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Mr. Pumroy posted:As Austria, a city state gifted me a Merchant of Venice. Which was nice because it saved me the money for diplomatic marriage. I just won my very first game of Emperor Huge... with Space Victory as Austria. It's an excellent civ and I'm finally ready to move into Immortal Duel!
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# ? Jul 27, 2013 20:09 |
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# ? May 29, 2024 18:26 |
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I haven't managed to win a science victory yet and I've won with seven different civs since BNW hit. It just comes so friggin late in the game compared to Diplomatic/Cultural/Domination victories, and it's probably the least interesting victory type at this point. If you're building a spaceship you're likely able to crank out some Giant Death Robots and XCOM Squads to obliterate the rest of the world.
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# ? Jul 27, 2013 20:13 |
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Brannock posted:If you're building a spaceship you're likely able to crank out some Giant Death Robots and XCOM Squads to obliterate the rest of the world. Yeah, if you're like me though you don't care. I view wars in civ 5 as kind of exploity. The AI simply can't handle it so I avoid doing it because I feel like I'm cheesing the game. I start every game looking to get a culture victory. If I'm unable to do that I fall into a science victory plan.
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# ? Jul 27, 2013 20:21 |
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Brannock posted:I haven't managed to win a science victory yet and I've won with seven different civs since BNW hit. It just comes so friggin late in the game compared to Diplomatic/Cultural/Domination victories, and it's probably the least interesting victory type at this point. It's tricky because the spectrum of technologies you need to pull off a science victory means you basically have to research every single tech before the Information Age (unlike any other victory type where you can afford to put off techs). Tack on the fact that a Diplomatic Victory is practically always enabled well before you have all the techs for a Science win (because having any ONE of the several techs needed means that the World Congress is pushed into Modern Era) basically makes a science win a very defensive, guaranteed late-game victory involving a lot of waiting to clean up techs in the late stages. EDIT: Not to mention the new science penalty for ICS, which basically ensures that warring for any reason is a bad idea if going for a science win in BNW. ComradeCosmobot fucked around with this message at 20:27 on Jul 27, 2013 |
# ? Jul 27, 2013 20:23 |
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Ervin K posted:I think most people just go with the flow, only experienced players plan their gameplay ahead. However, the civilization you choose will certainly have a lot of influence on which direction you go. If you're Venice, for example, you probably won't be dominating anybody. Venice is amazing for domination victories, actually. So much trade route money, combined with Autocracy's cheaper unit purchasing, commerce's cheaper purchasing and big ben means you can just materialize experienced armies out of thin air on command.
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# ? Jul 27, 2013 20:33 |
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Ervin K posted:I think most people just go with the flow, only experienced players plan their gameplay ahead. However, the civilization you choose will certainly have a lot of influence on which direction you go. If you're Venice, for example, you probably won't be dominating anybody. Venice is strong at any victory. When you make as much cash as it does, being stuck with one city is irrelevant. By mid-game you could be buying a unit every turn.
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# ? Jul 27, 2013 20:33 |
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So here is my report from a test game RE: The Wat + University stacking bug with Siam. Let me just say before I start that if Siam abuse this bug, they are the best civ in the game for science by far, so I think you can tell what's coming! Here is my city before any improvements, 36.5 science. Here is my city with a Wat only, 50 science. And with a Wat + University, 67.6 science. Before free thought, city has 69.1 science. After free though 74.9 science. So all the wat and university bonuses do stack, except for the free thought 17% bonus which only seems to use one of them. And yeah, you can get a jungle tile with 2f, 3g, 5 science and 1 culture...which is of course then subject to an additional 33% modifier!
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# ? Jul 27, 2013 20:38 |
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Jolan posted:I'm currently playing a game on a Mac, and it seems Writer and Musician specialists don't get the +1 Production from Statue of Liberty (but the Artists do, and they all get the +2 Science from Secularism). Could someone check if this is also the case in Windows? This is what it does in my game on windows, yes. I always thought it was strange but I'm guessing it's because GWAM don't really count as "specialists?" But if I remember correctly they get the science bonus from the rationalism policy, so maybe that's not it...
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# ? Jul 27, 2013 20:40 |
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A Tartan Tory posted:So all the wat and university bonuses do stack, except for the free thought 17% bonus which only seems to use one of them. And yeah, you can get a jungle tile with 2f, 3g, 5 science and 1 culture...which is of course then subject to an additional 33% modifier! I really feel the need to drop this bomb on my friends in a multiplayer game. It's glorious, if a bit exploity.
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# ? Jul 27, 2013 20:50 |
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Gee, game, thanks for the luxury resource.
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# ? Jul 27, 2013 20:55 |
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Maybe you can idle a worker near there and let another civ settle next to the mountain and hope that its borders snap the worker to that tile
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# ? Jul 27, 2013 20:57 |
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Clearly this is a subtle signal that you should have been playing Carthage instead
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# ? Jul 27, 2013 21:14 |
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RagnarokAngel posted:Am I the only one who thinks the Courthouse is an odd building choice for what it does? I assume It's implying it helps prosecute "Dissidents" but this isn't really the first purpose I imagine it for. It makes sense. The weird part to me is that it's their only purpose. You never need (Nor can you build) courthouses in cities you settle yourself, which is bizarre.
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# ? Jul 27, 2013 22:00 |
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A Tartan Tory posted:So all the wat and university bonuses do stack, except for the free thought 17% bonus which only seems to use one of them. And yeah, you can get a jungle tile with 2f, 3g, 5 science and 1 culture...which is of course then subject to an additional 33% modifier! Not to mention 2 extra scientist slots for even faster great scientist production.
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# ? Jul 27, 2013 22:03 |
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thehumandignity posted:It makes sense. The weird part to me is that it's their only purpose. You never need (Nor can you build) courthouses in cities you settle yourself, which is bizarre. Yeah that's what gets me. I think they should just scrap the courthouse idea entirely, and let the unhappiness wear off instead. The courthouse mechanic ultimately translates to "here's a building to offset some unhappiness that has been arbitrarily incurred, of course you're going to build it, so I guess really it's just a production/gold cost" (edit: i suppose the resistance is supposed to encapsulate the "wearing off" bit, but it's still hamfisted when you have to follow it up with a courthouse. then again, i guess courthouses tie in to some of the social policies) Btw, if someone courthouses a city and then sells it to you, do you get the courthouse? And does its effect apply to your newly acquired city?
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# ? Jul 27, 2013 22:14 |
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This certainly is a promising start. No need to reroll, either! Atilla on King, Standard, Continents, standard start. If anyone wants the save file, let me know.
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# ? Jul 27, 2013 22:30 |
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I'm not sure that Korea's UA works properly... I think it only works with certain Wonders. Just finished an (unintentionally) OCC diplomatic win with Korea where I only got science bonuses for I'd say about half the Wonders I built, and I built a loving lot. Citizen Management is pretty hosed up right now too. Default focus will always fill your Artist/Writer/Musician Guilds as long as you still have a reasonable supply of food. Great Person focus seems to be the exact same as Default focus, even if you have like a dozen Specialist slots available and enough food for them all. If I want engineer/scientist/merchant specialists I typically have to go and manually assign them myself. I still haven't been able to make good use of Piety. The policies are heavily skewed towards a wide empire, and I favor tall in my play. On top of that, fully half of the AIs beeline Reformation and you're left with the scraps if you don't beeline Reformation yourself. Speaking of religion, I've lost my taste for a lot of the founder beliefs (Ceremonial Burial, Tithe, etc) that I used to exclusively pick up in G&K. I normally default to Papal Primacy now, which ends up saving me thousands of gold in diplomacy. The other founder beliefs are too marginal now with them being tied to # of followers and with how viciously the AI will compete for religion now. I'm not sure on the exact numbers of Interfaith Dialogue but I suspect it could end up being a good conversion engine for Faith -> Science if you're willing to micromanage missionaries for most of a game. Religious Unity ends up being pretty nice along with Treaty Organization if you're headed Freedom, but Religious Text is typically my go-to still. Itinerant Preachers isn't as important now with better availability of missionaries and religions spreading through trade routes. Missionary Zeal and Holy Order are meh - Messiah is probably the best pick of the three. Reliquary is just far too weak to be worth it, if it was 100 or 150 faith then I'd give it serious consideration. Pagodas and Mosques need some number tweaks to make them actually interesting. Monasteries and Cathedrals are in a good spot.
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# ? Jul 27, 2013 22:34 |
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Brannock posted:I'm not sure that Korea's UA works properly... I think it only works with certain Wonders. Just finished an (unintentionally) OCC diplomatic win with Korea where I only got science bonuses for I'd say about half the Wonders I built, and I built a loving lot. Pagodas are great for going wide unless they changed something, a free 2 happiness in every city is great.
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# ? Jul 27, 2013 22:36 |
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uPen posted:Pagodas are great for going wide unless they changed something, a free 2 happiness in every city is great. That doesn't make them interesting.
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# ? Jul 27, 2013 22:40 |
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Brannock posted:I'm not sure that Korea's UA works properly... I think it only works with certain Wonders. Just finished an (unintentionally) OCC diplomatic win with Korea where I only got science bonuses for I'd say about half the Wonders I built, and I built a loving lot. It's only science wonders/buildings that give the boost.
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# ? Jul 27, 2013 22:55 |
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What the heck counts as a science wonder? Great library, national college (?? I think it's only world wonders), hubble, and porcelain tower?
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# ? Jul 27, 2013 23:01 |
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Holy poo poo, my latest game as Siam has gotten me 4 city spots next to mountains filled to the brim with jungle and bananas! Oh and my capital has desert in it, for desert folklore.
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# ? Jul 27, 2013 23:14 |
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Lol my archeologist just "dug up" some bullets from a fight that happened about 10 turns ago.
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# ? Jul 27, 2013 23:17 |
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A Tartan Tory posted:Holy poo poo, my latest game as Siam has gotten me 4 city spots next to mountains filled to the brim with jungle and bananas! I guess Oxford University and the International Space Station (from the World Congress) as well?
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# ? Jul 27, 2013 23:20 |
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Vengarr posted:It's only science wonders/buildings that give the boost. drat it, I read it as "science buildings, and wonders" not "science {buildings and wonders}".
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# ? Jul 27, 2013 23:22 |
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Brannock posted:That doesn't make them interesting. I honestly like where Mosques are, it's a shitload of faith. I can see why it would seem boring but Mosques + Holy Warriors (which i can nab surprisingly often) really captures the Crusader feel (a little ironically). KKKlean Energy posted:Lol my archeologist just "dug up" some bullets from a fight that happened about 10 turns ago. This is totally reasonable It's only really funny if get critical things wrong, like the wrong civilizations or the wrong year. Tulip fucked around with this message at 23:24 on Jul 27, 2013 |
# ? Jul 27, 2013 23:22 |
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KKKlean Energy posted:Lol my archeologist just "dug up" some bullets from a fight that happened about 10 turns ago. I hate that other civs archeologists can come in to my borders and destroy my improvements. Who the gently caress lets them do that.
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# ? Jul 27, 2013 23:22 |
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Bashez posted:I hate that other civs archeologists can come in to my borders and destroy my improvements. Who the gently caress lets them do that. Yeah I just chopped an Incan jungle to get those bullets. Where's your science now
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# ? Jul 27, 2013 23:30 |
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Bashez posted:I hate that other civs archeologists can come in to my borders and destroy my improvements. Who the gently caress lets them do that. This is why I dig up the sites in my territory ASAP and have workers standing by to fix things. Actually would stationing workers on top of sites prevent other archaeologists from digging them?
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# ? Jul 27, 2013 23:49 |
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Super Jay Mann posted:Actually would stationing workers on top of sites prevent other archaeologists from digging them? Any unit, other civ's units cannot stand on one of your units.
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# ? Jul 27, 2013 23:56 |
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I've got two Stone but a handful of desert tiles around my capital. Do I take Desert Folklore or Stone Circles? I can't take this!!
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# ? Jul 28, 2013 00:44 |
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Half of Dracula posted:I've got two Stone but a handful of desert tiles around my capital. Do I take Desert Folklore or Stone Circles? I can't take this!! Are the desert tiles floodplains or hills? If yes take Desert Folklore, if no take stone circles. You're not going to work bare desert tiles for a long time so the bonus faith would go to waste during the time you most need it.
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# ? Jul 28, 2013 00:46 |
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Half of Dracula posted:I've got two Stone but a handful of desert tiles around my capital. Do I take Desert Folklore or Stone Circles? I can't take this!! More importantly, are there stone or desert tiles around not your capital?
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# ? Jul 28, 2013 00:47 |
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I've only played a few games of G&K/BNW but I am having a really hard time figuring out the ideal ways to win conquest victories. The last one I tried I ended up running out of time cause I had to spend a large portion of the game crossing an ocean to get to the continent with the rest of the people on it. What's the best conquest strategy for getting an army across an ocean?
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# ? Jul 28, 2013 00:53 |
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Here's the sand: There's only one other spot with a couple of Stone, and more places to settle based along those floodplains, so I'll probably go with Folklore.
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# ? Jul 28, 2013 00:59 |
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Half of Dracula posted:Here's the sand: Go Desert folklore. e: I do like that you described that as a handful of desert.
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# ? Jul 28, 2013 01:00 |
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Half of Dracula posted:Here's the sand: That absolutely looks like a folklore spot to me, no contest. You'll likely be working all those flood plains you can and that oasis for most of the game. And if you ever decide to plop another city down further in the desert, it will be a huge faith generator. Coeurl Marx fucked around with this message at 01:09 on Jul 28, 2013 |
# ? Jul 28, 2013 01:06 |
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Is there a website or something that works as a reference to see all the things that interact with a certain resource in Civ? Like, say I start out with a shitload of deserts near me, I can look up all the things that take advantage of or interact with deserts?
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# ? Jul 28, 2013 01:10 |
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It's time for ! Yes, I have desert folklore and Petra in my capital city. Warrior will be my last city spot to fill when I have enough happiness.
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# ? Jul 28, 2013 02:32 |
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# ? May 29, 2024 18:26 |
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Half of Dracula posted:Here's the sand: That's nine workable faith tiles with desert folklore (assuming your city is on a desert) and there's another good site to the east with many more. Definitely Desert Folklore, that's a no brainer. If it's feasible, try to rush for Petra and get it in a city to the east by all of those desert hills. Even if you don't nab it, there's still a good spot to settle somewhere over there, probably between the rivers. You'll be rolling in Desert Folklore faith.
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# ? Jul 28, 2013 02:41 |