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Lord Lambeth posted:I believe they kept it in after it was found because it was funny. With Bethesda it can really go either way.
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# ? Jul 23, 2013 01:10 |
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# ? May 9, 2024 20:28 |
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Lumberjack Bonanza posted:With Bethesda it can really go either way. Todd Howard did an interview where he said he thought it was funny, because I guess other people at Bethesda were kind of upset about the whole thing once it got out there. But I think they have patched it so that if you put an object on someone's head, they automatically move around until it falls off. So technically it's possible still, but not really.
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# ? Jul 23, 2013 02:29 |
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Pretty sure Todd Howard said that "funny" bugs were going to be left alone unless they were gamebreaking. It's why giants are still able to launch you into near earth orbit.
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# ? Jul 23, 2013 02:51 |
Polaron posted:Pretty sure Todd Howard said that "funny" bugs were going to be left alone unless they were gamebreaking. It's why giants are still able to launch you into near earth orbit. I wasn't aware that that was a bug and thought it was intentional this entire time. Giants are strong.
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# ? Jul 23, 2013 03:31 |
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Polaron posted:Pretty sure Todd Howard said that "funny" bugs were going to be left alone unless they were gamebreaking. It's why giants are still able to launch you into near earth orbit. This bug also only happens if the giants kill you with their swing, so it doesn't impact gameplay at all!
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# ? Jul 23, 2013 03:54 |
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Polaron posted:Pretty sure Todd Howard said that "funny" bugs were going to be left alone unless they were gamebreaking. It's why giants are still able to launch you into near earth orbit. I don't think it was a definite, more of a "maybe we'll keep it." Todd Howard posted:I think our favorite [user made video] really is putting the buckets on the heads. It was like day two, and we went, what? Do we fix that? Our lead programmer is pissed and wants to fix it, and I said I’m not sure we should. That’s one of those where maybe we leave it in. I know every time I've tried to do it recently the NPCs automatically move around to shake the object off their heads. I've heard other people experiencing the same thing and the wikis out there say it's been patched specifically to do this. I know they patched out at least one other funny glitch very recently (the naked couriers). And from what I understand, the real reason the giant glitch was left in was because it would actually be really complicated to fix and it doesn't affect gameplay significantly other than being weird, so Bethesda just decided it would be easier to leave it alone. Something to do with the way the game handles damage I think. You can get a similar effect yourself if you kill enemies with one really powerful hit.
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# ? Jul 23, 2013 15:18 |
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Mom, what are you doing up there? Are you okay? Oh poo poo! Do something Dad! Goddammit Dad, What are you doing!? She's above you!
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# ? Jul 23, 2013 19:05 |
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What am I looking at?
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# ? Jul 23, 2013 19:29 |
GeckoMissingo posted:What am I looking at? Start of fallout with the mom glitched up into the corner.
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# ? Jul 23, 2013 19:34 |
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In short you start fallout 3 being born but apparantly the woman giving birth to you (Catherine) is presently located in the ceiling.
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# ? Jul 23, 2013 19:34 |
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Not sure if its a glitch or its super realistic (as I've never tried it in real-life), but in GTA 4 if you are driving and you whip out the phone camera your car stops instantly. Cooouuusssin Neeeekkoooo
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# ? Jul 23, 2013 19:39 |
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I think they patched that out after The Lost and The Damned and The Ballad of Gay Tony.
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# ? Jul 23, 2013 19:47 |
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If your car stalls and won't start, calling someone on your phone lets you start it up again.
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# ? Jul 23, 2013 21:08 |
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Lumberjack Bonanza posted:With Bethesda it can really go either way. Yeah, could have sworn I tried that trick in Fallout 3. Or at least the ol' "carry item around the corner, out of sight, then add it to inventory" trick.
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# ? Jul 24, 2013 07:30 |
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Yeah in New Vegas you could fill a bucket up with ammo in one of those stores and drag it to a spot no one could see to steal it.
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# ? Jul 24, 2013 15:37 |
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Stare-Out posted:If your car stalls and won't start, calling someone on your phone lets you start it up again.
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# ? Jul 25, 2013 17:32 |
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Stare-Out posted:If your car stalls and won't start, calling someone on your phone lets you start it up again. Anyone? I always thought it was only 911.
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# ? Jul 25, 2013 20:08 |
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Coffee And Pie posted:Anyone? I always thought it was only 911.
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# ? Jul 25, 2013 20:52 |
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An attempted arrest in Sleeping Dogs: https://www.youtube.com/watch?v=HGMjfyQ_y8k
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# ? Jul 25, 2013 21:08 |
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Brother Jonathan posted:An attempted arrest in Sleeping Dogs: It's like the HKPD watched the beginning of Robocop but turned it off before the part where they said that's what you're not supposed to do.
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# ? Jul 25, 2013 22:07 |
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xoFcitcrA posted:It's like the HKPD watched the beginning of Robocop but turned it off before the part where they said that's what you're not supposed to do.
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# ? Jul 27, 2013 16:39 |
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So this isn't all that "funny," I guess, except for the context: I was playing Bioshock Infinite and it had been running flawlessly -- not a single glitch or bug at all the entire game. Then, right as I hit the point where it starts transitioning from pulp adventure to horror, as the tension is starting to really ratchet up... https://www.youtube.com/watch?v=5pqImaK3UDc
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# ? Jul 27, 2013 17:15 |
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Occultatio posted:So this isn't all that "funny," I guess, except for the context: I was playing Bioshock Infinite and it had been running flawlessly -- not a single glitch or bug at all the entire game. Then, right as I hit the point where it starts transitioning from pulp adventure to horror, as the tension is starting to really ratchet up... Elizabeth just really wanted to find you some cash.
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# ? Jul 27, 2013 21:31 |
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In Just Cause 2 multiplayer, a server added "super boost" and broke the physics engine: https://www.youtube.com/watch?v=KvSIhKC8DHM
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# ? Jul 28, 2013 00:32 |
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Brother Jonathan posted:In Just Cause 2 multiplayer, a server added "super boost" and broke the physics engine: I liked the drifting bus at around 4:40. Also the landships.
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# ? Jul 28, 2013 01:13 |
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StandardVC10 posted:I liked the drifting bus at around 4:40. Also the landships. My personal favourite was the flying tractor. The one that had the doors flapping like tiny little wings.
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# ? Jul 28, 2013 03:11 |
My favorite part was the bit where the boost was set so high that every time the dude hit it his speed overflowed and he flew backwards.
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# ? Jul 28, 2013 03:52 |
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Slime posted:My personal favourite was the flying tractor. The one that had the doors flapping like tiny little wings. Ditto http://i.minus.com/ibuD569OXUVlyW.gif (7+ mb)
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# ? Jul 28, 2013 04:11 |
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Sorry for the lovely quality, I had no capture card when I got this. On Fallout 3, if you put bodies in doorways and repeatedly open and close the door on them eventually they just kinda.. go a bit weird. No idea what led me to this discovery but I was glad to find it because I pissed myself laughing at it. https://www.youtube.com/watch?v=LToxFKXJZPM
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# ? Jul 28, 2013 04:16 |
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Brother Jonathan posted:In Just Cause 2 multiplayer, a server added "super boost" and broke the physics engine: I love it when the person who edits the video takes the time to add in highly complementary music to a montage. -- Skyrim again, but it's an example of a kind of quirk I really enjoy: the game doing something awkward to fulfill a very basic request because something else is going wrong. I mean, hey, why wouldn't an enemy want to keep a constant eye on you? http://www.youtube.com/watch?v=sEgbZf_y94k
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# ? Jul 28, 2013 09:39 |
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Gotta Wear Shades posted:Skyrim again, but it's an example of a kind of quirk I really enjoy: the game doing something awkward to fulfill a very basic request because something else is going wrong. I mean, hey, why wouldn't an enemy want to keep a constant eye on you? I wonder why something like that couldn't work in Fallout 3/NV. I constantly tried to get people's heads all screwy when they were talking to me, and I could move around. From the same channel: Arma 2: https://www.youtube.com/watch?v=LF10oGaT8yg
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# ? Jul 28, 2013 10:58 |
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Gotta Wear Shades posted:Skyrim again, but it's an example of a kind of quirk I really enjoy: the game doing something awkward to fulfill a very basic request because something else is going wrong. I mean, hey, why wouldn't an enemy want to keep a constant eye on you? Must be related to this dog: https://www.youtube.com/watch?v=CHw1qhY9KbI
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# ? Jul 28, 2013 12:37 |
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It was the most fabulous battle.
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# ? Jul 28, 2013 14:09 |
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The speedrun thread seems more about live/published speedruns, and it's the glitch that's relevant here. There's a new TAS submission for Yoshi's Island, and the glitch it uses is pretty crazy: https://www.youtube.com/watch?v=nFLbk8QlQw8 link to above youtube video Rough explanation if you don't want to read through the submission description jargon: when you take an egg from a rat while it's in the air and then despawn it by moving far offscreen before it lands and "realizes" you have taken the egg, you now have a nothingness glitch in your egg inventory. When you complete a level, it has to check what to do with your eggs/keys/other items, but if you have a glitch there, you jump to a place in memory based on something (I think they can get it to be Yoshi's x-coordinate). The problem is that the x-coordinate of the goal ring isn't in the right place, so the glitch uses a shyguy to somehow alter the tongue-ability of the goal, to mess up the scrolling, so that when the goal resets, Yoshi has the right coordinate to jump to controller input, which can be used to end the game immediately.
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# ? Jul 28, 2013 18:12 |
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Nah, the speedrun thread is for all speedrun-related discussions (especially neat new tricks and glitches). Feel free to post stuff like that in there.
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# ? Jul 28, 2013 18:54 |
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trunkwontopen posted:I wonder why something like that couldn't work in Fallout 3/NV. I constantly tried to get people's heads all screwy when they were talking to me, and I could move around. I don't know, Fallout New Vegas has some pretty screwy head stuff going on. Dragon Age does it better though.
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# ? Jul 28, 2013 21:38 |
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http://dwarffortresswiki.org/index.php/Planepacked More Dwarf Fortress shenanigans: this one dwarf goes crazy and spends a year to create an artifact whose description is multiple pages long containing what would appear to be the entire history of the world in which it was created, is made up of 14 different materials, and contains 73 different images of itself.
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# ? Aug 1, 2013 22:01 |
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Watson! posted:http://dwarffortresswiki.org/index.php/Planepacked This confirms two theories I have about Dwarf Fortress: it is more fun reading about it than playing it, and that the bugs are more interesting than the things that work.
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# ? Aug 1, 2013 22:43 |
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Similar to the Lucian Lachance glitch where he's standing on his horse, but this one is much more mysterious to me since it's the main character in sleeping dogs and a motorcycle: https://www.youtube.com/watch?v=kLO4S1MWZNs
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# ? Aug 2, 2013 03:43 |
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# ? May 9, 2024 20:28 |
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I've got a picture of it on my computer at home, but I was playing Diablo 2 once and had a glitch with my Assassin. The class gimmick is that you have combo moves that build to a finisher - you use the combo move several times to build up charges, then get a bigger finishing effect based on how many you've stored up. One of my abilities was just supposed to make a small explosion and cause some area effect damage, but it bugged out and each level of the skill increased the area of effect seemingly exponentially, which meant every finisher caused the entire screen to explode in a massive firestorm, killing enemies two screens away and basically earning me a level every time I unleashed it.
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# ? Aug 2, 2013 12:31 |