RagnarokAngel posted:That would fit England more I think though. Despite america's modern reputation in the scheme of things they are not the world's biggest colonizers. England doesn't need them, England's already awesome =). The thing I like about England is that it basically plays just like historical British Empire -- Go Commerce then send your fleets around the world conquering everything coastal.
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# ? Jul 17, 2013 19:52 |
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# ? May 30, 2024 08:57 |
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SlightlyMadman posted:Minutemen are good, and work well with the +1 sight, but B-17s are a complete waste. By the time Bombers are out, you're either just mopping up or won't win anyways. You could say the same thing about Panzers or Ships of the Line. Having a more powerful version of a powerful unit is fun.
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# ? Jul 17, 2013 19:52 |
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Phanatic posted:It gets so you don't even see the code. I just see Zulu, Spaniard, Polynesian... I think you mean "Egyptian, Dane, Moroccan"
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# ? Jul 17, 2013 19:53 |
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thehumandignity posted:You could say the same thing about Panzers or Ships of the Line. Having a more powerful version of a powerful unit is fun. Ships of the Line are legit, as thats about the time I want to start steamrolling over every civ with a navy. They alone make getting iron mandatory for England, though. Frigates/Ships of the Line are the best. Also, Assyria is really easy to do well with. Like, incredibly easy.
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# ? Jul 17, 2013 19:57 |
RagnarokAngel posted:That would fit England more I think though. Despite america's modern reputation in the scheme of things they are not the world's biggest colonizers. True, but America has a recurring history of forward and aggressive settling. From moving past the Appalachians in defiance of England, the Mexican-American War which was triggered by settlers in Texas declaring independance, the Louisiana Purchase, the annexation of Hawaii and Steward's Icebox, the Gold Rush, the list goes on and on. I think Firaxis hit on the right idea, but just giving a discount to purchaseable tiles doesn't SOUND all that impressive on paper
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# ? Jul 17, 2013 20:02 |
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American Exceptionalism Specialists generate 1 more culture, science etc than normal. Public Schools cost twice as much and provide no benefit. Am I doing it right?
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# ? Jul 17, 2013 20:02 |
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The +1 sight to land units is underrated. America's fine.
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# ? Jul 17, 2013 20:08 |
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Yeah the problem is you guys are comparing America to Shoshone, which is probably the best civ in the game right now.
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# ? Jul 17, 2013 20:10 |
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JayMax posted:The +1 sight to land units is underrated. America's fine. The importance of trade routes makes it a little better. Other than that, it's only useful for letting you get early exploration done faster. It doesn't really help in actual combat because most of the time you know where the AI is moving units even if you can't see them, and beyond that actually seeing them provides little/no benefit. For all intents and purposes America's UA might as well be "one free mounted unit at all times", because +1 sight does nothing that having a horseman on hand couldn't. I could see it being much more useful for multiplayer games, however.
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# ? Jul 17, 2013 20:14 |
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CIA Coups Any time a city flips it has a 50% of coming under your control regardless of ideology.
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# ? Jul 17, 2013 20:15 |
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I think a UA change would be interesting. What if America was given the ability to choose military production in puppeted cities? I think this would work thematically by representing the manner military bases were placed post WWII.
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# ? Jul 17, 2013 20:15 |
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UA: American Obsessionalism: just keep coming up with American UAs all game, it'll be really interesting and original
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# ? Jul 17, 2013 20:16 |
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Is it normal to have two independent Byzantines in the game? I even once got one Theodora noticing that I'm friends with the other Theodora then the game crashed!
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# ? Jul 17, 2013 20:40 |
Triskelli posted:True, but America has a recurring history of forward and aggressive settling. From moving past the Appalachians in defiance of England, the Mexican-American War which was triggered by settlers in Texas declaring independance, the Louisiana Purchase, the annexation of Hawaii and Steward's Icebox, the Gold Rush, the list goes on and on. I think Firaxis hit on the right idea, but just giving a discount to purchaseable tiles doesn't SOUND all that impressive on paper Half-price settlers?
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# ? Jul 17, 2013 20:40 |
Selklubber posted:Is it normal to have two independent Byzantines in the game? I even once got one Theodora noticing that I'm friends with the other Theodora then the game crashed! Yes, but you're bugged. Normally the second Byzantines have a white icon with green moons, Theodora is a large fat bearded man, and their capital is called "Istanbul" not "Constantinople
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# ? Jul 17, 2013 20:43 |
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Hieronymous Alloy posted:Yes, but you're bugged. Normally the second Byzantines have a white icon with green moons, Theodora is a large fat bearded man, and their capital is called "Istanbul" not "Constantinople Is that a serious post? Now friends with both of them, it's like an unholy threesome.
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# ? Jul 17, 2013 20:49 |
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Hieronymous Alloy posted:Half-price settlers? Settler replacement that ignores terrain and has the combat defense of a scout. Call it Pioneer.
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# ? Jul 17, 2013 20:50 |
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Selklubber posted:Is that a serious post? He means the Ottomans are the "other" Byzantines. But the faction in your game controlling Adrianople has Venice's colors, so I dunno what the gently caress's going on. Looks like a bug to me. edit: Wait, what did you do to your world gen settings? That's nothing but capitals all jammed in next to each other. Maybe you broke a map script by choosing too many AIs for the size of the map or something like that. Supraluminal fucked around with this message at 20:56 on Jul 17, 2013 |
# ? Jul 17, 2013 20:53 |
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Selklubber posted:Is that a serious post? Either you don't realize that Adrianople got conquered by Venice there, or you are confusing Carthage and Byzantium for the same civ?
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# ? Jul 17, 2013 20:56 |
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Theodora shows up two times in the civilization list, with different scores. And I got the Istanbul joke, I didn't know if it was a normal bug. The map is duel size with 22 civilizations and 40 city states, so maybe some settlers got confused?
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# ? Jul 17, 2013 21:04 |
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Selklubber posted:The map is duel size with 22 civilizations and 40 city states This sounds like some crazy social experiment.
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# ? Jul 17, 2013 21:09 |
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Muscle Tracer posted:Either you don't realize that Adrianople got conquered by Venice there, or you are confusing Carthage and Byzantium for the same civ? But note that Adrianople is a capital and has the Byzantine orthodox cross logo, not the Venetian lion.
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# ? Jul 17, 2013 21:12 |
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# ? Jul 17, 2013 21:24 |
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Although I think America i fine actually, what about a UA that lets America build forts in anyone's territory, if they can get the worker there? That's rather fitting with the 300+ forts currently and fitting historically since the chain of American forts through the middle of the country was critical to the development of the West.
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# ? Jul 17, 2013 21:25 |
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I'd prefer to hear more ideas for a Serbian civilization, actually.
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# ? Jul 17, 2013 21:29 |
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Clearly they get a unique clay resource as their special ability, how who their leader would be, that would be a question. By the way if anyone wants a 30% off voucher for GMG so they can get Brave New World a little cheaper... GMG30-LY2G6-UKDYY A Tartan Tory fucked around with this message at 21:35 on Jul 17, 2013 |
# ? Jul 17, 2013 21:32 |
UI: Tank-level Tree Mines. Can be constructed in Forests and Jungles. Deals 50 damage to armored units. Sjbia has millions of trees, and millions of mines.
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# ? Jul 17, 2013 21:37 |
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Leader: Tupac Special "Clay Mine" improvement Horses grant +1 gold
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# ? Jul 17, 2013 21:50 |
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Have they fixed the multiplayer diplomacy for AI?
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# ? Jul 17, 2013 21:54 |
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Kore posted:Have they fixed the multiplayer diplomacy for AI? No because "fixing" it would mean that the AI would randomly pop-up windows in front of you while you were racing for that goody hut and you'd curse them for ever fixing it in the first place.
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# ? Jul 17, 2013 22:01 |
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So other than America, who sucks? CivFanatics is profoundly unhelpful because there are people who thought that Arabia was the weakest civ pre-BNW.
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# ? Jul 17, 2013 22:17 |
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I really like BNW, having said that, I believe the World Congress/Diplomacy and Culture have somehow broken the game and made endgame way too easy. At least on "King" difficulty: On Monday without BNW i still got my arse handed to my by the AI when playing on king. Now with BNW I'm blazing through my third playthrough without a scratch : First game was Venice, game rolled an Archipelago map. Won the game with a culture victory without getting into any war. Second game was Marocco, got a desert start, faith en masse , just one little skirmish war with my neighbor Assyria, by the time World Congress started I had spread my religion almost everywhere and made enough cash to buy up every city state on the map. Naturally I won the diplomacy victory. Third times the charm, i wanted a game where I kill everyone, so I picked Zulus. RNG rolled Continents, started next to Spain, Cathargo, Rome and I forgot the fourth one. Invested in science and build the Terracota Army and rolled over them with my massive army and IMPIs. I had my continent cleaned before I even met the other Civs from the other side of the map. Marocco and Brazil were rushing for a culture victory, so naturally I bought up City states, voted to sanction all trade with Marocco, made my belief (reading thaat a city state longs for "buddha's titties" makes me giggle everytime) world religion, and now I rushing into modern age and can't even be bothered to send an army across the globe, because I de facto have won the game since the industrial age. I could pick and choose between a science victory, cultural victory, diplomatic victory or war. The first two ones would take a bit longer than the diplomatic win (I have like 32 del, the 3 other nation like 8 between them) and the last one seems like a chore to me. Does the AI at least try to hinder you buying up CS to push your delegates on higher difficulties than king?
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# ? Jul 17, 2013 22:18 |
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Tulip posted:So other than America, who sucks? CivFanatics is profoundly unhelpful because there are people who thought that Arabia was the weakest civ pre-BNW. Certain civs suck situationally. Kamehameha really only shines on an archipelago map. Theodora's trait is worthless if you don't actually form a religion or just get beaten to forming one (though if you do, it's your own fault).
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# ? Jul 17, 2013 22:22 |
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Tulip posted:So other than America, who sucks? CivFanatics is profoundly unhelpful because there are people who thought that Arabia was the weakest civ pre-BNW. I don't think any civs suck outright. America is easily one of the weakest, though. Russia and the Ottomans are pretty shabby although they have their uses. France was nerfed pretty massively and may be hurting now, still remains to be seen how hard they were really hit.
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# ? Jul 17, 2013 22:26 |
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Periodiko posted:In fact, Comanche Raiders are a terrible unique unit. I disagree, the +1 move means you can have the fastest cavalry/tanks/Giant Death Robots in the game. Is it necessary? No. But combined with Autocracy, you get 7 move tanks that ignore Zone of Control.
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# ? Jul 17, 2013 22:40 |
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Gabriel Pope posted:I don't think any civs suck outright. America is easily one of the weakest, though. Russia and the Ottomans are pretty shabby although they have their uses. France was nerfed pretty massively and may be hurting now, still remains to be seen how hard they were really hit. Russia's not bad apart from their unique building being a replacement of something quite situational. It'd be fine if it was like, a monument replacement that gave you faster border growth instead of a barracks replacement. The Ottomans have one excellent unique unit, and being able to have a navy three times the size before you're limited by gold is excellent. I don't agree that France got "nerfed". It'd be a nerf if they did the same thing but worse, but what actually happened was they got completely refocused into a tourism powerhouse. Take a look at Hotels and Airports - they take your culture from great works, world wonders, and culture improvements (AKA Chateaus, Moai and Brazilwood camps) and increase it. This means France, Polynesia and Brazil can have significantly higher base tourism than any other country, and of the three, France has the most easily placed unique improvement. Polynesia relies on chains of Moai to make theirs worthwhile, Brazil needs jungle, while France just needs luxuries, which everyone gets on every map type.
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# ? Jul 17, 2013 22:43 |
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Trabisnikof posted:No because "fixing" it would mean that the AI would randomly pop-up windows in front of you while you were racing for that goody hut and you'd curse them for ever fixing it in the first place. Or they could actually do a good job for once with the UI and make it not intrusive. Nah, just keep it out of the game
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# ? Jul 17, 2013 22:44 |
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Fledgling Gulps posted:Settler replacement that ignores terrain and has the combat defense of a scout. Call it Pioneer. Three free settlers upon reaching the...Renaissance (?) Era whose cities start with walls?
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# ? Jul 17, 2013 22:56 |
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America should have a combat bonus within a certain range of their capital, scaling based on map size. Call it manifest destiny.
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# ? Jul 17, 2013 23:03 |
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# ? May 30, 2024 08:57 |
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I hope they continue tweaking some numbers, even on Immortal I've been sitting on a ludicrous 60 happiness at its peak and technologically I'm nearly a full era ahead of everyone else, all because I got four coastal cities that at first made each other super large and productive and then proceeded to make giant amounts of money that, combined with Patronage, gave me control over all the world's city-states. At that point you can just embargo people at will or ban everyone else's luxuries or whatever else you feel like getting done with your million votes. In my current game Caesar has twice the amount of points I do, positive happiness despite getting some 60 unhappiness from his poor ideology choice and 1000 production combined in his cities, and yet he stands no chance because I have tanks and bombers and am about to enter the Information Era while he barely seems to have Flight. He did have 20,000 gold but far as I can tell he hasn't used them on anything, definitely not to stop me. Gaining gold is incredibly easy now but the AIs seem to still be terrible at competing for city-states which makes for a rather unbalanced combination. Also coastal cities are insanely powerful since you can focus a single city with your other ones via trade routes to make them grow at lightning speed or to beat everyone to most wonders.
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# ? Jul 17, 2013 23:03 |