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Vil
Sep 10, 2011

It's also worth noting that Venice's double trade route bonus applies to the extra trade routes from Petra and Colossus as well. Build if possible, capture if not. :black101:

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

It appears that some people did not like my recent proposal at the MLG Tournies to change the ruleset to buff wonders. Unfortunately as I am the chief adherent to Video Games, the world religion they can't do anything about it. Meanwhile, Hanoi is also demanding Video Games and it has supplanted Islam as the dominant religion in the continent.

I love Brave New World so much. :allears:

BadLlama
Jan 13, 2006

RBA Starblade posted:

It appears that some people did not like my recent proposal at the MLG Tournies to change the ruleset to buff wonders. Unfortunately as I am the chief adherent to Video Games, the world religion they can't do anything about it. Meanwhile, Hanoi is also demanding Video Games and it has supplanted Islam as the dominant religion in the continent.

I love Brave New World so much. :allears:

I need to be more offensive with my religions, I always try to found one eventually just to get the religious community buff in my cities for the extra 15% production with maxed followers and then pick other beliefs based on whats around me with real no intent to spread it outside my empire.

Fister Roboto
Feb 21, 2008



SALT! SALT! WHERE'S THE MOTHERFUCKIN SALT?!

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Fister Roboto posted:



SALT! SALT! WHERE'S THE MOTHERFUCKIN SALT?!

I see that you settled at EVO.

CommonSensei
Apr 3, 2011

RBA Starblade posted:

It appears that some people did not like my recent proposal at the MLG Tournies to change the ruleset to buff wonders. Unfortunately as I am the chief adherent to Video Games, the world religion they can't do anything about it. Meanwhile, Hanoi is also demanding Video Games and it has supplanted Islam as the dominant religion in the continent.

The next proposal for a MLG Tournament with a Video Games world religion would be to ban Salt.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Civ 5 at EVO people. Get your votes in for 2014.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Fojar38 posted:

Civ 5 at EVO people. Get your votes in for 2014.

Can't wait to see ChrisG get bodied by Shaka.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Matrim posted:

Here you go: https://dl.dropboxusercontent.com/u/44909308/Venice%20%2010%20spice%20no%20production%20challenge.Civ5Save

Pre-warning, I generated an assload of city states and the difficulty is set to immortal.

I'm just about good enough to survive Emperor, and have not yet played Venice, but gently caress it, time to give this a spin!

DrPlump
Oct 5, 2004

by Jeffrey of YOSPOS
I just got BNW and have been messing around with Venice on prince at normal speed. Does anyone have a good idea for baseline on GPT and City Pop for 50,100,200,300 turns? I am at arond 350 turns with a little under 500 GPT. I think I am doing alright now but I feel like I got a slow start.

What is your ideal build and tech order for Venice? I tried to grab great library and a couple other wonders but I either get beat or chasing those gets me way behind. If I focus on trade routes I can max them out really early but then I end up with a wonderless capital on turn 100 with a ton of regular buildings unbuilt.

Once I had my routes up and 3 towns sending hammers to Venice I was ready to start going wonder crazy but did not see any I could build for 50 turns so either I got beat on everything or did not tech right to unlock them.

Rent
Jul 20, 2004
Steal the warm wind tired friend
Few questions
    Japan's special is that units fight at full strength. How do units normally fight when weakened?
    I wasn't able to produce missionaries. Was it because my city got converted to a different religion?
    I can't seem to win the religion wars: I convert a city, it gets converted back in a turn or two. How do I win this?

President Ark
May 16, 2010

:iiam:

Rent posted:

Few questions
    Japan's special is that units fight at full strength. How do units normally fight when weakened?
    I wasn't able to produce missionaries. Was it because my city got converted to a different religion?
    I can't seem to win the religion wars: I convert a city, it gets converted back in a turn or two. How do I win this?

1. It's proportional to how weakened they are. I don't think it's directly proportional (i.e. a unit at 1% health fights at higher than 1% strength) but it's definitely linear.

2. The city has to be the correct religion, yes.

3. It's based on pressure. Pressure is generated by other nearby cities with the religion(decreasing over distance) or trade routes between cities. Religious population tends to balance out based on the ratios (i.e. a city with +6 pressure for religion A, +12 for B, and +6 for C winds up at 25% A 50% B 25% C).

Lone cities of a religion surrounded by cities of a different religion with no pressure incoming from trade routes will lose completely to the differing religion unless the lone city is a holy city (holy cities always get +30 pressure so long as they have at least one follower of the religion or the city belongs to whoever founded the religion). So if you want to convert someone, start at the edge or use trade routes. City-states are a good starting point.

Filthy Monkey
Jun 25, 2007

DrPlump posted:

What is your ideal build and tech order for Venice? I tried to grab great library and a couple other wonders but I either get beat or chasing those gets me way behind. If I focus on trade routes I can max them out really early but then I end up with a wonderless capital on turn 100 with a ton of regular buildings unbuilt.
I skip the great library. I've been playing on emperor though, where it is dicey. For tech I usually go pottery, then just click on mathematics and get all the techs I need to get there. Grab mining before math if there is a good reason to (chopping, or you need the hill hammers). Math rush is mostly to grab the hanging gardens. First civic is tradition, then legalism, then the one that gives a wonder building bonus. Build order is usually something like scout, worker, granary, caravan, water mill, hanging gardens. Depending on your research vs production, you might be able to fit an archer or a second caravan in there too. Those are both also good things to buy with excess coin. The science you get from sending caravans to the AI will help keep your research up. You'll get the tradition wonder bonus a turn or two before math is done.

From there, depending on the start I usually am eyeing up Petra or the Colossus. If I have the opportunity I'll grab writing first, as my with the hanging gardens and a granary my capital is now at a size (or will soon be) where it gets good benefit from it. At any rate, I make my way towards currency or iron working, and work on filling out my trade routes in the meantime. Only once I am working on Petra/Colossus, I am usually eyeing optics and philosophy. The national college is a good science boost, and optics will give me the great merchant. I should be in a solid position to puppet another city state, as we've taken good time to develop.

Filthy Monkey fucked around with this message at 19:23 on Jul 31, 2013

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

CommonSensei posted:

The next proposal for a MLG Tournament with a Video Games world religion would be to ban Salt.

Zulu banned, Impi too strong, Byzantium banned, religion too strong, Babylon banned, too easy tech lead, Greece banned, hoplites too strong, Persia banned, Immortals/UA/UB too strong, Aztecs banned, UA/UB too good, Korea banned, UA too good, Egypt banned, hogs all the wonders, China banned, CKN too strong, Indonesia banned, unique promotions too good, Venice banned, trade routes OP, Celts banned, early religion not fair, Spain banned, easy money not fair, Mongolia banned, Keshik too good, Huns banned, battering rams, Japan banned, Bushido, Assyria banned, siege towers and UA, Arabia banned, UA and camel archers, Maya banned, early archers and free GP OP, Morocco banned, Kasbah OP, Iroquois banned, longhouse OP, Carthage banned, early harbors, England banned, UU's OP, Ethiopia banned, early religion not fair, Inca banned, UI OP, Brazil banned, UI OP, Rome banned, UU's OP, Songhai banned, UU OP, Poland banned, UA OP, Ottomans banned, Janissary OP, Shoshone banned, UU OP.

No city-states, domination victory only, Pangea only.

I am absolutely dead serious when I say these would be MLG's rules.

Khagan
Aug 8, 2012

Words cannot describe just how terrible Vietnamese are.
Whats the max gold i can get for selling luxuries, strategics and my embassy at friendly and neutral?

Deceptive Thinker
Oct 5, 2005

I'll rip out your optics!

DrPlump posted:

What is your ideal build and tech order for Venice? I tried to grab great library and a couple other wonders but I either get beat or chasing those gets me way behind. If I focus on trade routes I can max them out really early but then I end up with a wonderless capital on turn 100 with a ton of regular buildings unbuilt.

On king and lower you should be able to beeline GL, research sailing and lux techs, and use the GL tech to get optics, which gets you a MoV to grab the nearest city-state that has good luxes and hopefully a small army
From there you just build NC, and then snowball from wonder to wonder, buying most, if not all of your buildings and cargo ships

For your question about GPT, it mostly depends on how fast you tech, but my first Venice game (king, third BNW game overall) I was getting over 800 GPT when I got my science victory, around turn 350, with 16 trade routes active and 4 puppet city-states

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

Khagan posted:

Whats the max gold i can get for selling luxuries, strategics and my embassy at friendly and neutral?

Luxuries are 240 gold on standard speed, 8 GPT for G&K, 6 GPT for BNW, embassy is 25 gold, and strategic varies based on the civilization's needs at the time (How much of that resource they already have, whether they actually have any use for it).

Bro Enlai
Nov 9, 2008

I agree that it's a mistake to try to puppet too early as Venice. In the early game, CSes may be worth more as allies than as part of your empire, for a couple reasons: First, CS bonuses generally have more impact earlier in the game than later (especially Maritime CSes, although conversely, Militaristic CSes stay relevant for the entire game), and second, early on a CS won't have much to add besides maybe a couple improvements and a worker. Better to come along in the midgame when the CS has built up a solid core of units. You can surprise enemies this way by suddenly doubling your army size.

thehumandignity posted:

Luxuries are 240 gold on standard speed, 8 GPT for G&K, 6 GPT for BNW, embassy is 25 gold, and strategic varies based on the civilization's needs at the time (How much of that resource they already have, whether they actually have any use for it).

My understanding was that strategics go for 45 per piece, so long as they're current; you won't get anything for horses and iron in the late game. But this may have changed in BNW.

BadLlama
Jan 13, 2006

Bro Enlai posted:

My understanding was that strategics go for 45 per piece, so long as they're current; you won't get anything for horses and iron in the late game. But this may have changed in BNW.

Kind of wish they made Coal and Iron still valuable late game. Like you need the two to create some resource that is used toward the end of the tech tree.

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time

thehumandignity posted:

Zulu banned, Impi too strong, Byzantium banned, religion too strong, Babylon banned, too easy tech lead, Greece banned, hoplites too strong, Persia banned, Immortals/UA/UB too strong, Aztecs banned, UA/UB too good, Korea banned, UA too good, Egypt banned, hogs all the wonders, China banned, CKN too strong, Indonesia banned, unique promotions too good, Venice banned, trade routes OP, Celts banned, early religion not fair, Spain banned, easy money not fair, Mongolia banned, Keshik too good, Huns banned, battering rams, Japan banned, Bushido, Assyria banned, siege towers and UA, Arabia banned, UA and camel archers, Maya banned, early archers and free GP OP, Morocco banned, Kasbah OP, Iroquois banned, longhouse OP, Carthage banned, early harbors, England banned, UU's OP, Ethiopia banned, early religion not fair, Inca banned, UI OP, Brazil banned, UI OP, Rome banned, UU's OP, Songhai banned, UU OP, Poland banned, UA OP, Ottomans banned, Janissary OP, Shoshone banned, UU OP.

No city-states, domination victory only, Pangea only.

I am absolutely dead serious when I say these would be MLG's rules.

I'd ban Shoshone because their UU, UA and UB are all too good.

Nosre
Apr 16, 2002


Bro Enlai posted:

My understanding was that strategics go for 45 per piece, so long as they're current; you won't get anything for horses and iron in the late game. But this may have changed in BNW.

In my last game it appeared that, if you setup iron/horse deals early and never lose friendship with the trade partner, they will come to you and keep offering to renew the deal forever. We were mining Uranium and every 30 turns I still had Suleiman popping up to give me 400+ gold for 10 iron.

I imagine this requires some pretty specific conditions to happen though, namely the lengthy friendship and the civ having the cash on hand every time it comes due.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

thehumandignity posted:

Zulu banned, Impi too strong, Byzantium banned, religion too strong, Babylon banned, too easy tech lead, Greece banned, hoplites too strong, Persia banned, Immortals/UA/UB too strong, Aztecs banned, UA/UB too good, Korea banned, UA too good, Egypt banned, hogs all the wonders, China banned, CKN too strong, Indonesia banned, unique promotions too good, Venice banned, trade routes OP, Celts banned, early religion not fair, Spain banned, easy money not fair, Mongolia banned, Keshik too good, Huns banned, battering rams, Japan banned, Bushido, Assyria banned, siege towers and UA, Arabia banned, UA and camel archers, Maya banned, early archers and free GP OP, Morocco banned, Kasbah OP, Iroquois banned, longhouse OP, Carthage banned, early harbors, England banned, UU's OP, Ethiopia banned, early religion not fair, Inca banned, UI OP, Brazil banned, UI OP, Rome banned, UU's OP, Songhai banned, UU OP, Poland banned, UA OP, Ottomans banned, Janissary OP, Shoshone banned, UU OP.

No city-states, domination victory only, Pangea only.

I am absolutely dead serious when I say these would be MLG's rules.

They wouldn't settle for Pangaea they would have a custom map that's just a square with nothing but grasslands. Random map gen isn't fair.

Dr. Video Games 0031
Jul 17, 2004

Well you say that but in civ 4 and I believe 5 as well there are "competitive" map types. I know 4 at least had symmetrical random maps available.

Speedball
Apr 15, 2008

I'm surprised there isn't an achievement for sacking the Songhai with muskets when playing as Morocco. The Casablanca one, though...heh.

LaserShark
Oct 17, 2007

It's over, idiot. You're gonna die here and now, and the last words out of your mouth will have been 'poop train.'
Just finished a diplo win with Autocratic Attila, after smacking Genghis around a bit until he coughed up the city-states he'd taken over. Victory was inevitable; at the end I had lead of between 12 and 18 techs on everyone else.

I think I should probably step it up to King now.

Super Jay Mann
Nov 6, 2008

Tried the Poland Tradition-Liberty opener from CF and it's about as broken as it sounds, at least on Emperor and provided you get good enough hut/CS luck in the beginning. Won via diplo victory on turn 305 standard speed and was about 20 turns from a cultural victory (despite not even trying to get most of the cultural wonders) and about 80% of the way through the spaceship part of the tech tree. Meanwhile only two/three other civs even got to the modern age by the time I finished up.

I'm confident you can go much, much faster if you play better than me/don't rush through it like I did/focus on Great Scientist points to squeeze out a few more than I did/get even better early game luck. Poland's ability to just crash right through the Tradition/Liberty trees is pretty crazy, but something I hadn't considered is that Poland is the only civilization that gets a guaranteed Rationalism opener at literally the earliest opportunity.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

In the name of Video Games and Communism I have unleashed the horrors of nuclear war on Ashur and Boudica, followers of capitalism and something that isn't video games. I then liberated the proletariat and brought back to life my old friend Askia. I hope he didn't want the western half of his nation though, because it's a giant radioactive wasteland now. My comrade nation of Carthage is afraid of me for some reason (:v:), but unless she's no true people's hero she has nothing to fear.

Once Venice gets to midgame, it's basically unstoppable. :stare:

e: I also banned all the losers of my wars from the MLG Tournies just out of spite. Salt is my primary export.

RBA Starblade fucked around with this message at 21:25 on Jul 31, 2013

Reveilled
Apr 19, 2007

Take up your rifles

RBA Starblade posted:

It appears that some people did not like my recent proposal at the MLG Tournies to change the ruleset to buff wonders. Unfortunately as I am the chief adherent to Video Games, the world religion they can't do anything about it. Meanwhile, Hanoi is also demanding Video Games and it has supplanted Islam as the dominant religion in the continent.

I love Brave New World so much. :allears:

My recent Byzantium game saw every single city on the planet save each other religion's holy city convert to the Steam Sale and the very first proposal to the First Congress of Constantinople Steam Summer Sale was to make The Steam Sale the world religion.

Truly I have created a utopia, for on this world, the Steam Sale never ends.

BadLlama
Jan 13, 2006

Super Jay Mann posted:

Tried the Poland Tradition-Liberty opener from CF and it's about as broken as it sounds, at least on Emperor and provided you get good enough hut/CS luck in the beginning. Won via diplo victory on turn 305 standard speed and was about 20 turns from a cultural victory (despite not even trying to get most of the cultural wonders) and about 80% of the way through the spaceship part of the tech tree.

I don't understand how you guys tech so fast. Do you just expend your great scientist to get top techs researched faster rather then plopping down the research tile thing?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Really though, the game says I'm about to win a culture victory in 30 turns. I didn't build any tourism buildings, and only a handful of great works. Zero archaeology. I looted and plundered my way to the top there and my puppets did the rest. You have to actually go out of your way to avoid any other victories to win a science or diplomatic victory before culture. I was aiming for science and/or diplomacy myself (both of which I would have won, diplo before science because I had Order and only Venice).

RBA Starblade fucked around with this message at 21:59 on Jul 31, 2013

Dr. Video Games 0031
Jul 17, 2004

BadLlama posted:

I don't understand how you guys tech so fast. Do you just expend your great scientist to get top techs researched faster rather then plopping down the research tile thing?

Growth. Crazy fast growth. The Poland strategy he mentioned utilizes both Tradition and Liberty to really rapidly settle 3 additional cities and creates explosive early to mid game city growth. Poland can get away with this better than most other civs because of their free policies. You still build academies with your early scientists. You can often get to the mid game (turn 150 or so) with 3 size 20 cities which creates a crazy good tech rate.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE
Poland's Ducal Stable is easy to underrate too. Yeah, it's a Stable replacement and those generally aren't amazing to begin with, but the Ducal Stable has no maintenance and adds +1 gold in addition to the +1 production. That's huge in the early game when you're stretching yourself for both. Not to mention that (contrary to the wording) it's applied to all pasture resources regardless of whether or not it has a pasture built on it, so if you're short on worker time you can just build one pasture to unlock the Ducal Stable and work on the other ones later. If you're lucky/clever on expansion placement, build one pasture and unlock it in more than one city by tile flipping.

I haven't used Winged Hussars enough to really weigh in on them. They come out right in the middle of the huge Industrial Era push, so I'm busy getting my Factories etc. online rather than building up for war. With the Ducal Stable and combined with the Brandenburg Gate and the one Autocracy policy I think you can be pushing 90xp out the gate, on top of the Shock 1 the Hussars start with so you can hit tier 3 promotions super fast even if you missed Alhambra Only weakness is actually attacking cities, but you're not far from Artillery and the pre-reqs slot in nicely (Military Science for the XP boosters, Fertilizer for the +1 food to your already nice pastures). This might be a pretty solid war strategy, I've just never tried it.

BadLlama
Jan 13, 2006

Dr. Video Games 0031 posted:

You can often get to the mid game (turn 150 or so) with 3 size 20 cities which creates a crazy good tech rate.

If I try for this size by that turn I always run into huge happiness issues. Do you try to keep mercantile CS allied for the extra happiness for growth like this?

Peaceful Anarchy
Sep 18, 2005
sXe
I am the math man.

RBA Starblade posted:

Really though, the game says I'm about to win a culture victory in 30 turns.
Is this a pop up or is there some place you can find this? I love the culture victory in BNW, but it's a pain when you've taken over all but one or two civs and are trying to figure out just how long it'll take to get those last two.

ixnay
Jun 11, 2002

rainbow dash why are you making such a cool face?!

Peaceful Anarchy posted:

Is this a pop up or is there some place you can find this? I love the culture victory in BNW, but it's a pain when you've taken over all but one or two civs and are trying to figure out just how long it'll take to get those last two.

Look at the screen with the comparison of your tourism against all the other civs. If your tourism growth rate is Rising against a civ, then mousing over Rising will tell you "XX turns until Influential".

Ainsley McTree
Feb 19, 2004


Is there a rule of thumb for when it's more efficient to spend a Scientist on a tech burst instead of on an academy? I know it's early game = academy, late game = science boost, but I'm wondering how I'm supposed to know when that cutoff point between the two is exactly.

got some chores tonight
Feb 18, 2012

honk honk whats for lunch...
around 500 beakers/turn is the typical switch-point

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

And there we go, cultural victory. I guess in the future if I want to avoid it, don't conquer EVERYTHING, or stay away from the World's Fair/World Games.

quote:

Is there a rule of thumb for when it's more efficient to spend a Scientist on a tech burst instead of on an academy? I know it's early game = academy, late game = science boost, but I'm wondering how I'm supposed to know when that cutoff point between the two is exactly.

I only play on lower difficulties, around Prince, King, and the one above, but I usually always take the burst, especially if I can quickly promote my units to a higher tier for a war, or rush for a wonder.

RBA Starblade fucked around with this message at 22:50 on Jul 31, 2013

Peaceful Anarchy
Sep 18, 2005
sXe
I am the math man.

ixnay posted:

Look at the screen with the comparison of your tourism against all the other civs. If your tourism growth rate is Rising against a civ, then mousing over Rising will tell you "XX turns until Influential".
Yup, there it is. Thanks. I'm sure I've tried that before and didn't get the pop up.

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Bro Enlai
Nov 9, 2008

Ainsley McTree posted:

Is there a rule of thumb for when it's more efficient to spend a Scientist on a tech burst instead of on an academy? I know it's early game = academy, late game = science boost, but I'm wondering how I'm supposed to know when that cutoff point between the two is exactly.

I like to think in terms of how many turns I expect to be receiving the benefit from the academy, i.e. how many turns are left in the game. Say it's turn 200 and I believe the game will be over, one way or another, by turn 300. Let's estimate a marginal benefit of 15 BPT from the academy, after policies and city multipliers and stuff. So at that estimate, I can expect 1500 extra beakers out of that academy over the remainder of the game. A bulb adds 8 turns' worth of beakers, so if my beaker output exceeds 1500/8, or 188 BPT, then bulbing may ultimately be worth more extra beakers.

Of course, this is a very rough method. There may be other reasons to go with the academy (such as culture from that one UN resolution,) and on the other hand beakers now are generally preferable to an equivalent number of beakers later. But as a starting point for my thinking, this comes in handy.

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