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I was the first one to pick an Ideology and so I took Freedom, particularly because I am gunning for a Diplomacy Victory and want the trade route influence bonus tenet. However, I now have dissidents who want to switch to order because of Theodora. How do I halt this? I'm not liking the +11 unhappiness I get from dissidents and would like to avoid switching to Order.
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# ? Jul 29, 2013 14:29 |
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# ? May 30, 2024 02:13 |
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Either you kill Theodora or you generate way more culture than you currently are.
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# ? Jul 29, 2013 14:35 |
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I'm not sure on the math of the system but dissidence is a result of her relative cultural influence over you (is it as simple as rival tourism vs your culture+tourism?). Quick and dirty, I'd click the tourism icon and see what % bonuses she's getting against you and cut them off if you can; e.g. Open Borders and trade routes increase influence exchange. Then build more culture/tourism buildings and try to get it to stall out or reverse. I'm not sure but I don't know if you can entirely eliminate the unhappiness from competing ideologies without being the cultural powerhouse in your neighborhood. If all else fails there's always grabbing the 6 free Foreign Legions from Freedom and taking/burning her best cities.
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# ? Jul 29, 2013 14:41 |
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JerikTelorian posted:I was the first one to pick an Ideology and so I took Freedom, particularly because I am gunning for a Diplomacy Victory and want the trade route influence bonus tenet. Historically the most effective solution to communist sympathisers has been to have national guardsmen shoot university students.
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# ? Jul 29, 2013 14:54 |
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thehumandignity posted:Historically the most effective solution to communist sympathisers has been to have national guardsmen shoot university students. Holy poo poo.
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# ? Jul 29, 2013 14:56 |
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thehumandignity posted:Historically the most effective solution to communist sympathisers has been to have national guardsmen shoot university students. I don't see that option do I need to build the National Intelligence Agency first?
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# ? Jul 29, 2013 15:29 |
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JerikTelorian posted:I was the first one to pick an Ideology and so I took Freedom, particularly because I am gunning for a Diplomacy Victory and want the trade route influence bonus tenet. You get the unhappiness because their tourism is putting pressure on your culture. Check in the fourth tab of the Tourism screen at your influence on her, and then on her influence on you (by selecting her name in the dropdown window). If you're both on the same level, there's no pressure exerted. If she's a level higher with you then you are with her (so if you're unknown to her and she's exotic to you), your population will want to start switching ideology. So, either pump up your culture so that her influence level with you drops, or pump up your tourism so your popularity with her civ rises to the same level and it evens out again. You can mouse-over the values on the third tab of the Tourism screen to get an overview of which civs/ideologies are putting out most pressure on you.
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# ? Jul 29, 2013 15:30 |
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DrPlump posted:I don't see that option do I need to build the National Intelligence Agency first? Start picking ideology perks that increase local happiness. Kinda miffed. Gone for a cultural victory twice in Emperor difficulty but found diplomatic victory was the quicker and easier method. Didn't think to rejigger my social policy trees, though. Is there one that explicitly favors tourism/cultural runs?
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# ? Jul 29, 2013 15:34 |
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If you're gunning for a diplomatic victory anyway, declaring a World Ideology will help turn the culture sway in your favor also, but will probably piss her off a lot
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# ? Jul 29, 2013 15:35 |
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If I ever find myself behind in tourism I usually get that fixed by gunning for Radio asap. Eiffel Tower is a giant tourism boost that's usually enough to catch up, Broadway gives you a free musician and more culture, Broadcast Towers give you even more culture and another large tourism boost if you go for Freedom, and National Intelligence Agency eventually gives you an extra diplomat or spy. It's also very close to Refrigeration and Plastics, both really powerful techs thanks to Hotels and Research Labs. Unless you really need better units right away, you can and usually should ignore most of the bottom side of the tech tree after Industrialization until you get those two.
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# ? Jul 29, 2013 15:45 |
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DrPlump posted:I don't see that option do I need to build the National Intelligence Agency first? Don't be silly, that's for committing political murders in other countries.
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# ? Jul 29, 2013 15:57 |
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thehumandignity posted:Don't be silly, that's for committing political murders in other countries. Are Tom Clancy and Dan Brown available as Great Writers now???
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# ? Jul 29, 2013 16:04 |
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A Harry Potter and the Sorcerer's Stone Great Work would be wonderful. It would generate so many threads.
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# ? Jul 29, 2013 16:07 |
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Verviticus posted:I just finished a game where Korea was outpacing me (on immortal) and I was getting like 1400-1500 a turn. I had to get everyone to declare war on him to halt his space race - I guess it's a good thing I had the single dominant religion. I'm not sure they give up necessarily. If you have your religion in a lot of cities already, the pressure simply becomes too much to counteract. When I converted Siam, who had some 9 cities or so, Cathy would try her damnedst to keep her religion in her cities, but they would just flip back after a little while with no input from me. That's only when she used a prophet. Missionaries couldn't do a drat thing.
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# ? Jul 29, 2013 16:17 |
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So with the Brandenberg Gate in my capital, and Mobilisation (33% off buying units) from Autocracy, I can buy +Range frigates for 510 gold. In a few turns, I'll unlock Commerce, purchase a Great Engineer, and rush Big Ben in my capital. Before that happens, though, I'm going to build Prora and use the free social policy to get the Autocracy tenet that gives new units +15 experience.
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# ? Jul 29, 2013 16:24 |
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Man, is the Bering Strait map programmed to be resource-rich or something? My starting city has marble, citrus, cotton, gems, and ivory. edit AND FUR! Speedball fucked around with this message at 16:29 on Jul 29, 2013 |
# ? Jul 29, 2013 16:26 |
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Speedball posted:Man, is the Bering Strait map programmed to be resource-rich or something? My starting city has marble, citrus, cotton, gems and ivory. Ah yes, the famous Alaskan orange, a delicacy for the famous Alaskan elephants.
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# ? Jul 29, 2013 16:26 |
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Why did they make Oxford University a national wonder? Seems dumb to have eight of them in the world every game. It's like they renamed National Intelligence Agency to "The CIA" so everyone could have a CIA.
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# ? Jul 29, 2013 16:35 |
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Jolan posted:You get the unhappiness because their tourism is putting pressure on your culture. Check in the fourth tab of the Tourism screen at your influence on her, and then on her influence on you (by selecting her name in the dropdown window). If you're both on the same level, there's no pressure exerted. If she's a level higher with you then you are with her (so if you're unknown to her and she's exotic to you), your population will want to start switching ideology. So, either pump up your culture so that her influence level with you drops, or pump up your tourism so your popularity with her civ rises to the same level and it evens out again. You can mouse-over the values on the third tab of the Tourism screen to get an overview of which civs/ideologies are putting out most pressure on you. Gotcha, thanks. She is exotic to me, so that's probably it. If I start to trade with people that have no ideology, or an ideology that is the same, that should slow the bleed too, right?
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# ? Jul 29, 2013 16:42 |
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Gort posted:Why did they make Oxford University a national wonder? Seems dumb to have eight of them in the world every game. It's like they renamed National Intelligence Agency to "The CIA" so everyone could have a CIA. What would you call it? The National University? The University of Universities? Super U?
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# ? Jul 29, 2013 16:43 |
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Gort posted:Why did they make Oxford University a national wonder? Seems dumb to have eight of them in the world every game. It's like they renamed National Intelligence Agency to "The CIA" so everyone could have a CIA. God drat it now I'm going to sperg about that every time I build one. Although, while it does sound generic, Hermitage is technically a Russian building. Also, Circus Maximus and East India are civilization-specific. ^^^^ There's already a National College, so therein lies the issue. You'd have to do National University and rename the National College to something like National Archives or something more library-appropriate. Fryhtaning fucked around with this message at 16:47 on Jul 29, 2013 |
# ? Jul 29, 2013 16:43 |
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Beamed posted:What would you call it? The National University? The University of Universities? Super U? National University would work, it'd go with "National College". Or "Capital University" or something.
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# ? Jul 29, 2013 16:43 |
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Kanfy posted:If I ever find myself behind in tourism I usually get that fixed by gunning for Radio asap. Eiffel Tower is a giant tourism boost that's usually enough to catch up, Broadway gives you a free musician and more culture, Maria Theresa built both of those in Vienna within the space of about 15 turns in my current game, and I'm trying to do a culture victory so you can imagine how pissed off I was about that. All the more so because she did it not long after flooding me with Hussars at a time when she was 10 times stronger. My spy reported that Vienna alone was spitting out 130 hammers, which was more than my entire 5-city empire combined (my production was poo poo from the start). It worked out nicely though. She built both of them while I was turning around that war (a heroic struggle if I do say so myself), and I've just taken Vienna for myself. I'm kinda glad she built them before someone else did, I think I may not have got them at all otherwise. She had the production to compete with everyone whereas I didn't. So last time I checked (just before taking Vienna) my tourism was 64. I'm not sure if that's good at 1900 (standard pace) but the next highest is 30 and I've got those key wonders now, which will surely ramp up when Vienna stops being a big babby and resumes output.
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# ? Jul 29, 2013 16:45 |
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Speedball posted:National University would work, it'd go with "National College". Or "Capital University" or something. Maybe something like the Ivy League, to indicate such an intricate level of universities that it's tiered?
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# ? Jul 29, 2013 16:46 |
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Gort posted:Why did they make Oxford University a national wonder? Seems dumb to have eight of them in the world every game. It's like they renamed National Intelligence Agency to "The CIA" so everyone could have a CIA. And now everyone can have an East India Company too (why not just a "Corporation"? Maybe that would confuse Civ4 veterans though....)
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# ? Jul 29, 2013 16:47 |
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KKKlean Energy posted:And now everyone can have an East India Company too (why not just a "Corporation"? Maybe that would confuse Civ4 veterans though....) Everyone did, though. The Dutch EIC is just the most famous.
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# ? Jul 29, 2013 16:48 |
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Beamed posted:The Dutch EIC is just the most famous. Wikipedia doesn’t think so. But yeah, all the major colonial powers of the time had one. Except Spain. They were shut‐out of the orient by the Tready of Tordesillas.
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# ? Jul 29, 2013 16:54 |
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I just had a very satisfying game, my first playing with the religion mechanics. I had one continent split into two large landmasses: The leftmost had myself on the NorthWest and three other civs, and the rightmost had Indonesia grabbing all the land and bullying England, including taking London. I was playing as Arabia, for the increased trade range and increased spread of religion, as well as a little bonus to commerce. I was the first to a religion and through careful trade routing had it spread to pretty much all of the cities on my landmass pretty soon. However, since I'd been focusing on religion and was a little short on expandable land, I was second in points after Indonesia, and not too strong in any particular area (though pretty well balanced). I didn't want the diplomacy hit of starting a war (and I'd played a land-based military game recently) so I needed to attack Indonesia diplomatically. Indonesia was unpopular for attacking England and holding London, so I passed the resolution for a trade embargo against them. I worked at gaining more diplomatic power through buttering up city states and using my spies as diplomats to trade for resolution outcomes I liked. I got the trade embargo against city states passed, so Indonesia had no external trade options, and then got my religion voted as world religion. The bonus for that was enough to make myself host of the world congress. From there, however, I was still second to Indonesia, so I had to do something drastic. I was ahead on science (and had wanted to try out flying and naval units), and Indonesia's capital was on a straight bit of coast. I knew declaring war and grabbing their capital would be very unpopular, but it seemed my only option versus Indonesia's huge empire for a chance at victory. My plan was to liberate London once Indonesia's capital was secured, and give it back to England for the global political respect. The attack was executed swiftly - a couple of subs took out Indonesia's wooden boats, six or so Great War infantry sprinted for the shore, six (and a later three) Great War Bombers razed the city's defenses from carriers guarded by destroyers. I had the city very quickly, immediately basing my Great War Bombers there to upgrade them to standard Bombers, while they and my naval fleet fended off Indonesia's large army. Their surrender came quickly, and as a nice suprise the terms of their surrender included London, which I returned to England. I took a big hit on politics, but was now first in points. I retained a strong standing military just to discourage enemies, putting science generally into upgrading my existing troops. Meanwhile, my trade routes had earned me very decent gold income, and my religion had spread to every city save for the remainder of Indonesia, who had strong religion themselves and had resisted it very well. But there was an opportunity for a religious coup which I exploited: Spending all of my religion on Great Prophets and Missionaries, I very swiftly converted their (replacement) capital. As they could only trade internally, once their capital succumbed it swiftly spread my religion to the remains of its empire. Not long after that I returned to the politics game, focusing my income on city states and continuing to increase my political standing. I selected Autocracy for my ideology, while all other nations selected Freedom or Order. My people, so happy throughout the remainder of the game, became restless and jealous of other ideologies, but I had the strength and money to push Autocracy for World Ideology having bought the alliance of all city states, after which my people settled down. I hadn't considered going for the diplomatic victory until this point (I'd figured science or 2050 would have done it), but I realised that all of the other nations hated each other as much as me, and with the support of the city states (plus my world religion and my world ideology) I could have the majority. Surely enough, once the United Nations voted for a World Leader, there was no rival alliance to oppose me, so my own votes were sufficient to buy my way into global domination. Very satisfying game. EddieDean fucked around with this message at 17:06 on Jul 29, 2013 |
# ? Jul 29, 2013 16:59 |
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Now I want a National Standardized Test wonder to go with Public Schools.
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# ? Jul 29, 2013 17:01 |
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thehumandignity posted:Man, being a fascist dictator is fun. It's already fun having a huge army and navy and being able to do whatever you want, autocracy gives you political tools to match. I'm getting -10 happiness due to pressure from Brazilian Freedom, but with Fortified Borders (+1 happiness for every castle, arsenal, and military base) and then Militarism (+2 happiness from every barracks, armory, and military academy), my happiness shot up from -4 total to 8, and now I'm having every city that doesn't have one build a barracks in 1 or 2 turns. Even with a sprawling empire and an ongoing campaign, I'm basically done with any kind of happiness problems for a long time. It'll cut into my revenue a bit, but as soon as I get the tenet that reduces unit upkeep I can forget about that, too. I've been meaning to try autocracy but as someone earlier in the thread described, I just can't bring myself to play an overly militaristic game because the AI is so bad at war it feels like I'm playing with cheat codes.
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# ? Jul 29, 2013 17:03 |
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Platystemon posted:Wikipedia doesn’t think so. I thought about the English one right as I posted (seriously, why were they in Pirates of the Caribbean?!), but the point obviously stands. And Spain wasn't really shut out of the Orient either. See: The Philippines.
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# ? Jul 29, 2013 17:06 |
Just finished a game as Inca where they spawned on a river in a vast desert. I built petra, settled engineers on every hill not adjacent to a river, and settled merchants on every flat desert tile not adjacent to rivers. By the time I took a diplomatic victory, I was able to build all of the late-late game wonders in three turns on quick. 250 production in a 40 population city is just bonkers.
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# ? Jul 29, 2013 17:10 |
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I think I've only had Shaka and Monty be outright assholes to me early so far. Everyone seems so passive especially with a bunch of trading going on.
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# ? Jul 29, 2013 17:22 |
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I only have G&K and I hear this changed in BNW but I find the AI backstabbing me constantly hilarious. I had a game where Babylon back stabbed me 3 or 4 times each time offering me better and better peace offerings. Twice I had the previous peace offering canceled by the next back stab war deceleration. The best part is before that I was going to go for a cultural victory I had 4000 gold but only a small navy and defense force. Once she declared war on me the first time I turned that entire 4000 gold into troops and over the next several turns destroyed her army. Not a smart move on her part considering before I was rich and weak now I am poor and strong and you are the only person I am at war with.
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# ? Jul 29, 2013 17:29 |
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Ugh for the second game in a row, something is causing the game to lock up when I hit the next turn button in the middle of the 1700s. In both instances it happens just as I take the upper hand in a big war, I feel like the computer is flipping the board in a rage or something. In all seriousness though, its hugely frustrating to spend that much time on a game and then have it be unrecoverable, is there any way to find out what is tripping it up? I go back to an older autosave but as soon as I get to the same point in the game, even if I do things differently, it freezes again, so I'm assuming its hitting some trigger like a wonder that someone built or something. As much fun as the game is, I really don't want to start another round if its going to just die on me at the good part again, this has only happened in the two Emperor games I've tried.
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# ? Jul 29, 2013 18:04 |
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Gort posted:Why did they make Oxford University a national wonder? Seems dumb to have eight of them in the world every game. It's like they renamed National Intelligence Agency to "The CIA" so everyone could have a CIA. I'm thinking this is just an in-joke nod to Oxford being a national wonder in Civ 4. It made just as little sense then as it does now.
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# ? Jul 29, 2013 18:10 |
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MANIFEST DESTINY posted:Ugh for the second game in a row, something is causing the game to lock up when I hit the next turn button in the middle of the 1700s. In both instances it happens just as I take the upper hand in a big war, I feel like the computer is flipping the board in a rage or something. In all seriousness though, its hugely frustrating to spend that much time on a game and then have it be unrecoverable, is there any way to find out what is tripping it up? I go back to an older autosave but as soon as I get to the same point in the game, even if I do things differently, it freezes again, so I'm assuming its hitting some trigger like a wonder that someone built or something. As much fun as the game is, I really don't want to start another round if its going to just die on me at the good part again, this has only happened in the two Emperor games I've tried. Ever since BNW my late game with any more than 6 AI slows to an absolute crawl. I assume it's the trade routes.
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# ? Jul 29, 2013 18:15 |
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Zuhzuhzombie!! posted:Ever since BNW my late game with any more than 6 AI slows to an absolute crawl. I assume it's the trade routes. Its not slowing down for me though, the turns move plenty fast through the whole game, it just gets to a turn where literally the instant I click "next turn" the game crashes.
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# ? Jul 29, 2013 18:17 |
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Gort posted:Why did they make Oxford University a national wonder? Seems dumb to have eight of them in the world every game. It's like they renamed National Intelligence Agency to "The CIA" so everyone could have a CIA. Just think of it like you're building your elite university in that city instead of it literally being Oxford University. Super Jay Mann posted:I'm thinking this is just an in-joke nod to Oxford being a national wonder in Civ 4. It made just as little sense then as it does now. I doubt it. Civ IV had several things like that, such as Globe Theater and Forbidden Palace both being national wonders. Pentagon, too. That's just how Civ rolls. Think of these the closest real-world representations of what you're building and not what you're actually building. Think of that for both types of wonders, actually.
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# ? Jul 29, 2013 18:19 |
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# ? May 30, 2024 02:13 |
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# ? Jul 29, 2013 18:24 |