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turboraton
Aug 28, 2011

Mr. Pumroy posted:

As Austria, a city state gifted me a Merchant of Venice. Which was nice because it saved me the money for diplomatic marriage.

Austria is fun in BNW. The cofeehouse UB on top of all the other ways to generate great people via world congress and such makes them a gp machine. And with trade routes you can use diplomatic marriages like Vienna uses their merchant: find a city-state that's in the crossroads of a whole bunch of different civs and use it as a trading hub for massive gold.

I just won my very first game of Emperor Huge... with Space Victory as Austria. It's an excellent civ and I'm finally ready to move into Immortal Duel!

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Brannock
Feb 9, 2006

by exmarx
Fallen Rib
I haven't managed to win a science victory yet and I've won with seven different civs since BNW hit. It just comes so friggin late in the game compared to Diplomatic/Cultural/Domination victories, and it's probably the least interesting victory type at this point.

If you're building a spaceship you're likely able to crank out some Giant Death Robots and XCOM Squads to obliterate the rest of the world.

Bashez
Jul 19, 2004

:10bux:

Brannock posted:

If you're building a spaceship you're likely able to crank out some Giant Death Robots and XCOM Squads to obliterate the rest of the world.

Yeah, if you're like me though you don't care. I view wars in civ 5 as kind of exploity. The AI simply can't handle it so I avoid doing it because I feel like I'm cheesing the game.

I start every game looking to get a culture victory. If I'm unable to do that I fall into a science victory plan.

ComradeCosmobot
Dec 4, 2004

USPOL July

Brannock posted:

I haven't managed to win a science victory yet and I've won with seven different civs since BNW hit. It just comes so friggin late in the game compared to Diplomatic/Cultural/Domination victories, and it's probably the least interesting victory type at this point.

If you're building a spaceship you're likely able to crank out some Giant Death Robots and XCOM Squads to obliterate the rest of the world.

It's tricky because the spectrum of technologies you need to pull off a science victory means you basically have to research every single tech before the Information Age (unlike any other victory type where you can afford to put off techs). Tack on the fact that a Diplomatic Victory is practically always enabled well before you have all the techs for a Science win (because having any ONE of the several techs needed means that the World Congress is pushed into Modern Era) basically makes a science win a very defensive, guaranteed late-game victory involving a lot of waiting to clean up techs in the late stages.

EDIT: Not to mention the new science penalty for ICS, which basically ensures that warring for any reason is a bad idea if going for a science win in BNW.

ComradeCosmobot fucked around with this message at 20:27 on Jul 27, 2013

Dr. Video Games 0031
Jul 17, 2004

Ervin K posted:

I think most people just go with the flow, only experienced players plan their gameplay ahead. However, the civilization you choose will certainly have a lot of influence on which direction you go. If you're Venice, for example, you probably won't be dominating anybody.

Venice is amazing for domination victories, actually. So much trade route money, combined with Autocracy's cheaper unit purchasing, commerce's cheaper purchasing and big ben means you can just materialize experienced armies out of thin air on command.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.

Ervin K posted:

I think most people just go with the flow, only experienced players plan their gameplay ahead. However, the civilization you choose will certainly have a lot of influence on which direction you go. If you're Venice, for example, you probably won't be dominating anybody.

Venice is strong at any victory. When you make as much cash as it does, being stuck with one city is irrelevant. By mid-game you could be buying a unit every turn.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!
So here is my report from a test game RE: The Wat + University stacking bug with Siam. Let me just say before I start that if Siam abuse this bug, they are the best civ in the game for science by far, so I think you can tell what's coming!



Here is my city before any improvements, 36.5 science.



Here is my city with a Wat only, 50 science.



And with a Wat + University, 67.6 science.



Before free thought, city has 69.1 science.



After free though 74.9 science.

So all the wat and university bonuses do stack, except for the free thought 17% bonus which only seems to use one of them. And yeah, you can get a jungle tile with 2f, 3g, 5 science and 1 culture...which is of course then subject to an additional 33% modifier! :stare:

Gone Fashing
Aug 4, 2004

KEEP POSTIN
I'M STILL LAFFIN

Jolan posted:

I'm currently playing a game on a Mac, and it seems Writer and Musician specialists don't get the +1 Production from Statue of Liberty (but the Artists do, and they all get the +2 Science from Secularism). Could someone check if this is also the case in Windows?

This is what it does in my game on windows, yes. I always thought it was strange but I'm guessing it's because GWAM don't really count as "specialists?" But if I remember correctly they get the science bonus from the rationalism policy, so maybe that's not it...

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

A Tartan Tory posted:

So all the wat and university bonuses do stack, except for the free thought 17% bonus which only seems to use one of them. And yeah, you can get a jungle tile with 2f, 3g, 5 science and 1 culture...which is of course then subject to an additional 33% modifier! :stare:

I really feel the need to drop this bomb on my friends in a multiplayer game. It's glorious, if a bit exploity.

Varjon
Oct 9, 2012

Comrades, I am discover LSD!
Gee, game, thanks for the luxury resource.

Mr. Pumroy
May 20, 2001

Maybe you can idle a worker near there and let another civ settle next to the mountain and hope that its borders snap the worker to that tile :haw:

Super Jay Mann
Nov 6, 2008

Clearly this is a subtle signal that you should have been playing Carthage instead :colbert:

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

RagnarokAngel posted:

Am I the only one who thinks the Courthouse is an odd building choice for what it does? I assume It's implying it helps prosecute "Dissidents" but this isn't really the first purpose I imagine it for.

It makes sense. The weird part to me is that it's their only purpose. You never need (Nor can you build) courthouses in cities you settle yourself, which is bizarre.

cerious
Aug 18, 2010

:dukedog:

A Tartan Tory posted:

So all the wat and university bonuses do stack, except for the free thought 17% bonus which only seems to use one of them. And yeah, you can get a jungle tile with 2f, 3g, 5 science and 1 culture...which is of course then subject to an additional 33% modifier! :stare:

Not to mention 2 extra scientist slots for even faster great scientist production.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

thehumandignity posted:

It makes sense. The weird part to me is that it's their only purpose. You never need (Nor can you build) courthouses in cities you settle yourself, which is bizarre.

Yeah that's what gets me.

I think they should just scrap the courthouse idea entirely, and let the unhappiness wear off instead. The courthouse mechanic ultimately translates to "here's a building to offset some unhappiness that has been arbitrarily incurred, of course you're going to build it, so I guess really it's just a production/gold cost" (edit: i suppose the resistance is supposed to encapsulate the "wearing off" bit, but it's still hamfisted when you have to follow it up with a courthouse. then again, i guess courthouses tie in to some of the social policies)

Btw, if someone courthouses a city and then sells it to you, do you get the courthouse? And does its effect apply to your newly acquired city?

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

This certainly is a promising start. No need to reroll, either!



Atilla on King, Standard, Continents, standard start. If anyone wants the save file, let me know.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib
I'm not sure that Korea's UA works properly... I think it only works with certain Wonders. Just finished an (unintentionally) OCC diplomatic win with Korea where I only got science bonuses for I'd say about half the Wonders I built, and I built a loving lot.

Citizen Management is pretty hosed up right now too. Default focus will always fill your Artist/Writer/Musician Guilds as long as you still have a reasonable supply of food. Great Person focus seems to be the exact same as Default focus, even if you have like a dozen Specialist slots available and enough food for them all. If I want engineer/scientist/merchant specialists I typically have to go and manually assign them myself.

I still haven't been able to make good use of Piety. The policies are heavily skewed towards a wide empire, and I favor tall in my play. On top of that, fully half of the AIs beeline Reformation and you're left with the scraps if you don't beeline Reformation yourself.

Speaking of religion, I've lost my taste for a lot of the founder beliefs (Ceremonial Burial, Tithe, etc) that I used to exclusively pick up in G&K. I normally default to Papal Primacy now, which ends up saving me thousands of gold in diplomacy. The other founder beliefs are too marginal now with them being tied to # of followers and with how viciously the AI will compete for religion now. I'm not sure on the exact numbers of Interfaith Dialogue but I suspect it could end up being a good conversion engine for Faith -> Science if you're willing to micromanage missionaries for most of a game.

Religious Unity ends up being pretty nice along with Treaty Organization if you're headed Freedom, but Religious Text is typically my go-to still. Itinerant Preachers isn't as important now with better availability of missionaries and religions spreading through trade routes. Missionary Zeal and Holy Order are meh - Messiah is probably the best pick of the three. Reliquary is just far too weak to be worth it, if it was 100 or 150 faith then I'd give it serious consideration.

Pagodas and Mosques need some number tweaks to make them actually interesting. Monasteries and Cathedrals are in a good spot.

uPen
Jan 25, 2010

Zu Rodina!

Brannock posted:

I'm not sure that Korea's UA works properly... I think it only works with certain Wonders. Just finished an (unintentionally) OCC diplomatic win with Korea where I only got science bonuses for I'd say about half the Wonders I built, and I built a loving lot.

Citizen Management is pretty hosed up right now too. Default focus will always fill your Artist/Writer/Musician Guilds as long as you still have a reasonable supply of food. Great Person focus seems to be the exact same as Default focus, even if you have like a dozen Specialist slots available and enough food for them all. If I want engineer/scientist/merchant specialists I typically have to go and manually assign them myself.

I still haven't been able to make good use of Piety. The policies are heavily skewed towards a wide empire, and I favor tall in my play. On top of that, fully half of the AIs beeline Reformation and you're left with the scraps if you don't beeline Reformation yourself.

Speaking of religion, I've lost my taste for a lot of the founder beliefs (Ceremonial Burial, Tithe, etc) that I used to exclusively pick up in G&K. I normally default to Papal Primacy now, which ends up saving me thousands of gold in diplomacy. The other founder beliefs are too marginal now with them being tied to # of followers and with how viciously the AI will compete for religion now. I'm not sure on the exact numbers of Interfaith Dialogue but I suspect it could end up being a good conversion engine for Faith -> Science if you're willing to micromanage missionaries for most of a game.

Religious Unity ends up being pretty nice along with Treaty Organization if you're headed Freedom, but Religious Text is typically my go-to still. Itinerant Preachers isn't as important now with better availability of missionaries and religions spreading through trade routes. Missionary Zeal and Holy Order are meh - Messiah is probably the best pick of the three. Reliquary is just far too weak to be worth it, if it was 100 or 150 faith then I'd give it serious consideration.

Pagodas and Mosques need some number tweaks to make them actually interesting. Monasteries and Cathedrals are in a good spot.

Pagodas are great for going wide unless they changed something, a free 2 happiness in every city is great.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib

uPen posted:

Pagodas are great for going wide unless they changed something, a free 2 happiness in every city is great.

That doesn't make them interesting.

Vengarr
Jun 17, 2010

Smashed before noon

Brannock posted:

I'm not sure that Korea's UA works properly... I think it only works with certain Wonders. Just finished an (unintentionally) OCC diplomatic win with Korea where I only got science bonuses for I'd say about half the Wonders I built, and I built a loving lot.

It's only science wonders/buildings that give the boost.

Varjon
Oct 9, 2012

Comrades, I am discover LSD!
What the heck counts as a science wonder? Great library, national college (?? I think it's only world wonders), hubble, and porcelain tower?

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!
Holy poo poo, my latest game as Siam has gotten me 4 city spots next to mountains filled to the brim with jungle and bananas!

Oh and my capital has desert in it, for desert folklore. :psyduck:

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Lol my archeologist just "dug up" some bullets from a fight that happened about 10 turns ago.

JayMax
Jun 14, 2007

Hard-nosed gentleman

A Tartan Tory posted:

Holy poo poo, my latest game as Siam has gotten me 4 city spots next to mountains filled to the brim with jungle and bananas!

Oh and my capital has desert in it, for desert folklore. :psyduck:

I guess Oxford University and the International Space Station (from the World Congress) as well?

Brannock
Feb 9, 2006

by exmarx
Fallen Rib

Vengarr posted:

It's only science wonders/buildings that give the boost.

drat it, I read it as "science buildings, and wonders" not "science {buildings and wonders}".

Tulip
Jun 3, 2008

yeah thats pretty good


Brannock posted:

That doesn't make them interesting.

I honestly like where Mosques are, it's a shitload of faith. I can see why it would seem boring but Mosques + Holy Warriors (which i can nab surprisingly often) really captures the Crusader feel (a little ironically).

KKKlean Energy posted:

Lol my archeologist just "dug up" some bullets from a fight that happened about 10 turns ago.

This is totally reasonable :colbert:

It's only really funny if get critical things wrong, like the wrong civilizations or the wrong year.

Tulip fucked around with this message at 23:24 on Jul 27, 2013

Bashez
Jul 19, 2004

:10bux:

KKKlean Energy posted:

Lol my archeologist just "dug up" some bullets from a fight that happened about 10 turns ago.

I hate that other civs archeologists can come in to my borders and destroy my improvements. Who the gently caress lets them do that.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Bashez posted:

I hate that other civs archeologists can come in to my borders and destroy my improvements. Who the gently caress lets them do that.

Yeah I just chopped an Incan jungle to get those bullets. Where's your science now :smug:

Super Jay Mann
Nov 6, 2008

Bashez posted:

I hate that other civs archeologists can come in to my borders and destroy my improvements. Who the gently caress lets them do that.

This is why I dig up the sites in my territory ASAP and have workers standing by to fix things.

Actually would stationing workers on top of sites prevent other archaeologists from digging them?

Periodiko
Jan 30, 2005
Uh.

Super Jay Mann posted:

Actually would stationing workers on top of sites prevent other archaeologists from digging them?

Any unit, other civ's units cannot stand on one of your units.

Half of Dracula
Oct 24, 2008

Perhaps the same could be
I've got two Stone but a handful of desert tiles around my capital. Do I take Desert Folklore or Stone Circles? I can't take this!!

uPen
Jan 25, 2010

Zu Rodina!

Half of Dracula posted:

I've got two Stone but a handful of desert tiles around my capital. Do I take Desert Folklore or Stone Circles? I can't take this!!

Are the desert tiles floodplains or hills? If yes take Desert Folklore, if no take stone circles. You're not going to work bare desert tiles for a long time so the bonus faith would go to waste during the time you most need it.

Bashez
Jul 19, 2004

:10bux:

Half of Dracula posted:

I've got two Stone but a handful of desert tiles around my capital. Do I take Desert Folklore or Stone Circles? I can't take this!!

More importantly, are there stone or desert tiles around not your capital?

cams
Mar 28, 2003


I've only played a few games of G&K/BNW but I am having a really hard time figuring out the ideal ways to win conquest victories. The last one I tried I ended up running out of time cause I had to spend a large portion of the game crossing an ocean to get to the continent with the rest of the people on it. What's the best conquest strategy for getting an army across an ocean?

Half of Dracula
Oct 24, 2008

Perhaps the same could be
Here's the sand:


There's only one other spot with a couple of Stone, and more places to settle based along those floodplains, so I'll probably go with Folklore.

uPen
Jan 25, 2010

Zu Rodina!

Half of Dracula posted:

Here's the sand:


There's only one other spot with a couple of Stone, and more places to settle based along those floodplains, so I'll probably go with Folklore.

Go Desert folklore.

e: I do like that you described that as a handful of desert.

Coeurl Marx
Oct 9, 2012

Lipstick Apathy

Half of Dracula posted:

Here's the sand:


There's only one other spot with a couple of Stone, and more places to settle based along those floodplains, so I'll probably go with Folklore.

That absolutely looks like a folklore spot to me, no contest. You'll likely be working all those flood plains you can and that oasis for most of the game. And if you ever decide to plop another city down further in the desert, it will be a huge faith generator.

Coeurl Marx fucked around with this message at 01:09 on Jul 28, 2013

cams
Mar 28, 2003


Is there a website or something that works as a reference to see all the things that interact with a certain resource in Civ? Like, say I start out with a shitload of deserts near me, I can look up all the things that take advantage of or interact with deserts?

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!
It's time for :science:!



Yes, I have desert folklore and Petra in my capital city. Warrior will be my last city spot to fill when I have enough happiness.

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Dr. Video Games 0031
Jul 17, 2004

Half of Dracula posted:

Here's the sand:


There's only one other spot with a couple of Stone, and more places to settle based along those floodplains, so I'll probably go with Folklore.

That's nine workable faith tiles with desert folklore (assuming your city is on a desert) and there's another good site to the east with many more. Definitely Desert Folklore, that's a no brainer. If it's feasible, try to rush for Petra and get it in a city to the east by all of those desert hills. Even if you don't nab it, there's still a good spot to settle somewhere over there, probably between the rivers. You'll be rolling in Desert Folklore faith.

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