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Marketing New Brain
Apr 26, 2008

Platystemon posted:

Sweden is easily the second‐worst civ. Their are people who will defend gifting great people, but all things considered, it’s pretty weak. Yeah, you can gift admirals and generals, yeah, you can gift capture or almost spent great prophets, but how many of those will you really have to give, especially early in the game when it’s most important?

Their bonus to GP generation is nice, but it’s basically the difference between a garden or not, and I don’t exactly prioritize gardens. Remember, +30% GP generation doesn’t mean 30% more great people. Each one is more expensive than the last, so you’ll get each GP 30% faster, but you’ll end up with maybe two extra in the end.

Sweden is one of the best warmongering civs, the whole point is to have a sink for the absurd number of GG you will generate. You can also create artists and whatnot and use those if you aren't going for a cultural victory. You also generally want gardens in your capital or your highest food/pop city, so you can get the most bang for your buck out of great artists etc. Carolean are quite insane, probably edged out slightly by Janissary but, come on, second best late game infantry unit isn't bad.

The weakest civ depends on difficulty a bit, since Theodora was awful on Deity (G&K, with Piety in the ancient era she is probably better.) Currently I'd say America, Portugal. Harold is probably the absolute worst, having the trifecta of unimpressive unique units and a hard to leverage UA. If the berserker kept the upgraded movement point it might be tolerable, as it is the shortest lived military unit nets you amphibious, that throw away they gave to Askia for free.

Playing as Harold also sucks because then he isn't in the game, and Harold and I like to high five as we rape and pillage throughout all of human history.


e: Also before someone tell ms how sick Theodora is, try playing her G&K on Deity and let me know how that works out for you.

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DrManiac
Feb 29, 2012

I have to say founding the world console after being hosed with by the war civs is the best. It's pretty much the videogame equivalent of being above the dude who bullied in school. I hope you didn't need those trade routes Shaka you loving rear end in a top hat :smug:

Platystemon
Feb 13, 2012

BREADS
I can confirm that Portugal is weak. The feitoria comes too late. By that point I’ve probably allied with the city‐states that give me luxuries I want, and it’s a pain to get workers to all the far‐flung city states. The Nau is bad mainly because you only need so many caravels. If you build Naus, you’re missing out on the privateer’s more valuable prize ships promotion.

Extra gold from trade routes is nice, and it’s clearly better than Sweden’s UA because I can use the gold to buy city states without having to waste great people.

Ervin K
Nov 4, 2010

by Jeffrey of YOSPOS
Why is there such a massive difference between the strength of the different civilizations? Is it just an alternative difficulty setting? I mean what's the point of picking the Celts unless you just want an interesting game?

Omnicarus
Jan 16, 2006

Exploration's Hidden antiquity sites are a huge letdown. I was really hoping for some unique sites that gave interesting poo poo like dinosaur bones or Megalodon jaws that gave you extra culture or science + culture + tourism, etc. Instead they are just more antiquity sites. :(

IMO hidden antiquity sites could be really cool if they had a 1 or 2% chance of turning into one of the mythical natural wonders. Something like, "While Digging in the hidden Ancient Ruins of a long lost people, your archaeologist discovered The Fountain of Youth, or the City of the Caesars, El Dorado, Cibola, Shangri-La, Xibalba, Ruins of Atlantis, Gardens of Hesperides, etc. "

It'd really add some incentive to finish that tree and start making GBS threads out archaeologists/Conquistadors like nobody's business.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

Kyrosiris posted:

Caesar just came and complained to me about "petty politics" after a UN proposal.

Caesar. :ironicat:

His idea of a ballsy political move would be stabbing him during a forum session.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Kyrosiris posted:

Caesar just came and complained to me about "petty politics" after a UN proposal.

Caesar. :ironicat:
Look man I've had countries complain to me about how it's my fault their proposal didn't go through. Their proposal to embargo me.

Ervin K posted:

Why is there such a massive difference between the strength of the different civilizations? Is it just an alternative difficulty setting? I mean what's the point of picking the Celts unless you just want an interesting game?
Flavor, mostly. I knew a guy back in university who only played as Greece 'cause he was proud of his cultural heritage.

and because his name was alex

Omnicarus
Jan 16, 2006

I only play as the United States of America because as far as I am concerned it's the only actual civilization.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax
William keeps grumbling about me wiping out the Persians (The three of us started on a continent together) but he had absolutely no qualms about using the opportunity to overwhelm the Persians' religion, and then refusing to trade with me unless I gave him open borders, which he then used to drown the mainland in missionaries.

Perfidious bastard.

Ervin K
Nov 4, 2010

by Jeffrey of YOSPOS
I guess so, I'm playing as Celts just because it seems like a really cool civ to play as.

TheGame
Jul 4, 2005

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:

Omnicarus posted:

Exploration's Hidden antiquity sites are a huge letdown. I was really hoping for some unique sites that gave interesting poo poo like dinosaur bones or Megalodon jaws that gave you extra culture or science + culture + tourism, etc. Instead they are just more antiquity sites. :(

Or at least allow the player to harvest them in another player's territory without diplomatic penalty. I thought I was clever getting my archeologists into German territory to loot their several hidden sites, but somehow they knew about it after the fact (despite them not being able to see hidden sites). Sorry I pillaged that thing you were never going to know about or use, I guess! It might be at least now awful if it allowed you to go all over the map and grab tons of them, but then again that's a lot of production spent on archeologists for just artifacts.

Platystemon posted:

I can confirm that Portugal is weak. The feitoria comes too late. By that point I’ve probably allied with the city‐states that give me luxuries I want, and it’s a pain to get workers to all the far‐flung city states. The Nau is bad mainly because you only need so many caravels. If you build Naus, you’re missing out on the privateer’s more valuable prize ships promotion.

Eh, I'm not sure she's all that bad. I just won with her in an Immortal game mostly because building a few key feitorias kept my happiness up in the midgame and netted me massive amounts of gold lategame (since I could just sell my excess resources). By the stage of the game where you can get feitorias up you're definitely not rolling in enough cash to keep more than a few city states (at least not on Immortal or Deity) and the luxuries let you focus on other stuff.

The Nau is kind of interesting. I usually play on Continents and rush-buy 1-2 caravels to find the other players/city states quickly, so the Nau really mitigates that cost. You can really take advantage of a big army at that period of the game since over the course of ~20 turns to get to a far point and back you've effectively bought a free caravel, or you've built a caravel that comes 2-for-1, and at level 2-3 to boot. That's a big swarm of naval units for a while.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

Ervin K posted:

Why is there such a massive difference between the strength of the different civilizations? Is it just an alternative difficulty setting? I mean what's the point of picking the Celts unless you just want an interesting game?

Founding a religion? The Celts' UA doesn't give them the biggest amount of faith in the world but it's really big considering that you potentially have +2 from turn 0, while even Ethiopia has to at least build their unique monument before they start raking it in. The effect snowballs once they start pumping out their unique spearmen, or build a second city, or both. Absolutely no one can beat the Celts to the first religion if the Celts want to get it and get a decent start, unless they just get really, really lucky (Easy chance to ally a religious CS, good ruins, etc).

Once that's done, you can get some easy conquest in the ancient/classical era since the spearmen is the backbone of most armies during that time, anyway. With their foreign lands bonus, Pictish Warriors can even stand up to swordsmen and horsemen, if your enemy bothers making any of those, and the fact that they can pillage without using a movement point makes them highly survivable. Then you have the Celts' unique building, which is basically a free 3 local happiness since you should be building Opera Houses in any cities big enough to make use of the happiness, anyway.

Periodiko
Jan 30, 2005
Uh.
Celts are a solid mid-tier civ. Their UA is basically "get a free pantheon, early" and both of their uniques are strong.

Germany is bad if for no other reason than their UA is random - I once did a Germany game where I didn't get a single free unit because I just got bad rolls. It's also kind of strange thematically.

Tulip
Jun 3, 2008

yeah thats pretty good


I like having some power differential, it lets there be a bit of fine-grain to the difficulty setting. America and Denmark just have the problem of being almost completely overshadowed by somebody else's gimmick (Shoshone and Songhai just seem like better versions).

I thought the point of Portugal was that you could siphon rares off of city states that are intractably not allies, aka "gently caress You Alexander."

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
The Celts are on my list of favorites, because I like the effort free pantheon and easy road to religion.

Platystemon
Feb 13, 2012

BREADS
Denmarks UA’s is lacklustre if you play them like any other civ, but if you abuse it it’s amazing.

Danish siege weapons can move in from out of range of bombardment, land, set up, and fire, all on the same turn. If you need more hexes for trebuchets, park right off the coast (stacked with naval combat units for protection from bombardment) and you’ll have four movement points to work with after landing. That’s enough to move into a hill tile and still set up and fire.

fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.

Ervin K posted:

Why is there such a massive difference between the strength of the different civilizations? Is it just an alternative difficulty setting? I mean what's the point of picking the Celts unless you just want an interesting game?

I don't think the differences are as big as they're made out to be, in general. Some civs make some strategies easier, but that's the point of having a variety of abilities in the first place.

The Celts, for instance, have a happiness building and things relating to faith generation. Since wide empires are limited by happiness and leverage faith, this makes them a good choice if you've got a game plan involving making a ton of cities and then using faith to buy things. If you're planning on going a four city tradition style of game and ignoring religion, being the Celts isn't doing much for you but the game's by no means unwinnable.

James The 1st
Feb 23, 2013
What does it mean when your tourism is dominating over a Civ?

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

James The 1st posted:

What does it mean when your tourism is dominating over a Civ?

Far as I've found Dominating status doesn't really do anything influencing doesn't. It's just drat near impossible to dislodge.

ixnay
Jun 11, 2002

rainbow dash why are you making such a cool face?!
The pressure you exert on civs with different ideologies is based on the difference in your tourism levels. So if you're dominant against a civ it will give you an extra +1 pressure for your ideology compared to just being influential.

David Corbett
Feb 6, 2008

Courage, my friends; 'tis not too late to build a better world.

Periodiko posted:

Celts are a solid mid-tier civ. Their UA is basically "get a free pantheon, early" and both of their uniques are strong.

Germany is bad if for no other reason than their UA is random - I once did a Germany game where I didn't get a single free unit because I just got bad rolls. It's also kind of strange thematically.

And even when Germany's UA actually works, it isn't that great. You might get a couple of warriors out of it, but only if you already had enough of an army to go barb hunting actively. Other early game UAs vastly outshine it. As the Aztecs, killing barbs will earn you extra culture; as the Shoshone, exploration lets you roll around with extra culture, composite bowmen, a free tech or two, and bigger cities. As the Poles, you get a bit more than an entire policy tree. Others give huge boosts to science, religion and the economy. All much more useful than adding another warrior or two to the first rush of the game. Even as a first rush item, they compare laughably against battering rams, siege towers, Jaguar warriors, and the like.

That, and their UUs are not the best. Oh, boy, cheaper pikemen and a slightly faster tank. Maybe I'm not playing on the right difficulty level, but I've never been involved in a war that would have been won if I could have afforded an extra pikeman or moved my tank an extra space. My pace is set by my siege weaponry, and I only need enough pikemen to screen my ranged attackers and trebuchets.

David Corbett fucked around with this message at 07:05 on Jul 18, 2013

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

David Corbett posted:

That, and their UUs are not the best. Oh, boy, cheaper pikemen and a slightly faster tank. Maybe I'm not playing on the right difficulty level, but I've never been involved in a war that would have been won if I could have afforded an extra pikeman or moved my tank an extra space. My pace is set by my siege weaponry, and I only need enough pikemen to screen my ranged attackers and trebuchets.
Yeah, Landsharks seem like they're more for the AI's benefit than anything else. With the inflated income the AI gets, Germany is one of the most boring civs to war against in the medieval era because they're super expansionist and because their UU is the same price as a Warrior. Gee, I hope you like having to kill a number of Landsknechts equal to Germany's number of cities every turn until they get Metallurgy.

Further to the player's detriment, recruiting Barbarians is hell on your normal, un-cheated economy, especially after the changes made to rivers and coasts in BNW. Germany's a fun gimmick "duel pangaea deity victory in 30 turns or less" civ, but gently caress playing as 'em for real.

Dr. Video Games 0031
Jul 17, 2004

RagnarokAngel posted:

Far as I've found Dominating status doesn't really do anything influencing doesn't. It's just drat near impossible to dislodge.

Doesn't it provide an extra point of ideological influence creating more dissent?

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Yeah someone already said that. I am a dumb thanks for rubbing it in :(

Blorange
Jan 31, 2007

A wizard did it

Does the AI ever try to setup a backstab by asking if you want to declare war against someone else? I'm not sure if I'm going to need to leave a few troops behind as buttsurance against Montezuma. :tinfoil:

Rundown: Difficulty is Emperor
Start a game as Rome, Montezuma is due south. The Incas are north-eastish.
Montezuma is friendly for no reason, which is a huge red flag for me.
I get access to 6+ iron, cue mass producing legionnaires and a few ballistas.
Montezuma becomes afraid?? :rolleyes: and asks for a declaration of friendship, followed by proposing a joint attack on the Inca.

As long as Montezuma isn't just waiting for all my troops to march north, I'd much rather crush the Inca's cities defended by 2 warriors than deal with the jaguar hordes in a jungle.

Platystemon
Feb 13, 2012

BREADS
I think the “afraid” status is always legitimate. It means your army vastly outranks his and he doesn’t have any powerful friends to protect him.

Marketing New Brain
Apr 26, 2008

Blorange posted:

Does the AI ever try to setup a backstab by asking if you want to declare war against someone else? I'm not sure if I'm going to need to leave a few troops behind as buttsurance against Montezuma. :tinfoil:

Rundown: Difficulty is Emperor
Start a game as Rome, Montezuma is due south. The Incas are north-eastish.
Montezuma is friendly for no reason, which is a huge red flag for me.
I get access to 6+ iron, cue mass producing legionnaires and a few ballistas.
Montezuma becomes afraid?? :rolleyes: and asks for a declaration of friendship, followed by proposing a joint attack on the Inca.

As long as Montezuma isn't just waiting for all my troops to march north, I'd much rather crush the Inca's cities defended by 2 warriors than deal with the jaguar hordes in a jungle.

if you are between him and The Inca, don't bother, they never send an assault force like you would want. Of course Monty is planning to backstab you, he's Monty, that's what he does.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Platystemon posted:

Sweden is easily the second‐worst civ. Their are people who will defend gifting great people, but all things considered, it’s pretty weak. Yeah, you can gift admirals and generals, yeah, you can gift capture or almost spent great prophets, but how many of those will you really have to give, especially early in the game when it’s most important?

Their bonus to GP generation is nice, but it’s basically the difference between a garden or not, and I don’t exactly prioritize gardens. Remember, +30% GP generation doesn’t mean 30% more great people. Each one is more expensive than the last, so you’ll get each GP 30% faster, but you’ll end up with maybe two extra in the end.

With the changes to the culture side of the game, Sweden is actually a reasonably attractive choice for a tourism/culture game. You're now limited to the National Wonders for Artist/Writer/Musician specialists, so having an extra way to stack multipliers on it is good. You also get more benefit on bigger map sizes as you can get +100% or more GPP generation going with some careful diplomacy (made easier by the slightly more laid-back AI thanks to trading), and nab some more of that bigger city-state pool without relying entirely on cash. You can sit in your little corner of the world, generate mad amounts of tourism that has no distance penalties, and coast your way to victory.

Thing is, very few people seem to play on bigger maps because the game runs more slowly and drags on more, and is arguably more difficult since there's more competition for wonders. Lots of dead space where nobody expands (more prevalent post-BNW happiness and culture changes), so barbarians are an annoyance throughout the game. And any UI that lists cities quickly becomes godawful when there's literally a hundred on of them on the map.

Tulip
Jun 3, 2008

yeah thats pretty good


Finally got BNW and holy poo poo Indonesia is INSANE at wide-play.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax
Has anyone had another civ break a promise before? I just had Hiawatha plop a settler on the shores of my continent right where I intended to found my last city, but since we had a DOF I thought he might back off if asked. He agreed to not settle close to me, but then the little rear end in a top hat founded the city there the next turn anyway. Luckily I had trebuchets stationed nearby so I ran his rear end off before he got too entrenched, but I guess he thought he could lie through his teeth and call my bluff since we had a DOF.

Blorange posted:

legionnaires

Legionaries. Or just legions. Legionnaires would be French.

For extra authenticity, pad your ranks with warriors and spearmen and send them ahead as shock troops! :hist101:

TacticalUrbanHomo fucked around with this message at 08:52 on Jul 18, 2013

Marketing New Brain
Apr 26, 2008

Tulip posted:

Finally got BNW and holy poo poo Indonesia is INSANE at wide-play.

They are very good, but I am somewhat annoyed their UU is for a Pangea/continents map, UB requires a lake or river, and UA want islands. Of course this is balanced by the fact that they are all good. I know technically you can have coast/river or lake tiles together but it's pretty unusual. On the plus side they have a stong, viable strategy no matter what map type.

Also, unrelated, but with tourism, is the - happiness whoever doesn't share the worlds tourism Leader's ideology, or the combined tourism of all the civs with that ideology?

Marketing New Brain fucked around with this message at 09:33 on Jul 18, 2013

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

Marketing New Brain posted:

They are very good, but I am somewhat annoyed their UU is for a Pangea/continents map, UB requires a lake or river, and UA want islands. Of course this is balanced by the fact that they are all good. I know technically you can have coast/river or lake tiles together but it's pretty unusual. On the plus side they have a stong, viable strategy no matter what map type.

Also, unrelated, but with tourism, is the - happiness whoever doesn't share the worlds tourism Leader's ideology, or the combined tourism of all the civs with that ideology?

It's not quite either of those. Each opposing ideology gives an unhappiness modifier to you if their tourism reaches a certain percentage of your culture, and they each stack.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
Is there some bug that's just giving warmongers thousands and thousands of gold? Shaka went from 120 gold at -1 per turn to 1800 gold in one turn.

Platystemon
Feb 13, 2012

BREADS

Verviticus posted:

Is there some bug that's just giving warmongers thousands and thousands of gold? Shaka went from 120 gold at -1 per turn to 1800 gold in one turn.

Perhaps he signed a huge peace deal?

TacticalUrbanHomo
Aug 17, 2011

by Lowtax
What the gently caress Hiawatha, why did you found a city surrounded by one plain water tile, one mountain, and four snow tiles with absolutely no room for its borders to expand, what the gently caress is wrong with you.

Kooriken
Dec 27, 2012

This thread is beneath my talent, but I....shall elevate it.

thehumandignity posted:

What the gently caress Hiawatha, why did you found a city surrounded by one plain water tile, one mountain, and four snow tiles with absolutely no room for its borders to expand, what the gently caress is wrong with you.

Hiawatha will poo poo cities anywhere there is free space. It doesn't matter if there are no strategic/luxury resources around it or even if it will grow at all, he just wants the entire world covered in cities.

Jedi Knight Luigi
Jul 13, 2009
Ah, so that's the purpose of defensive pacts!



So that when Casimir declares war, Harald can get in on the action! Selvføgelig, min venn! :hfive: :denmark:

Captain Oblivious
Oct 12, 2007

I'm not like other posters

thehumandignity posted:

What the gently caress Hiawatha, why did you found a city surrounded by one plain water tile, one mountain, and four snow tiles with absolutely no room for its borders to expand, what the gently caress is wrong with you.

Hiawatha gonna Hiawatha.



There is literally no more defining characteristic to his AI than this. He is like Polynesia but more retarded

Dr. Video Games 0031
Jul 17, 2004

thehumandignity posted:

What the gently caress Hiawatha, why did you found a city surrounded by one plain water tile, one mountain, and four snow tiles with absolutely no room for its borders to expand, what the gently caress is wrong with you.

Par for the course, really. Among the many other things the AI is unacceptably bad at for a commercial video game, it's really bad about settling cities that have zero resources and zero potential. I swear to god, Civ V has some of the worst AI in the history of strategy games. I'm regularly astonished at just how loving awful it can get. Even after all of these patches and improvements.

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TacticalUrbanHomo
Aug 17, 2011

by Lowtax
Since you're unable to move trade units around the map in the normal fashion anyway, does it seem silly and unnecessary to anyone else that you're only able to construct cargo ships on coastal cities?

Captain Oblivious posted:

Hiawatha gonna Hiawatha.



There is literally no more defining characteristic to his AI than this. He is like Polynesia but more retarded

The thing is, I know it's wrong, but it's hard to argue with the fact that he's able to field massive armies and eat up wonders like peanuts with amazing regularity.

But seriously, someone with knowledge of programming explain to me why it is so loving hard to program the computer to look at a hex and make an "if x then y" determination where x is an amount of workable resources/assignable specialists over a certain period of time (Say, 50 turns) and y is "found a city" or "ignore".

TacticalUrbanHomo fucked around with this message at 11:33 on Jul 18, 2013

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