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Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
How in the name of all that is holy do you guys do 22 civs? Wouldn't that push turn-time well over a minute in late-game?

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Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
A lot of civs die. I think they're doing it on small maps too.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Verviticus posted:

A lot of civs die. I think they're doing it on small maps too.

What about those games on giant earth maps that also have every civ that they can possibly fit in?

Away all Goats
Jul 5, 2005

Goose's rebellion

Verviticus posted:

A lot of civs die. I think they're doing it on small maps too.

Yeah I can't stand the default civ populations, especially on Huge maps. You end up with like 1/3rd of the world unsettled in the Atomic age.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

Fojar38 posted:

How in the name of all that is holy do you guys do 22 civs? Wouldn't that push turn-time well over a minute in late-game?

I've started a huge marathon game with 22 civs and 41 city states, I full expect to be playing it for months.

Incidentally, that was the above linked island start with Cathy.

Doorknob Slobber
Sep 10, 2006

by Fluffdaddy

Fojar38 posted:

What about those games on giant earth maps that also have every civ that they can possibly fit in?

I do this + all the city states and think its lots of fun! Turn on quick combat and stuff and it doesn't get too slow. Also I play windowed and do other stuff.

Indecisive
May 6, 2007


Just beat my first Brave New World game as Morocco on Emperor, man the game is so much better now, AI doesn't seem as pants-shittingly broken with its military and the non-war stuff is more interesting overall. Love trade routes as a mechanic, even if they do seem a bit too important/powerful perhaps (maybe that's just for Morocco/Venice, heh). Wish I had a total gold earned for that last game because holy butts I hit 300 gpt early and 500 gpt by midgame on 4 cities and was just buying poo poo all over the place. Plus I had a pretty baller start location, not too hot for luxuries but I was on a hill next to a mountain next to a river next to a desert, got Petra + Desert Folklore, and Marrakech was the trading capital of the world. And said mountains pretty much split me off from the other 3 fuckers on my continent, Japan and the Mongols kept trying to gently caress me up all game but chokepointing kept them off my land and I only needed like my starting warrior and a couple archers for the first couple ages, and once the World Congress started I was able to slap an Embargo on Ghengis which took all the wind out of his sails. After that it was pretty much just picking how to win, I went with Science because I want to do more diplomacy and culture focused games still.

Not entirely sure how I managed to outscience the other continent though, Arabia and the Netherlands both had pretty nice empires going but after playing catchup initially then getting the observatories going nobody even came close to my tech output it seemed like. Ended the game at almost turn 400 and the others were still just barely cracking the Information Age. I think Arabia managed to build the Apollo program but not a single part, while I got that freedom tech to buy the parts and used the Hubble + faithbought 2-3 scientists to just blow through the spaceship researching.

Was a bit disappointed that even though my Freedom Coalitiontm got Freedom made the World Ideology and was also crushing the rest of the world in tourism we couldn't get any of them to switch ideologies, even Japan/Mongols who were the odd Autocrats out and were buried in sadness. By the end of the game Japan was reduced to a single city on a 2-tile wide island in the rear end-end of nowhere that he settled for no discernable benefit - still voted for himself as World Leader, though. Gotta keep the dream alive.


^^^ can't say I paid that close attention, but it seemed to me like the civs in my game that were doing bad moneywise actually couldn't do much, Mongolia once he got embargoed pretty much became a non-factor in the game, he didn't conquer or settle anything afterwards and he struggled to replenish his army later in the game when the Ottomans slowly trundled their way across the continent. Re - Happiness though, maybe.. no matter how hard they were getting crushed culturally, Mongolia + Japan eventually got their happiness equalized, although in Japan's case getting reduced to one city made the happiness hit pretty minor :)

Minera
Sep 26, 2007

All your friends and foes,
they thought they knew ya,
but look who's in your heart now.
The best way to do 22 civs is to play with them on a Duel map. :getin:

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

I just had an extremely satisfying game, my first as Pocatello, also possibly the first game I've played with a true multi-bloc World War in it. Here's the end-game review (each frame is ~20 turns)



Started off in what I initially thought was a supremely unfortunate antarctic tundra, but quickly found three (!) separate locations with access to 3+ fish and a sea luxury, as well as ample deer and some hills, so I went with Dance of the Aurora and dominated both religion and science. Soon turned out that I was also protected on all land routes by city-state buffers, so alliances with them became a priority. Buddied up to both Inca and Babylon early on, as they were my nearest neighbors and therefore primary trading partners. Just after I began investing culture points into Patronage, I discovered that Alexander controlled half the city-states in 1000 AD, assumed it was gonna be space or bust for me as I developed a heathy tech lead. The world turned into a massive love-fest, save for a dispute between Poland and Spain that became the dividing political factor in the Modern Era.

At one point, everyone had DoFs with everyone else except Poland, the world's whipping boy for five (:poland:), and Alexander, renowned douche and early military powerhouse. I also get Defensive Pacts with Spain, the game's other military powerhouse, and Inca, my big neighbor. Right after I discover Dynamite, Alexander declares war on me and Inca, and after take one of his three cities, he gifts me the second one. Inca harass, but are unable to take, Alexandria, and punch his CS allies but only manage to take one of them. Fifteen turns later, I discover that somehow I was just behind Alex on most of the city states, and suddenly half the world is my ally. I sit around teching up and dominating the World Congress as the low-production Babylon and India, the isolated Persia, and the thoroughly clobbered Poland and Greece all ally themselves against Spain, Inca and myself in a last-ditch, 15-turn war in which Spain absolutely swallows their longtime enemy Poland, and just as I take Babylon and one of their sea colonies with my superior navy, the world meets and declares me Supreme Ruler of Pocatello's International Bordello, just before I finish building my first spaceship part.

The most wonderful thing about this game, really, was the map. Two tiles away from being trans-navigable with triremes, with a lot of fun 1-tile straits by my capital to abuse and a lot of land/sea force interlocking, with artillery and battleships supporting one another. Sorry for the long post, but this was a really excellent map that led to a lot of fun politics. I'm probably going to go back to this, finish off our measly enemies, and see how the Spain—Inca—Shoshone triple-hegemony works itself out.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

UberJumper posted:

That is amazing, where do you get that kind of huge earth map?

Look on Steam workshop, or Civfanatics. Half the maps uploaded are some variation on: "EXTREME ULTIMATE PERFECTION HUGE WORLD MAP!"

Dr. Video Games 0031
Jul 17, 2004

Away all Goats posted:

Yeah I can't stand the default civ populations, especially on Huge maps. You end up with like 1/3rd of the world unsettled in the Atomic age.

I think standard works just fine for 8 civs. Large in many map scripts, especially the "plus" scripts, is a bit too big for 10 civs and can comfortably fit in 12. Huge's default is 12 and can comfortably fit in 15-16 at least. By comfortable, I mean every civ will still have three or more natural expansion spots.

However, I don't like what the Huge map size does for resource placement. I could be wrong on this, but from personal experience it appears that they scale out the resource diversity. You know how they'll often be regions rich in a specific resource, and that you may sometimes have to travel a ways to get to new luxuries. On huge you often have to travel extremely long distances to get to new luxuries. Vast swaths of land that may be considered a continent on a standard size map may only have like three different luxuries. It can be a bit crazy. I'm not sure if there are any fan map scripts that handle that differently.

Fintilgin posted:

Look on Steam workshop, or Civfanatics. Half the maps uploaded are some variation on: "EXTREME ULTIMATE PERFECTION HUGE WORLD MAP!"

I do wonder what some people think is the best earth map. Despite my issues with huge maps, I have a hankering for playing on a gigantic sized earth map, and there's a ton of them in the workshop so I'm not sure which one is worth using the most.

Dr. Video Games 0031 fucked around with this message at 05:16 on Jul 22, 2013

Indecisive
May 6, 2007


Muscle Tracer posted:

I just had an extremely satisfying game, my first as Pocatello, also possibly the first game I've played with a true multi-bloc World War in it. Here's the end-game review (each frame is ~20 turns)


The most wonderful thing about this game, really, was the map. Two tiles away from being trans-navigable with triremes, with a lot of fun 1-tile straits by my capital to abuse and a lot of land/sea force interlocking, with artillery and battleships supporting one another. Sorry for the long post, but this was a really excellent map that led to a lot of fun politics. I'm probably going to go back to this, finish off our measly enemies, and see how the Spain—Inca—Shoshone triple-hegemony works itself out.

That map does in fact own, what setting did you use to generate it? I hate the standard '2 big continents' map. Also is there an easy-ish way to make a gif of the replay like that?

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I'd be more willing to play huge maps if it wasn't for the happiness penalty for expansion. I still think that mechanic limits what you can do in the game instead of expanding it, and that means it's a bad mechanic.

Dr. Video Games 0031
Jul 17, 2004

A map script I'd like to see is one that has standard continents but additionally has a few smaller landmasses that can fit two or three cities each that are uninhabited. Not full-on Tera style where everyone is packed together and there's another large continent, but maybe something like Big and Small from Civ IV. Basically I just want a random Australia or something out there waiting to be colonized.

I do wish the map scripts had more settings. It felt like many of the default ones in Civ IV were really highly customizable in the advanced setup menu and some of the usermade ones were just insane. I don't like Perfect World really but I appreciate it's ridiculousness. In contrast, Civ V's default scripts are really boring and can't be customized at all. You can't tell it how many continents you want. Continents (almost?) always gives you 2. You can't configure the size of the islands in Archipelago. A lot of really basic stuff is just missing.

Every time I try to trawl the workshop for map scripts I see a shitload of earth maps and lord of the rings maps and I can't really find any good usermade random map scripts.

Dr. Video Games 0031 fucked around with this message at 05:23 on Jul 22, 2013

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Indecisive posted:

That map does in fact own, what setting did you use to generate it? I hate the standard '2 big continents' map. Also is there an easy-ish way to make a gif of the replay like that?

This map was small continents, 5 billion year age, low sea level. Someone suggested that in the previous thread and it's just not worth playing anything else.

There's probably an easy way, but I just hit the screenshot key every 20 turns during the final replay screen, and stitched them together in photoshop, I'd imagine it'd be possible with any gif-capable image editor but PS is what I know best. Took maybe 10 minutes, but it's worth it!

e: Here's a still of the map before it gets all covered in cities, so you can all revel in its incredible beauty:

Muscle Tracer fucked around with this message at 05:31 on Jul 22, 2013

Platystemon
Feb 13, 2012

BREADS

Muscle Tracer posted:

The most wonderful thing about this game, really, was the map. Two tiles away from being trans-navigable with triremes, with a lot of fun 1-tile straits by my capital to abuse\

Ugh, I hate 1-tile straits. If they’re in my territory I can work with them, but if not, forget it. Even if I get open borders, the strait is probably hopelessly clogged by another civ’s units. I will start wars just to clear out the place if I have to.

IAmUnaware
Jan 31, 2012

Indecisive posted:

Also is there an easy-ish way to make a gif of the replay like that?

GifCam would probably do a pretty good job of it.

TheGame
Jul 4, 2005

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:

Verviticus posted:

Am I the only one that feels like AI expansion in this game is about the same as it was in GNK?

I'm seeing dramatically less expansion at every era and difficulty. It used to be that I'd have to fill every crack in my borders to ensure that some dummy doesn't settle his 15th city in the middle of my territory to grab 2 iron on turn 250, but recently I've been seeing games end at ~turn 300 with moderate amounts of unclaimed land that isn't actually terrible territory. Last game I actually saw a Tradition Boudicca stay at 3 cities while a Liberty Khan spammed a billion cities (then died because everyone hated him and wide is awful now).

It's not even gold or happiness. In Immortal you see civs with 50+ happiness and hundreds of GPT flowing that just aren't interested in producing worthless new cities in the lategame. It's... kind of refreshing.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.

TheGame posted:

I'm seeing dramatically less expansion at every era and difficulty. It used to be that I'd have to fill every crack in my borders to ensure that some dummy doesn't settle his 15th city in the middle of my territory to grab 2 iron on turn 250, but recently I've been seeing games end at ~turn 300 with moderate amounts of unclaimed land that isn't actually terrible territory. Last game I actually saw a Tradition Boudicca stay at 3 cities while a Liberty Khan spammed a billion cities (then died because everyone hated him and wide is awful now).

It's not even gold or happiness. In Immortal you see civs with 50+ happiness and hundreds of GPT flowing that just aren't interested in producing worthless new cities in the lategame. It's... kind of refreshing.

Every single game I play I have the AI making trans-continental journies to fill up every goddamn corner of the map. Yeah, there are a couple AI that legit seem happy to go tall, but every other AI needs to be ferociously guarded against until I can claim spots.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
So is it just me or does conquering capitals incur an extra diplomatic penalty now? I got DoW'd by Caesar and Isabella, took out their capitals but left them other things, and suddenly I'm getting wave-denounced by everyone and their brother.

Does the warmonger label ever go away or is it a forehead brand for the rest of the game?

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

Warmonger brands go away if you didn't execute the enemy civilization entirely, but if you kill them off and someone else met both you and your dead enemy, it's a permanent brand.

I just had my first King game end on a sour note, not because I didn't win (I did) but because the game didn't realize the game actually ended. I have all the victory conditions toggled on according to the in-game details, but after rush-buying the SS Engine and attaching it as the final piece of the ship, I didn't get the victory confirmation. What gives?

Honestly I just wanted to win this one with proof because it was the closest win I ever had. I had my own continent as Morocco but a runaway Persia who also had his own little island nearly took the Diplomatic victory three times, stopped only by me capturing Persepolis with its Forbidden Palace, and then destroying his city-state allies. He allied every city-state and went Autocracy with Gunboat Diplomacy, so all his allies are at 400 influence or so. My original Freedom Culture plan would never work since he had so much culture so I went Science... But then, no victory screen.

Anyone know a way to fix that? The post-game replay would be a worthy gif.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!
Hahaha, goddamn Cathy you are such a predictable bitch. I knew that backstab was coming, but what you didn't know was that I had 9000 gold saved up to rush buy tonnes of poo poo to murder you and take your wonderspamming capital! :black101:

Ariong
Jun 25, 2012

Get bashed, platonist!

Olive Branch posted:

Warmonger brands go away if you didn't execute the enemy civilization entirely, but if you kill them off and someone else met both you and your dead enemy, it's a permanent brand.

I just had my first King game end on a sour note, not because I didn't win (I did) but because the game didn't realize the game actually ended. I have all the victory conditions toggled on according to the in-game details, but after rush-buying the SS Engine and attaching it as the final piece of the ship, I didn't get the victory confirmation. What gives?

Did you get 3 boosters?

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

Ariong posted:

Did you get 3 boosters?
Yes, I got all six pieces and can't build/buy any more on my city build queue. According to the victory notifications I did in fact build all of them.

Crazy Ted
Jul 29, 2003

I have to say: Pocatello is goddamn filthy with the Liberty starter. All of the ancient ruins? Huge borders that expand quickly? Settlers at half speed so I can have more cities with huge borders? Yes please.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

Crazy Ted posted:

I have to say: Pocatello is goddamn filthy with the Liberty starter. All of the ancient ruins? Huge borders that expand quickly? Settlers at half speed so I can have more cities with huge borders? Yes please.

Yeah, take culture first for an initial honor pick, upgrade your pathfinders into composites and then murder your way through to max liberty. Makes for a fun game!

Crazy Ted
Jul 29, 2003

A Tartan Tory posted:

Yeah, take culture first for an initial honor pick, upgrade your pathfinders into composites and then murder your way through to max liberty. Makes for a fun game!
I love playing as Shoshone so far.

Can't quite get the hang of Dandolo and Venice though. I imagine that it didn't help that the game I started the other day with the screenshot I posted saw me stuck on an inland sea thanks to ice. Fuckers. I should try Venice on a Terra map. I'm more of a casual player than most of you so I don't necessarily blow through AI opposition quite as easily.

PunkBoy
Aug 22, 2008

You wanna get through this?

A Tartan Tory posted:

Korea is innately defensive and science focused, you should be beelining the usual writing -> philo -> theology -> education path, with occasional diversions to pick up your defensive units and happiness boosters.

Mr. Pumroy posted:

Research writing as soon as possible. The Korean UA means that if you build a library, then build the great library you will get two research bumps (but not if you get the great library first) early in the game. Having libraries in all your cities early on also makes national college available, which makes it three bumps. Open with the tradition tree for the wonders bonus. Get great people and use them to improve tiles and build buildings with specialist slots.

You should expand a fair bit to get as many beakers as you can with your population, but try to keep the cities fairly developed to allow for specialists, which means lots of food production, farms and granaries and acqueducts. Korea's units are crazy defensive so they should be able to beat anyone back, so try to pick up physics in order to build the hwacha. It might take a little while to get the specialist and great person beakers rolling in but once they do you'll build a lot of momentum in research and blast ahead of everyone else.

edit: also, the research boost you get from building a science building/wonder in Seoul is mechanically a research agreement boost, so it can be improved like research agreements. Which means grabbing the porcelain tower and the rationalism tree's RA bonus trait is very important.


Thanks for the advice!

Dr. Video Games 0031
Jul 17, 2004

Olive Branch posted:

Yes, I got all six pieces and can't build/buy any more on my city build queue. According to the victory notifications I did in fact build all of them.

Just to be sure: Did you move the pieces into your capital and actually add them to the ship?

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

A Tartan Tory posted:

Hahaha, goddamn Cathy you are such a predictable bitch. I knew that backstab was coming, but what you didn't know was that I had 9000 gold saved up to rush buy tonnes of poo poo to murder you and take your wonderspamming capital! :black101:

Hey now, Cathy can a bro. I had a game where she was friends to the end even as she was enveloping me with cities on all sides.

And I think the AI does factor cash into war planning to some extent. Sometimes they'll even get you to burn cash on a Research Agreement before declaring war.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
Can someone who has a game tell me the description for having marble when you're building a wonder? I have a 15% policy modifier when I build Machu Piccu, but that's it, despite having workable, untraded marble in my capital (I'm tradition).

When I build the Oracle though, I have both modifiers? Oracle comes with a "Wonder Modifier for Oracle: 15%" which isn't a sensible description of anything

Verviticus fucked around with this message at 07:34 on Jul 22, 2013

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


I think it's only for ancient and classical wonders.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
Oh hey, you're right. Forgot that MP wasn't one of those.

edit: oh apparently marble was changed for BNW. Guess I wasn't crazy.

Verviticus fucked around with this message at 08:03 on Jul 22, 2013

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

Dr. Video Games 0031 posted:

Just to be sure: Did you move the pieces into your capital and actually add them to the ship?
Yes, I added them to the ship by pressing the little button on the left. I've saved the game so I can share it with you guys. As you can see, the part is in Marrakech and it's the final part according to the Victory Progress log. However, when I add it to the ship, it says I added the part and nothing happens. If you guys add it and get takeoff, then I don't know what the hell to do. You can also confirm a science victory is enabled by checking the details on the escape menu.

https://www.dropbox.com/s/qec4adxrencuyce/Space%20Test.Civ5Save

Coeurl Marx
Oct 9, 2012

Lipstick Apathy

IAmUnaware posted:

GifCam would probably do a pretty good job of it.

I was getting all ready to suggest this myself. I recently finished a Genghis Khan autocracy diplo victory, and used gifcam to make a replay of it. Just turn it on, set the game to windowed mode, adjust the gifcam window size, and you're good to go. Used the edit function to cut out half the frames 3 or 4 times, and wound up with this.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Dr. Video Games 0031 posted:

Correct me if I'm wrong, but aren't missionaries and inquisitors always of their home city's religion no matter what? If there are no cities of a religion at all left and the holy city's internal pressure is being out-pressured, there is absolutely nothing that can be done to save it, I thought. Maybe Spain had a random city of that religion on some rear end end of the world somewhere. If you want a religion gone, you have to completely eradicate it, not just make it irrelevant.
As it turns out, you're exactly right. During that game, there was enough pressure from CSes on that continent to push out my Prophet Bombs (which of course don't always convert a sufficient portion of the population to be dominant, at which point I think the Inquisitors, Missionaries, and Prophets default to the founded religion).

This game, I made absolutely sure to completely wipe out China's Taoism and once it was gone, she didn't even bother making relevant units any more. The AI refuses to spread your religion for you, go figure.

The Oldest Man
Jul 28, 2003

I just captured the last original capital city on the map, but the game didn't end. What gives? Anybody else had this happen?

beanbrew
Jan 3, 2011

the way is not in the sky

the way is in the heart
Sometimes, it's immensely satisfying to kill off everyone else on your continent before the other continent's civilizations even know you exist.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

beanbrew posted:

Sometimes, it's immensely satisfying to kill off everyone else on your continent before the other continent's civilizations even know you exist.
And now you know why my favorite setup is Kamehameha on Small Continents.

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Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

The Oldest Man posted:

I just captured the last original capital city on the map, but the game didn't end. What gives? Anybody else had this happen?
I'm having the same issue with a space victory, but after the flub, I kept on playing the same map and, after a few extra turns, I got the win registered. I'm guessing this is a new (or a variation on an old) bug, like the bug you get when you capture a city, and don't get the option to puppet, annex, or raze it at all until like 10 turns later.

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