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evilmiera posted:What units are going to be on offer, besides the ones seen there? As in, what factions have been announced? Depends on a couple of factors, such as which Armageddon war the game covers, or whether or not the Armageddon bit is just a sub-title. If it's the 2nd or 3rd Armageddon war then we can probably expect to see Marines (Ultramarines, Blood Angels, Salamanders), Orks, and Imperial Guard/Titans. If it's the 3rd then I believe the forces are more or less the same just with a few additional marine chapters.
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# ? Jul 23, 2013 23:03 |
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# ? Jun 5, 2024 09:23 |
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Also, is it just a computer adaptation of the tabletop or is it a grognard game from the ground up using the license? I think I'd personally prefer the former simply because it'd be a cheaper way to get into the hobby but still enjoy what everyone's raving about. But since it's GW we're talking about I'd bet it's the latter and those of us not willing to buy miniatures and compendiums can go gently caress ourselves.
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# ? Jul 23, 2013 23:06 |
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evilmiera posted:What units are going to be on offer, besides the ones seen there? As in, what factions have been announced? Well, at least the units being modeled like that means they shouldn't be going with NATO counters, which I did legitimately worry about. For factions, it should be a small handful of Space Marine chapters and the Imperial Guard against Orks, since they said it is based off the Second War for Armageddon. [EDIT] Strategy Informer suggests that you'll only be able to play as the Imperium. Zaodai fucked around with this message at 23:25 on Jul 23, 2013 |
# ? Jul 23, 2013 23:21 |
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Dark_Swordmaster posted:Also, is it just a computer adaptation of the tabletop or is it a grognard game from the ground up using the license? I think I'd personally prefer the former simply because it'd be a cheaper way to get into the hobby but still enjoy what everyone's raving about. But since it's GW we're talking about I'd bet it's the latter and those of us not willing to buy miniatures and compendiums can go gently caress ourselves. There is a Space Hulk game coming out that is a straight port of the board game with some extra game modes but I would be really surprised if GW OK'd a digital version of 40k.
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# ? Jul 24, 2013 00:06 |
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Zaodai posted:Well, at least the units being modeled like that means they shouldn't be going with NATO counters, which I did legitimately worry about. Hey, you never know. Maybe this is a flashier port of this game. http://boardgamegeek.com/images/boardgame/3177/battle-for-armageddon
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# ? Jul 24, 2013 00:32 |
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gradenko_2000 posted:Can I ask for some screenshots and a run-down of what the game is like?
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# ? Jul 24, 2013 02:34 |
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Not sure about the 40k game yet. Not much is shown. I'm hoping they DO add counters as at least an option. I'm not much of a fan for 3D renderings after getting into the Tiller games. I like to focus more on pure strategy than pretty pretty princess. Probably buy it anyways because it's 40k, and I want this universe everywhere I look. Philthy fucked around with this message at 18:13 on Jul 24, 2013 |
# ? Jul 24, 2013 18:10 |
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The counters wouldn't be intuitive in this case anyway, they'd just be a cop out so they could half-rear end the artwork. Being a 40k video game nerd, I'm hoping for something better than standard grog fare. Though I guess standard grog game UIs are as close as you can get to an authentic Imperium experience. Light some incense, say a prayer to the machine god, then hit a bunch of buttons nobody understands in the hopes that the right thing happens.
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# ? Jul 24, 2013 20:49 |
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What will infuriate me (and what I guarantee will happen) is that despite being based on rolling dice and a system where the player should in theory know what all the dice rolls need to be in order to succeed, the game will still refuse to tell you what the statistical odds of success of an action are.
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# ? Jul 24, 2013 20:54 |
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Grognard Games Megathread - hit a bunch of buttons nobody understandsAlchenar posted:What will infuriate me (and what I guarantee will happen) is that despite being based on rolling dice and a system where the player should in theory know what all the dice rolls need to be in order to succeed, the game will still refuse to tell you what the statistical odds of success of an action are. It's both sad and hilarious that Civilization IV (granted, with the BUG mod) has a better combat results predicting thingy.
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# ? Jul 24, 2013 21:00 |
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I haven't been into Grognard Games for a long time, but really loved Panzer General and Fantasy General as a kid. I'm wondering if you guys can point me to any modern things which approximate an update of the best of SSI's old games. I thought 1C Company's Fantasy Wars series was pretty good.
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# ? Jul 25, 2013 05:24 |
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Unity of Command is the big one. If you REALLY liked Panzer General, there's always the Panzer Corps remake. Those are the ones I know off the top of my head.
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# ? Jul 25, 2013 05:34 |
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MiltonSlavemasta posted:I haven't been into Grognard Games for a long time, but really loved Panzer General and Fantasy General as a kid. I'm wondering if you guys can point me to any modern things which approximate an update of the best of SSI's old games. I thought 1C Company's Fantasy Wars series was pretty good. Panzer Corps is nearly a 1 to 1 remake of Panzer General with some touch-ups like a modern UI and tutorial. Its also reasonably priced, has a demo, and there's a shitton of decent DLC and two expansions for it so its basically the best gateway drug for grognardism there is.
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# ? Jul 25, 2013 05:36 |
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MiltonSlavemasta posted:I haven't been into Grognard Games for a long time, but really loved Panzer General and Fantasy General as a kid. I'm wondering if you guys can point me to any modern things which approximate an update of the best of SSI's old games. I thought 1C Company's Fantasy Wars series was pretty good. If you like Panzer General then Panzer Corps is probably a must. This is about to come out: http://matrixgames.com/news/1148/Germany.at.War:.Developer%27s.Note. It is basically Panzer Corps on the Eastern front with realistic unit sizes. It has more features than Panzer Corps but the main anti-grog on it is it does not have frontlines.
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# ? Jul 25, 2013 05:36 |
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MiltonSlavemasta posted:I haven't been into Grognard Games for a long time, but really loved Panzer General and Fantasy General as a kid. I'm wondering if you guys can point me to any modern things which approximate an update of the best of SSI's old games. I thought 1C Company's Fantasy Wars series was pretty good. Panzer Corps, Panzer Corps: Afrika Corps and Panzer Corps: Allied Corps are exactly that. e: Jesus, grogs jumping out of the woodwork.
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# ? Jul 25, 2013 05:37 |
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drat, that was quick and helpful. I'll have to check out Panzer Corps; I tried out Unity of Command and it felt like breaking through enemy units and lines was absurdly difficult. I was probably doing something wrong there.
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# ? Jul 25, 2013 05:40 |
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MiltonSlavemasta posted:drat, that was quick and helpful. I'll have to check out Panzer Corps; I tried out Unity of Command and it felt like breaking through enemy units and lines was absurdly difficult. I was probably doing something wrong there. Try, gently caress up, and watch what the AI does in UoC. But yeah, Panzer Corps, Allied/Afrika Korps, but also the new Barbarossa game may be your speed. Someday if you want to get more grognardy look into the Decisive Campaigns series.
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# ? Jul 25, 2013 05:45 |
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A big tip that really helped me in UOC was realizing that 1) zone-of-control is influenced by which hexes you control and not just where the enemy units are and 2) moving into a newly abandoned hex flips it to your control, but then also relieves zone-of-control for the rest of your units, on the same turn. That is, if you have a line of 3 enemy units, and then you force the middle unit to retreat, your tank unit can move much farther inside the enemy's rear if you have infantry "capture" the abandoned hex first. UOC doesn't quite have as many unit types or scenarios as Panzer Corps, but I submit that its far better at actually being a realistic representation of maneuver warfare, without bogging you down in realistic minutiae. Also, from the preview photos, that new Barbarossa game looks like rear end.
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# ? Jul 25, 2013 06:26 |
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MiltonSlavemasta posted:drat, that was quick and helpful. I'll have to check out Panzer Corps; I tried out Unity of Command and it felt like breaking through enemy units and lines was absurdly difficult. I was probably doing something wrong there. Just be aware: if you liked the way Panzer General let you swap between East and West fronts more-or-less at will, Corps has none of that. It's a far more railroaded experience than General, so your ability to direct the course of the war is mostly gone. Disclaimer: I checked out Corps but didn't buy it after getting the above impression from the official FAQ and marketing materials.
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# ? Jul 25, 2013 12:23 |
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Jakse posted:If you like Panzer General then Panzer Corps is probably a must. This is about to come out: http://matrixgames.com/news/1148/Germany.at.War:.Developer%27s.Note. It is basically Panzer Corps on the Eastern front with realistic unit sizes. It has more features than Panzer Corps but the main anti-grog on it is it does not have frontlines. This thing's out: http://matrixgames.com/products/472/details/GermanyatWar:Barbarossa1941 Anybody bite the bullet yet? Also, to the guys upthread asking about Slitherine/Matrix's Warhammer 40K game: Pocket Tactics did an interview with them and it sounds like it's basically 40K-themed Panzer Corps. Works for me. http://pockettactics.com/2013/07/20/an-afternoon-with-slitherine-part-one/ http://pockettactics.com/2013/07/22/an-afternoon-with-slitherine-part-two/
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# ? Jul 25, 2013 23:01 |
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UncleSmoothie posted:This thing's out: http://matrixgames.com/products/472/details/GermanyatWar:Barbarossa1941 Thats... a very reasonable price point. I think I might wait just for the reviews (filtering through grognard bias). Hell, the developer's diary is just a long list of 'here is everything wargame designers gently caress up. Here is how we are dealing with that poo poo'. I might throw my money their way just to encourage that.
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# ? Jul 25, 2013 23:14 |
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Alchenar posted:Thats... a very reasonable price point. I think I might wait just for the reviews (filtering through grognard bias). I don't like how it doesn't have supply lines but I am very interested in it. Waiting on reviews and thoughts as well. You are right that encouraging moving the genre forward and that 35 dollars makes more sense than 100 is a good thing worth throwing money at.
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# ? Jul 25, 2013 23:36 |
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Jakse posted:I don't like how it doesn't have supply lines but I am very interested in it. Waiting on reviews and thoughts as well. You are right that encouraging moving the genre forward and that 35 dollars makes more sense than 100 is a good thing worth throwing money at. No supply lines? That's very odd for a game that's about Barbarossa.
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# ? Jul 25, 2013 23:40 |
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Philthy posted:Not sure about the 40k game yet. Not much is shown. I'm hoping they DO add counters as at least an option. I'm not much of a fan for 3D renderings after getting into the Tiller games. I like to focus more on pure strategy than pretty pretty princess. I play ASL among other grognard as poo poo tabletop games and in this case I think having NATO counters representing units in 40k Apoc would be pretty crap. Like it would work for the imperial guard obviously, but space marines etc don't really have 'divisions' or 'corps' or 'armies' and if they are just throwing the standard infantry crossed bars on a chit and calling it a day I'd claim that my VERISIMILITUDE would be shattered.
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# ? Jul 25, 2013 23:50 |
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Alchenar posted:No supply lines? That's very odd for a game that's about Barbarossa. There are supply lines. I bought it, haven't played it yet (still at work), but from reading the manual they have supply and advanced supply rules. Will give impressions later. Also you can play with NATO symbols... OOOooOOooOOoo Necroneocon fucked around with this message at 20:30 on Jul 26, 2013 |
# ? Jul 26, 2013 20:26 |
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Necroneocon posted:There are supply lines. I bought it, haven't played it yet (still at work), but from reading the manual they have supply and advanced supply rules. Will give impressions later. Also you can play with NATO symbols... OOOooOOooOOoo Reading dev comments it seems like there is a supply system and historical modifiers, but it doesn't look like you have traceable lines that someone can cut off. Still hoping to get impressions because it looks interesting.
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# ? Jul 26, 2013 22:47 |
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It appears to be Panzer Corps style resupply with tracking of ammo and men as resources.
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# ? Jul 26, 2013 22:51 |
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It's a more detailed Panzer Corps. Think of it like Panzer Corps' big brother that wants you to play WitE and DC.
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# ? Jul 27, 2013 01:30 |
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To me it looks like a rehash of Operation Barbarossa - The Struggle for Russia, another Panzer General inspired game. I'm not sure though because the site doesn't name the developer for the new game.
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# ? Jul 27, 2013 21:56 |
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I somehow lost the Grenada scenario in TOAW III last night. Apparently the event engine was being being and I kept get -4VP for media complaints that shouldn't have been triggered. Never happened to me before. Thinking of giving the Vietnam Combat Operations a spin. I love how each Volume has a 16 page color scenario notes and instructions and counters mods. It looks really well done. Anyone ever give this a try? Marshal Prolapse fucked around with this message at 16:42 on Jul 29, 2013 |
# ? Jul 29, 2013 16:40 |
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Operational Art of War and Naval Matters...never going to work right.
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# ? Jul 30, 2013 01:52 |
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Were you getting your report of the battle from the North Korean propaganda network?
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# ? Jul 30, 2013 03:08 |
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Zaodai posted:Were you getting your report of the battle from the North Korean propaganda network? In my WitP game I just had a Japanese Carrier Group show up at Midway and obliterate the supply convoy that was there, a couple of xAKs and a DD, - the Tokyo Rose voiceover came on and described how I had just lost a couple of CVs. It was a cute touch.
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# ? Jul 30, 2013 03:24 |
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Zaodai posted:Were you getting your report of the battle from the North Korean propaganda network? I tend to think even North Korea is a little more reserved than that. Naval warfare is really awful in TOAW and honestly should be as limited as possible.
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# ? Jul 30, 2013 03:43 |
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Same with air warfare too. Its a hugely flawed game that isn't getting any more patches. Organic AA units do not defend against air attack if there are any land attack weapons in the unit.
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# ? Jul 30, 2013 21:19 |
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Baloogan posted:Same with air warfare too. Its a hugely flawed game that isn't getting any more patches. There is actually a fan hack that apparently fixes the 3.4 AA issue...of course other issues emerge.
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# ? Jul 30, 2013 23:26 |
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Baloogan posted:Same with air warfare too. Its a hugely flawed game that isn't getting any more patches. Ahh it seems I was subconsciously smart enough to stop and try model real world things involving air and AA since the results were so stupid.
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# ? Jul 31, 2013 04:17 |
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Matrix appears to have ended their experiment with unadvertised discounts on redundant titles. It probably worked to squeeze some more money out of their existing customer base but it really wasn't done to pull anyone new in.
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# ? Jul 31, 2013 17:08 |
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rly gay
Baloogan fucked around with this message at 23:36 on Sep 18, 2015 |
# ? Jul 31, 2013 17:24 |
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# ? Jun 5, 2024 09:23 |
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Looking forward to the "Sales don't work for wargames " posts in the near future.
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# ? Jul 31, 2013 17:45 |