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Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Jedit posted:

Were you then able to annex it?

There's actually a bug right now where you can annex puppets as Venice if you view the city in Strategic mode.

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Varjon
Oct 9, 2012

Comrades, I am discover LSD!

thehumandignity posted:

Has anyone had another civ break a promise before? I just had Hiawatha plop a settler on the shores of my continent right where I intended to found my last city, but since we had a DOF I thought he might back off if asked. He agreed to not settle close to me, but then the little rear end in a top hat founded the city there the next turn anyway. Luckily I had trebuchets stationed nearby so I ran his rear end off before he got too entrenched, but I guess he thought he could lie through his teeth and call my bluff since we had a DOF.

All the drat time. Usually having to do with spreading religion. But I've never had a civ honor its expansion promise, DoF or no. These days I don't even bother asking them to not do things. Why take the diplomacy hit for doing it if they're just going to do it anyway

Also! With Patronage, can you be gifted a merchant of venice by city states? In my last game I saw Austria running around with a merchant of venice (:stare:), but Venice wasn't even in the game. As far as I could tell she just used it for a normal trade mission, but who knows if you could actually buy one out.

e: Of course on the very last page someone talks about being gifted a merchant of venice and buying a cs with it. Derrrr

Varjon fucked around with this message at 15:51 on Jul 18, 2013

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Is there an easy way to tell what city a cargo ship/caravan would be most profitable from? I always assume my capital would be it, but sometimes my capital doesn't get Petra.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax
I think I know why some people think that some antiquity sites are made up (And it well may be that some of them are). It seems that at least some of their description scripts are bugged. I've had these city ruins sitting in this one spot since the classical era, where the Persians founded some lovely little city next to some stone and deer that did nothing but get in my way and I stormed it with spearmen and burned it to the ground. Those ruins turned into a site of antiquity that said it was one of my cities that the Persians burned down (They never captured any of my cities, ever) in the medieval era. The Persians didn't make it to the medieval era. It's possible that this is a site that the game decided to make up from nothing that just happened to land on these city ruins but I doubt it's a coincidence.

FairyNuff
Jan 22, 2012

thehumandignity posted:

Well if he had no hope of winning the culture war anyway, and was going to have to change eventually, he might well have just suckered you out of some horse steaks and loose change.

Maybe, but then I bribed poland with some coal and gold to vote against their own ideology and they didn't have minus happiness as they'd been on a separate continent so I'd had no trade with them.

I just think the AI doesn't actually look at how certain votes will affect them.

Dav
Nov 6, 2009

GrandpaPants posted:

Is there an easy way to tell what city a cargo ship/caravan would be most profitable from? I always assume my capital would be it, but sometimes my capital doesn't get Petra.

You can see a spreadsheet view of all possible trade routes, yeah. I think it's called something like "trade routes overview" on the same menu as all the other overviews (the one you get to via the little button to the left of the big diplomacy/culture buttons.)

poverty goat
Feb 15, 2004



Having friendly civs' colonies checkerboarding the holes in your territory isn't such a bad thing in BNW. I've wound up with some silly checkerboarded continents owned by me and my friends/allies/trade partners. As long as we're friends and trading I've never even seen the "close borders cause tensions" modifier and it seems to lend itself well to effective NAPs in the endgame (and I think one of these continental NAPs actually forced the other continent to make nice after 2000 years of infighting, NAP themselves along religious lines and declare war on us almost immediately one game, which was an interesting twist). In any case, if you're friends and allies and trade partners with another civ, letting them squat in and around your borders is not a guarantee that they'll denounce and probably invade you within 100 years like before BNW and it may even give you another land trade route that's actually worth it over a cargo ship

poverty goat fucked around with this message at 15:56 on Jul 18, 2013

Platystemon
Feb 13, 2012

BREADS

GrandpaPants posted:

Is there an easy way to tell what city a cargo ship/caravan would be most profitable from? I always assume my capital would be it, but sometimes my capital doesn't get Petra.

Trade route overview. It’s in the dropdown menu that has demographics and such. It’s a little scroll to the left of the social policies/spy buttons.

I Am Just a Box
Jul 20, 2011
I belong here. I contain only inanimate objects. Nothing is amiss.

Jedit posted:

Were you then able to annex it?

I've gotten a Merchant of Venice as the Shoshone, and yes, when you send them on the mission you immediately get the choice whether to puppet or annex the city, as if you had conquered it militarily (except, of course, without the diplomatic hit).

GrandpaPants posted:

Is there an easy way to tell what city a cargo ship/caravan would be most profitable from? I always assume my capital would be it, but sometimes my capital doesn't get Petra.

Go to your Trade Route Overview and there's a tab that will list every possible trade route you can currently establish. Just scan down the list and pick out the highest gold return for your intended destination.

Jolan
Feb 5, 2007

Jedit posted:

Were you then able to annex it?

Yes, I was! I think I'll be visiting the Patronage tree more often now.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


GrandpaPants posted:

Is there an easy way to tell what city a cargo ship/caravan would be most profitable from? I always assume my capital would be it, but sometimes my capital doesn't get Petra.

The quickest way I found to access this menu was clicking the little cycle icon next to the number of trade routes running/available, then clicking the option for "all possible trade routes" and then sorting that list by the amount of gold each trade route generated for me by clicking the little <:10bux: icon

And for anyone interested in the old City Connections, the rule of thumb is that each pop in the destination city generates 1 gold, which means that you should only build roads when the population is greater than the cost of maintaining the roads, or a coastal city with more than 4 citizens.

Varjon
Oct 9, 2012

Comrades, I am discover LSD!

Triskelli posted:

And for anyone interested in the old City Connections, the rule of thumb is that each pop in the destination city generates 1 gold, which means that you should only build roads when the population is greater than the cost of maintaining the roads, or a coastal city with more than 4 citizens.

Jesus Actual Christ, thank you so much for dispelling this voodoo black magic.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.
On the subject of maintenance for roads, where can you actually see this? That they cost anything comes as a bit of a shock - the civilopedia doesn't mention it. Do all tile improvements cost gold?

President Ark
May 16, 2010

:iiam:

Rather Dashing posted:

On the subject of maintenance for roads, where can you actually see this? That they cost anything comes as a bit of a shock - the civilopedia doesn't mention it. Do all tile improvements cost gold?

It's just roads. Mouse over your income thing, it'll show what's giving to your gold income (positive or negative). Anything listed under "tile maintenance" is roads.


If you only use roads to connect your cities for the internal trade routes then I think you'll get slightly more from that than you lose on the road maintenance.

Nuclearmonkee
Jun 10, 2009


Rather Dashing posted:

On the subject of maintenance for roads, where can you actually see this? That they cost anything comes as a bit of a shock - the civilopedia doesn't mention it. Do all tile improvements cost gold?

Read the mouse over on build road. It's 1GP per turn per road and is the only improvement besides roads 2.0 that costs money.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Rather Dashing posted:

On the subject of maintenance for roads, where can you actually see this? That they cost anything comes as a bit of a shock - the civilopedia doesn't mention it. Do all tile improvements cost gold?

Only roads and Railroads cost any maintenance, and you can see how much the network is costing you by hovering your mouse over the gold icon at the top of the screen and looking at "Tile Improvement Maintenance" Roads/Railroads are usually worth it even when Harbors would be cheaper because of the movement bonuses to units... until you hit Airports I guess?


Varjon posted:

Jesus Actual Christ, thank you so much for dispelling this voodoo black magic.

That's just a rule of thumb! The actual formula is 1.1*(connected city pop) + 0.15*(capital city pop) - 1 minus however much it costs per turn to create that connection. It's for Vanilla, but I assume this guide is still relevant.


EDIT:

President Ark posted:

If you only use roads to connect your cities for the internal trade routes then I think you'll get slightly more from that than you lose on the road maintenance.

Actually, if you're smart about positioning and road connections you can make quite a significant profit this way. Or if you're a real miser, just tear up all your roads and rely on harbors and coastal cities I guess.

Triskelli fucked around with this message at 16:29 on Jul 18, 2013

Blackluck
Jun 26, 2012

Varjon posted:

All the drat time. Usually having to do with spreading religion. But I've never had a civ honor its expansion promise, DoF or no. These days I don't even bother asking them to not do things. Why take the diplomacy hit for doing it if they're just going to do it anyway



Just this morning the Ottoman's marched a settler halfway across the continent (un-escorted, of course) to settle next to my capital. I demanded he not settle there, fully expecting a rebuff but no, to my surprise the settler left. I had a unit right next to it so not sure if that made a difference, or if it's just random - which seems to me the more likely case.

HappyHelmet
Apr 9, 2003

Hail to the king baby!
Grimey Drawer

Blackluck posted:

Just this morning the Ottoman's marched a settler halfway across the continent (un-escorted, of course) to settle next to my capital. I demanded he not settle there, fully expecting a rebuff but no, to my surprise the settler left. I had a unit right next to it so not sure if that made a difference, or if it's just random - which seems to me the more likely case.

Yeah, I have had this happen a few times too. I think some Civs are just more predisposed to being a dick about those sorts of things than other Civs. It's not necessarily the Civs you would assume them to be though (aka not necessarily the really aggressive ones), and that is probably where people get confused.

UberJumper
May 20, 2007
woop
A few questions:

- Should i always build my city next to the coast?
- How can i get the AI to stop settling settlers in the middle of my empire. For example in my current Elizabeth traveled a fair distance just to plop a settler down next to my capital.

I also have Zulu and the Huns directly below me :smith:

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

UberJumper posted:

I also have Zulu and the Huns directly below me :smith:

This is where they belong. In a few generations you can start digging up their skulls and putting them in your museums.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax
Your neighbours are basically culture seeds that you should immediately bury in the ground for later harvest.

NihilVerumNisiMors
Aug 16, 2012

Gort posted:

To the guy who's pissed about actually needing a navy to run a worldwide trade empire, just run caravans carrying food between your own cities. Much safer, still tons of benefits.

I ended up doing that, although the maximum I could ferry around was 6 food/hammers, so it wasn't that important in the late game.

My problem with trade routes isn't that you need a navy to protect it, it's the fact that the AI doesn't do its part of dealing with barbs. Hell, a ship can enter someone's territory and then get destroyed by barbs and there's nothing you can do about it. It's not game breaking but it feels extremely tedious to me.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


UberJumper posted:

A few questions:

- Should i always build my city next to the coast?
- How can i get the AI to stop settling settlers in the middle of my empire. For example in my current Elizabeth traveled a fair distance just to plop a settler down next to my capital.

I also have Zulu and the Huns directly below me :smith:

1.) Usually, yes. You've got access to doubly effective maritime trade, and the changes to Lighthouses means that any city with a decent number of fish is really, really solid. Usually I don't settle away from the coast unless the balance of resources is particularly noteworthy or I have a specific goal in mind.

2.) Probably the best way to prevent this is to settle your cities a little closer to each other or to go ahead and buy those tiles between your cities. Thankfully in BNW the cultural borders expansion goes a heck of a lot further. I don't think foriegn settlers can pass through military units so having armed borders works too.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

Triskelli posted:

1.) Usually, yes. You've got access to doubly effective maritime trade, and the changes to Lighthouses means that any city with a decent number of fish is really, really solid.

What changes are those? I didn't notice any difference. Not disagreeing with you about fish, though, I thought that before BNW came out.

Bro Enlai
Nov 9, 2008

UberJumper posted:

- Should i always build my city next to the coast?
- How can i get the AI to stop settling settlers in the middle of my empire. For example in my current Elizabeth traveled a fair distance just to plop a settler down next to my capital.

1. Depends. On one hand, it's nice to be able to establish sea trade routes and build naval units. On the other hand, that stuff isn't immediately relevant in the early game, so if you see a nicer spot inland (rivers, lots of resources, hill location, next to a mountain, etc.), you should go for it and expand to the coast later. Of course, if you're Venice, you should absolutely drop your capital on a coastline.

2. ^^^ I agree. It's unavoidable to have a few pockets of unclaimed space within your lands, but you should surround those pockets with your tiles in order to prevent enemy settlers (or hell, scouts who want to see where your capital is) from getting inside. I don't buy tiles often, but this is one reason to do so.

thehumandignity posted:

What changes are those? I didn't notice any difference.

Lighthouses now give bonus production per sea resource, which is really nice and makes coastal cities a lot more viable.

new phone who dis
May 24, 2007

by VideoGames
Morbid Hound
Getting a runaway Egypt on another continent while you've spent the last 1000+ years locking down your own is just stupid. Fucker has like 18 wonders.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Bro Enlai posted:

Lighthouses now give bonus production per sea resource, which is really nice and makes coastal cities a lot more viable.

Exactly. On that note however, do Atolls count as a sea resource for the hammer bonus? There was a city I founded in my last game that I should have probably shifted a few tiles to take advantage of more fish and atolls.

^^^\/\/ I conquered Gustavus in said game for precisely this reason. Stockholm was a wonder pinata and had a few I got beaten to. :getin:

Triskelli fucked around with this message at 17:30 on Jul 18, 2013

SlightlyMadman
Jan 14, 2005

natetimm posted:

Getting a runaway Egypt on another continent while you've spent the last 1000+ years locking down your own is just stupid. Fucker has like 18 wonders.

Congratulations on the 18 wonders you're about to have!

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Do other civs get upset if you deny embassies, open borders, etc.? I was thinking of playing a game where I lockdown my poo poo and share nothing with my neighbors. Mostly because I am tired of a random great prophet walking into my territory and instantly scouring my religion off the earth. :mad: Maybe play Alexander and become butt buddies with the CS' and trade with them.

e: vvv What's the best way to protect my religion, then? I've had 3 games in a row where the AIs go 'nope, not on MY watch!' and run over and wipe my religion out.

Tsurupettan fucked around with this message at 17:32 on Jul 18, 2013

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

Bro Enlai posted:


Lighthouses now give bonus production per sea resource, which is really nice and makes coastal cities a lot more viable.

And now I see why I didn't notice this. They just took that +1 away from harbours, which makes sense seeing as 1) harbours are now ocean-caravansaries and 2) I always thought ocean resources should start kicking up production a lot sooner anyway.

I was just excited for a minute there since I'm a real sucker for naval empires.

Tsurupettan posted:

Do other civs get upset if you deny embassies, open borders, etc.? I was thinking of playing a game where I lockdown my poo poo and share nothing with my neighbors. Mostly because I am tired of a random great prophet walking into my territory and instantly scouring my religion off the earth. :mad: Maybe play Alexander and become butt buddies with the CS' and trade with them.

No. Feel free to do this, but it won't stop GP's and will only slow down missionaries. It will keep settlers and, later, archaeologists out, though.

e: I am trying to colonise the new continent on my terra map right now. I've got my settler half-way across the ocean. Now, every time I move it, the game crashed to desktop. I just verified the cache and it downloaded like 9 mb of files so I thought that would fix it but nope, nothing. Any ideas?

TacticalUrbanHomo fucked around with this message at 17:35 on Jul 18, 2013

new phone who dis
May 24, 2007

by VideoGames
Morbid Hound

SlightlyMadman posted:

Congratulations on the 18 wonders you're about to have!

It's just such a pain in the rear end until artillery. He's also teched way ahead of me due to all those wonders and me waging war with Indonesia/Persia/Mayans.

Fryhtaning
Jul 21, 2010

SlightlyMadman posted:

Congratulations on the 18 wonders you're about to have!

I conquered Thebes one time and got the GL, Hagia Sophia, Pyramids, Taj Mahal, and the Oracle. It was like, thanks for loving nothing.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Tsurupettan posted:

e: vvv What's the best way to protect my religion, then? I've had 3 games in a row where the AIs go 'nope, not on MY watch!' and run over and wipe my religion out.

Park an Inquisitor in the city. A Missionary/GP can't convert if an Inquisitor is present.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Tsurupettan posted:

e: vvv What's the best way to protect my religion, then? I've had 3 games in a row where the AIs go 'nope, not on MY watch!' and run over and wipe my religion out.

Parking an inquisitor will make it impossible for prophets or missionaries to remove your religion in that city. There's also a reformation belief that cuts their effect in half.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

thehumandignity posted:

I think I know why some people think that some antiquity sites are made up (And it well may be that some of them are). It seems that at least some of their description scripts are bugged. I've had these city ruins sitting in this one spot since the classical era, where the Persians founded some lovely little city next to some stone and deer that did nothing but get in my way and I stormed it with spearmen and burned it to the ground. Those ruins turned into a site of antiquity that said it was one of my cities that the Persians burned down (They never captured any of my cities, ever) in the medieval era. The Persians didn't make it to the medieval era. It's possible that this is a site that the game decided to make up from nothing that just happened to land on these city ruins but I doubt it's a coincidence.

They absolutely must be made up/bugged. My first game I had a ruin that said the Assyrians burned down a city on my continent in the ancient age. Except the Assyrians were on the other side of the planet on a continents map separated from my continent by a couple dozen tiles of deep ocean.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Hah, I completely forgot about inquisitors. Speaking of Terra maps, I was considering starting as the Polynesians and booking for the new world right away. Gotta live up to that legacy, you know? Slows down start a bit, but you get a completely unmolested continent all to yourself.

Tsurupettan fucked around with this message at 18:00 on Jul 18, 2013

CitizenKain
May 27, 2001

That was Gary Cooper, asshole.

Nap Ghost
Last night I finished the first game of Civ5 since I've owned it. It always got bogged down near the end, but now it moves a lot quicker. Playing Shoshone, I won through diplomacy as all but 1 city-state was an ally (thanks Arsenal of Democracy), but I was 4-5 turns from a culture victory, and not far from a space race as well. I got lucky and bordered only the US, while they had Poland on the other side who kept stirring up trouble. The other continent was packed up with all the other Civs crammed into it.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

SlightlyMadman posted:

Congratulations on the 18 wonders you're about to have!

On that note, I've been binging on the weirdest Assyria game since I picked up BNW in the mistake sale and picked up Civ V again for the first time in most of a year. Started on second largest of three continents in a Huge Continents game, next to the Dutch, Siam, and a Wonder-rushing Brazil -- so really I should have killed them all LONG before I did (stupid me and my science turtling). But on the bright side sending the Giant Death Robots stomping through a 37-pop Rio de Janeiro with its metric fuckton of World Wonders and gigantic menacing tourism rating was more satisfying than any victory cutscene could ever have been.

I'm about to win a spaceship victory (and with Brazil dead a culture victory would probably be inevitable even if I wasn't building the SS, so I don't really need to dip my toe into the gigantic clusterfuck on the larger Eastern continent where Persia/China/Arabia/India/Zulu all put together sizable empires, all of which except Arabia went Order to smooth over the fact that they all hate each other. I kind of wish I did, though, just to see what'll happen.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Fintilgin posted:

They absolutely must be made up/bugged. My first game I had a ruin that said the Assyrians burned down a city on my continent in the ancient age. Except the Assyrians were on the other side of the planet on a continents map separated from my continent by a couple dozen tiles of deep ocean.

I like to think of it as archaeologists being frequently wrong / idiots, as a statement on how (in)accurate our current views of history are :unsmith:

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nimby
Nov 4, 2009

The pinnacle of cloud computing.



Tsurupettan posted:

Hah, I completely forgot about inquisitors. Speaking of Terra makes, I was considering starting as the Polynesians and booking for the new world right away. Gotta live up to that legacy, you know? Slows down start a bit, but you get a completely unmolested continent all to yourself.

Do you mean with your initial settler, or after having gotten your initial city/cities done?

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