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Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Maybe it's just me being thick, but when I did it last week, I found that guide to be very poorly-worded and it took some re-reading to get to grips with it. Simply put, you need to:

* Open the file ContinentsPlus.lua in a text editor
* Search for "function AssignStartingPlots:AssignCityStatesToRegionsOrToUninhabited"
* Delete that entire function
* Search for "Name = "TXT_KEY_MAP_CONTINENTS_PLUS"
* Change it to "Name = "TXT_KEY_MAP_CONTINENTS_PLUS_PLUS"
* Save the file as ContinentsPlusPlus.lua

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The Human Crouton
Sep 20, 2002

KKKlean Energy posted:

Maybe it's just me being thick, but when I did it last week, I found that guide to be very poorly-worded and it took some re-reading to get to grips with it. Simply put, you need to:

* Open the file ContinentsPlus.lua in a text editor
* Search for "function AssignStartingPlots:AssignCityStatesToRegionsOrToUninhabited"
* Delete that entire function
* Search for "Name = "TXT_KEY_MAP_CONTINENTS_PLUS"
* Change it to "Name = "TXT_KEY_MAP_CONTINENTS_PLUS_PLUS"
* Save the file as ContinentsPlusPlus.lua

The problem is that he gives you a giant block of code, and then tells you not to delete that code, but the code right below it; which is beyond counter-intuitive.

It would have been easier if he just posted what you just said though while also actually showing the entirety of the AssignStartingPlots:AssignCityStatesToRegionsOrToUninhabited method and just saying "delete the thing that says this."

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
After playing a couple of marathon emperor games to their bitter end, playing on normal speed feels like some crazy fast forward meth game.

Jack the Lad
Jan 20, 2009

Feed the Pubs

Project1 posted:

Is it possible to spread the One True Religion if you're doing a single city challenge or as Venice?

I'm doing it in my Venice game, yeah. I built all the religious wonders so I have enough Faith income to buy a missionary every 2-3 turns.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Dr. Video Games 0031 posted:

Sea resources give two hammers with the lighthouse and seaport so you'd be giving up hammers for hammers. Either way it's probably best to settle next to the mountain because who knows what else is out there.

Correction: you're trading hammers in 200 turns for hammers now and 50% science from an Observatory.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Pvt.Scott posted:

After playing a couple of marathon emperor games to their bitter end, playing on normal speed feels like some crazy fast forward meth game.

It's true, hearing people say stuff like "I reached Industrial era at around turn 150" is pretty crazy when you're used to seeing the first wonders at around 120.

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time


:what:

The worst part is that Boudicca is somewhere and takes +1 culture from plantations on turn 10. Welp.

Frida Call Me fucked around with this message at 12:57 on Jul 31, 2013

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Grand Fromage posted:

The ideology unhappiness penalty seems insane. I always have been going order so I figured I'd try freedom this game. Nope! Everyone is doing order and I end up with like -50 happiness in one turn. Totally hosed unless I switch to order too.

I have no idea why anyone would ever go order unless they are a true believer. :ussr:

Order is terrible compared to Freedom unless you're building really wide, which is so hard to do because of how the game punishes you for expanding that it's not even worth it. I have had games where I swore at the start I would go Order or Autocracy but I always end up picking Freedom because Freedom is just that good.

Which is weird. There are like two AI civs that seem to favor freedom (Ethiopia and India. Washington almost always goes Order in my games. :shrug:) and all the other ones take Order at the first opportunity. Maybe it's because of the AI's tendency to city-poo poo.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Matrim posted:



:what:

The worst part is that Boudicca is somewhere and takes +1 culture from plantations on turn 10. Welp.

That is some pretty dreadful production. One single hammer? Even this has it beat:


At least you'll be swimming in gold.

Upload your turn zero save!

The Human Crouton
Sep 20, 2002

Fojar38 posted:

I have no idea why anyone would ever go order unless they are a true believer. :ussr:

Order is terrible compared to Freedom unless you're building really wide, which is so hard to do because of how the game punishes you for expanding that it's not even worth it. I have had games where I swore at the start I would go Order or Autocracy but I always end up picking Freedom because Freedom is just that good.

Which is weird. There are like two AI civs that seem to favor freedom (Ethiopia and India. Washington almost always goes Order in my games. :shrug:) and all the other ones take Order at the first opportunity. Maybe it's because of the AI's tendency to city-poo poo.

I usually choose based on which victory I'm going for, so I base my choice on the third tier abilities. For example, as Assyria, I choose order because I can get Iron Curtain, which allows me to get a courthouse in each conquered city. I then get a free tech for the conquered city, which lets me keep up on any out of the way sciences while I beeline for spaceship parts(which I will rush with great engineers once I get Spaceflight Pioneers.)

Overall, I suggest choosing based on the third tier beliefs. They are ulta-powerful.

And while I think freedom is the most varied and fun ideology, the others really are just as good once you use them. Order will make it very easy for you to expand into the kind of empire it requires: you just have to put up with some boring tier one policies.

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time

KKKlean Energy posted:

That is some pretty dreadful production. One single hammer? Even this has it beat:


At least you'll be swimming in gold.

Upload your turn zero save!

At least I can remove the jungle and get a few hammers. Can't do that to ocean!

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Holy gently caress I just "got" Venice. I just quadrupled my army and smacked down Ashur by buying a fuckload of units. Sure my trade routes took a hit, but then I bought more cargo ships and the problem was solved. My continent has had two civs destroyed, the other is having a third one about to go, war is constant. I may soon need to embark my armies to take Carthage down a peg now in the name of the glorious worker's paradise of Venice. :getin:

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



RBA Starblade posted:

Holy gently caress I just "got" Venice. I just quadrupled my army and smacked down Ashur by buying a fuckload of units. Sure my trade routes took a hit, but then I bought more cargo ships and the problem was solved. My continent has had two civs destroyed, the other is having a third one about to go, war is constant. I may soon need to embark my armies to take Carthage down a peg now in the name of the glorious worker's paradise of Venice. :getin:

Yeah, once you "get" it, it becomes hilarious. Money everywhere! Huge armies! Murder everyone! :black101:

Jolan
Feb 5, 2007

RBA Starblade posted:

Holy gently caress I just "got" Venice. I just quadrupled my army and smacked down Ashur by buying a fuckload of units. Sure my trade routes took a hit, but then I bought more cargo ships and the problem was solved. My continent has had two civs destroyed, the other is having a third one about to go, war is constant. I may soon need to embark my armies to take Carthage down a peg now in the name of the glorious worker's paradise of Venice. :getin:

Or buy one or two City States with a Merchant of Venice on the other continent, then buy an airport there and airlift your entire army over in a handful of turns. Preferably choose her strongest allies, that way you not only weaken her resistance to you, you also absorb the CS units that would otherwise attack you into your own ranks. Venice is awesome.

Putin It In Mah ASS
Nov 12, 2003

Omni-gel superlube is great stuff!
I'm trying to understand the new piety social policies. Does that tree just suck now?

Deceptive Thinker
Oct 5, 2005

I'll rip out your optics!

Putin It In Mah rear end posted:

I'm trying to understand the new piety social policies. Does that tree just suck now?

Piety is the new wide-empire strategy - the tree is extremely powerful if you have the right conditions, but useless otherwise

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Putin It In Mah rear end posted:

I'm trying to understand the new piety social policies. Does that tree just suck now?

I've played one game opening that tree up and all I will say is that the Reformation belief Sacred Sites is just delicious. +2 tourism for any building bought with faith, which gets ridiculous when your cities keep swapping religions and you can buy cathedrals, mosques and pagodas. I even annexed a city with a monastery in it that was generating tourism - the civ must have bought it with faith :D

Platystemon
Feb 13, 2012

BREADS

Putin It In Mah rear end posted:

I'm trying to understand the new piety social policies. Does that tree just suck now?

Yes. Yes it does.

Even Siam’s broken Wat and university gimmick with Jesuit education is barely enough to make up for how lovely the rest of the tree is.

I might open it and get the +1 faith from shrines and temples policy if I were playing as Theodora and didn’t have any natural wonders/religious city states/ancient ruins/faith‐generating pantheons to help me out. Otherwise, forget about it.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Deceptive Thinker posted:

Piety is the new wide-empire strategy - the tree is extremely powerful if you have the right conditions, but useless otherwise

What conditions are those?

I'm in a bit of a quandary right now because I'm starting a game with Morocco (immortal/small continents) and I managed to pick up Desert Folklore; not only that, but my second city has Mt. Sinai in its radius. Now I just generated the first great prophet in the game and faced with so many choices I'm at a loss which way to go with religion and social policies. I had gone for a basic Tradition start (Legalism, Aristocracy, Monarchy) but now I'm wondering if I should take Holy Warriors and go Piety for the discount on buying units with faith. It's complicated because I could really take huge advantage of a good reformation belief and the purchase discount, but investing in shrines and temples seems like a huge waste.

euphronius
Feb 18, 2009

I am trying a Babylon Science win on . . . King I think. . . and as someone mentioned, science appears to be as default a win condition as score. If you are in a position to win science, you could have probably already won with diplomacy or culture.

Sjonkel
Jan 31, 2012
Can someone recommend a let's play, either video or text/screenshots, of a BNW game on one of the higher difficulties? Just really interested in seeing some strategy up close, I feel like I'm flailing around and have no idea what I'm really doing.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Sjonkel posted:

Can someone recommend a let's play, either video or text/screenshots, of a BNW game on one of the higher difficulties? Just really interested in seeing some strategy up close, I feel like I'm flailing around and have no idea what I'm really doing.

Look up MadDjinn on Youtube (SBFMadDjinn, I think? He's just @MadDjinn on Twitter), he's basically finishing a Deity game as Venice.

Blorange
Jan 31, 2007

A wizard did it

euphronius posted:

I am trying a Babylon Science win on . . . King I think. . . and as someone mentioned, science appears to be as default a win condition as score. If you are in a position to win science, you could have probably already won with diplomacy or culture.

It really is. The only way around that is to be capable of faith buying or otherwise creating tons of great scientists to beat out the world leader vote. In theory, the world leader vote takes effort, but if you're ahead in science you're probably also ahead in gold, culture and faith which ends up making city states you didn't even give two shits about your ally.

euphronius
Feb 18, 2009

Also Three Moves Ahead's last two podcasts were dedicated to BNW. http://www.idlethumbs.net/3ma/

The last one has the Firaxis producers.

Jaroslav
Dec 31, 2007

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:
So what am i doing wrong with venice? At first i rushed to make one of the city states a puppet by getting the venice merchant but then my unhappyness skyrocketed so i had to take care of that, and now my gpt cant seem to break above like 10, if its positive at all :<

Platystemon
Feb 13, 2012

BREADS

Kyrosiris posted:

Look up MadDjinn on Youtube (SBFMadDjinn, I think? He's just @MadDjinn on Twitter), he's basically finishing a Deity game as Venice.

MadDjinn is good, but he doesn’t exactly show strategy up close.

euphronius
Feb 18, 2009

Jaroslav posted:

So what am i doing wrong with venice? At first i rushed to make one of the city states a puppet by getting the venice merchant but then my unhappyness skyrocketed so i had to take care of that, and now my gpt cant seem to break above like 10, if its positive at all :<

No, don't puppet early. Trade with them instead and make them your ally.

I would use that early merchant to make a tile improvement perhaps.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

I guess what bothers me about the victory conditions is that they're so interchangeable. If I'm ahead on science, I have my choice of wonders, better military units, more cultural output, and more cash on hand. I dunno how you could decouple these systems without making the game totally unplayable, but it's just strange that if I can't get tourism over on that one stubborn guy, I can just nuke him off the face of the earth for my... culture victory? Or that if I get tired of taking capitals, I can just buy out every city state with my massive income from owning half the world. Flexibility is good, but this seems like a bit beyond that.

However: still fun, so I can't complain too much!

Deceptive Thinker
Oct 5, 2005

I'll rip out your optics!

Hieronymous Alloy posted:

What conditions are those?

I'm in a bit of a quandary right now because I'm starting a game with Morocco (immortal/small continents) and I managed to pick up Desert Folklore; not only that, but my second city has Mt. Sinai in its radius. Now I just generated the first great prophet in the game and faced with so many choices I'm at a loss which way to go with religion and social policies. I had gone for a basic Tradition start (Legalism, Aristocracy, Monarchy) but now I'm wondering if I should take Holy Warriors and go Piety for the discount on buying units with faith. It's complicated because I could really take huge advantage of a good reformation belief and the purchase discount, but investing in shrines and temples seems like a huge waste.

You need to be going at least medium-wide, but a DF/first religion start is one of the only cases that I'd take the tree. My last attempt was without a faith building pantheon and things failed to work the way I wanted them to.
Honestly, I haven't tried it yet, but my guess is that Mandate of Heaven + Holy Warriors + Religious Fervor is a pretty strong way of building an army

DrPlump
Oct 5, 2004

by Jeffrey of YOSPOS

Muscle Tracer posted:

I guess what bothers me about the victory conditions is that they're so interchangeable. If I'm ahead on science, I have my choice of wonders, better military units, more cultural output, and more cash on hand. I dunno how you could decouple these systems without making the game totally unplayable, but it's just strange that if I can't get tourism over on that one stubborn guy, I can just nuke him off the face of the earth for my... culture victory? Or that if I get tired of taking capitals, I can just buy out every city state with my massive income from owning half the world. Flexibility is good, but this seems like a bit beyond that.

However: still fun, so I can't complain too much!

I think this adds a ton of realism to the game and makes it hard for someone to intentionally block your victory. If you think about it most of the top scientific and cultural countries of the real world could switch their countries output and some others easily have large enough armies to begin a military conquest of the world.

I find it helps me to explain and understand some of the real crazy things that have happened throughout history. When Germany failed its military conquest it switched over to a diplomatic and science victory. Japan attacked the US in a suprise attack because they realized that decades of isolation had caused their supreme economy and culture to atrophy. Now that they are back near the top in world economic and cultural output they have a ton of defense pacts and no army. They appear to be focusing their great engineers on completing video game console wonders.

I personally never understood how much power can corrupt until the first time I got nukes way ahead of everyone else.

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

Matrim posted:



:what:

The worst part is that Boudicca is somewhere and takes +1 culture from plantations on turn 10. Welp.
The spice must flow.

Do you have the turn 0 file for that?

James Totes
Feb 17, 2011


What? Its turn two, how did literally everyone get a pantheon?

Edit: Uhh, Every City State has already been visited...

EditEdit: I found an Ottoman scout and that triggered the greeting screen of every civ. Is...is this a 5v1?

Tripleedit:

I didn't set this! I just randomed the map, the civ, and the map size. Why are they all allied?

James Totes fucked around with this message at 17:09 on Jul 31, 2013

Jastiger
Oct 11, 2008

by FactsAreUseless
If you lose your original capital, does the new capital get all the capital bonuses of extra production and food? Or is that reserved for the old capital?

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Muscle Tracer posted:

I guess what bothers me about the victory conditions is that they're so interchangeable. If I'm ahead on science, I have my choice of wonders, better military units, more cultural output, and more cash on hand. I dunno how you could decouple these systems without making the game totally unplayable, but it's just strange that if I can't get tourism over on that one stubborn guy, I can just nuke him off the face of the earth for my... culture victory? Or that if I get tired of taking capitals, I can just buy out every city state with my massive income from owning half the world. Flexibility is good, but this seems like a bit beyond that.

However: still fun, so I can't complain too much!

One of the big problems with Vanilla and G&K was that there wasn't enough flexibility, especially with a culture win. You had to plan it from the beginning. If you had a bunch of cities because you were gunning for science, you pretty much locked yourself out of the culture victory. The others were more interchangeable though.

I do think there ought to be some mechanisms for preventing the kind of flexibility you describe though. People have already suggested ways to nerf the effect of gold gifts on city states. Perhaps there should be one that invalidates a culture victory when you wipe a Civ out, too (or use a first-strike nuke on them...)

And perhaps a science victory should involve some sort of international co-operation (beyond the ISS)? I guess that wouldn't really fit well with reality (the USA and USSR did their space missions all by themselves) but for gameplay that could be a welcome addition.

Edit: then again, maybe the science win should just replace the time win. In fact I might disable the time win in my future games.

Microplastics fucked around with this message at 17:21 on Jul 31, 2013

AngryBooch
Sep 26, 2009

Jaroslav posted:

So what am i doing wrong with venice? At first i rushed to make one of the city states a puppet by getting the venice merchant but then my unhappyness skyrocketed so i had to take care of that, and now my gpt cant seem to break above like 10, if its positive at all :<

Make sure you have other trading partners for your caravans before you puppet the closest city state. Make sure you have a sufficient happiness buffer that you won't drop into the red after puppeting them (i.e. make sure the city state has some luxuries you don't have yet). Then puppet the city state, set up a food caravan to Venice, focus on tech and wonders that give you more trade routes/extend trade route ranges. Get all of the money in the world. Now that you have all of the money in the world, you can literally win any way you want.

I have a current Venice game going right now where my plan is to go Autocracy, build a massive navy and air force that includes a lot of aircraft carriers, and attempt to take everybody elses capital within 3 turns of each other. Basically the US doctrine of having a large enough military to wage 2 world wars at once but in the case of Venice, 7 world wars.

SlightlyMadman
Jan 14, 2005

It really is the city states that ruin it. It was the first thing that bothered me in my first game in Vanilla Civ5, and I'm sort of amazed it hasn't been fixed yet. They just need some sort of personality to them, so you can't just toss 1,000 gold at them and have an ally. They already form blocs where they ask you to demand tribute from each other, so a simple enough fix would be to just have penalties when you're allied with two enemy states. That way you'd have to pick between blocs like you do with major civs. Allow gifts to have some small benefit like they do with the AI, but make allied status require completing quests and allying with their friends.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

DrPlump posted:

I think this adds a ton of realism to the game and makes it hard for someone to intentionally block your victory. If you think about it most of the top scientific and cultural countries of the real world could switch their countries output and some others easily have large enough armies to begin a military conquest of the world.

I find it helps me to explain and understand some of the real crazy things that have happened throughout history. When Germany failed its military conquest it switched over to a diplomatic and science victory. Japan attacked the US in a suprise attack because they realized that decades of isolation had caused their supreme economy and culture to atrophy. Now that they are back near the top in world economic and cultural output they have a ton of defense pacts and no army. They appear to be focusing their great engineers on completing video game console wonders.

I personally never understood how much power can corrupt until the first time I got nukes way ahead of everyone else.

Most of Europe along with North America and Japan all joined the same team after that really big war 68 turns ago. After everyone saw how hard America had snowballed while they were fighting wars with their neighbors they just said gently caress it.

BadLlama
Jan 13, 2006

Playing a continents game and its me and Denmark stuck on an island together. I decided to go for a culture victory and went freedom as I haven't tried that ideology out yet, the six free Foreign Legion troops saved the piss out of me. Denmark decided to hate my guts and invade me with 15+ assholes on skis. All his troops get massive attack bonuses because of hilly terrain we are in as well as his Policies and ideology. I have a fair sized defense force now, about 50% the size of his offense and am slowly taking him down but his attack bonuses are just beating the poo poo out of my riflemen and foreign legions. Luckily the AI is pretty bad and he left his 4 cannons undefended and I beat the poo poo out of them after all his ski men zoomed away.

BadLlama fucked around with this message at 17:38 on Jul 31, 2013

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time

Olive Branch posted:

The spice must flow.

Do you have the turn 0 file for that?

KKKlean Energy posted:

Upload your turn zero save!


Here you go: https://dl.dropboxusercontent.com/u/44909308/Venice%20%2010%20spice%20no%20production%20challenge.Civ5Save

Pre-warning, I generated an assload of city states and the difficulty is set to immortal.

Frida Call Me fucked around with this message at 17:44 on Jul 31, 2013

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Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time

Jaroslav posted:

So what am i doing wrong with venice? At first i rushed to make one of the city states a puppet by getting the venice merchant but then my unhappyness skyrocketed so i had to take care of that, and now my gpt cant seem to break above like 10, if its positive at all :<

Try not to rush for puppeting. Save optics research until you've got a comfortable margin of happiness - the only reason not to save it is if there is a city-state with two luxury resource you don't have (+8 happiness upon puppeting) and a good amount of population growth early. You want to get your trade routes filled out immediately, this means securing caravan routes earlier on and securing sea trade as soon as it's possible. With proper trade route management, you should have more than enough money to ally with mercantile city-states, which can provide you between 4-12 happiness from ally status.

Use the money you get from trade routes to purchase buildings in Venice. The other hammers you get should be spent on wonders. I love the two early growth wonders - the Temple of Artemis and the Hanging Gardens, as they allow you to snowball more quickly in the mid game. Once you have established a decent GPT from trading you can then start sending food back to Venice with your cargo ships, which will make it the biggest capital city in the game. This grants you a giant science bonus, which helps everything else immensely.

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