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Platypus Farm
Jul 12, 2003

Francis is my name, and breeding is my game. All bow before the fertile smut-god!

Vakal posted:

Are you saying your corporate office isn't littered with torture chambers filled with alien mutants and boxes of human limbs?

Actually it's that in my office, the doctors attack you FIRST, before you shoot them. Talk about world turned upside down!

Although I think I could really get into this game if it had even the slightest graphics tune-up, even just getting it to doom level, so you can distinguish the enemies who are more than, like, three feet away from the wall textures.

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closeted republican
Sep 9, 2005

Vakal posted:

Are you saying your corporate office isn't littered with torture chambers filled with alien mutants and boxes of human limbs?

Torture chambers are so early 2000s. All of the best corporate offices have rooms dedicated to housing firing squads managed by Sicilian men and Dick Cheney randomly appearing to kill you, then teleporting off after you shoot him a few times.

Commander Keenan
Dec 5, 2012

Not Boba Fett

Platypus Farm posted:

Although I think I could really get into this game if it had even the slightest graphics tune-up, even just getting it to doom level, so you can distinguish the enemies who are more than, like, three feet away from the wall textures.

The color palette is the strongest part of Blake Stone, I feel. Really distinctive. Find myself playing Blake more than Wolf3D nowadays solely because of that.

Platypus Farm
Jul 12, 2003

Francis is my name, and breeding is my game. All bow before the fertile smut-god!

Commander Keenan posted:

The color palette is the strongest part of Blake Stone, I feel. Really distinctive. Find myself playing Blake more than Wolf3D nowadays solely because of that.

For me, it's what kills the game. I can play Wolfenstein because I can see what's going on. Even at 320x200 or whatever it runs at natively, the contrast between the plain walls and the enemies means I can actually SEE them. Blake Stone has way more colorful, exciting graphics and backgrounds, but that means I'll open a door and be presented with a mash of color that's just a big moving wad, and I can't pick out enemies from background.

edit: which is why it sort of sucks. Just in my short messing around with the game, I can tell it's got a lot of flavor and heart, and I'd really enjoy it if I could actually see what was happening. I think it'd be a thousand times better if I could just up the rez to even 640x480 or equivalent.

closeted republican
Sep 9, 2005
I think Blake Stone is overall notably better than Wolf 3D. The automap helps a lot, the game has more varied environments, the vending machines are neat and practical, and it keeps Wolf 3D's combat, but makes things more exciting by giving you more varied targets instead of Wolf 3D's "soldier with a gun" that every enemy (except the ghost Hitlers) in Wolf 3D was. The only really annoying things in Blake Stone are learning how to handle informants and those annoying plasma monsters that can endlessly spawn in from the wall. Otherwise, it's better than Wolf 3D.

TerminusEst13
Mar 1, 2013

Cat Mattress posted:

I hope it's indeed multiplayer-centric

It is. It's primarily designed for Team LMS, with the players split into two teams--Heroes and Villains, going against each other until only one team remains.
People liked singleplayer with it, though, so I made a singleplayer video.

Also, it's not really god mode at all! Instead of weapons, the Villains get powerups that increase their various attributes, like damage or resistance. On picking up all the powerups, the Cyberdemon gets a 0.464 resistance, meaning he takes a little under half damage from everything.
If I've put the resistance too high, though, I can lower it down. Would that be good?

horse mans posted:

Hahah the chaingunner with the Doom visor replacing his head. How insanely low-effort.

The enemy set isn't mine and won't come with it, don't worry.

EDIT: By the way, I appreciate the criticism. I know it's just a single video, but if you have any other worries I'd like to hear them!

TerminusEst13 fucked around with this message at 19:24 on Jul 30, 2013

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog
For those of you who preordered, you can now pre-load the new Rise of the Triad on Steam. Roughly a day left before it releases, so GET THAT poo poo IF YOU HAVEN'T ALREADY.

SnowblindFatal
Jan 7, 2011
Hey, I figured that I'd post a Doom wad I made a few years ago. It's quite unlike any other map made for Doom, at least! It split people pretty much into those who loved it and those who hated its guts.

Evil Eye

Please don't jump or crouch since that's cheating! Free aiming is fine, but probably won't help you at all. Any modern source port except Doomsday should be fine. Definitely don't use Brutal Doom. :D

I'd like to hear what you guys think, since Doomworld as a community is quite horrible in my opinion and I've never liked posting there. I don't make any Doom maps these days, but I have a few game projects going on and I guess any criticism here will help me in game and level design in general. If you guys enjoy this, I can post some other maps I've made back in the days. Most break the typical Doom map mold while some are more old-fashioned standard maps.

Mercury Crusader
Apr 20, 2005

You know they say that all demons are created equal, but you look at me and you look at Pyro Jack and you can see that statement is not true, hee-ho!

ChickenHeart posted:

For those of you who preordered, you can now pre-load the new Rise of the Triad on Steam. Roughly a day left before it releases, so GET THAT poo poo IF YOU HAVEN'T ALREADY.

It's happening, guys!



Ugh, I want to play it now! :negative:

First thing I plan to do in the game is experiment with the rocket jumping.

Mercury Crusader fucked around with this message at 19:31 on Jul 30, 2013

Traveller
Jan 6, 2012

WHIM AND FOPPERY

So pumped up for ROTT. GOG purchase here so I can't preload :ohdear:

Doctor Shitfaced
Feb 13, 2012
Oh man, it's so close now. I haven't been this excited for a game's launch since New Vegas. I've been playing around in UDK trying to learn the editor but it's a bit daunting. I think I might just sketch out map ideas on graph paper and start with Classic Mode to make maps.

Guillermus
Dec 28, 2009



One day until ROTT release and I can play it! (was about to enjoy a 24h shift) I'm really excited and I want it to be successful so Interceptor can remake more awesome games, or even make their own thing... or Duke3D remake if they ever sort it out with 2k/Gearbox.

Platypus Farm
Jul 12, 2003

Francis is my name, and breeding is my game. All bow before the fertile smut-god!
....and preloading took about 4 seconds. Can't wait!

Reive
May 21, 2009

Platypus Farm posted:

....and preloading took about 4 seconds. Can't wait!

If you only downloaded 162mb then restart steam, it's actually 5.7GB

Mercury Crusader
Apr 20, 2005

You know they say that all demons are created equal, but you look at me and you look at Pyro Jack and you can see that statement is not true, hee-ho!

Guillermus posted:

One day until ROTT release and I can play it! (was about to enjoy a 24h shift) I'm really excited and I want it to be successful so Interceptor can remake more awesome games, or even make their own thing... or Duke3D remake if they ever sort it out with 2k/Gearbox.

I'm kind of confused about the rights to the Duke Nukem IP. Does Gearbox/2K own the Duke Nukem IP now, or do they just own Duke Nukem Forever? Because we got Duke Nukem 3D and the three Duke Nukem platforming games on Steam, and the publishers are listed as Devolver Digital and Interceptor respectively, with not even a hinting of 2K anywhere.

closeted republican
Sep 9, 2005

Mercury Crusader posted:

I'm kind of confused about the rights to the Duke Nukem IP. Does Gearbox/2K own the Duke Nukem IP now, or do they just own Duke Nukem Forever? Because we got Duke Nukem 3D and the three Duke Nukem platforming games on Steam, and the publishers are listed as Devolver Digital and Interceptor respectively, with not even a hinting of 2K anywhere.

My understanding is that Gearbox owns the IP and DNF, but 3DR still owns the other games.

Platypus Farm
Jul 12, 2003

Francis is my name, and breeding is my game. All bow before the fertile smut-god!

Reive posted:

If you only downloaded 162mb then restart steam, it's actually 5.7GB

Oh, ha - thanks.

Cat Mattress
Jul 14, 2012

by Cyrano4747

TerminusEst13 posted:

If I've put the resistance too high, though, I can lower it down. Would that be good?
Probably. There are moments where the cyberdemon player is under fire from four or five enemies simultaneously, and just stand there doing nothing for a while as if to demonstrate how safely invulnerable he is

eSporks
Jun 10, 2011

Steam won't let me play ROTT. Why does it come out at noon? I can't wait.

Keiya
Aug 22, 2009

Come with me if you want to not die.

QuestWhat posted:

It's supposed to make enemy attacks less accurate. Like you said, dodging the Imp's fireballs becomes more difficult due to them becoming less predictable but when using it against enemies that have hitscan weapons, it can be a lifesaver on higher difficulties in room with tons of shotgun-wielding zombies.

Anyway, I recently got the Steam version of Duke Nukem 3D and forgot how well it plays. The pop-culture parodies, sexism and kamikaze drones do get in the way of my enjoyment at times but it's overall been a great experience so far. In fact, I only recently discovered there were secret levels and the one I came across was a circular track that needed to do a full 720 rotation before coming back to the starting point :psyduck:.

The things you can do with 2.5D engines...

Hey, full 3d engines can do that to. Unreal Tournament had support for welding together parts of the map (though it sometimes made the bots stupid as poo poo if you created loops) and Valve recently reinvented it while working on Portal 2.

haveblue
Aug 15, 2005



Toilet Rascal
The Marathon guys called that "5D space". Their engine could do it without any special tricks and the games are full of impossible spaces where it happens accidentally- buildings where the first story ceiling is above the second story floor, hallways that pass through rooms without connecting to them, etc.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
This is kind of a begging post, but could someone put up a link to download Project MSX that's not Mediafire? I'm deployed and the comm guys decided to block Mediafire along with all the porn sites, because officers hate fun. I've googled to no avail; everything links back to the ZDoom topic. The mod looks fun as hell and I'm tired of annoying my roommate by playing Brutal Doom on Tricks And Traps and telling the room full of Barons and a Cyberdemon to go gently caress themselves.

The Kins
Oct 2, 2004
There's a ROTT thread here.

There's a funky video of Quake FOV stuff here:
https://www.youtube.com/watch?v=jQOJ3yCK8pI

bad4brain
Dec 28, 2010
Is there a way to bind strafe left and strafe right in Blake Stone?
The config menu only let's you set a toggle key for strafe.
When you toggle it mouse movement left and right is switched to strafe left and strafe right ... whitch is terrible.
I know, circle-strafing probably wasn't invented when Blake Stone came out.

The Kins
Oct 2, 2004

bad4brain posted:

Is there a way to bind strafe left and strafe right in Blake Stone?
The config menu only let's you set a toggle key for strafe.
When you toggle it mouse movement left and right is switched to strafe left and strafe right ... whitch is terrible.
I know, circle-strafing probably wasn't invented when Blake Stone came out.
Sadly, no. Seperate strafe keys were a Doom thing.

The ECWolf guy is working on a Blake Stone port, but it's not currently at a stage where it's useful for non-developers.

1-800-DOCTORB
Nov 6, 2009

bad4brain posted:

Is there a way to bind strafe left and strafe right in Blake Stone?
The config menu only let's you set a toggle key for strafe.
When you toggle it mouse movement left and right is switched to strafe left and strafe right ... whitch is terrible.
I know, circle-strafing probably wasn't invented when Blake Stone came out.

With DOSBox you can press ctrl-f1 to bring up the keymapper and bind two keys with a single key press. Kind of a hack but it's better than nothing.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
:stare: so that Shadow Warrior remake is looking better and better



We'll see how it actually plays, though.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
My biggest thing with that game is that I'm worried about all of the action just taking place in big empty rooms that fill with enemies. That poo poo gets boring. having just played through the Rage Scorchers DLC I don't think there was a single instance of an enemy already being in the environment before I entered an arena.

TerminusEst13
Mar 1, 2013

Wild T posted:

This is kind of a begging post, but could someone put up a link to download Project MSX that's not Mediafire? I'm deployed and the comm guys decided to block Mediafire along with all the porn sites, because officers hate fun. I've googled to no avail; everything links back to the ZDoom topic. The mod looks fun as hell and I'm tired of annoying my roommate by playing Brutal Doom on Tricks And Traps and telling the room full of Barons and a Cyberdemon to go gently caress themselves.

https://www.dropbox.com/s/m1d19yng0pvb5yb/projectmsx_v0.2a.rar

:)

Guillermus
Dec 28, 2009



Zaphod42 posted:

:stare: so that Shadow Warrior remake is looking better and better



We'll see how it actually plays, though.

I hope Flying Wild Hog guys learn how to do an old school FPS from Interceptor. ROTT is that and more. I'm not putting much hope on Shadow Warrior just because some katana gameplay because Hard Reset wasn't good at all and had nothing to do with 90's FPS games.

JLaw
Feb 10, 2008

- harmless -

The Kins posted:

There's a funky video of Quake FOV stuff here:
https://www.youtube.com/watch?v=jQOJ3yCK8pI

In line with funky-Quake-video posting, here's one I ran across using the qbism Super8 engine to play czg's map "honey" in 8-bit color (also includes some FOV foolery): https://www.youtube.com/watch?v=U5sTRO31UCA

Woolie Wool
Jun 2, 2006


horse mans posted:

Hahah the chaingunner with the Doom visor replacing his head. How insanely low-effort.

That's because it's supposed to be a chaingunner before he got zombified. Same uniform, same chaingun, just...not dead.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

You, sir, are the best.

Jblade
Sep 5, 2006

Yodzilla posted:

My biggest thing with that game is that I'm worried about all of the action just taking place in big empty rooms that fill with enemies. That poo poo gets boring. having just played through the Rage Scorchers DLC I don't think there was a single instance of an enemy already being in the environment before I entered an arena.
Yeah, so far the videos make it look like a Serious Sam shooter which is not even remotely what the original Shadow Warrior was like. All the enemies in Shadow Warrior went down quickly, but they could also kill you ridiculously quickly as well if you weren't using the right weapon for the right job.

Platypus Farm
Jul 12, 2003

Francis is my name, and breeding is my game. All bow before the fertile smut-god!

Jblade posted:

Yeah, so far the videos make it look like a Serious Sam shooter which is not even remotely what the original Shadow Warrior was like. All the enemies in Shadow Warrior went down quickly, but they could also kill you ridiculously quickly as well if you weren't using the right weapon for the right job.

At least half th efun of shadow warrior were the huge, complicated levels and all the secrets you could find. I never much liked the combat, and some of the enemies (those werewolf things? ugh) really loving sucked, but those maps are still some of my favorites, especially the ones in episode 2. They're just sooooooo big and have so much variety in each one. Somehow I doubt that's going to be recreated.

SCheeseman
Apr 23, 2003

Platypus Farm posted:

...(those werewolf things? ugh) really loving sucked...

If there was one enemy that I wish they would include, it would be them. They scared the gently caress out of me.

NovaPolice
May 9, 2006
I'm pretty sure the Ripper Heart was confirmed to return, so there has to be something to tear a fresh supply of throbbing weapons from.

Actually most of the enemies in Shadow Warrior didn't seem too fun to fight, but the worst were the hornets. They're worse nuisance enemies than the slimers in Nukem and the hands in Blood; they're just too hard to hit and their damage builds up fast.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


I dunno, Hard Reset did well with having shitloads of secrets to find.

Bouchacha
Feb 7, 2006

It's amazing how much time some early FPS developers spent on secret areas in levels. Even though I played it years ago, the secret "Gulliver" rooms in Constantine's Manion in Thief 1 remains one of the most wondrous and awe-inspiring find I've ever encountered in a video game.

https://www.youtube.com/watch?v=aPyH_-caZMg
My favorite part is when you become tiny and starts around 1:30 as you emerge from a faucet.

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The Kins
Oct 2, 2004
The Id Library is 75% off on Steam today due to the whole Quakecon thing.

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