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Minutemen really are so good that I'm afraid to sacrifice a single one, I want to keep upgrading these guys because their mobility coupled with the extra sight is so absurd you just have to try it to understand. Not only are you going to easily pick off exposed units that you normally would struggle to reach, but when the going gets tough you will successfully retreat every single time. On paper it looks weak but in practice its fantastic.
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# ? Jul 29, 2013 20:49 |
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# ? Jun 5, 2024 09:00 |
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I wish there was a mechanic for when you've wiped out civilization X before civilization A meets them, but A digs up one of X's artifacts in your territory. Some sort of "OH MY GOD, THEY WERE GENOCIDAL MONSTERS ALL ALONG!!!" penalty.
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# ? Jul 29, 2013 21:00 |
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Speedball posted:More odd that you can't use spies to steal great works! I'd have it be a risky business, like pulling off a coup; screw up and your spy dies. Now that I've read this, it seems so obvious that I'm shocked it isn't in the game. It would give you more options with spies, and make culture victories even more hands-on. Why isn't this a thing?!
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# ? Jul 29, 2013 21:02 |
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Geight posted:Now that I've read this, it seems so obvious that I'm shocked it isn't in the game. It would give you more options with spies, and make culture victories even more hands-on. Why isn't this a thing?! Given how often spies steal tech from you...
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# ? Jul 29, 2013 21:04 |
Spies should be able to perform an Assassination action in special Austrian/Venice puppeted city states that, if successful, returns them to being city-states at the cost of giving the Austrian/Venice civ a massive diplomatic penalty with the civ that did it (or even a random civ if the spy is good enough). Failure kills the spy. Hey, it's based on history.
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# ? Jul 29, 2013 21:08 |
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Geight posted:Now that I've read this, it seems so obvious that I'm shocked it isn't in the game. It would give you more options with spies, and make culture victories even more hands-on. Why isn't this a thing?! Playing for a culture win with Lizzy in the game would go from just annoying to plain obnoxious.
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# ? Jul 29, 2013 21:10 |
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Brannock posted:Given how often spies steal tech from you... I honestly have no idea how often I'm getting things stolen from me, is there a way to see when an enemy steals something from you successfully? I thought it was silent. That said, I always plant a spy in my capital/highest potential city (usually one and same for most people, right?) and only find myself killing enemy spies if I'm way ahead of the tech game. The way I'm imagining it is that it would be a choice, though. You'd have to tell them to steal a great work instead of tech, and then there'd be the long "gathering intel" waiting period, perhaps changed to "planning heist", and then there'd be the success/fail chance based on the infrastructure and spy experience. I think it could work out, anyways.
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# ? Jul 29, 2013 21:10 |
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Geight posted:I honestly have no idea how often I'm getting things stolen from me, is there a way to see when an enemy steals something from you successfully? I thought it was silent. That said, I always plant a spy in my capital/highest potential city (usually one and same for most people, right?) and only find myself killing enemy spies if I'm way ahead of the tech game. You definitely get a notification when an enemy civ steals from you and you catch them (you can click it to confront them with the evidence and either demand that they stop, or let it slide for a relationship boost). I'm fairly positive that you get the notification even if they don't get caught (something like "a spy from an unknown civ stole gunpowder from you"), but I'm not 100% on it.
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# ? Jul 29, 2013 21:12 |
Geight posted:I honestly have no idea how often I'm getting things stolen from me, is there a way to see when an enemy steals something from you successfully? I thought it was silent. That said, I always plant a spy in my capital/highest potential city (usually one and same for most people, right?) and only find myself killing enemy spies if I'm way ahead of the tech game. It's always alerted; the difference is that if the spy is good/lucky enough it won't tell you who did it, just that somebody did.
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# ? Jul 29, 2013 21:13 |
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I'm curious about that too, actually. I get popups fairly frequently, but my own successful tech steals seem to go unnoticed part of the time? Or do they just not care part of the time? Does that mean that I'm only noticing part of the time myself, or do you get notified every time?
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# ? Jul 29, 2013 21:13 |
The impression I had was that sometimes you don't notice, sometimes you notice, sometimes you notice and can tell which country it was, sometimes you catch them.
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# ? Jul 29, 2013 21:14 |
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In that case I don't think I have techs stolen from me that often, but most of my games since BNW have been pretty lackluster as I'm basically re-learning the game and didn't play G&K that much. Still, I could see how it would be aggravating to have every AI start silently sieging your capital with spies while you're amassing great works.
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# ? Jul 29, 2013 21:15 |
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At least with tech theft, you still keep the tech and a civ that's behind gets to catch up a bit. With art theft, the frontrunners get to easily eliminate the threat of cultural pressure from the underdogs, and further their lead using the art they just stole at the same time. Say goodbye to theming bonuses unless you have a massive lead to steal things faster than they can be stolen from you.
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# ? Jul 29, 2013 21:31 |
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QUESTION Playing a game right now as Carthage, and I get free harbors. it says I have them on the building list for my cities, but they are not connected. Do I actually have to research harbors before they take effect?
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# ? Jul 29, 2013 21:40 |
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cams posted:QUESTION Edit No. I am wrong! euphronius fucked around with this message at 21:45 on Jul 29, 2013 |
# ? Jul 29, 2013 21:42 |
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I think you just have to research the wheel before they come online. If memory serves, that enables the whole city connection thing.
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# ? Jul 29, 2013 21:43 |
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I don't understand this game sometimes. In my Poland game I started next to Pocatello so I decide to neutralize him. I take his capital and second biggest city and peace out. I spend the next 2000 years in my peaceful corner of the continent and everyone loves me for the rest of the game. I start my Byzantines game and Egypt is right next to me with some amazing territory. I do the same thing and take his capital and second biggest city, with no other wars after. Now its stretching into the renaissance era and everyone HATES me and calls me a warmonger. Even civs who I meet for the first time will denounce me one or two turns later. The gently caress?
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# ? Jul 29, 2013 21:43 |
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Away all Goats posted:I don't understand this game sometimes. In my Poland game I started next to Pocatello so I decide to neutralize him. I take his capital and second biggest city and peace out. I spend the next 2000 years in my peaceful corner of the continent and everyone loves me for the rest of the game. Same size of map and you and the target civ had the same number of cities each time?
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# ? Jul 29, 2013 21:50 |
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Corvinus posted:Same size of map and you and the target civ had the same number of cities each time? The Byzantines game is on a larger map (huge rather than large) and they both had 3 cities at the time I took the capital+second city.
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# ? Jul 29, 2013 21:54 |
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Is the CN Tower wonder bugged or is it supposed to be a terrible wonder? It gives all your cities a free Broadcast Tower, which in turn is a 33% culture boost per city. However, in my last game as the Shoshone I noticed that my culture actually dropped instead of increased after building it, and after some reloading and checking it seems that the CN Tower's broadcast towers don't have the 33% culture boost, and any city with regular broadcast towers getting replaced by the CN Tower's will lose their 33% culture boost bonus. You do get the bonus population per city, but that's not worth the culture loss.
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# ? Jul 29, 2013 21:54 |
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Away all Goats posted:I don't understand this game sometimes. In my Poland game I started next to Pocatello so I decide to neutralize him. I take his capital and second biggest city and peace out. I spend the next 2000 years in my peaceful corner of the continent and everyone loves me for the rest of the game. How many people have you met in your Poland game when you took Pocatello's cities? Civ that haven't met you don't get any diplomacy penalties when you take cities. As for the second game, if you declare war super early on, taking cities is diplomatically expensive, people hate you more than if you do it later. And the smaller the civ, the bigger the penalty for taking one of their cities. As for the denouncing, AIs seem to factor in other civs' attitudes and their friendships and denouncements when determining their own attitude quite a bit more than they used to. They're a bunch of bandwagoners, basically, and the newly met civs are eager to jump on the hate bandwagon just because their friends hate you. Corvinus posted:Same size of map and you and the target civ had the same number of cities each time? According to the formula you posted, the number of your own cities doesn't matter at all. edit: Also, it could just be that the Civs you had in your previous game were all naturally tolerant of warmongers and didn't care about your war.
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# ? Jul 29, 2013 21:57 |
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Dr. Video Games 0031 posted:According to the formula you posted, the number of your own cities doesn't matter at all. True. It's probably a combination of warmonger penalty being 1.65x larger per city (all else being equal) on huge maps over large maps, and getting a combination of civs that mostly either hate warmongers (Byzantine game) or are ambivalent (Poland game).
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# ? Jul 29, 2013 22:07 |
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Why is it that some civilizations call you a warmonger and some don't regardless of warmonger tolerance?
Baron Porkface fucked around with this message at 22:54 on Jul 29, 2013 |
# ? Jul 29, 2013 22:07 |
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Now that the act of declaring war doesn't actually incur any sort of diplomatic penalty (supposedly), are Defensive Pacts more useful for deterring aggression? People have always said to never sign a defensive pact because being called into a war made other people see you as a warmonger but that doesn't seem to be the case.
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# ? Jul 29, 2013 22:12 |
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AG3 posted:Is the CN Tower wonder bugged or is it supposed to be a terrible wonder? It gives all your cities a free Broadcast Tower, which in turn is a 33% culture boost per city. However, in my last game as the Shoshone I noticed that my culture actually dropped instead of increased after building it, and after some reloading and checking it seems that the CN Tower's broadcast towers don't have the 33% culture boost, and any city with regular broadcast towers getting replaced by the CN Tower's will lose their 33% culture boost bonus. Sounds like a bug, and would explain an odd culture drop my friend experienced in a recent game at about the time he finished building it.
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# ? Jul 29, 2013 22:14 |
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Baron Porkface posted:Why is taht some civilizations call you a warmonger and some don't regardless of warmonger tolerance? It also depends on their relationship to the warmongeree: if you fight somebody's arch enemy that they've denounced and are at war with, while the two of you are trade partners and allies, they're more likely to look the other way. If you fight somebody's best bro, though, they're gonna throw a fit even if they have a high war tolerance.
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# ? Jul 29, 2013 22:17 |
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I managed to get Dominant over Mongolia culturally, and it appears that once you have that, the Trend display disappears and it's locked in forever.
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# ? Jul 29, 2013 22:22 |
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Actually, there are a couple extra factors for warmonger penalty I missed earlier:quote:What PUTMALK'S analysis did not take into account was the sanity check added in the first code section. The one that chooses a warmonger status based on the number of players killed. Note in this instance players killed is the COMBINED number of minors and majors considered conquered. So for a minor it means annexed/puppeted, for a major it either means capital taken or all cities taken not sure which. The threat levels go minor/major/severe/critical and have modifiers of 50/100/150/200 (0.5/1.0/1.5/2.0?). An additional factor is the AI's "Warmonger Hate" factor, which can be up to +/-50% of the baseline, as seen here. Monty can be anywhere from 0.5 to 1.5 (he doesn't give a poo poo if you're a warmonger), to Selassi's 4 to 12 (at 4 he'll tolerate a moderate warmonger, and at 12 he'll denounce you at the drop of a hat). Dr. Video Games 0031 posted:Now that the act of declaring war doesn't actually incur any sort of diplomatic penalty (supposedly), are Defensive Pacts more useful for deterring aggression? People have always said to never sign a defensive pact because being called into a war made other people see you as a warmonger but that doesn't seem to be the case. A war declaration is 2.5 penalty, which is smaller than G&K. Corvinus fucked around with this message at 22:35 on Jul 29, 2013 |
# ? Jul 29, 2013 22:24 |
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Inspector_71 posted:Sounds like a bug, and would explain an odd culture drop my friend experienced in a recent game at about the time he finished building it. I didn't experience a culture drop if you're talking about our Venice/Shoshone game. I experienced a really loving strange situation where my tourism output to you dropped significantly. Seriously, the numbers didn't even make sense. It shows the base tourism and then all the bonuses I was supposed to be getting (trade bonus, ideology bonus, order's greater happiness bonus, etc.) but none of those bonuses applied so my tourism against your civ went to absolute poo poo. I have no idea what happened and I don't have any screenshots so I've basically written it off as a fluke by now. Plus we were in a MP game and we were both getting antsy wanting the game to end, so I didn't really investigate other than to note that my tourism numbers didn't make any sense (but only for the shoshone).
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# ? Jul 29, 2013 22:29 |
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Ice Fist posted:I didn't experience a culture drop if you're talking about our Venice/Shoshone game. I experienced a really loving strange situation where my tourism output to you dropped significantly. Seriously, the numbers didn't even make sense. It shows the base tourism and then all the bonuses I was supposed to be getting (trade bonus, ideology bonus, order's greater happiness bonus, etc.) but none of those bonuses applied so my tourism against your civ went to absolute poo poo. I have no idea what happened and I don't have any screenshots so I've basically written it off as a fluke by now. Plus we were in a MP game and we were both getting antsy wanting the game to end, so I didn't really investigate other than to note that my tourism numbers didn't make any sense (but only for the shoshone). That is what I meant. I thought your culture dropped, not just Tourism.
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# ? Jul 29, 2013 22:30 |
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Inspector_71 posted:That is what I meant. I thought your culture dropped, not just Tourism. Nope, it would have still taken you another full game to dominate my culture VIVA VENICE
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# ? Jul 29, 2013 22:31 |
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After an easy diplomatic victory with Arabia just buying everyone off and speeding my research with bought great scientists, I'm playing Domination with Assyria. I don't usually go for domination, and this time I've set my mind to just kill everyone. And man, aren't those siege towers a thing. I've killed everyone in my continent and i'm preparing to knock the door of the next continent. Also, conquering a city steals a tech from its owner, which is awesome.
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# ? Jul 29, 2013 23:39 |
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cams posted:QUESTION Harbors are a little finicky, and you need to have cleared the route between the cities for them to work properly. Send a naval ship from one city to the next, where both cities have harbors and one is connected to the capital, and the connection should go through.
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# ? Jul 30, 2013 00:13 |
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I really wish there was some better AI in terms of domination victory. I kill and burn civilization after civilization, and instead of them trying to unite and fight me. They just sit and squabble among each other, and don't really try to do anything. It just feels way to many times late in the game, once i have beaten the other major power in the game. The game kind of becomes boring. On top of that I almost never seen any of the late game military because by that time the game is pretty much won. Turning on just domination/science victory, the AI's seem content to just sit there and spam culture, and other things completely ignorant of the victory conditions.
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# ? Jul 30, 2013 00:28 |
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Take the weak civs out first. Bolster and support the strongest one. When it's just the two of you remaining, let the ultimate battle commence.
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# ? Jul 30, 2013 00:42 |
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So far I've played 5 games to completion (I won't finish it out if I don't think I have any way of winning), the count is 1 culture victory and 4 diplomatic victories. I really want a conquest victory but it's so much easier to go Diplomatic.
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# ? Jul 30, 2013 01:06 |
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I feel a bit confused right now. I thought that Great Person Tile Improvements were supposed to grant you the resources/luxuries you built them on, so as not to make you pull your hair out by having to replace them late game. But even with Masonry, I'm not getting the Marble I put my Academy on and it's making me very upset right now
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# ? Jul 30, 2013 01:12 |
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UmbreonMessiah posted:I feel a bit confused right now. I thought that Great Person Tile Improvements were supposed to grant you the resources/luxuries you built them on, so as not to make you pull your hair out by having to replace them late game. But even with Masonry, I'm not getting the Marble I put my Academy on and it's making me very upset right now I think that only works for strategic resources, so that you don't get screwed out of them when you reveal them as technology advances if you already have an academy or whatever on the tile.
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# ? Jul 30, 2013 01:14 |
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Squee posted:I think that only works for strategic resources, so that you don't get screwed out of them when you reveal them as technology advances if you already have an academy or whatever on the tile. Bingo. You get strategic resources but not luxuries this way. Sadly.
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# ? Jul 30, 2013 01:15 |
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# ? Jun 5, 2024 09:00 |
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Speedball posted:Bingo. You get strategic resources but not luxuries this way. Sadly. Except for factories, right?
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# ? Jul 30, 2013 01:16 |