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Enzenx
Dec 27, 2011

Half of Dracula posted:

Here's the sand:


There's only one other spot with a couple of Stone, and more places to settle based along those floodplains, so I'll probably go with Folklore.

Desert folklore for sure. Also I'd grab Holy Warriors for your religion since that will let you poo poo out a faith bought military while using your cities production to build all the various things they need to get up to speed.

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neurobasalmedium
Sep 12, 2012
Ok I'm bad at this game. I know the whole strategy of getting a few good units to hold off attacks, but I always get rolled over in a lot of my games. Last game I was Morocco and around turn 100 I had Attila declare war on me (we were friends before) and he stopped my capital and my other city shortly after (we each had 2). It always happens around the classical era. How do you guys get your units upgraded so high? Do you turn off the 2-level barbarian limit or fight another civ? For my archers I usually go 1 damage upgrade and cover for my two barbarian upgrades and then they sit at that.

If I try to build more than say 4-5 units my gold is going negative and I'm behind on building up my cities. Are there some key points of building your civ I'm missing? Do you guys try builds like 'second city by turn x'? I can never seem to balance economy with getting enough military units to fight off invaders. Sometimes I'm fine with no one attacking me and then I usually tech way faster than everyone else and it gets easy If I can get to Medieval or Renaissance.

Grocer Goodwill
Jul 17, 2003

Not just one kind of bread, but a whole variety.
Am I the only one who plays this game on standard sized maps at standard game speed? What's the draw of 1000-turn games?

neurobasalmedium
Sep 12, 2012
There is more chance to use the tech era that you like. You end up exploring more of the map before technology gets more advanced. Also it makes combat take a more prominent role in the game when it takes more time to replace lost units.

turboraton
Aug 28, 2011

Grocer Goodwill posted:

Am I the only one who plays this game on standard sized maps at standard game speed? What's the draw of 1000-turn games?

Not only that, I never reroll a map until I lose and have "Random Map Type". I won one Emperor game without ocean as Carthage.

Away all Goats
Jul 5, 2005

Goose's rebellion

Grocer Goodwill posted:

Am I the only one who plays this game on standard sized maps at standard game speed? What's the draw of 1000-turn games?

Wars that begin and end with the same era of units. Less unsettled territory. An excuse to play Civ5 longer.

Machismo
Mar 29, 2007

I'm a rapist! Who cares if there's no evidence, I'm guilty until innocent!
So the trade routes, why does it return control to me eventually? Does it do one loop and then return it to me for review? If I add roads between the two ends of the loop to speed the travel, does it improve the profit? Is it per turn?


Trade routes are a bit weird to me. Help?

AngryBooch
Sep 26, 2009

Machismo posted:

So the trade routes, why does it return control to me eventually? Does it do one loop and then return it to me for review? If I add roads between the two ends of the loop to speed the travel, does it improve the profit? Is it per turn?


Trade routes are a bit weird to me. Help?

You can just reassign them every 30 turns. That's all. The gold income is per turn. Roads don't help the route as far as I know - ships will eventually be more profitable anyway. Your routes can be plundered by barbarians or hostile civs if they attack the trade caravan/ship. This is a triple whammy: you lose the unit, you lose the income, they get gold, so be careful if you're at war with somebody not to route through their territory and protect your routes if you can afford it.

neurobasalmedium
Sep 12, 2012

AngryBooch posted:

You can just reassign them every 30 turns. That's all. The gold income is per turn. Roads don't help the route as far as I know - ships will eventually be more profitable anyway. Your routes can be plundered by barbarians or hostile civs if they attack the trade caravan/ship. This is a triple whammy: you lose the unit, you lose the income, they get gold, so be careful if you're at war with somebody not to route through their territory and protect your routes if you can afford it.

To add, remember that you don't get vision from the trade units so have a military unit around to check along the route. It's easy to have a barbarian unit sneak up and grab it without you seeing it coming, especially if you have raging barbarians on

Dr. Video Games 0031
Jul 17, 2004

Roads extend the possible length of a route if the roads go in the same direction, allowing you to use land caravans for more distant trading.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib
I don't know what they could possibly do about ships being superior to caravans in almost every way. I don't even bother building caravans outside one or two for internal trade, unless I'm on a pangaea or landlocked in some other way.

Tiramisu
Dec 25, 2006

Hey, where did you go!? Do you really dislike seeing my face that much!?
Yeah, roads don't seem to help trade routes which makes the Iroquois UA kinda strange. My workers will frequently pick a road route between cities that my caravans refuse to follow.

Android Blues
Nov 22, 2008

Tiramisu posted:

Yeah, roads don't seem to help trade routes which makes the Iroquois UA kinda strange. My workers will frequently pick a road route between cities that my caravans refuse to follow.

I think the Iroquois thing's description is a relic from old trade routes, which were very simple and just went: connect two cities by road, get some GPT.

uPen
Jan 25, 2010

Zu Rodina!

Grocer Goodwill posted:

Am I the only one who plays this game on standard sized maps at standard game speed? What's the draw of 1000-turn games?

No, I play standard or large and standard or quick speed, ~300 turn or shorter games are way more fun then horrible slugfests.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Yeah, it definitely should've been updated to say City Connections (that's what those are called now).

Kalsco
Jul 26, 2012


Kyrosiris posted:

Yeah, it definitely should've been updated to say City Connections (that's what those are called now).

It has.

Civilization Wiki posted:

The Great Warpath:
Vanilla and Gods & Kings:
Units move through Forest and Jungle in friendly territory as if it is Road
These tiles can be used to establish Trade Routes upon researching The Wheel
Brave New World:
Units move through Forest and Jungle in friendly territory as if they were Roads
These tiles can be used to establish City Connections upon researching The Wheel
Caravans move along Forest and Jungle as if they were Roads

http://civilization.wikia.com/wiki/Iroquois_(Civ5)

I just wonder (as the original poster might be) what the hell

quote:

Caravans move along Forest and Jungle as if they were Roads

means, though. I've seen nothing in game indicating that roads effect caravans other than with the Iroquois' UA.

Hi_mynameis_Matt
Jul 26, 2013

uPen posted:

No, I play standard or large and standard or quick speed, ~300 turn or shorter games are way more fun then horrible slugfests.

There's a bizarre, masochistic appeal for having an epic game like Huge maps and Marathon times for me. When you have something that big, the little details get brought out, and micromanaging seems a touch more worthwhile when it's dragged out over weeks.

Somehow. I might just like my fake politics freaky.

Kooriken
Dec 27, 2012

This thread is beneath my talent, but I....shall elevate it.

Kalsco posted:

what the hell it means, though. I've seen nothing in game indicating that roads effect caravans other than with the Iroquois' UA.

Roads extend the length of caravans so you can reach cities that are just out of reach if you build a couple roads towards them.

Jastiger
Oct 11, 2008

by FactsAreUseless
Another change that should be made is that trade caravans or ships should be able to be stopped or rerouted at any time with a possible diplo hit. It frustrates me to no end to know my units are on a trade route, and then some CS or the civ I'm about to go to war with takes it out. I KNOW this route is unsafe, its impossible for me to move my units in to protect it without war. It's an automatic loss of trade route for me and free gold for them. Its silly. I should be able to stop and start them at any time to avoid having them be immediate casualties.

Edit: Also is it a bug when I get "Great Musician/Great Writer" instead of a named guy? They are unable to create great works and can only be used to do a concert/write a treatise/start a golden age?

Jastiger fucked around with this message at 04:53 on Jul 28, 2013

Periodiko
Jan 30, 2005
Uh.
I could be wrong, but I think that happens when every possible great work has already been made.

Ariong
Jun 25, 2012

Get bashed, platonist!

I just discovered that when playing as Alexander with the founder belief Papal Primacy and a brief foray into the patronage tree, one can make it so that their city state influences simply do not decay. This is wonderful!

Note: I do not have BNW.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!
This bug is hilarious, I have 500 beakers per turn and I don't even have rationalism or the city state beakers policy yet...and this is BEFORE the Renaissance. :stare:

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



A Tartan Tory posted:

This bug is hilarious, I have 500 beakers per turn and I don't even have rationalism or the city state beakers policy yet...and this is BEFORE the Renaissance. :stare:

Good lord. I'm gonna have to try this before it gets fixed.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Grocer Goodwill posted:

Am I the only one who plays this game on standard sized maps at standard game speed? What's the draw of 1000-turn games?

The main draw, as others have said, is that it places a much larger emphasis on combat. Combat is the least interesting part of the game for me, so I tend to play on Standard.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

Kyrosiris posted:

Good lord. I'm gonna have to try this before it gets fixed.

I'm just about to plop down observatories in 3 of my cities, let's see what that does!

Ervin K
Nov 4, 2010

by Jeffrey of YOSPOS

Grocer Goodwill posted:

Am I the only one who plays this game on standard sized maps at standard game speed? What's the draw of 1000-turn games?

Because in a standard paced game I tend to research everything before I fight a single proper war, and then just end up bombing everybody. Marathon games let me properly experience everything a game has to offer, in every era and every part of the map, and try out a bunch of unique strategies that tend to take a lot of time. It feels a lot like the real world. It's awesome watching the world evolve and shift over time.

Ervin K fucked around with this message at 05:57 on Jul 28, 2013

Filthy Monkey
Jun 25, 2007

Just won my first emperor game in BNW. Venice, small continents, large map size, epic speed. Won a diplomatic victory after globalization, by placing my spies in enemy capitals as diplomats, and buying out all of the city states.

The only big disappointment was finding out that my 'coastal start' was in fact a small ocean completely encircled by one of the continents. Most of my coastal trade routes had to happen at a puppeted city that was actually coastal.

Tried order instead of freedom this time. I miss the specialist bonuses, but the science boost from factories and the gold buying building is pretty great. Not to mention all of the happy bonuses.

Bloodplay it again
Aug 25, 2003

Oh, Dee, you card. :-*
I must be an idiot because I just cannot get multiplayer to work in this game. I understand that servers are regional and, since I live in the middle of nowhere, nothing is likely to show up. The problem is, whether I host a game or join a friend's game, multiplayer simply doesn't work. I cannot chat or see any other players in the lobby. When I click Multiplayer -> Internet, the back button doesn't work. It doesn't work when I join a friend's game, either. I have to use the task manager to kill the process. I've searched Google for the past hour trying to find any sort of solution and I can't come up with anything. Validated the integrity of the cache without any issues. Am I missing something?

edit: I've also noticed that when I click the DLC option in the main menu, nothing happens, just like when clicking the back button on any screen. I have Gods & Kings, as well as the Mongol DLC. I just don't understand why I can't get this game to work, aside from single-player.

edit 2: Found a video on YouTube of the exact same problem I'm having, but I can't find any solutions at all.

https://www.youtube.com/watch?v=TPFHKXNqxsI

Bloodplay it again fucked around with this message at 06:55 on Jul 28, 2013

Half of Dracula
Oct 24, 2008

Perhaps the same could be
Mecca can't really make use of Petra... but my second city will take far too long to make it. Is it better to take Petra out of spite? All my worked desert tiles are actually floodplains and I'm sure Ramses could find a use for it (that rear end in a top hat).

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Bloodplay it again posted:

I must be an idiot because I just cannot get multiplayer to work in this game. I understand that servers are regional and, since I live in the middle of nowhere, nothing is likely to show up. The problem is, whether I host a game or join a friend's game, multiplayer simply doesn't work. I cannot chat or see any other players in the lobby. When I click Multiplayer -> Internet, the back button doesn't work. It doesn't work when I join a friend's game, either. I have to use the task manager to kill the process. I've searched Google for the past hour trying to find any sort of solution and I can't come up with anything. Validated the integrity of the cache without any issues. Am I missing something?

edit: I've also noticed that when I click the DLC option in the main menu, nothing happens, just like when clicking the back button on any screen. I have Gods & Kings, as well as the Mongol DLC. I just don't understand why I can't get this game to work, aside from single-player.

edit 2: Found a video on YouTube of the exact same problem I'm having, but I can't find any solutions at all.

https://www.youtube.com/watch?v=TPFHKXNqxsI

From what I've read, there's a bug where the scripts they use for the UI doesn't get updated correctly. Go through this thread and see if any of it helps. Note that the update.cmd solution someone offers near the end just deletes a list of files, it doesn't actually update anything.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Half of Dracula posted:

Mecca can't really make use of Petra... but my second city will take far too long to make it. Is it better to take Petra out of spite? All my worked desert tiles are actually floodplains and I'm sure Ramses could find a use for it (that rear end in a top hat).

Bare minimum, it's +1 trade route and a free Caravan. :v:

Bashez
Jul 19, 2004

:10bux:

A Tartan Tory posted:

This bug is hilarious, I have 500 beakers per turn and I don't even have rationalism or the city state beakers policy yet...and this is BEFORE the Renaissance. :stare:

As someone who doesn't play marathon or whatever you're on; this is meaningless to me.

Marketing New Brain
Apr 26, 2008

Half of Dracula posted:

Mecca can't really make use of Petra... but my second city will take far too long to make it. Is it better to take Petra out of spite? All my worked desert tiles are actually floodplains and I'm sure Ramses could find a use for it (that rear end in a top hat).

Finish Liberty and burn the GP on an engineer to rush it? If you went Tradition, your choice was bad and you should feel bad.

Bashez posted:

As someone who doesn't play marathon or whatever you're on; this is meaningless to me.

He's abusing the Wat bug, where you can purchase a university with faith from the reformation belief Jesuit Education and then still build Wats as Siam. Hardly game breaking since it is very unlikely the AI goes piety and takes exactly that reformation belief as Ramkamwhatever. And as the player you can just not abuse it.

Marketing New Brain fucked around with this message at 07:33 on Jul 28, 2013

Jastiger
Oct 11, 2008

by FactsAreUseless
Seriously this game infuriates me. Again I'm on the cusp of losing because Alexander has an impenetrable block of City-State alliances that can NOT be broken. So the rest of the world watches foolishly while he dances his way to a diplomatic victory. There has to be a better way to break these kind of diplomatic lock-ins.

Dr. Video Games 0031
Jul 17, 2004

Jastiger posted:

Seriously this game infuriates me. Again I'm on the cusp of losing because Alexander has an impenetrable block of City-State alliances that can NOT be broken. So the rest of the world watches foolishly while he dances his way to a diplomatic victory. There has to be a better way to break these kind of diplomatic lock-ins.

You kill Alex.

Jastiger
Oct 11, 2008

by FactsAreUseless

That is what I've been trying to do. It will take more turns to kill him than it will for the UN vote to go through. I'm reloading before I declare peace and I'm going to exterminate his CS allies.

PostNouveau
Sep 3, 2011

VY till I die
Grimey Drawer

JayMax posted:

I found Let's Play videos to be the most helpful. Of course full games take a long-rear end time, so I'd often just watch the first video of a Let's Play series since I felt like learning how to set yourself up for success in the early game was the most important part.

I like this guy a lot on Youtube. He's good at explaining what he does. Most of his videos are from G&K multiplayer games, but he has some new videos up where he plays on Deity as the Shoshone and as Brazil.

This is pretty cool. He's not exactly engaging, but I am learning a lot from his Brazil playthrough.

Although it makes Deity look nigh unwinnable. Just wave after wave of Impi.

Bloodplay it again
Aug 25, 2003

Oh, Dee, you card. :-*

isndl posted:

From what I've read, there's a bug where the scripts they use for the UI doesn't get updated correctly. Go through this thread and see if any of it helps. Note that the update.cmd solution someone offers near the end just deletes a list of files, it doesn't actually update anything.

I deleted the UI folders, validated, downloaded, and then tried playing. Started getting the pop-ups. I downloaded the update.cmd attachment and ran it within the Civ V folder and now it works perfectly. Thanks so much. I saw another person having the issue on the 2k forums so I'll go over there and post the solution.

poverty goat
Feb 15, 2004



Jastiger posted:

Seriously this game infuriates me. Again I'm on the cusp of losing because Alexander has an impenetrable block of City-State alliances that can NOT be broken. So the rest of the world watches foolishly while he dances his way to a diplomatic victory. There has to be a better way to break these kind of diplomatic lock-ins.

Once I had to eradicate every last ethiopian city from a medium subcontinent across the ocean on a huge map in 10 turns to stop him from winning an inevitable diplo victory. It does help that I had a huge invasion blob of mechanized infantry, rocket artillery, battleships and subs full of ICBMs offshore already but I hadn't even declared war yet. My infantry picked up a few core cities while I did my best to erase as many as possible of the cities I didn't want with nukes. In the end after spending all my gold on more ICBMs and shuffling them madly around the world over a network of midpoint subs I dropped my last nuke on his last city as my last move on the last turn before the UN vote and erased that gently caress from the ballot. Where's your god now Haile Selassie? Where is your god now?!

Obviously that's not always possible, but I think the lesson here is that you want to kill Alexander early because if he survives to the endgame you'll never be friends with a citystate again. He's a belligerent rear end in a top hat who will denounce everyone and backstab his friends so he's an easy target for early group denouncement teambuilding exercises

poverty goat fucked around with this message at 08:03 on Jul 28, 2013

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Half of Dracula
Oct 24, 2008

Perhaps the same could be

Kyrosiris posted:

Bare minimum, it's +1 trade route and a free Caravan. :v:

I'm playing without BNW,

Marketing New Brain posted:

Finish Liberty and burn the GP on an engineer to rush it? If you went Tradition, your choice was bad and you should feel bad.

and I went Tradition because I normally go Liberty and wanted to try a tall empire :negative:

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