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Regarding trade: If you're sending a trade route somewhere else, the formula gives you gold at 1/20 of your city's GPT plus 1/20 of the destination city's GPT plus extra gold from caravansary/harbor, then it gives you .5 GPT for each resource in the city's radius. If it's a sea route, multiply that number by 2. That's your GPT from the route. If you're receiving a trade route, you don't get resource diversity bonuses. I'm not sure if banks and markets and whatnot increase the gold you receive. So basically this means that all things being equal, sea trade routes are at least twice as good as land routes (probably more since their range is way better and they can be intercontinental). Resource diversity doesn't mean nearly as much as city GPT in your city and the destination city, unless you're Portugal (who gets 1 gold per resource rather than .5) or it's really early-game. e: I distinctly remember hearing about bonuses to trade routes by being on a river and also something about how the distance of a trade route increases the GPT, but that was a long time ago and I can't find any recent info on it. Not sure if that plays any role. Ainsley McTree posted:How SAP are we talking here exactly? Like, "beeline writing from the start and drop what you're doing to build a library as soon as it's available" ASAP, or should you focus on other, more basic things first? I tried beelining once but looked at all those unimproved luxuries around my capital and my total lack of archers to defend myself with and got uncomfortable. I usually don't build the library right away, but maybe I only get away with it because I play on Prince. I get my library tech before any luxury tech but I usually build the library itself after my first worker. Unless you're on a low-production start you can usually start the library right away. You could easily fit an archer in if you think barbarians are going to hound you more than your warrior can handle, and if you're surrounded by wheat and deer you might even granary first. My basic philosophy is that science snowballs very quickly and that the sooner you get a library up, the less technological bottleneck you're going to hit later. I'm definitely most comfortable getting a library before anything else, though. TheGame fucked around with this message at 04:55 on Jul 23, 2013 |
# ? Jul 23, 2013 04:44 |
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# ? May 28, 2024 07:08 |
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Varjon posted:I'm fairly certain you may still get warmonger penalties with other civs, but you will get a diplomatic boost with the civ who asked you to go to war. 'Fought against a common enemy' or something like that, so it's important to weigh that in the diplomatic decision. The warmonger thing is ridiculosuly easy to get, but how the other civs feel about you and the civ you're at war with does play into whether you get it to some degree. No one complained in my last game when I sneak attacked Alexander because literally everyone hated him. Yeah--if I can help it, I usually hold off until I get multiple civs asking me if I want to beat up on another civ. Obviously this works best against someone like Genghis or Alexander who makes enemies easily.
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# ? Jul 23, 2013 04:48 |
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Dr. Video Games 0031 posted:Nuking in general gets people super mad at you. If the world is best buds with the guy, that will just compound the issue. If the civ is about to win the game, then you don't have much choice than to make the entire world your enemy. Get more nukes. I love how as soon as I made my first nuke practically every AI poo poo itself and turned to afraid because they already considered me a warmonger. Oh well, at least uranium is a replenishable resource, plenty of nukes to go around! I have decided to say gently caress it, if I am going to nuke Morocco I may as well nuke all his allies at the same time, currently managed to get about 20 sources of Uranium!
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# ? Jul 23, 2013 04:48 |
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A while back someone posted a set of config stuff that most people recommended as far as like.. Temperature, Rainfall, etc.. What's the best setting for like a standard game?
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# ? Jul 23, 2013 04:49 |
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Seemenaked posted:Yeah what is up with the denunciations? My play style is non-aggressive, I do my thing over here I let everyone else do there thing over there and as long as no one tries to cross any lines we all tend to get along fine. What annoys me though is randomly around the start of the mid game someone will denounce me out of the blue and then it's usually echoed by 2-3 other races for no drat reason. Unless I am playing like a warmonger I don't see how I could possibly be stepping on anyone's toes. Sometimes all you have to do is settle near an AI and they will denounce. The AI can get really uppity. Sometimes they're just assholes. Most of them are pretty sensible but Genghis will denounce at the drop of a hat, for example. Bro Enlai posted:Yeah--if I can help it, I usually hold off until I get multiple civs asking me if I want to beat up on another civ. Obviously this works best against someone like Genghis or Alexander who makes enemies easily. This is important. You don't even have to wait, you start asking around and you may get some takers. The point being, they can't be mad at you if they're in on it too. If you just declare war on someone without going in with anyone then there may be trouble. But if you get at least one other person to go in with you, that's one more potential friend in the future making people more reluctant to be totally hostile towards you and someone to maybe have your back if poo poo hits the fan. (or maybe just stab you in the back later, depending on who it is(gently caress austria)) Ideologies also tend to make people really forgiving of their ideological partners. The diplomatic modifiers ideology give are maybe too strong. Hiawatha seems to want to always be a bro no matter what, but most other AIs will never sign a DoF with a civ of another ideology, and you very often see wars break out between the different ideological factions with many of the civs from both sides taking part. I guess that's cool, but it tends to override all other diplomacy. Dr. Video Games 0031 fucked around with this message at 05:08 on Jul 23, 2013 |
# ? Jul 23, 2013 05:06 |
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Dr. Video Games 0031 posted:Ideologies also tend to make people really forgiving of their ideological partners. The diplomatic modifiers ideology give are maybe too strong. Hiawatha seems to want to always be a bro no matter what, but most other AIs will never sign a DoF with a civ of another ideology, and you very often see wars break out between the different ideological factions with many of the civs from both sides taking part. I guess that's cool, but it tends to override all other diplomacy. I would like the ideological blocs better if your relationship with a civ had some bearing on what ideology they choose to take. As it is, it's kind of a crapshoot whether my game-long bro is going to follow my ideological choice or not.
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# ? Jul 23, 2013 05:15 |
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Hi guys quick question. I've played most of the old Civ games but never tried this one after it got such bad press early on. A group of gaming friends gifted me a free copy on Steam. They've all got the Gods and Kings expansion which apparently fixes stuff and so I'm considering joining them next time they set up a game. My question is, I was planning on buying the upgrade to Gold Edition for 20 bucks and that way I'd have Gods and Kings and all the other extra DLC. Can I use that DLC when I play with them or do they have to own it as well? For example; say I want to play Korea or the Vikings, will it work?
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# ? Jul 23, 2013 05:19 |
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lilspooky posted:Hi guys quick question. I've played most of the old Civ games but never tried this one after it got such bad press early on. A group of gaming friends gifted me a free copy on Steam. They've all got the Gods and Kings expansion which apparently fixes stuff and so I'm considering joining them next time they set up a game. My question is, I was planning on buying the upgrade to Gold Edition for 20 bucks and that way I'd have Gods and Kings and all the other extra DLC. Can I use that DLC when I play with them or do they have to own it as well? Example, say I want to play Korea or the Vikings, will it work? All players within a multiplayer match must have the same DLC. That said, you can turn individual DLC on and off from the DLC option in the main menu, and that will make it so things work.
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# ? Jul 23, 2013 05:20 |
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Sorry, so to clarify. If all they have is G&K and I have the Gold Edition stuff I won't be able to use any of the extra DLC....AND I'll have to make sure to disable it to play with them?
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# ? Jul 23, 2013 05:29 |
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lilspooky posted:Sorry, so to clarify. If all they have is G&K and I have the Gold Edition stuff I won't be able to use any of the extra DLC....AND I'll have to make sure to disable it to play with them? When they host the game and you join your game will automatically disable the DLC you can't use.
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# ? Jul 23, 2013 05:30 |
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Got it. Thanks!
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# ? Jul 23, 2013 05:30 |
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Bro Enlai posted:I would like the ideological blocs better if your relationship with a civ had some bearing on what ideology they choose to take. As it is, it's kind of a crapshoot whether my game-long bro is going to follow my ideological choice or not. Yeah, that's really my biggest qualm about it. The AIs are smart enough to realize that they shouldn't switch to a different ideology than someone who has a lot of influence with them, though, so you can sometimes manipulate them in that way. But very often other civs you've been bros with from start to finish with non-stop declarations of friendships, trade routes, co-op warmongering, and so on will just decide that they'll go order when you go freedom or something else like that. And then the entire past is wiped away and they may not immediately hate your guts but they probably will eventually.
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# ? Jul 23, 2013 05:37 |
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Bro Enlai posted:I would like the ideological blocs better if your relationship with a civ had some bearing on what ideology they choose to take. As it is, it's kind of a crapshoot whether my game-long bro is going to follow my ideological choice or not. Yea I had Russia as my super friend all the way until it was ideology time, then they chose freedom and I chose order, and then my spy pops up and says Russia is planning a sneak attack on me and theres a ton of troops moving to the border so I sent my bombers in to clean poo poo up, but Russia is the only civ that has kept up with me in terms of military and research so its going to be a looooong hard fight.
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# ? Jul 23, 2013 05:57 |
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I dunno, I kind of like the whole ideology thing. It seems kind of intuitive in that nations with profoundly different ideologies usually don't get along all that well, even if it doesn't necessarily come to all-out war. I also like that a civ is willing to risk diplomatic tension with you if their circumstances demand it. If I'm the clear tech leader and I have a sprawling powerhouse civilization with Order, I don't expect my tiny neighbor who's way behind in science to follow my lead, that's just burying them further. They have to take Autocracy for the double spy rate because it's one of the only catch-up mechanics lategame. So you have this narrative of two civilizations growing apart due to jealousy, mistrust and different methods of trying to win. Of course that can break old alliances.
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# ? Jul 23, 2013 06:02 |
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TheGame posted:I dunno, I kind of like the whole ideology thing. It seems kind of intuitive in that nations with profoundly different ideologies usually don't get along all that well, even if it doesn't necessarily come to all-out war. I also like that a civ is willing to risk diplomatic tension with you if their circumstances demand it. If I'm the clear tech leader and I have a sprawling powerhouse civilization with Order, I don't expect my tiny neighbor who's way behind in science to follow my lead, that's just burying them further. They have to take Autocracy for the double spy rate because it's one of the only catch-up mechanics lategame. So you have this narrative of two civilizations growing apart due to jealousy, mistrust and different methods of trying to win. Of course that can break old alliances. Ideological blocs are fine, but I don't like how it completely overwrites all previous diplomacy, and how the AI doesn't take into account their current friends/enemies when choosing. Once Ideologies come along, almost nothing else matters at all.
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# ? Jul 23, 2013 06:12 |
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Honestly, I wish that civs were more jealous, and that there were warmonger-esque evil thoughts for the other victory types. Something like: "They resent your cultural influence on their people," "They envy and distrust your advanced technology," and a major buff to "You are competing for the same city-states." That way, you don't have allies blindly backing you while you assemble World Congress delegates/blast off/brainwash their children. The World Congress approaches that a bit, but doesn't make those victories difficult in the same way that stealing multiple capitals make victory difficult.
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# ? Jul 23, 2013 06:15 |
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Glorious Polish workers end World War Eleven against the Fascist Moroccan hordes using the might of superior Soviet Technology. Praise Dear Leader Casimir!
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# ? Jul 23, 2013 07:26 |
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Dr. Video Games 0031 posted:Ideologies also tend to make people really forgiving of their ideological partners. The diplomatic modifiers ideology give are maybe too strong. Hiawatha seems to want to always be a bro no matter what, but most other AIs will never sign a DoF with a civ of another ideology, and you very often see wars break out between the different ideological factions with many of the civs from both sides taking part. I guess that's cool, but it tends to override all other diplomacy. Yeah, I think that the ideologies have a bit too much sway. In most games I struggle throughout the game to get DoFs so I can do research agreements, until finally the ideologies pop up and suddenly the other civs are knocking my door down about it. By that point, it really doesn't have much impact beyond keeping them quiet and happy while I win.
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# ? Jul 23, 2013 07:33 |
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I guess my major game was unusual because ideologies felt like they were only marginal diplomatic factors, with people from other ideologies still wanting to be friends with me. And people with the same ideology still went to war with each other. (Yeah, yeah, I know... Sino/Soviet split IRL) I thought changing ideologies should have done more to reset most diplomatic relations. It's actually good to know ideologies are more divisive in most people's games.
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# ? Jul 23, 2013 07:45 |
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Ideology was very, very divisive in my last game. Mostly because the three largest civs each went different ideologies within about 5 turns of each other, which made their respective religious allies join them. It was a very interesting cold, then hot war(s).
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# ? Jul 23, 2013 07:51 |
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A Tartan Tory posted:Ideology was very, very divisive in my last game. Mostly because the three largest civs each went different ideologies within about 5 turns of each other, which made their respective religious allies join them. In all of my games civs just pick one entirely at random and then everyone hates everybody and no blocs exist. I wish you could sway the AI.
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# ? Jul 23, 2013 08:03 |
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Hah, just won that game after World War Eleven by sniping one more city state from Morocco before peacing out. My first legit Emperor win.
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# ? Jul 23, 2013 08:10 |
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CAPTAIN CAPSLOCK posted:Pretty much. Unless you are Korea, then you may want to use the improvements longer since they get an additional +2. For engineers, I normally always use the tile improvements unless I need a wonder RIGHT NOW. Science is as you said, tile improvements early and burn for tech later. I don't think I have ever placed a tile improvement from great merchants or prophets though. And not really a tile improvement, but I always burn great writers for more culture right away. Gotta get all those policies. Holy sites are actually pretty loving good if you go down the piety tree. Last game I won as Siam I had like 3 or 4 of those in my capital and each one was producing 10 faith, 3 gold, and like 14 culture or something ridiculous like that. If you dont care much about spreading your religion (and I dont see how you would since the AI will outspam you easily) its a great use for a Great Prophet. Kalsco posted:
Poland is quickly making it into my shitlist because that rear end in a top hat will happily gobble anyone in his path but still has the gall to "hate warmongers". Plus if must be easy for the AI to play or something because Poland always seems to do well in my games. Something I really like about Civ V is the variety in AI playstyles and personalities, makes every game very different and fun with the huge number of civs in the game at this point. It's very funny to me that just seeing Alexander's smug grin is enough to piss me off. babypolis fucked around with this message at 08:34 on Jul 23, 2013 |
# ? Jul 23, 2013 08:18 |
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babypolis posted:Holy sites are actually pretty loving good if you go down the piety tree. Last game I won as Siam I had like 3 or 4 of those in my capital and each one was producing 10 faith, 3 gold, and like 14 culture or something ridiculous like that. If you dont care much about spreading your religion (and I dont see how you would since the AI will outspam you easily) its a great use for a Great Prophet. Any game where I can get religious texts is 200+ gold by the end of the game from tithe. It's all about spreading it with the right amount of overlap. I wish the faith/culture founder beliefs were that good
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# ? Jul 23, 2013 08:44 |
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Verviticus posted:Any game where I can get religious texts is 200+ gold by the end of the game from tithe. It's all about spreading it with the right amount of overlap. Last game I went with both of the food ones (Feed the World and Swords to Plowshares) and they seemed pretty good, but its hard to say how effective they really were considering all the food bonuses I was piling up . Isn't tithe only +1 gold for every 4 followers? 800 followers sounds impossible to me.
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# ? Jul 23, 2013 08:49 |
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babypolis posted:Last game I went with both of the food ones (Feed the World and Swords to Plowshares) and they seemed pretty good, but its hard to say how effective they really were considering all the food bonuses I was piling up . Isn't tithe only +1 gold for every 4 followers? 800 followers sounds impossible to me. Huge map, 12 civs. I think 60 cities? had my religion. I'll look in a bit.
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# ? Jul 23, 2013 08:54 |
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Kalsco posted:
No surprise here. This is truth in video games, diplomats are the biggest hypocrites on the planet. Worse than politicians.
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# ? Jul 23, 2013 08:59 |
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If you disable diplomatic victory, is the world congress/UN also disabled or just the world leader vote?Snow Job posted:Why the hell do Truffles add only gold to a tile once a camp is up? They are pigs. They are meals on hooves. This early game is hosed because I spent landgrab money to improve a pig tile ASAP and the city still won't grow. I believe there is a mod out there that changes truffles to bacon.
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# ? Jul 23, 2013 09:18 |
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John F Bennett posted:If you disable diplomatic victory, is the world congress/UN also disabled or just the world leader vote? Just the leader vote. You can still embargo and do stuff like International Games.
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# ? Jul 23, 2013 09:22 |
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Current Leader Shitlist for BNW: 1. Suleiman He's only been in one game but in that one game he backstabbed me not once, but TWICE. Both times I had a DoF with him he declared war on me. Needless to say that wasn't a very fun game for anyone involved, for me or him. 2. Genghis He shits cities everywhere and now he actually seems to conquer City States like he's supposed to. Every game he's been in with me he's had at least two CS conquered by the time I find/get around to killing him. 3. Alexander Because Goddamnit every time I want to diplo win he's in my game.
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# ? Jul 23, 2013 09:30 |
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Regarding the Zulu Ikanda promotion upgrades, do they disappear from the unit after gunpowder is researched?
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# ? Jul 23, 2013 09:36 |
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I actually voted for Alex to be the world congress host in my current game. Best decision of my life, that guy really loving loves me right now. He's backing me on everything I do. He's cool with any warmongering I do and follows up any denunciation in kind which usually spurs a couple other civs to follow suit. He's basically letting me get away with conquering my entire continent completely free of repercussion. Also proof that you can get away with a lot of warmongering if you just do it carefully. I am worried because he just went Order while I'm Autocracy (again, the AI doesn't care about its existing friendships at all, and Order is terrible for diplo victories which he's clearly going for, so... yeah), but we just re-upped our friendship a turn prior and he seems to have my back on stuff for as long as that's going on. Dr. Video Games 0031 fucked around with this message at 09:41 on Jul 23, 2013 |
# ? Jul 23, 2013 09:39 |
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Dr. Video Games 0031 posted:I actually voted for Alex to be the world congress host in my current game. Best decision of my life, that guy really loving loves me right now. He's backing me on everything I do. I always do this, pick the friendliest guy and make sure he wins (if I won't). You won't get favourable proposals but that person is Your Pal For Life
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# ? Jul 23, 2013 09:47 |
Is there anything that influences or indicates which ideology an AI might pick?
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# ? Jul 23, 2013 09:47 |
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Snow Job posted:Why the hell do Truffles add only gold to a tile once a camp is up? They are pigs. They are meals on hooves. This early game is hosed because I spent landgrab money to improve a pig tile ASAP and the city still won't grow. Er, because the truffles themselves are worth much more than the meat on the truffle hogs. If you harvested truffles for a living you probably would send off any hogs that for some reason wouldn't hunt to be slaughtered for meat, simply because they otherwise would be a waste of resources, but a truffle camp is just that, not an intensive production bacon ranch.
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# ? Jul 23, 2013 10:13 |
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KingKapalone posted:A few misc. questions: Generally, settling in place is good, unless if there's a much better spot within one or two moves. (IE, sometimes you'll spawn on flatland/nonriver right beside hills/river, or one hex away from the coast, which is generally when I'd consider moving.) There isn't really a one-size-fits-all opening. Generally speaking, if I get to three functional cities (that is, not 1 pop basketcases) by turn 75 and I'm well on my way toward getting philosophy/building the NC, I think I'm doing okay. Oftentimes something like scout -> start worker -> switch to shrine at pottery -> finish worker -> settler -> archer -> settler -> caravan -> caravan accomplishes this for me, with policies taken in the Tradition tree and trying to scrounge together 340 gold to buy a granary. You should be able to buy hexes out to three rings around a city. You have to buy hexes that connect to other already owned hexes. If both of those are true and you still can't, I don't know what the issue is? The purple hex isn't random, there's a logic to it, but it isn't always what you want. There's no way to change it - if you want to prioritize certain tiles, you gotta spend gold. I used to pick a plan before I started playing, but that's because before Brave New World, if you wanted to do Culture or Science at high difficulties, you had to plan for it from the start and mold your whole gameplan around it. In BNW that's less the case.
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# ? Jul 23, 2013 11:06 |
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Basically border growth is determined based on the environment, and not based on tile usefulness. When you see multiple purple highlighted hexes, it means any one of them have an equal chance of being randomly selected, because they all are the least "difficult" tiles to expand to according to the game's scoring. This is determined by a lot of factors, from distance from the city to whether it's rough terrain, or across a river, etc. This can be frustrating because many cities will require you to spend gold early on in order to make useful because the natural border growth will select "easy" tiles that are worthless, like tundra or non-resource coastal tiles over forests or hills. Sometimes you can guide early expansion by chopping down forests in neighboring tiles. It also gets you some extra production, too.
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# ? Jul 23, 2013 11:18 |
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Can Korea sell their library and then rebuild it to get the tech boost?
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# ? Jul 23, 2013 11:29 |
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So I'm playing at king level and I'm finding the AI military a bit weak - they seem to fritter units away on pointless assaults on high defense cities etc, it succeeds at massing the force needed to take a city but more often then not fails in the execution of the attack not bombarding with artillery en-mass and suiciding non-arty units on the city assault. Does the Military AI get better with higher difficulties or does the AI just get greater and greater bonuses to production/happiness/gold etc?
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# ? Jul 23, 2013 11:46 |
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# ? May 28, 2024 07:08 |
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The Military AI stays the same throughout most difficulties. AI civs are more passive on a strategic level on lower difficulties (they may not try to assault your cities much) and field smaller armies, but the actual tactical AI is the same. It's unfortunately very lacking. The AI is terrible at warfare and can only sometimes succeed by sheer numbers.
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# ? Jul 23, 2013 11:55 |