaries and prophets cant do poo poo.

Edit: welp.

Platystemon
Feb 13, 2012

BREADS

Phanatic posted:

How do I stop being flooded with foreign missionaries? They don't need an open borders agreement to come in and start converting my cities, I can demand for the foreign ruler to stop sending them, but if he ignores me it's pretty much just accept it or declare war. Just have a stronger army so that he doesn't ignore me when I demand?

Place inquisitors in your border cities.

e:f;beaten like a great library rush

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Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.

DOOP posted:

I bought Civ V a while ago but never really played it. I picked up the Gold Upgrade when it was on sale, but held off on Brave New World. Anyway, when I try to load up the game, it freezes and crashes on the title/loading screen. I don't know why that happens. Is it due to old mods I subscribed to a year ago? (Or whenever I played it last)

Speaking of mods, I was looking around in the Workshop, and saw a Pirate Civilization mod. Is it any good? Any goons play with it? Black Bart and :pirate:

Try verifying the cache. I'd say it's certainly not the mods as you have to activate those before gameplay in the main menu. They shouldn't have any effect up until that point.

On modded civs, there's a million and one of them and I don't think any of them have the hivemind's approval.

Does BNW have new theme music? I assume it does but I'm still getting the G&K music on startup. Everything else seems present and accounted for - I'm getting new music with the new leaders etc. I've done the verify files song and dance several times.

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