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catlord posted:That did it, thanks. Guess I had an older setup file that had that as a bug? All updated now, at least. Certainly going to make a lot of levels much easier. Yeah, this is why I didn't make installers or new textures for Death Wish. Most people (including some of the mod creators) recommend backing up your entire Blood folder before installing new textures. No one keeps track of what Mapedit tiles other mods are replacing so they all run the risk of overlap.
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# ? Jul 15, 2013 15:19 |
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# ? Jun 5, 2024 08:35 |
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catlord posted:That did it, thanks. Guess I had an older setup file that had that as a bug? All updated now, at least. Certainly going to make a lot of levels much easier. If it's any consolation this has been a problem with Blood and its expansions for over a decade now. They can be...problematic and sometimes interacting with the new enemies they added crashes the game completely at random.
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# ? Jul 15, 2013 16:27 |
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FuriousGrey posted:Yeah, this is why I didn't make installers or new textures for Death Wish. Most people (including some of the mod creators) recommend backing up your entire Blood folder before installing new textures. No one keeps track of what Mapedit tiles other mods are replacing so they all run the risk of overlap. You have no idea how much I appreciate that. I hope we get a source port soon, hopefully with one it'll be possible to install mods without loving up the entire install. Edit: And after yet another reinstall, it's not starting. catlord fucked around with this message at 19:12 on Jul 15, 2013 |
# ? Jul 15, 2013 18:51 |
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System Shock 2 is 75% off ($2.49) on Steam today. Does anyone know if you can install the hi-res texture mods on the Steam version, or should I hold off, wait for GOG to have it at that price and get it from them?
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# ? Jul 16, 2013 18:31 |
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Aren't Steam versions of older games typically just wrappers around the original game executables? I don't see why it wouldn't work.
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# ? Jul 16, 2013 18:36 |
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Obeast posted:System Shock 2 is 75% off ($2.49) on Steam today. Does anyone know if you can install the hi-res texture mods on the Steam version, or should I hold off, wait for GOG to have it at that price and get it from them? I believe that's a similar newly patched version as the GOG release. Old mods probably won't work without tweaking, but new ones should. daft punk railroad posted:Aren't Steam versions of older games typically just wrappers around the original game executables? I don't see why it wouldn't work. System Shock 2 was originally released for Windows 98 - the Steam games with wrappers are usually DOS games with DOSbox, so I doubt it has one.
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# ? Jul 16, 2013 18:47 |
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Sven Co-op is getting an official Steam release. Maybe we'll start using my server!
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# ? Jul 16, 2013 23:58 |
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Obeast posted:System Shock 2 is 75% off ($2.49) on Steam today. Does anyone know if you can install the hi-res texture mods on the Steam version, or should I hold off, wait for GOG to have it at that price and get it from them? It works, grab it while it's hot.
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# ? Jul 17, 2013 00:05 |
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Commander Keenan posted:Sven Co-op is getting an official Steam release. Maybe we'll start using my server!
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# ? Jul 17, 2013 00:34 |
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Commander Keenan posted:Sven Co-op is getting an official Steam release. Maybe we'll start using my server! And it'll be free for everyone, no purchase of anything required! That's pretty drat cool of Valve, and great news for the Sven crew!
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# ? Jul 17, 2013 00:37 |
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They totally should have done it as an April Fool's joke, since the Sven team are prone to making jokes about Steam buying them out or whatever around that lame-rear end day. Either way, I'm excited. That mod was most of my childhood.
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# ? Jul 17, 2013 00:40 |
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That's awesome. I spent many hours playing Sven Co-op on the good old HL days. The mod had tons of coop maps itself and people made crazy poo poo for it and while the mod crashed a lot, it was really fun to make a listen server and play with 250+ ping with your friends. I'm totally installing it and playing with goons as soon as they release it, bonus points if we get on mumble/TS.
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# ? Jul 17, 2013 01:34 |
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Commander Keenan posted:Sven Co-op is getting an official Steam release. Maybe we'll start using my server! In less awesome news: This is why the ROTT 2013 team's UE3 Duke3D remake was shut down.
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# ? Jul 17, 2013 01:35 |
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That kinda pisses me off because Gearbox supposedly supported it at first. I was wondering what had happened to it.
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# ? Jul 17, 2013 01:38 |
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Yeah I feel the same considering how good ROTT 2013 looks. Interceptor guys do know how to make an old school fps and that's the last chance on redeeming Duke for the new generations.
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# ? Jul 17, 2013 01:55 |
Cool, so we're missing out on a legitimate and undoubtedly superior Duke re-imagining because the idiots at Gearbox felt they'd only sell 5 copies of DNF instead of 8.
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# ? Jul 17, 2013 02:16 |
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Cream-of-Plenty posted:Cool, so we're missing out on a legitimate and undoubtedly superior Duke re-imagining because the idiots at Gearbox felt they'd only sell 5 copies of DNF instead of 8. And that's why they stopped backing it.
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# ? Jul 17, 2013 02:38 |
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CowboyAndy posted:And that's why they stopped backing it. What confuses me about this is why they wouldn't recognize that and then bring the team on board and pay them salaries and release the game commercially? That makes way more sense than pretending it never happened and releasing a terrible game that sold badly, and they knew was terrible and would sell badly.
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# ? Jul 17, 2013 02:55 |
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Didn't Forever sell pretty well? I thought I'd heard it made back it's budget for somebody (possibly Gearbox and absolutely nobody else, though). I must confess, I actually liked Forever, or at least most of it. Wasn't amazing though, and had some pretty massive tonal shifts, in the same scene some times, especially in the early game. Edit: I would absolutely buy Reloaded if Gearbox let Interceptor finish it.
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# ? Jul 17, 2013 03:15 |
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catlord posted:Didn't Forever sell pretty well? I thought I'd heard it made back it's budget for somebody (possibly Gearbox and absolutely nobody else, though). I must confess, I actually liked Forever, or at least most of it. Wasn't amazing though, and had some pretty massive tonal shifts, in the same scene some times, especially in the early game. I'm sure it sold okay out the gate as all the "WHOA DUKE FOREVER" people grabbed it, but it was going for like $5 during a steam sale less than 3 months after release. Maybe it was four, thinking back. Either way, I can't imagine that sings of commercial success. edit: okay some cursory checking (read: wikipedia) says that as of July 2011 Take 2 thought it sold half it's expected copies, but then said something nebulous about it still being profitable so the answer is: who knows!
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# ? Jul 17, 2013 03:19 |
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Platypus Farm posted:edit: okay some cursory checking (read: wikipedia) says that as of July 2011 Take 2 thought it sold half it's expected copies, but then said something nebulous about it still being profitable so the answer is: who knows! Take-Two did come out and say it sold well enough to be profitable, but maybe they meant it sold enough that it was worth it to dump it onto Gearbox instead of leaving it unreleased. I find it hard to believe it made back 15 years of development costs, but 3D Realms was a relatively small team so maybe it did.
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# ? Jul 17, 2013 04:30 |
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At the risk of sounding dumb, what does an official release for a mod like Sven mean? I've downloaded a few pre-Steam mods for Half life 1 and so far they've seemed to work great. If its just for more exposure, that's still awesome. I've got a long standing date to play Half Life Decay with an old friend. We might just have to get to it.
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# ? Jul 17, 2013 04:32 |
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The Kins posted:In less awesome news: This is why the ROTT 2013 team's UE3 Duke3D remake was shut down. That's actually really heartbreaking. Still, at least the team got a happy ending--Rise of the Triad's shaping up to be awesome. It does leave Duke's future in a very bleak outlook, though. He was already on pretty shaky ground with the whole fiasco surrounding Forever's development, and Forever absolutely bombing practically yanked it out from under him.
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# ? Jul 17, 2013 05:16 |
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Narcissus1916 posted:At the risk of sounding dumb, what does an official release for a mod like Sven mean? I've downloaded a few pre-Steam mods for Half life 1 and so far they've seemed to work great.
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# ? Jul 17, 2013 05:50 |
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The Kins posted:In less awesome news: This is why the ROTT 2013 team's UE3 Duke3D remake was shut down. gently caress. Gearbox. I'd buy it at full retail price, and I wouldn't regret it deeply, unlike DNF.
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# ? Jul 17, 2013 07:38 |
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KozmoNaut posted:gently caress. Gearbox. Or Borderlands 2. I'm really loving annoyed the devs who did the rather great HL1 expansion pack are now... that. Ugh.
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# ? Jul 17, 2013 07:52 |
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KozmoNaut posted:gently caress. Gearbox. It seems more and more that Gearbox are just squatting on the rights for Duke. Now would be a perfect time to announce a new Duke game that sticks to DN3D's formula. Sure, 3DR is a shell of what it used to be and was never run all that well, but at least they're playing it smart and letting people use their IPs to create new games that are close to the original games, but updated. Gearbox seems more interested in letting a trend blow by them while they scam publishers and keep trying to force 2004-era MMO gameplay tropes into Borderlands.
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# ? Jul 17, 2013 08:01 |
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closeted republican posted:It seems more and more that Gearbox are just squatting on the rights for Duke. Now would be a perfect time to announce a new Duke game that sticks to DN3D's formula. Sure, 3DR is a shell of what it used to be and was never run all that well, but at least they're playing it smart and letting people use their IPs to create new games that are close to the original games, but updated. Gearbox seems more interested in letting a trend blow by them while they scam publishers and keep trying to force 2004-era MMO gameplay tropes into Borderlands. Well, to be fair, I think 3DR is only doing that because they have no money, have like, two people working there, and couldn't make the games themselves. It is cool as Hell that they are doing it though. Why is the old-school shooter thing happening right now? Is it just coincidence that they're all happening now? Did DNF finally coming out make people look back and decide to try doing that? Gearbox did say they wanted to make more Duke games, but I would imagine they wanted to have a breather between doing whatever they did with Forever and starting on a new one, though how much that's going to bite them is probably not going to be known for a while, at least until these new games start coming out. Maybe if RotT does well, Gearbox will see about getting Interceptor to make a new Duke? I'd honestly prefer a new one to a remake, but I'd be good either way.
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# ? Jul 17, 2013 08:16 |
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catlord posted:Well, to be fair, I think 3DR is only doing that because they have no money, have like, two people working there, and couldn't make the games themselves. It is cool as Hell that they are doing it though. Why is the old-school shooter thing happening right now? Is it just coincidence that they're all happening now? Did DNF finally coming out make people look back and decide to try doing that? Gearbox did say they wanted to make more Duke games, but I would imagine they wanted to have a breather between doing whatever they did with Forever and starting on a new one, though how much that's going to bite them is probably not going to be known for a while, at least until these new games start coming out. I can't find it at the moment, but I read somewhere that 3DR didn't want to continue developing games even if they did release DNF. Apparently, George and Scott wanted to run 3DR more like they did Apogee; find small-time, upcoming games and help get them published. Licensing their old IPs out seems like something right up their alley.
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# ? Jul 17, 2013 08:24 |
JackMackerel posted:Or Borderlands 2. Yeeeeah, BL2 and DNF aren't on the same page, or in the same book, or even the same library. You might not like BL2--and that's totally up to you--but there's nothing on this Earth that feels as shameful as having DNF permanently attached to your Steam library. BL2 is actually a decent game. DNF is like some sort of monster wearing the skin of somebody you went to school with and, also, that monster makes really mean-spirited jokes. And has pictures of topless models in his room, except the part where the head should be is cut off. So they're just literally pictures of torsos.
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# ? Jul 17, 2013 08:25 |
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closeted republican posted:I can't find it at the moment, but I read somewhere that 3DR didn't want to continue developing games even if they did release DNF. Apparently, George and Scott wanted to run 3DR more like they did Apogee; find small-time, upcoming games and help get them published. Licensing their old IPs out seems like something right up their alley. Huh, did not know that. Actually, thinking about it, I don't think I realised that about Apogee, honestly. But it does make sense, at least from a business sense. I can't imagine that would lose them more money than taking 14 years to develop every game they make.
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# ? Jul 17, 2013 08:31 |
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Wadjamaloo posted:Basically just this, and ease of use. There are a whole lot of people out there scared by modding but who are willing to check out a standalone version of a mod. We also have full access to the Half-Life source code, so we can work on increasing engine limits, upgrading the rendering pipeline and so on. Kind of like what ZDoom, Darkplaces etc do, except in our case we can not release the source to our modifications.
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# ? Jul 17, 2013 10:36 |
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Cream-of-Plenty posted:Cool, so we're missing out on a legitimate and undoubtedly superior Duke re-imagining because the idiots at Gearbox felt they'd only sell 5 copies of DNF instead of 8. That's stupid. If I were Mr Gearbox Executive Suit, I'd have told Interceptor "you finish that game, and we'll release it as a free expansion pack for DNF."
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# ? Jul 17, 2013 11:40 |
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They can make tons just releasing the remake for 15$ like ROTT 2013. Steamworks and mod tools? That's a selling point for thousands customers. But its Gearbox, they don't even know what makes Borderlands 2 a good game, is like they just throw dice during the developing of a game (or just throw it away to other dev like ACM).
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# ? Jul 17, 2013 11:50 |
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Guillermus posted:That's awesome. I spent many hours playing Sven Co-op on the good old HL days. The mod had tons of coop maps itself and people made crazy poo poo for it and while the mod crashed a lot, it was really fun to make a listen server and play with 250+ ping with your friends. I'm totally installing it and playing with goons as soon as they release it, bonus points if we get on mumble/TS. I have a Mumble server we can use. It has 25 slots.
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# ? Jul 17, 2013 12:10 |
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I normally use battlefield goons mumble (is HUGE and can make rooms) but we should really have one for our Early FPS needs. Sven Co-op, Unreal coop and that thing.
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# ? Jul 17, 2013 13:10 |
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Nev posted:We also have full access to the Half-Life source code, so we can work on increasing engine limits, upgrading the rendering pipeline and so on. Kind of like what ZDoom, Darkplaces etc do, except in our case we can not release the source to our modifications.
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# ? Jul 17, 2013 14:49 |
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Jblade posted:Congrats on this, it's pretty great news. Are there any more details you could share with us, or is it hush-hush apart from what's on the website for now? In anycase, I had a feeling that something like this was coming when I re-read the 4.8 update and saw that it said 'this is going to be the last mod update of Sven Co-op' really cool to see my suspicion was correct. Nothing is particularly hush-hush at the moment, but we are reluctant to reveal planned features for 5.0 until they are in a working, near-finalized state, as we don't want to disappoint people. I can say that in addition to engine upgrades we are focusing heavily on providing a much more solid HLSP experience, since we imagine a lot of new players will want to play through the HL/OP4/BS campaigns with their friends before they do much else. I think I can also safely share that we are planning to support Mac OS as well as Linux, though I can not promise that will happen for the initial release. The team is extremely motivated to be working on a standalone version. There is so much we can do now that was impossible before, as a result of having access to the engine source.
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# ? Jul 17, 2013 16:50 |
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Cat Mattress posted:That's stupid. Eh, Blizzard did that to a WC3 mod for Starcraft 1 also. Executives for any company would be hesitant for someone to actually release a product based on their licence. This isn't an uncommon phenomenon - hating Gearbox for a standard decision is a bit overblown. Hopefully the execs will let these guys produce a real Duke game though. Seems like these guys have the talent.
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# ? Jul 17, 2013 17:02 |
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# ? Jun 5, 2024 08:35 |
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Nev posted:Nothing is particularly hush-hush at the moment, but we are reluctant to reveal planned features for 5.0 until they are in a working, near-finalized state, as we don't want to disappoint people. I can say that in addition to engine upgrades we are focusing heavily on providing a much more solid HLSP experience, since we imagine a lot of new players will want to play through the HL/OP4/BS campaigns with their friends before they do much else. I think I can also safely share that we are planning to support Mac OS as well as Linux, though I can not promise that will happen for the initial release.
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# ? Jul 17, 2013 17:10 |